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Orion Crew Module / Service Module Structural Weight and Center of Gravity Simulator and Vehicle Motion Simulator Hoist Structure for Orion Service Module Umbilical Testing

An Orion Crew Module Service Module Structural Weight and Center of Gravity Simulator and a Vehicle Motion Simulator Hoist Structure for Orion Service Module Umbilical Testing were designed during a summer 2014 internship in Kennedy Space Centers Structures and Mechanisms Design Branch. The simulator is a structure that supports ballast, which will be integrated into an existing Orion mock-up to simulate the mass properties of the Exploration Mission-1 flight vehicle in both fueled and unfueled states. The simulator mimics these configurations through the use of approximately 40,000 lbf of steel and water ballast, and a steel support structure. Draining four water tanks, which house the water ballast, transitions the simulator from the fueled to unfueled mass properties. The Ground Systems Development and Operations organization will utilize the simulator to verify and validate equipment used to maneuver and transport the Orion spacecraft in its fueled and unfueled configurations. The second design comprises a cantilevered tripod hoist structure that provides the capability to position a large Orion Service Module Umbilical in proximity to the Vehicle Motion Simulator. The Ground Systems Development and Operations organization will utilize the Vehicle Motion Simulator, with the hoist structure attached, to test the Orion Service Module Umbilical for proper operation prior to installation on the Mobile Launcher. Overall, these two designs provide NASA engineers viable concepts worthy of fabricating and placing into service to prepare for the launch of Orion in 2017.

VMS

Evaluation of simulation motion fidelity criteria in the vertical and directional axes

An evaluation of existing motion fidelity criteria was conducted on the NASA Ames Vertical Motion Simulator. Experienced test pilots flew single-axis repositioning tasks in both the vertical and the directional axes. Using a first-order approximation of a hovering helicopter, tasks were flown with variations only in the filters that attenuate the commands to the simulator motion system. These filters had second-order high-pass characteristics, and the variations were made in the filter gain and natural frequency. The variations spanned motion response characteristics from nearly full math-model motion to fixed-base. Between configurations, pilots recalibrated their motion response perception by flying the task with full motion. Pilots subjectively rated the motion fidelity of subsequent configurations relative to this full motion case, which was considered the standard for comparison. The results suggested that the existing vertical-axis criterion was accurate for combinations of gain and natural frequency changes. However, if only the gain or the natural frequency was changed, the rated motion fidelity was better than the criterion predicted. In the vertical axis, the objective and subjective results indicated that a larger gain reduction was tolerated than the existing criterion allowed. The limited data collected in the yaw axis revealed that pilots had difficulty in distinguishing among the variations in the pure yaw motion cues.

Schroeder, Jeffery A.

Pilot-Induced Oscillation Prediction With Three Levels of Simulation Motion Displacement

Simulator motion platform characteristics were examined to determine if the amount of motion affects pilot-induced oscillation (PIO) prediction. Five test pilots evaluated how susceptible 18 different sets of pitch dynamics were to PIOs with three different levels of simulation motion platform displacement: large, small, and none. The pitch dynamics were those of a previous in-flight experiment, some of which elicited PIOs These in-flight results served as truth data for the simulation. As such, the in-flight experiment was replicated as much as possible. Objective and subjective data were collected and analyzed With large motion, PIO and handling qualities ratings matched the flight data more closely than did small motion or no motion. Also, regardless of the aircraft dynamics, large motion increased pilot confidence in assigning handling qualifies ratings, reduced safety pilot trips, and lowered touchdown velocities. While both large and small motion provided a pitch rate cue of high fidelity, only large motion presented the pilot with a high fidelity vertical acceleration cue.

Schroeder, Jeffery A.

Simulation motion effect on single axis compensatory tracking

An experiment that examined how changes in a motion platform drive filter affect pilot-vehicle performance and opinion was conducted on the NASA Ames Vertical Motion Simulator. Pilots controlled a simplified helicopter model in the vertical or the directional axis and tracked a randomly moving target aircraft in the presence of a random disturbance. With both tasks, variations from full motion to fixed-base conditions were made in the high-pass drive filter gain and natural frequency. The results indicate that vertical motion did not affect the open-loop pilot-vehicle target-tracking crossover frequency, but target-tracking phase margins improved with increased filter gain or decreased natural frequency. Vertical disturbance-rejection crossover frequency increased with decreasing filter natural frequency, while disturbance rejection phase margins improved with increasing filter gain. Vertical tracking errors increased significantly when all vertical motion was removed. No significant differences were measured among the directional configurations, which indicates that pure yaw motion cues may not be as important as previously thought in flight simulation.

Schroeder, Jeffery A.

