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At least 361 records · Page 20

A Graphical Design Approach for Two-Input Single-Output Systems Exploiting Plant/Controller Alignment: Design and Application

Due to the unique structure of two-input single-output (TISO) feedback systems, several closed-loop properties can be characterized using the concepts of plant and controller “directions” and “alignment.” Poor plant/controller alignment indicates significant limitations in terms of closed-loop performance. In general, it is desirable to design a controller that is well aligned with the plant in order to minimize the size of the closed-loop sensitivity functions and closed-loop interactions. Although the concept of alignment can be a useful analysis tool for a given plant/controller pair, it is not obvious how a controller should be designed to achieve good alignment. We present a new controller design approach, based on the PQ method (Schroeck et al., 2001, “On Compensator Design for Linear Time invariant Dual-Input Single-Output Systems,” IEEE/ASME Trans. Mechatronics, 6(1), pp. 50–57), which explicitly incorporates knowledge of alignment into the design process. Here, this is accomplished by providing graphical information about the alignment angle on the Bode plot of the PQ frequency response. We show the utility of this approach through a design example.

21 SPECIFIC NUCLEAR REACTORS AND ASSOCIATED PLANTS↗

Performance Portable Graphics Processing Unit Acceleration of a High-Order Finite Element Multiphysics Application

The Lawrence Livermore National Laboratory (LLNL) will soon have in place the El Capitan exascale supercomputer, based on advanced micro devices (AMD) graphics processing units (GPUs). As part of a multiyear effort under the National Nuclear Security Administration (NNSA) Advanced Simulation and Computing (ASC) program, we have been developing marbl, a next generation, performance portable multiphysics application based on high-order finite elements. In previous years, we successfully ported the Arbitrary Lagrangian–Eulerian (ALE), multimaterial, compressible flow capabilities of marbl to nvidia GPUs as described in Vargas et al. Here, in this paper, we describe our ongoing effort in extending marbl's GPU capabilities with additional physics, including multigroup radiation diffusion and thermonuclear burn for high energy density physics (HEDP) and fusion modeling. We also describe how our portability abstraction approach based on the raja Portability Suite and the mfem finite element discretization library has enabled us to achieve high performance on AMD based GPUs with minimal effort in hardware-specific porting. Throughout this work, we highlight numerical and algorithmic developments that were required to achieve GPU performance.

70 PLASMA PHYSICS AND FUSION TECHNOLOGY↗

Physical vapor deposition simulator by graphical processor unit ray casting

This paper presents fast, accurate software for modeling physical vapor deposition systems over irregular surfaces. The model is implemented using graphics processing unit (GPU) ray casting. Applied models are viewed as a cross section of the area of interest. Given evaporation rate, time, and angular profiles in a vacuum system, an iterative time-step approach for calculating deposition profiles is calculated in the GPU architecture following a ballistic modeling approach. Thin-film technologies for the electronics industry will require evaporations on complex surfaces. Depending on the nature of the surface, a uniform thin film across the topology is wanted for various device parameters. The ray casting method is tested against various profiles. The code is freely distributed on GitHub (see https://github.com/adam-r-thomas/PVDS).

Engineering↗

TU-AB-BRC-09: Fast Dose-Averaged LET and Biological Dose Calculations for Proton Therapy Using Graphics Cards

Purpose: To demonstrate fast and accurate Monte Carlo (MC) calculations of proton dose-averaged linear energy transfer (LETd) and biological dose (BD) on a Graphics Processing Unit (GPU) card. Methods: A previously validated GPU-based MC simulation of proton transport was used to rapidly generate LETd distributions for proton treatment plans. Since this MC handles proton-nuclei interactions on an event-by-event using a Bertini intranuclear cascade-evaporation model, secondary protons were taken into account. The smaller contributions of secondary neutrons and recoil nuclei were ignored. Recent work has shown that LETd values are sensitive to the scoring method. The GPU-based LETd calculations were verified by comparing with a TOPAS custom scorer that uses tabulated stopping powers, following recommendations by other authors. Comparisons were made for prostate and head-and-neck patients. A python script is used to convert the MC-generated LETd distributions to BD using a variety of published linear quadratic models, and to export the BD in DICOM format for subsequent evaluation. Results: Very good agreement is obtained between TOPAS and our GPU MC. Given a complex head-and-neck plan with 1 mm voxel spacing, the physical dose, LETd and BD calculations for 10{sup 8} proton histories can be completed in ∼5 minutes using a NVIDIA Titan X card. The rapid turnover means that MC feedback can be obtained on dosimetric plan accuracy as well as BD hotspot locations, particularly in regards to their proximity to critical structures. In our institution the GPU MC-generated dose, LETd and BD maps are used to assess plan quality for all patients undergoing treatment. Conclusion: Fast and accurate MC-based LETd calculations can be performed on the GPU. The resulting BD maps provide valuable feedback during treatment plan review. Partially funded by Varian Medical Systems.

