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At least 397 records · Page 22

Automation, robotics, and inflight training for manned Mars missions

The automation, robotics, and inflight training requirements of manned Mars missions will be supported by similar capabilities developed for the space station program. Evolutionary space station onboard training facilities will allow the crewmembers to minimize the amount of training received on the ground by providing extensive onboard access to system and experiment malfunction procedures, maintenance procedures, repair procedures, and associated video sequences. Considerable on-the-job training will also be conducted for space station management, mobile remote manipulator operations, proximity operations with the Orbital Maneuvering Vehicle (and later the Orbit Transfer Vehicle), and telerobotics and mobile robots. A similar approach could be used for manned Mars mission training with significant additions such as high fidelity image generation and simulation systems such as holographic projection systems for Mars landing, ascent, and rendezvous training. In addition, a substantial increase in the use of automation and robotics for hazardous and tedious tasks would be expected for Mars mission. Mobile robots may be used to assist in the assembly, test and checkout of the Mars spacecraft, in the handling of nuclear components and hazardous chemical propellent transfer operations, in major spacecraft repair tasks which might be needed (repair of a micrometeroid penetration, for example), in the construction of a Mars base, and for routine maintenance of the base when unmanned.

Holt, Alan C.↗

The Space Shuttle, fluid dynamics, and computer graphics

Several samples are presented of CFD-generated flow ribbon images of fuel flow in the SSME. The images result from simulations of H2 flow through a design iteration of the main injector, the hot gas manifold and the fuel bowl section. The color-coded ribbons provide three-dimensional perspectives which indicate the direction and orientation of the flow and the velocity magnitude in intervals along the flow path.

Belie, R. G.↗

RLE progress report no. 133, 1 January - 31 December 1990

Activities of the Research Laboratory of Electronics at MIT are summarized. NASA-sponsored research in the area of synthetic aperture radar image interpretation and simulation is described. Other government-sponsored and industry-sponsored studies are also described which address the following topics: microwave and millimeter wave integrated circuits, high-speed integrated circuit interconnects, Instrument Landing System/Microwave Landing System frequency management assessment, and superconducting electronics.

Allen, Jonathan↗

Analysis of rocket beacon transmissions for computerized reconstruction of ionospheric densities

Three methods are described to obtain ionospheric electron densities from transionospheric, rocket-beacon TEC data. First, when the line-of-sight from a ground receiver to the rocket beacon is tangent to the flight trajectory, the electron concentration can be obtained by differentiating the TEC with respect to the distance to the rocket. A similar method may be used to obtain the electron-density profile if the layer is horizontally stratified. Second, TEC data obtained during chemical release experiments may be interpreted with the aid of physical models of the disturbed ionosphere to yield spatial maps of the modified regions. Third, computerized tomography (CT) can be used to analyze TEC data obtained along a chain of ground-based receivers aligned along the plane of the rocket trajectory. CT analysis of TEC data is used to reconstruct a 2D image of a simulated equatorial plume. TEC data is computed for a linear chain of nine receivers with adjacent spacings of either 100 or 200 km. The simulation data are analyzed to provide an F region reconstruction on a grid with 15 x 15 km pixels. Ionospheric rocket tomography may also be applied to rocket-assisted measurements of amplitude and phase scintillations and airglow intensities.

Bernhardt, P. A.↗

AXAF VETA-I mirror ring focus measurements

The AXAF VETA-I mirror ring focus measurements were made with an HRI (microchannel plate) X-ray detector. The ring focus is a sharply focused ring formed by X-rays before they reach the VEAT-I focal plane. It is caused by spherical aberrations due to the finite source distance and the despace in the VETA-I test. The ring focus test reveals some aspects fo the test system distortions and the mirror surface figure which are difficult or impossible to detect at the focal plane. The test results show periodic modulations of the ring radius and width which could be caused by gravity, thermal, and/or epoxy shrinkage distortions. The strongest component of the modulation had a 12-fold symmetry, because these distortions were exerted on the mirror through 12 flexures of the VETA-I mount. Ring focus models were developed to simulate the ring image. The models were compared with the data to understand the test system distortions and the mirror glass imperfection. Further studies will be done to complete this work. The ring focus measurement is a very powerful test. We expect that a similar test for the finally assembled mirror of AXAD-I will be highly valuable.