Algorithmic improvements for simulator motion drive

Contemporary simulator motion drive algorithms typically are designed in an analog (continuous) environment, but are implemented in a digital (discrete) environment. The intended continuous system, specified as frequency domain (Laplace transform) transfer functions, may not be represented properly by the algorithms used for digital implementation. The motion drive software in use with the Vertical Motion Simulator at Ames Research Center was investigated recently; the original algorithms (Euler) were changed to a state transition method. Comparison of the frequency responses of the original and new implementations showed that the state transition method more closely approximates the desired analog responses. In addition, test pilots who evaluated both implementations preferred the motions generated with the state transition method over those generated with the Euler integration method.

Laforce, Soren

U.S. Coast Guard Boat Recovery Simulation at NASA Ames Vertical Motion Simulator

The Boat Recovery Simulation was a collaboration between the U.S. Coast Guard and NASA. The experiment was conducted at the NASA Ames Vertical Motion Simulator (VMS). The goals were to (1) design a VMS experiment that can accurately simulate the motion of high sea conditions and to (2) collect data for the U.S. Coast Guard on human performance related to small boat recovery operations. The experiment setup included a software operation model designed around empirical boat position data; a replica boat section manufactured to incorporate real-world task elements; and the means to collect objective and subjective data from human participants. The VMS provided a viable testbed to assess certified U.S. Coast Guard crewmember’s task performance while in motion.

Riccobono, Nicholas S.

Development and operation of a real-time simulation at the NASA Ames Vertical Motion Simulator

The Vertical Motion Simulator (VMS) facility at the NASA Ames Research Center combines the largest vertical motion capability in the world with a flexible real-time operating system allowing research to be conducted quickly and effectively. Due to the diverse nature of the aircraft simulated and the large number of simulations conducted annually, the challenge for the simulation engineer is to develop an accurate real-time simulation in a timely, efficient manner. The SimLab facility and the software tools necessary for an operating simulation will be discussed. Subsequent sections will describe the development process through operation of the simulation; this includes acceptance of the model, validation, integration and production phases.

Sweeney, Christopher

Simulator certification methods and the vertical motion simulator

The vertical motion simulator (VMS) is designed to simulate a variety of experimental helicopter and STOL/VTOL aircraft as well as other kinds of aircraft with special pitch and Z axis characteristics. The VMS includes a large motion base with extensive vertical and lateral travel capabilities, a computer generated image visual system, and a high speed CDC 7600 computer system, which performs aero model calculations. Guidelines on how to measure and evaluate VMS performance were developed. A survey of simulation users was conducted to ascertain they evaluated and certified simulators for use. The results are presented.

Showalter, T. W.

Simulation System Fidelity Assessment at the Vertical Motion Simulator

Fidelity is a word that is often used but rarely understood when talking about groundbased simulation. Assessing the cueing fidelity of a ground based flight simulator requires a comparison to actual flight data either directly or indirectly. Two experiments were conducted at the Vertical Motion Simulator using the GenHel UH-60A Black Hawk helicopter math model that was directly compared to flight data. Prior to the experiment the simulator s motion and visual system frequency responses were measured, the aircraft math model was adjusted to account for the simulator motion system delays, and the motion system gains and washouts were tuned for the individual tasks. The tuned motion system fidelity was then assessed against the modified Sinacori criteria. The first experiments showed similar handling qualities ratings (HQRs) to actual flight for a bob-up and sidestep maneuvers. The second experiment showed equivalent HQRs between flight and simulation for the ADS33 slalom maneuver for the two pilot participants. The ADS33 vertical maneuver HQRs were mixed with one pilot rating the flight and simulation the same while the second pilot rated the simulation worse. In addition to recording HQRs on the second experiment, an experimental Simulation Fidelity Rating (SFR) scale developed by the University of Liverpool was tested for applicability to engineering simulators. A discussion of the SFR scale for use on the Vertical Motion Simulator is included in this paper.

Beard, Steven D.

Fidelity assessment of a UH-60A simulation on the NASA Ames vertical motion simulator

Helicopter handling qualities research requires that a ground-based simulation be a high-fidelity representation of the actual helicopter, especially over the frequency range of the investigation. This experiment was performed to assess the current capability to simulate the UH-60A Black Hawk helicopter on the Vertical Motion Simulator (VMS) at NASA Ames, to develop a methodology for assessing the fidelity of a simulation, and to find the causes for lack of fidelity. The approach used was to compare the simulation to the flight vehicle for a series of tasks performed in flight and in the simulator. The results show that subjective handling qualities ratings from flight to simulator overlap, and the mathematical model matches the UH-60A helicopter very well over the range of frequencies critical to handling qualities evaluation. Pilot comments, however, indicate a need for improvement in the perceptual fidelity of the simulation in the areas of motion and visual cuing. The methodology used to make the fidelity assessment proved useful in showing differences in pilot work load and strategy, but additional work is needed to refine objective methods for determining causes of lack of fidelity.

