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At least 1,189 records · Page 66

Deep Learning Models for Planetary Seismicity Detection

Research in planetary seismology is fundamentally constrained by a lack of data. Seismo-logical science products of future missions can typically only be informed by theoretical signal/noise characteristics of the environment or likely Earth-analogues. Although objectives can be re-assessed after some initial data-collection upon lander arrival, transfer of high-resolution data back to Earth is costly on lander power usage. Over the last several years, development of GPU computing techniques and open-source high-level APIs have led to rapid advances in deep learning within the fields of computer vision, natural language processing, and collaborative filtering. These techniques are actively being adapted in seismology for a variety of tasks, including: earthquake detection, seismic phase discrimination, and ground-motion prediction. Until the recent detection of mars quakes during the Mars InSight mission, the only other measurements of seismicity recorded outside of Earth was on the Moon during the Apollo missions between 1969 to 1977. These unique data sets have been periodically revisited using new seismological methods, including ambient noise interferometry and Hidden Markov Models. Our objective is to develop a deep learning seismic detector and use it to catalog moonquakes from the Apollo 17 Lunar Seismic Profiling Experiment (LSPE) and compare the results with those obtained by other methods. Additionally, we will assess the accuracy tradeoff between using a training set of lunar data and one composed of Earth seismicity. In this document, we present preliminary results using a prototype classifier trained on a small set of earthquakes that was able to obtain detections for LSPE moonquakes with a greater accuracy than a recent study using Hidden Markov Models.

Civilini, F.↗

Parallelization of a Six Degree of Freedom Entry Vehicle Trajectory Simulation Using OpenMP and OpenACC

The art and science of writing parallelized software, using methods such as Open Multi-Processing (OpenMP) and Open Accelerators (OpenACC), is dominated by computer scientists. Engineers and non-computer scientists looking to apply these techniques to their project applications face a steep learning curve, especially when looking to adapt their original single threaded software to run multi-threaded on graphics processing units (GPUs). There are significant changes in mindset that must occur; such as how to manage memory, the organization of instructions, and the use of if statements (also known as branching). The purpose of this work is twofold: 1) to demonstrate the applicability of parallelized coding methodologies, OpenMP and OpenACC, to tasks outside of the typical large scale matrix mathematics; and 2) to discuss, from an engineer’s perspective, the lessons learned from parallelizing software using these computer science techniques. This work applies OpenMP, on both multi-core central processing units (CPUs) and Intel® Xeon Phi™ 7210, and OpenACC on GPUs. These parallelization techniques are used to tackle the simulation of thousands of entry vehicle trajectories through the integration of six degree of freedom (DoF) equations of motion (EoM). The forces and moments acting on the entry vehicle, and used by the EoM, are estimated using multiple models of varying levels of complexity. Several benchmark comparisons are made on the execution of six DoF trajectory simulation: single thread Intel® Xeon® E5-2670 CPU, multi-thread CPU using OpenMP, multi-thread Xeon Phi™ 7210 using OpenMP, and multi-thread NVIDIA® Tesla® K40 GPU using OpenACC. These benchmarks are run on the Pleiades Supercomputer Cluster at the National Aeronautics and Space Administration (NASA) Ames Research Center (ARC), and a Xeon Phi™ 7210 node at NASA Langley Research Center (LaRC).

Green, Justin S.↗

Effects of Spatial Resolution on Retropropulsion Aerodynamics in an Atmospheric Environment

Development of a powered descent capability for atmospheric environments is heavily reliant on computational simulation. The prohibitive computational cost of such simulations motivates an improvement in the understanding of the minimum computational fidelity re-quired to accurately characterize aerodynamic-propulsive interference for such applications. This work examines the applicability of detached eddy simulation methods for retropropulsion in atmospheric environments through utilization of a GPU-accelerated computational framework, yielding data that are largely unachievable with conventional high-performance computing resources. This effort was specifically designed to quantitatively assess the effects of spatial resolution on vehicle aerodynamics for nominal operation of a low lift-to-drag ratio, human-scale Mars lander concept. The test matrix and scaling approach span relevant nozzle expansion conditions as well as mid-supersonic to high-subsonic operating conditions. Solutions were generated using computational grids ranging from 143 million to 1.14 billion grid points (degrees of freedom). This paper will provide an overview of the computational campaign, approach, and discussion of preliminary results focused on a range of operating conditions for a conceptual low lift-to-drag, human-scale Mars lander.

