NASA NTRS · 20020022296
Human Factors in Virtual Reality Development
Abstract
This half-day tutorial will provide an overview of basic perceptual functioning as it relates to the design of virtual environment systems. The tutorial consists of three parts. First, basic issues in visual perception will be presented, including discussions of the visual sensations of brightness and color, and the visual perception of depth relationships in three-dimensional space (with a special emphasis on motion -specified depth). The second section will discuss the importance of conducting human-factors user studies and evaluations. Examples and suggestions on how best to get help with user studies will be provided. Finally, we will discuss how, by drawing on their complementary competencies, perceptual psychologists and computer engineers can work as a team to develop optimal VR systems, technologies, and techniques.
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Kaiser, Mary K., Proffitt, Dennis R., Null, Cynthia H.. 1995-01-01. Human Factors in Virtual Reality Development. https://ntrs.nasa.gov/citations/20020022296
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