Atencio, Adolph, Jr.

U.S. Coast Guard Boat Recovery Simulation at the NASA Ames Vertical Motion Simulator

The U.S. Coast Guard routinely uses the Over-The-Horizon (OTH-IV), a cutter deployed, rigid-hulled inflatable boat for rescue and law enforcement operations. The term "cutter" refers to a Coast Guard vessel 65 feet in length or greater with accommodations for crew to live aboard and the ability to deploy smaller boats including the OTH-IV. A deployment method employed by some cutter class vessels is a davit crane system and specialized hook mechanism to connect the smaller boat. The launch and recovery operation requires several crewmembers, where one is tasked with releasing and connecting the hook to the small boat. Manipulating the hook can pose a risk to the crewmember depending on sea conditions combined with fatigue level or task expertise. Equipment and crewmembers are tested extensively due to the inherent risk of the task, but the sea conditions cannot be controlled. To address the sea condition variable, the U.S. Coast Guard and NASA leveraged the Vertical Motion Simulator (VMS) as a platform to test new equipment or train crewmembers in varying sea conditions. With 6 degrees of freedom and a vertical displacement of +/- 22ft, the VMS is capable of simulating conditions up to sea-state 5. The proof of concept experiment took place in September 2018 and demonstrated that the VMS can accurately simulate varying sea-states, collect performance data, and design a reliable and safe system for participants. The U.S. Coast Guard provided boat displacement data from the Large Amplitude Motion Program (LAMP). The program generates multi-directional waves with a cosine squared spreading function which produced a time history response of displacement data (surge, sway, heave, roll, pitch, yaw) of the OTH-IV's center of gravity (C.G). The displacement data was differentiated into acceleration evaluated at the crewmember's position at the front (bow) of the boat. Those accelerations were transformed to the VMS coordinate system and used as command inputs to the motion system's washout filters. The VMS uses Interchangeable Cabs (ICab) to perform flight simulations on a variety of aircraft or spacecraft configurations. An ICab typically contains seats, restraints, pilot controls, instrument panel, and out-the-window projectors all enclosed in a familiar cockpit configuration. To replicate the launch and recovery of a small boat, all the conventional features of a flight simulator and canopy were removed to be replaced with a to-scale OTH-IV bow mockup. The bow section was constructed from aluminum, and a connection point known as the davit ring. Additionally, a hook replica was suspended by a cable from the ceiling as if it were hanging from a davit crane aboard a cutter vessel. The last step was providing an auxiliary control to close the distance between suspended hook and the davit ring on the bow mockup. Without control the boat would simulate the wave motion, but with no guarantee that the crewmember will be in reach of the hook. Since the wave motion was repeatable, an additional acceleration command sent to the washout filters to move the simulator in the surge, sway, and heave directions, independently. The commands were rate limited such that the additional movement was not detectable with respect to the wave motion. The results showed that for each wave profile, a unique set of acceleration commands provided opportunities for crewmembers to gain control of the hook and connect it to the davit ring.

Riccobono, Nicholas S.

Vestibular models for design and evaluation of flight simulator motion

The use of spatial orientation models in the design and evaluation of control systems for motion-base flight simulators is investigated experimentally. The development of a high-fidelity motion drive controller using an optimal control approach based on human vestibular models is described. The formulation and implementation of the optimal washout system are discussed. The effectiveness of the motion washout system was evaluated by studying the response of six motion washout systems to the NASA/AMES Vertical Motion Simulator for a single dash-quick-stop maneuver. The effects of the motion washout system on pilot performance and simulator acceptability are examined. The data reveal that human spatial orientation models are useful for the design and evaluation of flight simulator motion fidelity.

Bussolari, S. R.

Simulation System Optimization for Rotorcraft Research on the Vertical Motion Simulator

A handling qualities experiment was run on the Vertical Motion Simulator using the GenHel math model configured for a UH60A Blackhawk helicopter. In order to obtain valid handling qualities ratings, the simulation system including the math model were optimized to provide realistic cues. The aircraft math model was adjusted to account for the simulator motion system delays and the motion systems gains and washouts were tuned for the bob-up, precision hover and sidestep tasks. The handling qualities ratings from this experiment showed good correlation to flight ratings.

Beard, Steven D.