Tananbaum, H. D.↗

Optimizing binary phase and amplitude filters for PCE, SNR, and discrimination

Binary phase-only filters (BPOFs) have generated much study because of their implementation on currently available spatial light modulator devices. On polarization-rotating devices such as the magneto-optic spatial light modulator (SLM), it is also possible to encode binary amplitude information into two SLM transmission states, in addition to the binary phase information. This is done by varying the rotation angle of the polarization analyzer following the SLM in the optical train. Through this parameter, a continuum of filters may be designed that span the space of binary phase and amplitude filters (BPAFs) between BPOFs and binary amplitude filters. In this study, we investigate the design of optimal BPAFs for the key correlation characteristics of peak sharpness (through the peak-to-correlation energy (PCE) metric), signal-to-noise ratio (SNR), and discrimination between in-class and out-of-class images. We present simulation results illustrating improvements obtained over conventional BPOFs, and trade-offs between the different performance criteria in terms of the filter design parameter.

Downie, John D.↗

Experimental Visualization of Flows in Packed Beds of Spheres

The flow experiment consisted of an oil tunnel, 76 x 76 mm in cross-section, packed with lucite spheres. The index of refraction of the working fluid and the spheres were matched such that the physical spheres invisible to the eye and camera. By seeding the oil and illuminating the packed bed with planar laser light sheet, aligned in the direction of the bulk flow, the system fluid dynamics becomes visible and the 2-D projection was recorded at right angles to the bulk flow. The planar light sheet was traversed from one side of the tunnel to the other providing a simulated 3-D image of the entire flow field. The boundary interface between the working fluid and the sphere rendered the sphere black permitting visualization of the exact locations of the circular interfaces in both the axial and transverse directions with direct visualization of the complex interstitial spaces between the spheres within the bed. Flows were observed near the surfaces of a plane and set of spheres as well as minor circles that appear with great circles and not always uniformly ordered. In addition to visualizing a very complex flow field, it was observed that flow channeling in the direction of the bulk flow occurs between sets of adjacent spheres. Still photographs and video recordings illustrating the flow phenomena will be presented.

Hendricks, R. C.↗

Voyager II Encounter with Neptune: Voyager/Neptune Briefing

The main focus of this lecture is to discuss the relative size of the planets, the formation of the solar system, details of atmospheric motion (atmospheric dynamics), the aspects of the magnetic fields, different ring systems, and the Triton satellite. The study evolves around the planets of Jupiter, Saturn, Uranus, and Neptune. Their temperature and absorption properties of the ice are discussed. Two of the chemicals being absorbed by the ice are ammonia and methane. Also discussed are the belt and zonal circulation models, jet streams, plumes and clouds, magnetic fields, planetary rings, the pressure on Triton, the atmosphere of Titan, Callisto, Aria, Ganymede, Ariel, Miranda, Io, Europa, Amalthea, Rhea, Dione, Tethys, Enceladus, Mimas, Hyperion, Oberon, Titania, and Umbriel. The lecture also contained some computerized simulation and various images from Voyager.

Source record↗

Runway Texture and Grid Pattern Effects on Rate-of-Descent Perception

To date, perceptual errors occur in determining descent rate from a computer-generated image in flight simulation. Pilots tend to touch down twice as hard in simulation than in flight, and more training time is needed in simulation before reaching steady-state performance. Barnes suggested that recognition of range may be the culprit, and he cited that problems such as collimated objects, binocular vision, and poor resolution lead to poor estimation of the velocity vector. Brown's study essentially ruled out that the lack of binocular vision is the problem. Dorfel added specificity to the problem by showing that pilots underestimated range in simulated scenes by 50% when 800 ft from the runway threshold. Palmer and Petitt showed that pilots are able to distinguish between a 1.7 ft/sec and 2.9 ft/sec sink rate when passively observing sink rates in a night scene. Platform motion also plays a role, as previous research has shown that the addition of substantial platform motion improves pilot estimates of vertical velocity and results in simulated touchdown rates more closely resembling flight. This experiment examined how some specific variations in the visual scene properties affect a pilot's perception of sink rate. It extended another experiment that focused on the visual and motion cues necessary for helicopter autorotations. In that experiment, pilots performed steep approaches to a runway. The visual content of the runway and its surroundings varied in two ways: texture and rectangular grid spacing. Four textures, included a no-texture case, were evaluated. Three grid spacings, including a no-grid case, were evaluated. The results showed that pilot better controlled their vertical descent rates when good texture cues were present. No significant differences were found for the grid manipulation. Using those visual scenes a simple psychophysics, experiment was performed. The purpose was to determine if the variations in the visual scenes allowed pilots to better perceive vertical velocity. To determine that answer, pilots passively viewed a particular visual scene in which the vehicle was descending at two different rates. Pilots had to select which of the two rates they thought was the fastest rate. The difference between the two rates changed using a staircase method, depending on whether or not the pilot was correct, until a minimum threshold between the two descent rates was reached. This process was repeated for all of the visual scenes to decide whether or not the visual scenes did allow pilots to perceive vertical velocity better among them. All of the data have yet to be analyzed; however, neither the effects of grid nor texture revealed any statistically significant trends. On further examination of the staircase method employed, a possibility exists that the lack of an evident trend may be due to the exit criterion used during the study. As such, the experiment will be repeated with an improved exit criterion in February. Results of this study will be presented in the submitted paper.

