Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Software architecture”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 55 records · Page 3

Software Architecture of Sensor Data Distribution In Planetary Exploration

Data from mobile and stationary sensors will be vital in planetary surface exploration. The distribution and collection of sensor data in an ad-hoc wireless network presents a challenge. Irregular terrain, mobile nodes, new associations with access points and repeaters with stronger signals as the network reconfigures to adapt to new conditions, signal fade and hardware failures can cause: a) Data errors; b) Out of sequence packets; c) Duplicate packets; and d) Drop out periods (when node is not connected). To mitigate the effects of these impairments, a robust and reliable software architecture must be implemented. This architecture must also be tolerant of communications outages. This paper describes such a robust and reliable software infrastructure that meets the challenges of a distributed ad hoc network in a difficult environment and presents the results of actual field experiments testing the principles and actual code developed.

Lee, Charles↗

A Reusable and Adaptable Software Architecture for Embedded Space Flight System: The Core Flight Software System (CFS)

The contents include the following: High availability. Hardware is in harsh environment. Flight processor (constraints) very widely due to power and weight constraints. Software must be remotely modifiable and still operate while changes are being made. Many custom one of kind interfaces for one of a kind missions. Sustaining engineering. Price of failure is high, tens to hundreds of millions of dollars.

Wilmot, Jonathan↗

Next Generation System and Software Architectures: Challenges from Future NASA Exploration Missions

The four key objective properties of a system that are required of it in order for it to qualify as "autonomic" are now well-accepted-self-configuring, self-healing, self-protecting, and self-optimizing- together with the attribute properties-viz. self-aware, environment-aware, self-monitoring and self- adjusting. This paper describes the need for next generation system software architectures, where components are agents, rather than objects masquerading as agents, and where support is provided for self-* properties (both existing self-chop and emerging self-* properties). These are discussed as exhibited in NASA missions, and in particular with reference to a NASA concept mission, ANTS, which is illustrative of future NASA exploration missions based on the technology of intelligent swarms.

Sterritt, Roy↗

WARP3D-Release 10.8: Dynamic Nonlinear Analysis of Solids using a Preconditioned Conjugate Gradient Software Architecture

This report describes theoretical background material and commands necessary to use the WARP3D finite element code. WARP3D is under continuing development as a research code for the solution of very large-scale, 3-D solid models subjected to static and dynamic loads. Specific features in the code oriented toward the investigation of ductile fracture in metals include a robust finite strain formulation, a general J-integral computation facility (with inertia, face loading), an element extinction facility to model crack growth, nonlinear material models including viscoplastic effects, and the Gurson-Tver-gaard dilatant plasticity model for void growth. The nonlinear, dynamic equilibrium equations are solved using an incremental-iterative, implicit formulation with full Newton iterations to eliminate residual nodal forces. The history integration of the nonlinear equations of motion is accomplished with Newmarks Beta method. A central feature of WARP3D involves the use of a linear-preconditioned conjugate gradient (LPCG) solver implemented in an element-by-element format to replace a conventional direct linear equation solver. This software architecture dramatically reduces both the memory requirements and CPU time for very large, nonlinear solid models since formation of the assembled (dynamic) stiffness matrix is avoided. Analyses thus exhibit the numerical stability for large time (load) steps provided by the implicit formulation coupled with the low memory requirements characteristic of an explicit code. In addition to the much lower memory requirements of the LPCG solver, the CPU time required for solution of the linear equations during each Newton iteration is generally one-half or less of the CPU time required for a traditional direct solver. All other computational aspects of the code (element stiffnesses, element strains, stress updating, element internal forces) are implemented in the element-by- element, blocked architecture. This greatly improves vectorization of the code on uni-processor hardware and enables straightforward parallel-vector processing of element blocks on multi-processor hardware.

Koppenhoefer, Kyle C.↗

Implications of Responsive Space on the Flight Software Architecture

The Responsive Space initiative has several implications for flight software that need to be addressed not only within the run-time element, but the development infrastructure and software life-cycle process elements as well. The runtime element must at a minimum support Plug & Play, while the development and process elements need to incorporate methods to quickly generate the needed documentation, code, tests, and all of the artifacts required of flight quality software. Very rapid response times go even further, and imply little or no new software development, requiring instead, using only predeveloped and certified software modules that can be integrated and tested through automated methods. These elements have typically been addressed individually with significant benefits, but it is when they are combined that they can have the greatest impact to Responsive Space. The Flight Software Branch at NASA's Goddard Space Flight Center has been developing the runtime, infrastructure and process elements needed for rapid integration with the Core Flight software System (CFS) architecture. The CFS architecture consists of three main components; the core Flight Executive (cFE), the component catalog, and the Integrated Development Environment (DE). This paper will discuss the design of the components, how they facilitate rapid integration, and lessons learned as the architecture is utilized for an upcoming spacecraft.