Vertical motion simulator familiarization guide

The Vertical Motion Simulator Familiarization Guide provides a synoptic description of the Vertical Motion Simulator (VMS) and descriptions of the various simulation components and systems. The intended audience is the community of scientists and engineers who employ the VMS for research and development. The concept of a research simulator system is introduced and the building block nature of the VMS is emphasized. Individual sections describe all the hardware elements in terms of general properties and capabilities. Also included are an example of a typical VMS simulation which graphically illustrates the composition of the system and shows the signal flow among the elements and a glossary of specialized terms, abbreviations, and acronyms.

Danek, George L.

Time-Varying Manual Control Identification in a Stall Recovery Task under Different Simulator Motion Conditions

This paper adds data to help develop simulator motion guidelines for stall recovery training by identifying time-varying manual control behavior in a stall recovery task under different simulator motion conditions. A study was conducted in the NASA Ames Vertical Motion Simulator, where seventeen general aviation pilots performed a stall recovery task. Pilots had to follow a flight director through four stages of the stall recovery task. A time-varying identification method was used to quantify how pilots weigh position and velocity information throughout different stages of the task, in both roll and pitch. Four motion configurations were used: no motion, generic hexapod motion, enhanced hexapod motion and full motion. Pilot performance was highest for the enhanced hexapod and full motion conditions in both roll and pitch, and the lowest for the condition with no motion. The time-varying identification method revealed that, in the roll axis, pilot position gain did not significantly change between time segments, but was the lowest for the condition with no motion. The pilot velocity gain was significantly different between motion conditions, the largest difference being found at the beginning of the stall. The enhanced hexapod motion condition had the highest pilot velocity gain. In the pitch axis, the pilot position gain was significantly different between time segments but not between motion conditions. The pitch pilot velocity gain was highest for the full motion condition and increased at the beginning of the stall, but did not change significantly for the other motion conditions. Overall, pilot control behavior under enhanced hexapod motion was more similar to that under full aircraft motion compared to standard hexapod motion. This indicates that motion cueing on hexapod simulators might be improved for stall recovery training by using the enhanced hexapod motion developed in previous experiments.

stall recovery

Time-Varying Manual Control Identification in a Stall Recovery Task Under Different Simulator Motion Conditions

This paper adds data to help the development of simulator motion cueing guidelines for stall recovery training by identifying time-varying manual control behavior in a stall recovery task under different simulator motion conditions. A study was conducted with seventeen general aviation pilots in the NASA Ames Vertical Motion Simulator. Pilots had to follow a flight director through four stages of a high-altitude stall task. A time-varying identification method was used to quantify how pilot manual control parameters change throughout different stages of the task in both roll and pitch. Four motion configurations were used: no motion, generic hexapod motion, enhanced hexapod motion and full motion. Pilot performance was highest for the enhanced hexapod and full motion configurations in both roll and pitch, and the lowest without motion. In the roll axis, the pilot position gain did not significantly change throughout the stall task, but was the lowest for the condition with no motion. The pilot roll velocity gain was significantly different between motion conditions, the largest difference being found close to the stall point. The enhanced hexapod motion condition had the highest pilot roll velocity gain. In the pitch axis, the pilot position gain was significantly different between time segments but not between motion conditions. The pilot pitch velocity gain was highest for the full motion condition and increased close to the stall point, but did not change significantly for the other motion conditions. Overall, pilot control behavior under enhanced hexapod motion was most similar to that under full aircraft motion. This indicates that motion cueing for stall recovery training on hexapod simulators might be improved by using the principles behind the enhanced hexapod motion configuration.

manual control

Concept verification of three dimensional free motion simulator for space robot

In the development of automatic assembling technologies for space structures, it is an indispensable matter to investigate and simulate the movements of robot satellites concerned with mission operation. The movement investigation and simulation on the ground will be effectively realized by a free motion simulator. Various types of ground systems for simulating free motion have been proposed and utilized. Some of these methods are a neutral buoyancy system, an air or magnetic suspension system, a passive suspension balance system, and a free flying aircraft or drop tower system. In addition, systems can be simulated by computers using an analytical model. Each free motion simulation method has limitations and well known problems, specifically, disturbance by water viscosity, limited number of degrees-of-freedom, complex dynamics induced by the attachment of the simulation system, short experiment time, and the lack of high speed super-computer simulation systems, respectively. The basic idea presented here is to realize 3-dimensional free motion. This is achieved by combining a spherical air bearing, a cylindrical air bearing, and a flat air bearing. A conventional air bearing system has difficulty realizing free vertical motion suspension. The idea of free vertical suspension is that a cylindrical air bearing and counter balance weight realize vertical free motion. This paper presents a design concept, configuration, and basic performance characteristics of an innovative free motion simulator. A prototype simulator verifies the feasibility of 3-dimensional free motion simulation.

Okamoto, Osamu