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DOE OSTI · 2579961

Physical vapor deposition simulator by graphical processor unit ray casting

Abstract

This paper presents fast, accurate software for modeling physical vapor deposition systems over irregular surfaces. The model is implemented using graphics processing unit (GPU) ray casting. Applied models are viewed as a cross section of the area of interest. Given evaporation rate, time, and angular profiles in a vacuum system, an iterative time-step approach for calculating deposition profiles is calculated in the GPU architecture following a ballistic modeling approach. Thin-film technologies for the electronics industry will require evaporations on complex surfaces. Depending on the nature of the surface, a uniform thin film across the topology is wanted for various device parameters. The ray casting method is tested against various profiles. The code is freely distributed on GitHub (see https://github.com/adam-r-thomas/PVDS).

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BibTeXRIS

Thomas, Adam (ORCID:0009000416870833), Kotadiya, Naresh, Wang, Binyu (ORCID:0009000573585040), Dhakal, Tara (ORCID:0000000308853254). 2023-10-31. Physical vapor deposition simulator by graphical processor unit ray casting. https://doi.org/10.1116/6.0003045

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