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At least 163 records · Page 9

The Helicopter Antenna Radiation Prediction Code (HARP)

The first nine months effort in the development of a user oriented computer code, referred to as the HARP code, for analyzing the radiation from helicopter antennas is described. The HARP code uses modern computer graphics to aid in the description and display of the helicopter geometry. At low frequencies the helicopter is modeled by polygonal plates, and the method of moments is used to compute the desired patterns. At high frequencies the helicopter is modeled by a composite ellipsoid and flat plates, and computations are made using the geometrical theory of diffraction. The HARP code will provide a user friendly interface, employing modern computer graphics, to aid the user to describe the helicopter geometry, select the method of computation, construct the desired high or low frequency model, and display the results.

Klevenow, F. T.↗

Speed Optimizations for Physics Ray Trace Algorithms

Ray tracing is a process used commonly in computer graphics and in physics to track light photons and particles, respectively. Much research was found on improving execution times for the computer graphics applications; however, in the short time frame of this literary review, almost no research was found on improving the execution times for the physics applications that were relevant to this problem. Two ray trace algorithms, a STL raytrace and a conebeam raytrace, were optimized using OpenMP and CUDA.

97 MATHEMATICS AND COMPUTING↗

Computer-aided light sheet flow visualization using photogrammetry

A computer-aided flow visualization process has been developed to analyze video images acquired from rotating and translating light sheet visualization systems. The computer process integrates a mathematical model for image reconstruction, advanced computer graphics concepts, and digital image processing to provide a quantitative and a visual analysis capability. The image reconstruction model, based on photogrammetry, uses knowledge of the camera and light sheet locations and orientations to project two-dimensional light sheet video images into three-dimensional space. A sophisticated computer visualization package, commonly used to analyze computational fluid dynamics (CFD) results, was chosen to interactively display the reconstructed light sheet images with the numerical surface geometry for the model or aircraft under study. The photogrammetric reconstruction technique and the image processing and computer graphics techniques and equipment are described. Results of the computer-aided process applied to both a wind tunnel translating light sheet experiment and an in-flight rotating light sheet experiment are presented. The capability to compare reconstructed experimental light sheet images with CFD solutions in the same graphics environment is also demonstrated.

Stacy, Kathryn↗

The use of computer-generated color graphic images for transient thermal analysis

Color computer graphics techniques were investigated as a means of rapidly scanning and interpreting large sets of transient heating data. The data presented were generated to support the conceptual design of a heat-sink thermal protection system (TPS) for a hypersonic research airplane. Color-coded vector and raster displays of the numerical geometry used in the heating calculations were employed to analyze skin thicknesses and surface temperatures of the heat-sink TPS under a variety of trajectory flight profiles. Both vector and raster displays proved to be effective means for rapidly identifying heat-sink mass concentrations, regions of high heating, and potentially adverse thermal gradients. The color-coded (raster) surface displays are a very efficient means for displaying surface-temperature and heating histories, and thereby the more stringent design requirements can quickly be identified. The related hardware and software developments required to implement both the vector and the raster displays for this application are also discussed.

Edwards, C. L. W.↗

Image reproduction with interactive graphics

Software application or development in optical image digital data processing requires a fast, good quality, yet inexpensive hard copy of processed images. To achieve this, a Cambo camera with an f 2.8/150-mm Xenotar lens in a Copal shutter having a Graflok back for 4 x 5 Polaroid type 57 pack-film has been interfaced to an existing Adage, AGT-30/Electro-Mechanical Research, EMR 6050 graphic computer system. Time-lapse photography in conjunction with a log to linear voltage transformation has resulted in an interactive system capable of producing a hard copy in 54 sec. The interactive aspect of the system lies in a Tektronix 4002 graphic computer terminal and its associated hard copy unit.

Buckner, J. D.↗

Trends in computerized structural analysis and synthesis; Proceedings of the Symposium, Washington, D.C., October 30-November 1, 1978

The subjects considered are related to future directions of structural applications and potential of new computing systems, advances and trends in data management and engineering software development, advances in applied mathematics and symbolic computing, computer-aided instruction and interactive computer graphics, nonlinear analysis, dynamic analysis and transient response, structural synthesis, structural analysis and design systems, advanced structural applications, supercomputers, numerical analysis, and trends in software systems. Attention is given to the reliability and optimality of the finite element method, computerized symbolic manipulation in structural mechanics, a standard computer graphics subroutine package, and a drag method as a finite element mesh generation scheme.

Noor, A. K.↗

Predictive Display For Teleoperation With Delay

Computer-graphical simulator helps operator control robotic manipulator when controlling and monitoring signals delayed in transmission. Displays phantom image of robot superimposed on delayed "real" monitoring image. Phantom responds to control signals immediately - motion predicts that of robot. After delay, real image follows motion of phantom. System includes high-fidelity, real-time computer-graphical display which gives depth, perspective, and lighting cues improving control.

Bejczy, Antal K.↗

Computer aided processing using laser measurements

The challenge exists of processing the STS and its cargo through KSC facilities in the most timely and cost effective manner possible. To do this a 3-D computer graphics data base was established into which was entered the STS, payloads, and KSC facilities. The facility drawing data are enhanced by laser theodolite measurements into an as-built configuration. Elements of the data base were combined to study orbiter/facility interfaces payload/facility access problems and design/arrangement of various GSE to support processing requirements. With timely analysis/design utilizing the 3-D computer graphics system, costly delays can be avoided. Better methodology can be analyzed to determine procedures for cost avoidance.