Ashley M Korzun↗

Enabling Execution of a Legacy CFD Mini Application on Accelerators Using OpenMP

We describe the process and outcome of our efforts to port a legacy Fortran benchmark code to heterogeneous GPU-accelerated computing architectures using OpenMP. The benchmark code is one of the multi-zone NAS Parallel Benchmarks (NPB-MZ) called SP-MZ. This “mini-app” mimics the computation and data movement that is found in popular legacy and modern implicit computational fluid dynamics (CFD)solvers. Our objective was to examine how efficiently legacy Fortran codes can be ported to accelerators by leveraging OpenMP directives. We describe the development and optimization process and demonstrate the performance impact of various code modifications. We show select profiling results from the Nvidia nvvp profiler to help others diagnose and overcome performance issues in their own applications. We present results for two compute systems endowed with Nvidia V100 accelerators.

Ioannis Nompelis↗

A Case Study on the Challenges and Opportunities for the Deployment of PHM Capabilities in Existing Engineering Systems

The field of Prognostics and Health Management (PHM) of engineering systems has experienced considerable growth over the last decade. From benefits associated with faster and more powerful hardware in the form of wireless sensors, edge devices, and general computing capabilities (GPU’s and cloud computing), to development of powerful algorithms for anomaly detection and remaining useful life (RUL) estimation, the number of engineering systems featuring advanced diagnostics and prognostics capabilities continues to grow at an increasingly faster pace. However, the deployment of PHM capabilities as part of the upgrade of existing engineering systems presents multiple challenges to the PHM practitioner charged with retrofitting such systems. Issues include a lack of specific instrumentation needed to capture the signals of interest; insufficient data and sampling rates required for fault detection and diagnosis, and for detection of failure/degradation indicators; and difficulties in the identification of a system’s nominal behavior as a result of age induced degradation. Today’s PHM practitioner must be able to quickly identify and assess these types of issues to effectively evaluate and select the optimal PHM strategies required to achieve the desired results. This paper presents results from the preliminary evaluation of the High-Pressure Gas Facility (HPGF) infrastructure at NASA’s Stennis Space Center in Hancock County, Mississippi. This evaluation is part of a feasibility study conducted prior to the deployment of prognostics and diagnostics capabilities in the pumps skids of the liquid nitrogen (LN2) system of the HPGF.

Condition Based Maintenance↗

FUN3D Manual: 13.7

This manual describes the installation and execution of FUN3D version 13.7, including optional dependent packages. FUN3D is a suite of computational fluid dynamics simulation and design tools that uses mixed-element unstructured grids in a large number of formats, including structured multiblock and overset grid systems. A discretely-exact adjoint solver may be used for formal design optimization, error estimation, and mesh adaptation. FUN3D also offers a reacting, real-gas capability and provides GPU acceleration of many common simulation options.

FUN3D↗

Presentation Summary: State of the AGN: Progress Toward Understanding Black Hole Accretion Processes

Accretion of plasma onto black holes power some of the most powerfulsystems in the cosmos. Supermassive black holes at the centers ofgalaxies represent the high-mass limit of these objects and so accountfor the most luminous accretors. As a result, their influence spansvast spatial and temporal scales of cosmic phenomena: intraclusterheating, intergalactic media, galactic feedback and star formation,kiloparsec-scale jets/outflows, variability over time scales of minutesto centuries, and luminous multi-wavelength electromagnetic emissionextending all the way down to its event horizon. Their intrigue isheightened by the fact that they lie at the intersection of variousphysical laws---e.g., general relativistic gravity,magnetohydrodynamics, radiation, high-energy particle physics,thermodynamics, and photo-ionization---which all must be reconciled toarrive at a fundamental understanding and probe for new physics, liketests of general relativity. These physics ingredients must beincorporated into simulations performed somehow on dynamical scalesranging from that of the event horizon to parsec-scales. Fortunately,new computational and theoretical techniques---such as GPU computing,radiation transport, and and novel gridding techniques---are enablingprogress to larger scales, more degrees of freedom, and even to binarysystems. Some of the topics we will survey include recent progress onsimulating the relationship between the disk-jet interaction, howtilted black holes behave, radiation-dominated flow, and how binaryAGN affect the standard picture of black hole accretion. Along theway, we will highlight how new technologies have enabled thesescientific rewards. Future directions and open questions will beprovided to inspire discussion and interaction during the session.

