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At least 37 records · Page 2

Adaptive Hexapod Simulator Motion Based on Aircraft Stability

This paper determined the feasibility of an adaptive hexapod simulator motion algorithm based on aircraft roll stability. An experiment was conducted that used a transport aircraft model in the Vertical Motion Simulator at NASA Ames Research Center. Eighteen general aviation pilots flew a heading-capture task and a stall task consecutively under four motion configurations: baseline hexapod, adaptive hexapod, optimized hexapod, and full motion. The adaptive motion was more similar to the baseline hexapod motion in the heading-capture task when the aircraft was more stable, and more similar to the optimized hexapod motion in the stall task when the aircraft was more unstable. Pilot motion ratings and task performance in the heading-capture task under the adaptive hexapod motion were more similar to baseline hexapod motion compared to optimized hexapod motion. However, motion ratings and task performance in the stall task under the adaptive motion were not significantly more similar to the optimized hexapod motion compared to baseline hexapod motion. Motion ratings and overall task performance under optimized hexapod motion as opposed to baseline hexapod motion were always more similar to the full motion condition. This paper showed that adaptive motion based on aircraft stability is feasible and can be implemented in a straightforward way. More research is required to test the adaptive motion algorithm in different tasks.

Zaal, Peter M. T.

SAFE - Six axis frequency evaluation of a motion simulator.

SAFE is a digital computer program used to check the response of an aircraft motion simulator. SAFE drives each axis of the simulator near its acceleration, velocity and position limits, recording the simulator motions for comparison with nominal responses. SAFE also drives up to six axes at once to measure the frequency response and noise levels of each axis. Together these two measurements provide a sensitive check of the entire motion system, yet they can be completed in less than ten minutes.

Shirley, R. S.

Development of a two axis motion simulation system for thermal/vacuum satellite testing

A two-axis motion simulation system for thermal vacuum testing of large satellites in a space simulation chamber was developed. Satellites as large as 3000 kilograms with a 4-meter diameter and a 5-meter length can be tested. This motion simulator (MS) incorporates several unique features which result in a less complicated design with improved performance when compared to previous satellite motion simulators. The design of the simulator is discussed in detail.

Henderson, David

Algorithm for Simulating Atmospheric Turbulence and Aeroelastic Effects on Simulator Motion Systems

Atmospheric turbulence produces high frequency accelerations in aircraft, typically greater than the response to pilot input. Motion system equipped flight simulators must present cues representative of the aircraft response to turbulence in order to maintain the integrity of the simulation. Currently, turbulence motion cueing produced by flight simulator motion systems has been less than satisfactory because the turbulence profiles have been attenuated by the motion cueing algorithms. This report presents a new turbulence motion cueing algorithm, referred to as the augmented turbulence channel. Like the previous turbulence algorithms, the output of the channel only augments the vertical degree of freedom of motion. This algorithm employs a parallel aircraft model and an optional high bandwidth cueing filter. Simulation of aeroelastic effects is also an area where frequency content must be preserved by the cueing algorithm. The current aeroelastic implementation uses a similar secondary channel that supplements the primary motion cue. Two studies were conducted using the NASA Langley Visual Motion Simulator and Cockpit Motion Facility to evaluate the effect of the turbulence channel and aeroelastic model on pilot control input. Results indicate that the pilot is better correlated with the aircraft response, when the augmented channel is in place.

Ercole, Anthony V.

Scenario Development Process at the Vertical Motion Simulator

There has been a significant effort within the simulation community to standardize many aspects of flight simulation. More recently, an effort has begun to develop a formal scenario definition language for aviation. A working group within the AIAA Modeling and Simulation Technical Committee has been created to develop a standard aviation scenario definition language, though much of the initial effort has been tailored to training simulators. Research and development (R&D) simulators, like the Vertical Motion Simulator (VMS), and training simulators have different missions and thus have different scenario requirements. The purpose of this paper is to highlight some of the unique tasks and scenario elements used at the VMS so they may be captured by scenario standardization efforts. The VMS most often performs handling qualities studies and transfer of training studies. Three representative handling qualities simulation studies and two transfer of training simulation studies are described in this paper. Unique scenario elements discussed in this paper included special out-the-window (OTW) targets and environmental conditions, motion system parameters, active inceptor parameters, and configurable vehicle math model parameters.