Schroeder, J. A.↗

Pixelation Effects in Weak Lensing

Weak gravitational lensing can be used to investigate both dark matter and dark energy but requires accurate measurements of the shapes of faint, distant galaxies. Such measurements are hindered by the finite resolution and pixel scale of digital cameras. We investigate the optimum choice of pixel scale for a space-based mission, using the engineering model and survey strategy of the proposed Supernova Acceleration Probe as a baseline. We do this by simulating realistic astronomical images containing a known input shear signal and then attempting to recover the signal using the Rhodes, Refregier, and Groth algorithm. We find that the quality of shear measurement is always improved by smaller pixels. However, in practice, telescopes are usually limited to a finite number of pixels and operational life span, so the total area of a survey increases with pixel size. We therefore fix the survey lifetime and the number of pixels in the focal plane while varying the pixel scale, thereby effectively varying the survey size. In a pure trade-off for image resolution versus survey area, we find that measurements of the matter power spectrum would have minimum statistical error with a pixel scale of 0.09' for a 0.14' FWHM point-spread function (PSF). The pixel scale could be increased to ~0.16' if images dithered by exactly half-pixel offsets were always available. Some of our results do depend on our adopted shape measurement method and should be regarded as an upper limit: future pipelines may require smaller pixels to overcome systematic floors not yet accessible, and, in certain circumstances, measuring the shape of the PSF might be more difficult than those of galaxies. However, the relative trends in our analysis are robust, especially those of the surface density of resolved galaxies. Our approach thus provides a snapshot of potential in available technology, and a practical counterpart to analytic studies of pixelation, which necessarily assume an idealized shape measurement method.

gravitational lensing↗

Manufacturing and Integration Status of the JWST OSIM Optical Simulator

OSIM is a full field, cryogenic, optical simulator of the James Webb Space Telescope (JWST) Optical Telescope Element (OTE). It provides simulated point source/star images for optical performance testing of the JWST Integrated Science Instrument Module (ISIM). OSIM is currently being assembled at the Goddard Space Flight Center (GSFC). In this paper, we describe the capabilities, design, manufacturing and integration status, and uses of the OSIM during the optical test program of ISIM and the Science Instruments. Where applicable, the ISIM tests are also described.

Sullivan, Joe↗

NASA Tech Briefs, April 2004

Topics covered include: Analysis of SSEM Sensor Data Using BEAM; Hairlike Percutaneous Photochemical Sensors; Video Guidance Sensors Using Remotely Activated Targets; Simulating Remote Sensing Systems; EHW Approach to Temperature Compensation of Electronics; Polymorphic Electronic Circuits; Micro-Tubular Fuel Cells; Whispering-Gallery-Mode Tunable Narrow-Band-Pass Filter; PVM Wrapper; Simulation of Hyperspectral Images; Algorithm for Controlling a Centrifugal Compressor; Hybrid Inflatable Pressure Vessel; Double-Acting, Locking Carabiners; Position Sensor Integral with a Linear Actuator; Improved Electromagnetic Brake; Flow Straightener for a Rotating-Drum Liquid Separator; Sensory-Feedback Exoskeletal Arm Controller; Active Suppression of Instabilities in Engine Combustors; Fabrication of Robust, Flat, Thinned, UV-Imaging CCDs; Chemical Thinning Process for Fabricating UV-Imaging CCDs; Pseudoslit Spectrometer; Waste-Heat-Driven Cooling Using Complex Compound Sorbents; Improved Refractometer for Measuring Temperatures of Drops; Semiconductor Lasers Containing Quantum Wells in Junctions; Phytoplankton-Fluorescence-Lifetime Vertical Profiler; Hexagonal Pixels and Indexing Scheme for Binary Images; Finding Minimum-Power Broadcast Trees for Wireless Networks; and Automation of Design Engineering Processes.

