DOE OSTI · 2998227
Speed Optimizations for Physics Ray Trace Algorithms
Abstract
Ray tracing is a process used commonly in computer graphics and in physics to track light photons and particles, respectively. Much research was found on improving execution times for the computer graphics applications; however, in the short time frame of this literary review, almost no research was found on improving the execution times for the physics applications that were relevant to this problem. Two ray trace algorithms, a STL raytrace and a conebeam raytrace, were optimized using OpenMP and CUDA.
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Divis, Samantha [Los Alamos National Laboratory (LANL), Los Alamos, NM (United States)]. 2025-10-09. Speed Optimizations for Physics Ray Trace Algorithms. https://doi.org/10.2172/2998227
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