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At least 163 records · Page 9

Virtual Reality Simulation Tour of the NASA Glenn Wind Tunnel Facility Lobby

Welcome to the Eight by six foot Supersonic Wind Tunnel Research Facility located at the NASA Glenn Research Center in Cleveland, OH. This wind tunnel complex is part of NASA's Aerosciences Evaluation and Test Capabilities (AETC) portfolio of testing facilities. Complex hosts two wind tunnels 8 x 6 for supersonic testing and the 9 x 15 for low-speed acoustic testing. Explore the lobby and view the different objects within. Once you are looking at an object you can left click for additional information. All items in lobby are interactive, and can be viewed using the arrow keys and mouse as indicated on the bottom of the video.

AETC↗

A Virtual Reality Planning Environment for High-Risk, High-Latency Teleoperation

In-Space Servicing, Assembly, and Manufacturing has the potential to enable larger-scale and longer-lived infrastructure projects in space. Servicing in particular has the potential to vastly increase the usable lifetimes of satellites, both newly launched and existing. However, some of these servicing tasks require delicate manipulation and, to apply to existing satellites, need to be able to operate on structures that were not designed for servicing and, in some cases, where the exact shape of the structure is not known in advance. For this reason, human-in-the-loop ground-based teleoperation is the only option for some missions. Ground-based teleoperation presents its own difficulties. In addition to the challenge of performing delicate operations in constrained spaces, communication with the servicing platform is subject to a variable time delay on the order of 2-7 seconds, and the only visual feedback comes from camera views with limited situational awareness and viewing angles.

Teleoperation↗

Fusion interfaces for tactical environments: An application of virtual reality technology

The term Fusion Interface is defined as a class of interface which integrally incorporates both virtual and nonvirtual concepts and devices across the visual, auditory, and haptic sensory modalities. A fusion interface is a multisensory virtually-augmented synthetic environment. A new facility has been developed within the Human Engineering Division of the Armstrong Laboratory dedicated to exploratory development of fusion interface concepts. This new facility, the Fusion Interfaces for Tactical Environments (FITE) Facility is a specialized flight simulator enabling efficient concept development through rapid prototyping and direct experience of new fusion concepts. The FITE Facility also supports evaluation of fusion concepts by operation fighter pilots in an air combat environment. The facility is utilized by a multidisciplinary design team composed of human factors engineers, electronics engineers, computer scientists, experimental psychologists, and oeprational pilots. The FITE computational architecture is composed of twenty-five 80486-based microcomputers operating in real-time. The microcomputers generate out-the-window visuals, in-cockpit and head-mounted visuals, localized auditory presentations, haptic displays on the stick and rudder pedals, as well as executing weapons models, aerodynamic models, and threat models.

Haas, Michael W.↗

Human Factors in Virtual Reality Development

This half-day tutorial will provide an overview of basic perceptual functioning as it relates to the design of virtual environment systems. The tutorial consists of three parts. First, basic issues in visual perception will be presented, including discussions of the visual sensations of brightness and color, and the visual perception of depth relationships in three-dimensional space (with a special emphasis on motion -specified depth). The second section will discuss the importance of conducting human-factors user studies and evaluations. Examples and suggestions on how best to get help with user studies will be provided. Finally, we will discuss how, by drawing on their complementary competencies, perceptual psychologists and computer engineers can work as a team to develop optimal VR systems, technologies, and techniques.

Kaiser, Mary K.↗

Medicine in long duration space exploration: the role of virtual reality and broad bandwidth telecommunications networks

Safety of astronauts during long-term space exploration is a priority for NASA. This paper describes efforts to produce Earth-based models for providing expert medical advice when unforeseen medical emergencies occur on spacecraft. These models are Virtual Collaborative Clinics that reach into remote sites using telecommunications and emerging stereo-imaging and sensor technologies. c 2001. Elsevier Science Ltd. All rights reserved.