Vertical Motion Simulator

Regional Earthquake Ground Motion Simulations for Southern California With EQSIM: Insights From the 2008 Chino Hills, 2024 Highland Park, and 2021 Carson Earthquakes

This study presents physics-based, 3D simulations using the EQSIM framework for several earthquakes in the Los Angeles region. The primary objective was to assess the ability of deterministic physics-based ground motion simulations to reproduce the observed motions from historical events. The selected events included the mathematical equation M w 5.4 2008 Chino Hills, the mathematical equation M w 4.4 2024 Highland Park, and the mathematical equation M w 4.3 2021 Carson events. The simulated motions were evaluated by comparing the recorded and simulated seismograms, as well as the Fourier amplitude spectra, across multiple seismic stations. The SCEC 3D velocity model, CVM-S4.26.M01, was used to represent the regional geology, and ground motion simulations were carried out with a resolution of up to 5 Hz. The results indicate that the simulated motions captured the recorded motions up to approximately 4 Hz. While careful iterations regarding source parameters and corner frequencies were required, and, for the case of the Highland Park event, some of the near-source stations had relatively low accuracy, the present study established a positive step toward the utilization of physics-based simulations in practical applications. The computational efficiencies exhibited by EQSIM, especially on GPU clusters, further supported this assertion, as wall-clock times of simulations involving more than 10 billion grid points were as low as mathematical equation minutes. This permits ensemble simulations for a considered scenario event so that modeling uncertainties (e.g., source and geology) can be bracketed.

EQSIM

Control of joint motion simulators for biomechanical research

The authors present a hierarchical adaptive algorithm for controlling upper extremity human joint motion simulators. A joint motion simulator is a computer-controlled, electromechanical system which permits the application of forces to the tendons of a human cadaver specimen in such a way that the cadaver joint under study achieves a desired motion in a physiologic manner. The proposed control scheme does not require knowledge of the cadaver specimen dynamic model, and solves on-line the indeterminate problem which arises because human joints typically possess more actuators than degrees of freedom. Computer simulation results are given for an elbow/forearm system and wrist/hand system under hierarchical control. The results demonstrate that any desired normal joint motion can be accurately tracked with the proposed algorithm. These simulation results indicate that the controller resolved the indeterminate problem redundancy in a physiologic manner, and show that the control scheme was robust to parameter uncertainty and to sensor noise.

Colbaugh, R.

The use of vestibular models for design and evaluation of flight simulator motion

Quantitative models for the dynamics of the human vestibular system are applied to the design and evaluation of flight simulator platform motion. An optimal simulator motion control algorithm is generated to minimize the vector difference between perceived spatial orientation estimated in flight and in simulation. The motion controller has been implemented on the Vertical Motion Simulator at NASA Ames Research Center and evaluated experimentally through measurement of pilot performance and subjective rating during VTOL aircraft simulation. In general, pilot performance in a longitudinal tracking task (formation flight) did not appear to be sensitive to variations in platform motion condition as long as motion was present. However, pilot assessment of motion fidelity by means of a rating scale designed for this purpose, were sensitive to motion controller design. Platform motion generated with the optimal motion controller was found to be generally equivalent to that generated by conventional linear crossfeed washout. The vestibular models are used to evaluate the motion fidelity of transport category aircraft (Boeing 727) simulation in a pilot performance and simulator acceptability study at the Man-Vehicle Systems Research Facility at NASA Ames Research Center. Eighteen airline pilots, currently flying B-727, were given a series of flight scenarios in the simulator under various conditions of simulator motion. The scenarios were chosen to reflect the flight maneuvers that these pilots might expect to be given during a routine pilot proficiency check. Pilot performance and subjective rating of simulator fidelity was relatively insensitive to the motion condition, despite large differences in the amplitude of motion provided. This lack of sensitivity may be explained by means of the vestibular models, which predict little difference in the modeled motion sensations of the pilots when different motion conditions are imposed.

Bussolari, Steven R.

Evaluation of a linear washout for simulator motion cue presentation during landing approach

The comparison of a fixed-base versus a five-degree-of-freedom motion base simulation of a 737 conventional take-off and landing (CTOL) aircraft performing instrument landing system (ILS) landing approaches was used to evaluate a linear motion washout technique. The fact that the pilots felt that the addition of motion increased the pilot workload and this increase was not reflected in the objective data results, indicates that motion cues, as presented, are not a contributing factor to root-mean-square (rms) performance during the landing approach task. Subjective results from standard maneuvering about straight-and-level flight for specific motion cue evaluation revealed that the longitudinal channels (pitch and surge) possibly the yaw channel produce acceptable motions. The roll cue representation, involving both roll and sway channels, was found to be inadequate for large roll inputs, as used for example, in turn entries.

Parrish, R. V.

Developments in Human Centered Cueing Algorithms for Control of Flight Simulator Motion Systems

The authors conducted further research with cueing algorithms for control of flight simulator motion systems. A variation of the so-called optimal algorithm was formulated using simulated aircraft angular velocity input as a basis. Models of the human vestibular sensation system, i.e. the semicircular canals and otoliths, are incorporated within the algorithm. Comparisons of angular velocity cueing responses showed a significant improvement over a formulation using angular acceleration input. Results also compared favorably with the coordinated adaptive washout algorithm, yielding similar results for angular velocity cues while eliminating false cues and reducing the tilt rate for longitudinal cues. These results were confirmed in piloted tests on the current motion system at NASA-Langley, the Visual Motion Simulator (VMS). Proposed future developments by the authors in cueing algorithms are revealed. The new motion system, the Cockpit Motion Facility (CMF), where the final evaluation of the cueing algorithms will be conducted, is also described.