Black Holes↗

State of the AGN: Progress Toward Understanding Black Hole Accretion Processes

Accretion of plasma onto black holes power some of the most powerful systems in the cosmos. Supermassive black holes at the centers of galaxies represent the high-mass limit of these objects and so account for the most luminous accretors. As a result, their influence spans vast spatial and temporal scales of cosmic phenomena: intracluster heating, intergalactic media, galactic feedback and star formation, kiloparsec-scale jets/outflows, variability over time scales of minutes to centuries, and luminous multi-wavelength electromagnetic emission extending all the way down to its event horizon. Their intrigue is heightened by the fact that they lie at the intersection of various physical laws---e.g., general relativistic gravity, magnetohydrodynamics, radiation, high-energy particle physics, thermodynamics, and photo-ionization---which all must be reconciled to arrive at a fundamental understanding and probe for new physics, like tests of general relativity. These physics ingredients must be incorporated into simulations performed somehow on dynamical scales ranging from that of the event horizon to parsec-scales. Fortunately, new computational and theoretical techniques---such as GPU computing, radiation transport, and and novel gridding techniques---are enabling progress to larger scales, more degrees of freedom, and even to binary systems. Some of the topics we will survey include recent progress on simulating the relationship between the disk-jet interaction, how tilted black holes behave, radiation-dominated flow, and how binary AGN affect the standard picture of black hole accretion. Along the way, we will highlight how new technologies have enabled these scientific rewards. Future directions and open questions will be provided to inspire discussion and interaction during the session.

LISA↗

Synthetic Tracking on a Small Telescope

Synthetic tracking uses high speed (up to 10 Hz) low noise (<2e-) large format sensors ~16 Mpix along with a multi-vector shift/add algorithm that coadds multiple image frames to increase the signal to noise ratio (SNR) needed to detect (if present) multiple moving objects in the field of view (FOV). We published the application of synthetic tracking to look for asteroids in 2014 (Shao 2014), but recently have applied it more as well to Earth orbiting objects. We have begun testing the data processing graphical processing unit (GPU) array with a small telescope, a 28 cm Celestron RASA telescope and a low cost low noise 16 Mpix CMOS camera at a dark site in California. This system is now operational with a 2 sqdeg FOV and a limiting magnitude between ~16-17.5 stellar magnitudes (mag) depending on a number of observational parameters for short integration times. The instrument can be used to search for NEOs, where we use much longer integration times to get sensitivity ~ 20.5 mag (at new moon). Synthetic tracking provides significant improvements in both sensitivity and astrometric accuracy.

Turyshev, Slava G.↗

A new environment to simulate the dynamics in the close proximity of rubble-pile asteroids

This paper presents a new environment to simulate close-proximity dynamics around rubble-pile asteroids. The code provides methods for modeling the asteroid’s gravity field and surface through granular dynamics. It implements stateof-the-art techniques to model both gravity and contact interaction between particles: 1) mutual gravity as either direct N2 or Barnes-Hut GPU-parallel octree and 2) contact dynamics with a soft-body (force-based, smooth dynamics), hard-body (constraint-based, non-smooth dynamics), or hybrid (constraint-based with compliance and damping) approach. A very relevant feature of the code is its ability to handle complex-shaped rigid bodies and their full 6D motion. Examples of spacecraft close-proximity scenarios and their numerical simulations are shown.

Ferrari, Fabio↗

Performance and Accuracy Assessment of Line Marching Algorithm Computations Utilizing GPUs Within a Predictive GNSS Quality Service