Non-NASA Center↗

Immersive Simulations and Engineering Environment (iSEE): Improving Fidelity of Virtual Reality Simulations

The Immersive Simulation and Engineering Environment (iSEE) provides Kennedy Space Center (KSC) with accurate Human Systems Integration (HSI) analysis of the stresses on a human body incurred from physical work, along with accessibility and reach factors. Human Factors engineers can observe the simulations conducted by iSEE and work with the gathered data to help make the working environment at KSC safer. The software that runs the HSI analysis, however, provides users with a low fidelity virtual environment. Previously, this led to the addition and implementation of other iSEE programs that were capable of higher-fidelity simulations. The difficulties of streamlining the workflow in the lab with these new programs is currently being addressed.

Sein, Alexandr↗

A Picture Speaks 360,000 Words - Virtual Reality as a Decommissioning Planning Tool - 19364

Whiteshell Laboratories, located in Manitoba, Canada, provided research facilities for the Canadian nuclear industry since the early 1960's. Decommissioning of Whiteshell Laboratories has been ongoing since 2002 under Atomic Energy of Canada (AECL) and, more currently, since 2015 under the WL Closure Project managed by Canadian Nuclear Laboratories (CNL). One of the key steps to ensuring safe decommissioning operations is effective planning, including pre-job briefings, and post-job verification and review. Effective planning involves clear and concise communication of the field conditions, system configurations, hazards, and task goals or achievements to front line employees, and task approvers and verifiers. In many instances, employees can enter, view, inspect, verify or otherwise familiarize themselves with the task and task location. However, in several cases, hazardous conditions in the task location make it difficult for employees to easily access the location themselves, due to hazardous conditions, PPE requirements, training qualification gaps or space limitations. Since 2016, 360 deg. cameras have been used to create a virtual 'tour' of the hazardous task locations at Whiteshell Laboratories, which can be viewed by one or all of the employees involved in a task, from a position of safety. This allows a task to be discussed with all employees involved without the need for added risk of exposure to dose or industrial hazards or costly PPE, and supports ALARA control techniques of removing the hazard by moving work planning walk downs away from hazardous locations and guarding the worker by limiting the time a worker is exposed to the hazard. This paper provides an overview of the technologies used to capture and present the 360 virtual tours, the benefits from a safety, schedule and cost perspective, and the limitations of the current implementation that could be improved upon in a future iteration. (authors)

12 MANAGEMENT OF RADIOACTIVE AND NON-RADIOACTIVE W↗

Coordinated control of a dual-arm dexterous robot using full immersion telepresence and virtual reality

Telepresence is an approach to teleoperation that provides egocentric, intuitive interactions between an operator and a remote environment. This approach takes advantage of the natural cognitive and sensory motor skills of an on-board crew and effectively transfers them to a slave robot. A dual alarm dexterous robot operating under telepresence control has been developed and initial evaluations of the system performing candidate EVA, IVA and planetary geological tasks were conducted. The results of our evaluation showed that telepresence control is very effective in transferring the operator's skills to the slave robot. However, the results also showed that, due to the kinematic and dynamics inconsistencies between the operator and the robot, a limited amount of intelligent automation is also required to carry out some to the tasks. Therefore, several enhancements have been made to the original system to increase the automated capabilities of the control system without losing the benefits of telepresence.

Li, Larry↗

Virtual Reality Simulation of the Effects of Microgravity in Gastrointestinal Physiology

The ultimate goal of this research is to create an anatomically accurate three-dimensional (3D) simulation model of the effects of microgravity in gastrointestinal physiology and to explore the role that such changes may have in the pharmacokinetics of drugs given to the space crews for prevention or therapy. To accomplish this goal the specific aims of this research are: 1) To generate a complete 3-D reconstructions of the human GastroIntestinal (GI) tract of the male and female Visible Humans. 2) To develop and implement time-dependent computer algorithms to simulate the GI motility using the above 3-D reconstruction.

Compadre, Cesar M.↗