Davis, R. M.↗

Parallel rendering

This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics.

Crockett, Thomas W.↗

Graphics enhanced computer emulation for improved timing-race and fault tolerance control system analysis

A computer simulation system has been developed for the Space Shuttle's advanced Centaur liquid fuel booster rocket, in order to conduct systems safety verification and flight operations training. This simulation utility is designed to analyze functional system behavior by integrating control avionics with mechanical and fluid elements, and is able to emulate any system operation, from simple relay logic to complex VLSI components, with wire-by-wire detail. A novel graphics data entry system offers a pseudo-wire wrap data base that can be easily updated. Visual subsystem operations can be selected and displayed in color on a six-monitor graphics processor. System timing and fault verification analyses are conducted by injecting component fault modes and min/max timing delays, and then observing system operation through a red line monitor.

Szatkowski, G. P.↗

Implementation of a three degree of freedom, motor/brake hybrid force output device for virtual environment control tasks

The advent of high resolution, physical model based computer graphics has left a gap in the design of input/output technology appropriate for interacting with such complex virtual world models. Since virtual worlds consist of physical models, it is appropriate to output the inherent force information necessary for the simulation to the user. The detailed design, construction, and control of a three degree freedom force output joystick will be presented. A novel kinematic design allows all three axes to be uncoupled, so that the system inertia matrix is diagonal. The two planar axes are actuated through an offset gimbal, and the third through a sleeved cable. To compensate for friction and inertia effects, this transmission is controlled by a force feedforward and a closed force feedback proportional loop. Workspace volume is a cone of 512 cubic inches, and the device bandwidth is maximized at 60 Hz for the two planar and 30 Hz for the third axis. Each axis is controlled by a motor/proportional magnetic particle brake combination fixed to the base. The innovative use of motors and brakes allows objects with high resistive torque requirements to be simulated without the stability and related safety issues involved with high torque, energy storing motors alone. Position, velocity, and applied endpoint force are sensed directly. Different control strategies are discussed and implemented, with an emphasis on how virtual environment force information, generated by the MIT Media Lab Computer Graphics and Animation Group BOLIO system, is transmitted to the device controller. The design constraints for a kinesthetic force feedback device can be summarized as: How can the symbiosis between the sense of presence in the virtual environment be maximized without compromising the interaction task under the constraints of the mechanical device limitations? Research in this field will yield insights to the optimal human sensory feedback mix for a wide spectrum of control and interaction problems. A flexible research tool that is designed as an easily reproducible product prototype has been constructed to explore the variety of possible force interaction.

Russo, Massimo↗

Interactive graphics nonlinear constrained optimization

An interactive computer graphics environment was used for nonlinear constrained optimization analysis. It is found that by combining the power of a digital computer with the subtlety of engineering judgment during program execution, final results can be substantially better than the ones achieved by the numerical algorithm by itself.

Saouma, V. E.↗

Artwork Interactive Design System (AIDS) program description

An artwork interactive design system is described which provides the microelectronic circuit designer/engineer a tool to perform circuit design, automatic layout modification, standard cell design, and artwork verification at a graphics computer terminal using a graphics tablet at the designer/computer interface.

Johnson, B. T.↗

Decluttering methods for high density computer-generated graphic displays

Several decluttering methods were compared with respect to the speed and accuracy of user performance which resulted. The presence of a map background was also manipulated. Partial removal of nonessential graphic features through symbol simplification was as effective a decluttering technique as was total removal of nonessential graphic features. The presence of a map background interacted with decluttering conditions when response time was the dependent measure. Results indicate that the effectiveness of decluttering methods depends upon the degree to which each method makes essential graphic information distinctive from nonessential information. Practical implications are discussed.

Schultz, E. E., Jr.↗

Two Interactive Graphics Postprocessors for NASTRAN

Two interactive computer graphics postprocessors, MAGGRAF and NASTEK, used for displaying NASTRAN-generated results are described. MAGGRAF is capable of displaying magnetic potentials or fields computed from results generated by a NASTRAN magnetostatic analysis. NASTEK is capable of displaying NASTRAN-generated PLT2 files on most Tektronic terminals. Examples of the plotting capabilities for each of the programs will be presented including plots of drawn with solid and dotted lines.

Lipman, R. R.↗

Program Helps Generate And Manage Graphics

Living Color Frame Maker (LCFM) computer program generates computer-graphics frames. Graphical frames saved as text files, in readable and disclosed format, easily retrieved and manipulated by user programs for wide range of real-time visual information applications. LCFM implemented in frame-based expert system for visual aids in management of systems. Monitoring, diagnosis, and/or control, diagrams of circuits or systems brought to "life" by use of designated video colors and intensities to symbolize status of hardware components (via real-time feedback from sensors). Status of systems can be displayed. Written in C++ using Borland C++ 2.0 compiler for IBM PC-series computers and compatible computers running MS-DOS.

Truong, L. V.↗