This paper presents a detailed analysis of the accuracy and performance of line marching algorithms executing on a GPU. In the context of an accurate Global Navigation Satellite System(GNSS) quality of service simulation, horizon sky-plots are a useful tool to determine satellite visibility in the presence of obstructions from objects, such as buildings or dense foliage. In order to accurately model satellite visibility at a point of interest on a map, a horizon plot can identify the viewing angles at which objects are blocking the sky. This computation requires traversing a line starting at the point of interest on a 2D altitude map, moving outward for every azimuth angle. To explore the performance of this computation, we propose a new dynamic stopping condition for the traversal of the line, benefiting from objects close to the point of interest. We compare the accuracy of common line marching algorithms, and consider their parallel performance when developed in CUDA. We find that our proposed stopping condition for line marching provides a significant improvement in performance in urban canyon sky-plots, as compared to previous work. Additionally, these results show that simpler algorithms, such as the digital differential analyzer line algorithm, are better suited for GPUs than more sophisticated schemes such as Bresenham’s algorithm, specifically in the context of sky-plothorizon computations. The trade-off between accuracy and performance is analyzed and providing guidance that depends on the targeted goal of the GNSS application.

GNSS↗

All-sky search in early O3 LIGO data for continuous gravitational-wave signals from unknown neutron stars in binary systems

Rapidly spinning neutron stars are promising sources of continuous gravitational waves. Detecting such a signal would allow probing of the physical properties of matter under extreme conditions. A significant fraction of the known pulsar population belongs to binary systems. Searching for unknown neutron stars in binary systems requires specialized algorithms to address unknown orbital frequency modulations. We present a search for continuous gravitational waves emitted by neutron stars in binary systems in early data from the third observing run of the Advanced LIGO and Advanced Virgo detectors using the semicoherent, GPU-accelerated, binaryskyhough pipeline. The search analyzes the most sensitive frequency band of the LIGO detectors, 50–300 Hz. Binary orbital parameters are split into four regions, comprising orbital periods of three to 45 days and projected semimajor axes of two to 40 light seconds. No detections are reported. We estimate the sensitivity of the search using simulated continuous wave signals, achieving the most sensitive results to date across the analyzed parameter space.

Gravitation↗

Identifying Planetary Transit Candidates in TESS Full-frame Image Light Curves via Convolutional Neural Networks

The Transiting Exoplanet Survey Satellite(TESS)mission measured light from stars in∼75% of the sky throughout its 2 yr primary mission, resulting in millions of TESS 30-minute-cadence light curves to analyze in the search for transiting exoplanets. To search this vast data trove for transit signals, we aim to provide an approach that both is computationally efficient and produces highly performant predictions. This approach minimizes the required human search effort. We present a convolutional neural network, which we train to identify planetary transit signals and dismiss false positives. To make a prediction for a given light curve, our network requires no prior transit parameters identified using other methods. Our network performs inference on a TESS 30-minute-cadence light curve in∼5 ms on a single GPU, enabling large-scale archival searches. We present 181 new planet candidates identified by our network, which pass subsequent human vetting designed to rule out false positives.Our neural network model is additionally provided as open-source code for public use and extension

Gregory Olmschenk↗

Path Planning: Differential Dynamic Programming and Model Predictive Path Integral Control on VTOL Aircraft

This paper explores two optimal control approaches, widely used in robotics, to establish their viability as real-time trajectory planners for vehicle configurations envisioned for the emerging aviation sector of Urban Air Mobility (UAM). Differential Dynamic Programming (DDP) enables planning over highly nonlinear dynamics using second-order approximations along a nominal trajectory, and displays quadratic convergence to a local solution. Model Predictive Path Integral (MPPI) is a stochastic sampling-based algorithm that can optimize for general cost criteria, including potentially highly nonlinear formulations, and supports parallel computation through the use of modern GPU hardware. In this work, DDP and MPPI were implemented using model predictive control (MPC), and the results indicate they are able to successfully transition the aircraft over different flight envelopes and generate trajectories unique to UAM vehicles.

Differential Dynamic Programming↗

Performance of Coupled Physics Solvers for Multidisciplinary Hypersonic Flow Simulations on Several Classes of Computer Architectures

The application of hypersonic flow simulation tools to realistic flight scenarios will require the coupling of multiple physical effects to the baseline fluid dynamics. Such multiphysics effects can include the aerooelastic response of the airframe or engine components, dynamic transport of atmospheric particles, the deformation of solid-fluid interfaces that can ablate, pyrolyze, or erode, as well as a host of other processes, all of which are governed by unique sets of physical equations and models. Coupling multiple (and potentially disparate) physics solvers to a robust compressible flow solver poses additional challenges related to the stability, performance and scalability of the combined solver. The choices made during the software design process can therefore lead to a variation in simulation efficiency across different computer architectures. In this paper, we will consider two representative multiphysics hypersonic flow scenarios: the interaction of solid particulates with the flow field created by a hypersonic lifting body and the aerooelastic deformation of a model airframe under high-Mach-number flow conditions. For these simulations we explore the behavior of several hypersonic simulation tools, including Kestrel, FUN3D, US3D, and JENRE multiphysics framework, on several high performance computing systems containing various CPU and GPU architectures.