Wilmot, Jonathan↗

Selection of a Data Acquisition and Controls System Communications and Software Architecture for Johnson Space Center's Space Environment Simulation Laboratory Thermal and Vacuum Test Facilities

Upgrade of data acquisition and controls systems software at Johnson Space Center's Space Environment Simulation Laboratory (SESL) involved the definition, evaluation and selection of a system communication architecture and software components. A brief discussion of the background of the SESL and its data acquisition and controls systems provides a context for discussion of the requirements for each selection. Further framework is provided as upgrades to these systems accomplished in the 1990s and in 2003 are compared to demonstrate the role that technological advances have had in their improvement. Both of the selections were similar in their three phases; 1) definition of requirements, 2) identification of candidate products and their evaluation and testing and 3) selection by comparison of requirement fulfillment. The candidates for the communication architecture selection embraced several different methodologies which are explained and contrasted. Requirements for this selection are presented and the selection process is described. Several candidates for the software component of the data acquisition and controls system are identified, requirements for evaluation and selection are presented, and the evaluation process is described.

Jordan, Eric A.↗

Software architecture for large scale, distributed, data-intensive systems

This paper presents our experience with OODT, a novel software architectual style, and middlware-based implementation for data-intensive systems. To date, OODT has been successfully evaluated in several different science domains including Cancer Research with the National Cancer Institute (NCI), and Planetary Science with NASA's Planetary Data System (PDS).

software architecture↗

Space Telecommunications Radio System Software Architecture Concepts and Analysis

The Space Telecommunications Radio System (STRS) project investigated various Software Defined Radio (SDR) architectures for Space. An STRS architecture has been selected that separates the STRS operating environment from its various waveforms and also abstracts any specialized hardware to limit its effect on the operating environment. The design supports software evolution where new functionality is incorporated into the radio. Radio hardware functionality has been moving from hardware based ASICs into firmware and software based processors such as FPGAs, DSPs and General Purpose Processors (GPPs). Use cases capture the requirements of a system by describing how the system should interact with the users or other systems (the actors) to achieve a specific goal. The Unified Modeling Language (UML) is used to illustrate the Use Cases in a variety of ways. The Top Level Use Case diagram shows groupings of the use cases and how the actors are involved. The state diagrams depict the various states that a system or object may be in and the transitions between those states. The sequence diagrams show the main flow of activity as described in the use cases.

Handler, Louis M.↗

Beyond the Renderer: Software Architecture for Parallel Graphics and Visualization

As numerous implementations have demonstrated, software-based parallel rendering is an effective way to obtain the needed computational power for a variety of challenging applications in computer graphics and scientific visualization. To fully realize their potential, however, parallel renderers need to be integrated into a complete environment for generating, manipulating, and delivering visual data. We examine the structure and components of such an environment, including the programming and user interfaces, rendering engines, and image delivery systems. We consider some of the constraints imposed by real-world applications and discuss the problems and issues involved in bringing parallel rendering out of the lab and into production.

Crockett, Thomas W.↗

A Scalable Software Architecture Booting and Configuring Nodes in the Whitney Commodity Computing Testbed

The Whitney project is integrating commodity off-the-shelf PC hardware and software technology to build a parallel supercomputer with hundreds to thousands of nodes. To build such a system, one must have a scalable software model, and the installation and maintenance of the system software must be completely automated. We describe the design of an architecture for booting, installing, and configuring nodes in such a system with particular consideration given to scalability and ease of maintenance. This system has been implemented on a 40-node prototype of Whitney and is to be used on the 500 processor Whitney system to be built in 1998.

Fineberg, Samuel A.↗

An Integrated Software Architecture for Solar Cruiser Mission Design and Navigation

Solar Cruiser is a solar sailing mission, riding as a secondary payload to the Interstellar Mapping and Acceleration Probe (IMAP) mission, expected to launch in February of 2025. The Solar Cruiser vehicle will generate thrust via a complex, low-thrust solar sail. The extreme low-thrust nature of the solar sail will leave Solar Cruiser highly sensitive to external environmental effects (such as solar radiation pressure and high-order gravitational perturbations) throughout the entirety of flight. Because of this, preliminary & operational optimization routines must be intricately tied to high-order predictive propagation models to ensure the greatest possible confidence in mission success. The Solar Cruiser Mission Design and Navigation (MDNav) team has designed a software tool suite, employing the latest in software containerization technology, to accomplish this task, allowing for seamless development across several users and operating systems. Combining JPL’s Monte toolkit with University of Alabama’s high-performance optimizer, ASSET, the proposed architecture allows for instant verification of optimized trajectories within the same development environment that the optimization takes place, removing the need for mission designers and navigators to switch between tools. The MDNav software suite itself is separated from the development and operational scripts to be used in flight, which allows for maintaining a low-footprint version control profile – thus avoiding unnecessary file bloating. This paper discusses the historical differences between previous iterations of the Solar Cruiser MDNav tool suite and the current iteration, planned operational interfaces of the tool with other software and subsystems, and the planned path forward in maintaining containerization services for the software throughout the lifetime of Solar Cruiser.

solar cruiser↗

Software Architecture for Autonomous Spacecraft

The thesis objective is to design an autonomous spacecraft architecture to perform both deliberative and reactive behaviors. The Autonomous Small Planet In-Situ Reaction to Events (ASPIRE) project uses the architecture to integrate several autonomous technologies for a comet orbiter mission.

Software Spacecraft ASPIRE project↗