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25 records · Page 2

Adaptive hybrid prismatic-tetrahedral grids for viscous flows

The paper presents generation of adaptive hybrid prismatic/tetrahedral grids for complex 3-D geometries including multi-body domains. The prisms cover the region close to each body's surface, while tetrahedra are created elsewhere. Two developments are presented for hybrid grid generation around complex 3-D geometries. The first is a new octree/advancing front type of method for generation of the tetrahedra of the hybrid mesh. The main feature of the present advancing front tetrahedra generator that is different from previous such methods is that it does not require the creation of a background mesh by the user for the determination of the grid-spacing and stretching parameters. These are determined via an automatically generated octree. The second development is an Automatic Receding Method (ARM) for treating the narrow gaps in between different bodies in a multiply-connected domain. This method is applied to a two-element wing case. A hybrid grid adaptation scheme that employs both h-refinement and redistribution strategies is developed to provide optimum meshes for viscous flow computations. Grid refinement is a dual adaptation scheme that couples division of tetrahedra, as well as 2-D directional division of prisms.

Kallinderis, Yannis↗

Methods for prismatic/tetrahedral grid generation and adaptation

The present work involves generation of hybrid prismatic/tetrahedral grids for complex 3-D geometries including multi-body domains. The prisms cover the region close to each body's surface, while tetrahedra are created elsewhere. Two developments are presented for hybrid grid generation around complex 3-D geometries. The first is a new octree/advancing front type of method for generation of the tetrahedra of the hybrid mesh. The main feature of the present advancing front tetrahedra generator that is different from previous such methods is that it does not require the creation of a background mesh by the user for the determination of the grid-spacing and stretching parameters. These are determined via an automatically generated octree. The second development is a method for treating the narrow gaps in between different bodies in a multiply-connected domain. This method is applied to a two-element wing case. A High Speed Civil Transport (HSCT) type of aircraft geometry is considered. The generated hybrid grid required only 170 K tetrahedra instead of an estimated two million had a tetrahedral mesh been used in the prisms region as well. A solution adaptive scheme for viscous computations on hybrid grids is also presented. A hybrid grid adaptation scheme that employs both h-refinement and redistribution strategies is developed to provide optimum meshes for viscous flow computations. Grid refinement is a dual adaptation scheme that couples 3-D, isotropic division of tetrahedra and 2-D, directional division of prisms.

Kallinderis, Y.↗

Out-of-Core Streamline Visualization on Large Unstructured Meshes

It's advantageous for computational scientists to have the capability to perform interactive visualization on their desktop workstations. For data on large unstructured meshes, this capability is not generally available. In particular, particle tracing on unstructured grids can result in a high percentage of non-contiguous memory accesses and therefore may perform very poorly with virtual memory paging schemes. The alternative of visualizing a lower resolution of the data degrades the original high-resolution calculations. This paper presents an out-of-core approach for interactive streamline construction on large unstructured tetrahedral meshes containing millions of elements. The out-of-core algorithm uses an octree to partition and restructure the raw data into subsets stored into disk files for fast data retrieval. A memory management policy tailored to the streamline calculations is used such that during the streamline construction only a very small amount of data are brought into the main memory on demand. By carefully scheduling computation and data fetching, the overhead of reading data from the disk is significantly reduced and good memory performance results. This out-of-core algorithm makes possible interactive streamline visualization of large unstructured-grid data sets on a single mid-range workstation with relatively low main-memory capacity: 5-20 megabytes. Our test results also show that this approach is much more efficient than relying on virtual memory and operating system's paging algorithms.

Ueng, Shyh-Kuang↗

Fast Time-Varying Volume Rendering Using Time-Space Partition (TSP) Tree

We present a new, algorithm for rapid rendering of time-varying volumes. A new hierarchical data structure that is capable of capturing both the temporal and the spatial coherence is proposed. Conventional hierarchical data structures such as octrees are effective in characterizing the homogeneity of the field values existing in the spatial domain. However, when treating time merely as another dimension for a time-varying field, difficulties frequently arise due to the discrepancy between the field's spatial and temporal resolutions. In addition, treating spatial and temporal dimensions equally often prevents the possibility of detecting the coherence that is unique in the temporal domain. Using the proposed data structure, our algorithm can meet the following goals. First, both spatial and temporal coherence are identified and exploited for accelerating the rendering process. Second, our algorithm allows the user to supply the desired error tolerances at run time for the purpose of image-quality/rendering-speed trade-off. Third, the amount of data that are required to be loaded into main memory is reduced, and thus the I/O overhead is minimized. This low I/O overhead makes our algorithm suitable for out-of-core applications.

Shen, Han-Wei↗

A new environment to simulate the dynamics in the close proximity of rubble-pile asteroids

This paper presents a new environment to simulate close-proximity dynamics around rubble-pile asteroids. The code provides methods for modeling the asteroid’s gravity field and surface through granular dynamics. It implements stateof-the-art techniques to model both gravity and contact interaction between particles: 1) mutual gravity as either direct N2 or Barnes-Hut GPU-parallel octree and 2) contact dynamics with a soft-body (force-based, smooth dynamics), hard-body (constraint-based, non-smooth dynamics), or hybrid (constraint-based with compliance and damping) approach. A very relevant feature of the code is its ability to handle complex-shaped rigid bodies and their full 6D motion. Examples of spacecraft close-proximity scenarios and their numerical simulations are shown.

Ferrari, Fabio↗

Predictions of LAGOON Nose Landing Gear Flow and Noise Using Wall-Modeled Large-Eddy Simulations

Wall-modeled large-eddy simulations (WMLESs) of the LAGOON nose landing gear are conducted with compressible Navier–Stokes equations and immersed boundary technique using the Launch, Ascent, and Vehicle Aerodynamics (LAVA) framework. The simulations are conducted using six different Cartesian octree meshes for the grid sensitivity analysis of the near-field and far-field numerical predictions, where the far-field noise results are computed with the Ffowcs Williams–Hawkings acoustic analogy. The effects of numerical tripping induced at the exact locations of the tripping devices in the experiments are also examined. In general, better comparison with the experimental results are shown for the the near-field results obtained with the simulations under the effects of numerical tripping. The effects of tripping are not significant on the far-field noise calculations and the results have reasonable comparison with the experimental data in the low and medium frequency ranges when an impermeable formulation of the acoustic analogy is used.

CST↗