Source record↗

Reconstructing Subgrid Cloud Variability Guided by CloudSat/CALIPSO Observations

Predicting realistic cloud subgrid variability remains a challenge for Global Climate Models (GCMs) even though it can play an important role for proper representation of processes pertaining to cloud microphysics, precipitation, and radiation, but also for comparisons with satellite observations which are of much higher resolution than model grids. The diagnostic approach of subgrid cloud variability is commonly handled by subcolumn cloud generators. For a specific GCM, one ideally wants the subgrid variability used for comparisons with satellite observations to be created by the same generator and with the same rules as the one used for model integration. With this in mind, we have embarked in an effort to test and improve cloud subcolumn generators appropriate for GCMs. For this purpose, we use cloud (hydrometeor) products from active observations by the CloudSat radar (CPR) and the CALIPSO lidar (CALIOP). Cloud products from active sensors while suffering significant sampling and coverage drawbacks have the advantage of resolving both horizontal and vertical variability. The main question is: given a profile of cloud condensate mean and variance, can we create a subgrid cloud field that is statistically similar to the observed subgrid cloud field? By “statistically”, we suggest that we do not aspire to reproduce “well” each individual subgrid cloud field of a GCM-scale region, but that our generator performs well for a large ensemble of cases. We simulate radar, passive imager, and radiation flux fields from the observed 2D cloud fields and create one-point statistics; we use the profiles of cloud condensate mean and variance as input to the generator to create subgrid cloud fields; we compare the statistics; we adjust the rules of the generator to create the best possible agreement between the radar, imager and radiation field statistics. In this process, the active observations have actually a dual role: they provide the actual subgrid cloud field which can be reduced to a profile of mean and variance used by the subcolumn generator, but they also provide the rules needed by the generator, such as measures (e.g, decorrelation length) of the vertical overlap of cloud fraction and of the condensate horizontal variability. This presentation will show our progress using Cloudsat and CALIPSO products in this dual fashion.

cloud↗

Reconstructing Subgrid Cloud Variability Guided by CloudSat/CALIPSO Observations

Predicting realistic cloud subgrid variability remains a challenge for Global Climate Models (GCMs) even though it can play an important role for proper representation of processes pertaining to cloud microphysics, precipitation, and radiation, but also for comparisons with satellite observations which are of much higher resolution than model grids. The diagnostic approach of subgrid cloud variability is commonly handled by subcolumn cloud generators. For a specific GCM, one ideally wants the subgrid variability used for comparisons with satellite observations to be created by the same generator and with the same rules as the one used for model integration. With this in mind, we have embarked in an effort to test and improve cloud subcolumn generators appropriate for GCMs. For this purpose, we use cloud (hydrometeor) products from active observations by the CloudSat radar (CPR) and the CALIPSO lidar (CALIOP). Cloud products from active sensors while suffering signi􀂦cant sampling and coverage drawbacks have the advantage of resolving both horizontal and vertical variability. The main question is: given a profile of cloud condensate mean and variance, can we create a subgrid cloud field that is statistically similar to the observed subgrid cloud field? By “statistically”, we suggest that we do not aspire to reproduce “well” each individual subgrid cloud field of a GCM-scale region, but that our generator performs well for a large ensemble of cases. We simulate radar, passive imager, and radiation flux fields from the observed 2D cloud fields and create one-point statistics; we use the profiles of cloud condensate mean and variance as input to the generator to create subgrid cloud fields; we compare the statistics; we adjust the rules of the generator to create the best possible agreement between the radar, imager and radiation field statistics. In this process, the active observations have actually a dual role: they provide the actual subgrid cloud field which can be reduced to a profile of mean and variance used by the subcolumn generator, but they also provide the rules needed by the generator, such as measures (e.g, decorrelation length) of the vertical overlap of cloud fraction and of the condensate horizontal variability. This presentation will show our progress using Cloudsat and CALIPSO products in this dual fashion.

clouds↗

PLIF Imaging of Capsule RCS Jets, Shear Layers, and Simulated Forebody Ablation

Planar laser-induced fluorescence (PLIF) has been used to investigate hypersonic flows associated with capsule reentry vehicles. These flows included reaction control system (RCS) jets, shear layer flow, and simulated forebody heatshield ablation. Pitch, roll, and yaw RCS jets were studied. PLIF obtained planar slices in these flowfields. These slices could be viewed individually or they could be combined using computer visualization techniques to reconstruct the three dimensional shape of the flow. The tests described herein were conducted in the 31-Inch Mach 10 Air Tunnel at NASA Langley Research Center. Improvements to many facets of the imaging system increased the efficiency and quality of both data acquisition, in addition to increasing the overall robustness of the system.

Inman, Jennifer A.↗

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembly engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembled engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembly engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