60 APPLIED LIFE SCIENCES↗

Dakota Graphical User Interface

The Dakota GUI is an interactive graphical analysis environment for creating, running, and interpreting Dakota optimization and uncertainty quantification studies. It includes problem (Dakota study) set-up, option specification, simulation interfacing, analysis execution, and results visualization. Through the use of wizards, templates, and views, Dakota GUI helps uses navigate Dakota’s complex capability landscape.

Glickman, Matthew↗

Dakota Graphical User Interface v.6.14

Dakota GUI is a graphical analysis environment for Sandia’s Dakota software for optimization and uncertainty quantification. This version of the Dakota GUI includes new functionality such as plotting capabilities, Eclipse-based resource management, and integration with the SAW-IF Next Gen Workflow editor. Sandia National Laboratories is a multimission laboratory managed and operated by National Technology & Engineering Solutions of Sandia, LLC, a wholly owned subsidiary of Honeywell International Inc., for the U.S. Department of Energy’s National Nuclear Security Administration under contract DE-NA0003525. SAND2021-10629 O

Glickman, Matthew↗

SolVap_StarTer (Solvent Evaporation Graphical User Interface) [SWR-26-029]

SolVap_StarTer is an open-source solvent evaporation GUI. The software combines previously published (peer-reviewed scientific journals) evaporation and crystallization physics into an easy-to-use graphical interface. The software will allow the user to specify a coating composition and drying environment, and then predict the evolution of the film as it dries. Potential applications include tracking the change in multi-solvent composition and solute concentration in solution-processed perovskites films, predicting the point of crystallization, and calculating equivalent processing parameters for transferring a process between different coating and drying methods. Github repo: https://github.com/NatLabRockies/SolVap Streamlit app: https://solvap.streamlit.app/

Starger, Jesse [National Laboratory of the Rockies↗

Scaling soft matter physics to thousands of graphics processing units in parallel

We describe a multi-graphics processing unit (GPU) implementation of the Ludwig application, which specialises in simulating a variety of complex fluids via lattice Boltzmann fluid dynamics coupled to additional physics describing complex fluid constituents. We describe our methodology in augmenting the original central processing unit (CPU) version with GPU functionality in a maintainable fashion. We present several optimisations that maximise performance on the GPU architecture through tuning for the GPU memory hierarchy. We describe how we implement particles within the fluid in such a way to avoid a major diversion of the CPU and GPU codebases, whilst minimising data transfer at each time step. We detail our halo-exchange communication phase for the code, which exploits overlapping to allow efficient parallel scaling to many GPUs. We present results showing that the application demonstrates excellent scaling to at least 8192 GPUs in parallel, the largest system tested at the time of writing. The GPU version (on NVIDIA K20X GPUs) is around 3.5–5 times faster that the CPU version (on fully utilised AMD Opteron 6274 16-core CPUs), comparing equal numbers of CPUs and GPUs.

Computer Science↗

Designing a graphics processing unit accelerated petaflop capable lattice Boltzmann solver: Read aligned data layouts and asynchronous communication

The lattice Boltzmann method is a well-established numerical approach for complex fluid flow simulations. Recently, general-purpose graphics processing units (GPUs) have become available as high-performance computing resources at large scale. We report on designing and implementing a lattice Boltzmann solver for multi-GPU systems that achieves 1.79 PFLOPS performance on 16,384 GPUs. To achieve this performance, we introduce a GPU compatible version of the so-called bundle data layout and eliminate the halo sites in order to improve data access alignment. Furthermore, we make use of the possibility to overlap data transfer between the host central processing unit and the device GPU with computing on the GPU. As a benchmark case, we simulate flow in porous media and measure both strong and weak scaling performance with the emphasis being on large-scale simulations using realistic input data.

Computer Science↗

Exploring soybean metabolic pathways based on probabilistic graphical model and knowledge-based methods

Soybean (Glycine max) is a major source of vegetable oil and protein for both animal and human consumption. The completion of soybean genome sequence led to a number of transcriptomic studies (RNA-seq), which provide a resource for gene discovery and functional analysis. Several data-driven (e.g., based on gene expression data) and knowledge-based (e.g., predictions of molecular interactions) methods have been proposed and implemented. In order to better understand gene relationships and protein interactions, we applied probabilistic graphical methods, based on Bayesian network and knowledgebase constraints using gene expression data to reconstruct soybean metabolic pathways. The results show that this method can predict new relationships between genes, improving on traditional reference pathway maps.

54 ENVIRONMENTAL SCIENCES↗

SBOL Visual: A Graphical Language for Genetic Designs

Synthetic Biology Open Language (SBOL) Visual is a graphical standard for genetic engineering. We report that it consists of symbols representing DNA subsequences, including regulatory elements and DNA assembly features. These symbols can be used to draw illustrations for communication and instruction, and as image assets for computer-aided design. SBOL Visual is a community standard, freely available for personal, academic, and commercial use (Creative Commons CC0 license). We provide prototypical symbol images that have been used in scientific publications and software tools. We encourage users to use and modify them freely, and to join the SBOL Visual community: http://www.sbolstandard.org/visual.