Houck, Jacob A.

Piloted Full-Motion Simulation with Simulink®

A recent experiment at NASA Ames Research Center’s Vertical Motion Simulator (VMS) successfully combined a real-time, human in-the-loop architecture with the flexibility of operating in the Simulink® graphical model-based engineering environment. The VMS is a large amplitude flight simulator designed to be adaptable to provide rapid integration and development of a wide variety of vehicles and support diverse aeronautical investigations. Math models are often programmed in Simulink. Typically, to run Simulink models in real time, they are converted to C code. However, the conversion and integration process can be time consuming and cumbersome. Thus, the VMS facility capabilities were expanded to allow a Simulink vehicle math model to run in the MathWorks’ MATLAB environment during a piloted full-motion simulation experiment. The MATLAB Simulink based approach to driving the VMS was found to decrease development time by allowing quick integration of math model changes and providing the ability to run the same version of the model on researcher’s desktop computers. This accomplishment demonstrated that the development ease of the graphical Simulink environment could be retained, while working within the real-time environment of the VMS architecture and maintaining the unique flexibility of the VMS.

hardware in-the-loop

Piloted Full-Motion Simulation in Simulink®

A recent experiment at NASA Ames Research Center’s Vertical Motion Simulator (VMS) successfully combined a real-time, human in-the-loop architecture with the flexibility of operating in the Simulink® graphical model-based engineering environment. The VMS is a large amplitude flight simulator designed to be adaptable to provide rapid integration and development of a wide variety of vehicles and support diverse aeronautical investigations. Math models are often programmed in Simulink. Typically, to run Simulink models in real time, they are converted to C code. However, the conversion and integration process can be time consuming and cumbersome. Thus, the VMS facility capabilities were expanded to allow a Simulink vehicle math model to run in the MathWorks’ MATLAB environment during a piloted full-motion simulation experiment. The MATLAB Simulink based approach to driving the VMS was found to decrease development time by allowing quick integration of math model changes and providing the ability to run the same version of the model on researcher’s desktop computers. This accomplishment demonstrated that the development ease of the graphical Simulink environment could be retained, while working within the real-time environment of the VMS architecture and maintaining the unique flexibility of the VMS.

Lewis, Emily K.

Feasibility and concept study to convert the NASA/AMES vertical motion simulator to a helicopter simulator

The conceptual design for converting the vertical motion simulator (VMS) to a multi-purpose aircraft and helicopter simulator is presented. A unique, high performance four degrees of freedom (DOF) motion system was developed to permanently replace the present six DOF synergistic system. The new four DOF system has the following outstanding features: (1) will integrate with the two large VMS translational modes and their associated subsystems; (2) can be converted from helicopter to fixed-wing aircraft simulation through software changes only; (3) interfaces with an advanced cab/visual display system of large dimensions; (4) makes maximum use of proven techniques, convenient materials and off-the-shelf components; (5) will operate within the existing building envelope without modifications; (6) can be built within the specified weight limit and avoid compromising VMS performance; (7) provides maximum performance with a minimum of power consumption; (8) simple design minimizes coupling between motions and maximizes reliability; and (9) can be built within existing budgetary figures.

Belsterling, C. A.

The two axis motion simulator for the large space simulator at ESTEC (European Space Research and Technology Center)

The Large Space Simulator at the European Space Research and Technology Center (ESTEC) has been recently equipped with a motion simulator capable of handling test items of 5 tons mass and having a volume of 7m in diameter and a length of 7m. The motion simulator has a modular set-up. It consists of a spinbox as a basic unit on which the test article is mounted and which allows continuous rotation (spin) . This spinbox can be used in two operational configurations; the spin axis is vertical to 30 degrees when mounted on a gimbalstand; and the spin axis is horizontal when mounted on a turntable-yoke combination. The turntable provides rotation within plus or minus 90 degrees. This configuration allows one to bring a test article to all possible relative positions viv-a-vis the sun vector (which is horizontal in this case). The spinbox allows fast rotation between 1 to 6 rpm or slow rotation between 1 to 25 rotations per day as well as positioning within plus or minus 0.4 degrees accuracy.

Beckel, Kurt A.

The 3-axis Dynamic Motion Simulator (DMS) system

A three-axis dynamic motion simulator (DMS) consisting of a test table with three degrees of freedom and an electronics control system was designed, constructed, delivered, and tested. Documentation, as required in the Data Requirements List (DRL), was also provided.

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