architecture↗

Design and Performance of the PALM-3000 3.5 kHz Upgrade

PALM-3000 (P3K), the second-generation adaptive optics (AO) instrument for the 5.1 meter Hale telescope atPalomar Observatory, was released as a facility class instrument in October 2011 and has since been used on-skyfor over 600 nights as a workhorse science instrument and testbed for coronagraph and detector development.In late 2019 P3K underwent a significant upgrade to its wavefront sensor (WFS) arm and real-time control(RTC) system to reinforce its position as a state-of-the-art AO facility and extend its faint-end capability forhigh-resolution imaging and precision radial velocity follow-up of Kepler and TESS targets. The main featuresof this upgrade include an EM-CCD WFS camera capable of 3.5 kHz framerates, and an advanced Digital SignalProcessor (DSP) based RTC system to replace the aging GPU based system. Similar to the pre-upgrade system,the Shack-Hartmann wavefront sensor supports multiple pupil sampling modes using a motorized lenslet stage.The default sampling mode with 64×64 subapertures has been re-commissioned on-sky in late 2019, witha successful return to science observations in November 2019. In 64×mode the upgraded system is alreadyachieving K-band Strehl ratios up to 85% on-sky and can lock on natural guide stars as faint as mV=16. A16×16 subaperture mode is scheduled for on-sky commissioning in Fall 2020 and will extend the system’s faintlimit even further. Here we present the design and on-sky re-commissioning results of the upgraded system,dubbed P3K-II.

Vasisht, Gautam↗

A Rapid Method for Orbital Coverage Statistics with J2 Using Ergodic Theory

Quantifying long-term statistical properties of satellite trajectories typically entails time-consuming trajectory propagation. We present a fast, ergodic1 method of an- alytically estimating these for J2− perturbed elliptical orbits, broadly agreeing with trajectory propagation-based values. We extend the approach in Graven and Lo (2019)2 to estimate: (1) Satellite-ground station coverage with limited satellite field of view and ground station elevation angle with numerically optimized for- mulae, and (2) long-term averages of general functions of satellite position. This method is fast enough to facilitate real-time, interactive tools for satellite constel- lation and network design, with an approximate 1000× GPU speedup.

Lo, Martin W↗

UASs in the VOG/Edge/FOG Sensor Web Environment

This paper will describe the evolution of information collection, derivation and delivery mechanisms in sensor webs utilizing Uninhabited Aerial Systems (UAS).We will discuss the movement to "Fog Computing", also known as Edge Computing. Fog Computing facilitates the distribution of common operations and networking between edge devices and cloud computing facilities, optimizing the production of actionable intelligence. Initially, UASs utilized onboard data collection as standard, with minimal data downloaded directly. Information products were derived in conventional computational environments, generally desk top computers, and information products made available to the Science Community in weeks or months. With the increased availability, and increasingly lower costs, of beyond line of sight (BLOS) satellite based communication, transmission rates and data volumes increased, and processing migrated to Cloud based services. Contemporary UASs are moving some of that information product derivation to on vehicle services, and are creating a distributed Cloud/Fog environment. The Author will describe the technological advances that have made this possible, including low power multi-core Central Processing Units (CPU), and, more recently, the availability of high end Graphical Processing Units (GPU) that consume only a few watts. Intelligent system software, leveraging these hardware advances, finally allows for information product generation on-board, rather than simple data collection. Additionally, intelligent flight control systems now support mutual vehicle to vehicle collaboration, allowing UASs to create ad-hoc sensor webs on demand, as required. Also discussed will be the lessons learned by the Authors' development of data systems for NASA's large High Altitude Long Endurance (HALE) UASs like Predator and Global Hawk, and how those lessons are being applied to other UAS development This paper will focus on applications, rather a deep dive into the technology, and will highlight improving data management through these new technologies.

UAS↗