59 BASIC BIOLOGICAL SCIENCES↗

3D Multiresolution Velocity Model Fusion with Probability Graphical Models

ABSTRACT The variability in spatial resolution of seismic velocity models obtained via tomographic methodologies is attributed to many factors, including inversion strategies, ray-path coverage, and data integrity. Integration of such models, with distinct resolutions, is crucial during the refinement of community models, thereby enhancing the precision of ground-motion simulations. Toward this goal, we introduce the probability graphical model (PGM), combining velocity models with heterogeneous resolutions and nonuniform data point distributions. The PGM integrates data relations across varying resolution subdomains, enhancing detail within low-resolution (LR) domains by utilizing information and prior knowledge from high-resolution (HR) subdomains through a maximum posterior problem. Assessment of efficacy, utilizing both 2D and 3D velocity models—consisting of synthetic checkerboard models and a fault-zone model from Ridgecrest, California—demonstrates noteworthy improvements in accuracy, compared to state-of-the-art fusion techniques. Specifically, we find reductions of 30% and 44% in computed travel-time residuals for 2D and 3D models, respectively, as compared to conventional smoothing techniques. Unlike conventional methods, the PGM’s adaptive weight selection facilitates preserving and learning details from complex, nonuniform HR models and applies the enhancements to the LR background domain.

Geochemistry & Geophysics↗

A Graphics Processing Unit–Based, Industrial Grade Compositional Reservoir Simulator

Summary Recently, graphics processing units (GPUs) have been demonstrated to provide a significant performance benefit for black-oil reservoir simulation, as well as flash calculations that serve an important role in compositional simulation. A comprehensive approach to compositional simulation based on GPUs has yet to emerge, and the question remains as to whether the benefits observed in black-oil simulation persist with a more complex fluid description. We present a positive answer to this question through the extension of a commercial GPU-based black-oil simulator to include a compositional description based on standard cubic equations of state (EOSs). We describe the motivations for the selected nonlinear formulation, including the choice of primary variables and iteration scheme, and support for both fully implicit methods (FIMs) and adaptive implicit methods (AIMs). We then present performance results on an example sector model and simplified synthetic case designed to allow a detailed examination of runtime and memory scaling with respect to the number of hydrocarbon components and model size, as well as the number of processors. We finally show results from two complex asset models (synthetic and real) and examine performance scaling with respect to GPU generation, demonstrating that performance correlates strongly with GPU memory bandwidth. NOTE: This paper is also published as part of the 2021 SPE Reservoir Simulation Conference Special Issue.

Engineering↗

General Purpose Graphics Processing Unit Based High-Rate Rice Decompression and Reed-Solomon Decoding

As the volume of data acquired by space-based sensors increases, mission data compression/decompression and forward error correction code processing performance must likewise scale. This competency development effort was explored using the General Purpose Graphics Processing Unit (GPGPU) to accomplish high-rate Rice Decompression and high-rate Reed-Solomon (RS) decoding at the satellite mission ground station. Each algorithm was implemented and benchmarked on a single GPGPU. Distributed processing across one to four GPGPUs was also investigated. The results show that the GPGPU has considerable potential for performing satellite communication Data Signal Processing, with three times or better performance improvements and up to ten times reduction in cost over custom hardware, at least in the case of Rice Decompression and Reed-Solomon Decoding.

97 MATHEMATICS AND COMPUTING↗

Visualization for Hyper-Heuristics: Front-End Graphical User Interface

Modern society is faced with ever more complex problems, many of which can be formulated as generate-and-test optimization problems. General-purpose optimization algorithms are not well suited for real-world scenarios where many instances of the same problem class need to be repeatedly and efficiently solved because they are not targeted to a particular scenario. Hyper-heuristics automate the design of algorithms to create a custom algorithm for a particular scenario. While such automated design has great advantages, it can often be difficult to understand exactly how a design was derived and why it should be trusted. This project aims to address these issues of usability by creating an easy-to-use graphical user interface (GUI) for hyper-heuristics to support practitioners, as well as scientific visualization of the produced automated designs. My contributions to this project are exhibited in the user-facing portion of the developed system and the detailed scientific visualizations created from back-end data.

97 MATHEMATICS AND COMPUTING↗

PyFLOTRAN A Graphical User Interface [Slides]

The presentation goes into a summary of what PFLOTRAN does, which is to model subsurface flow and transport, and why PyFLOTRAN is created. The bulk of the slides present how the PyFLOTRAN graphical user interface is structured, and the functionalities of the application. The presentation shows screenshots of the application, and a bit of the many individual components that are strapped with the main window. Lastly, future work is described where reading from input files, and migrating to a web app is suggested.

54 ENVIRONMENTAL SCIENCES↗