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Null, Cynthia H.

Publications and source records attributed to Null, Cynthia H..

At least 73 records · Page 4

Effectiveness of Interaural Delays Alone as Cues During Dynamic Sound Localization

The contribution of interaural time differences (ITDs) to the localization of virtual sound sources with and without head motion was examined. Listeners estimated the apparent azimuth, elevation and distance of virtual sources presented over headphones. Stimuli (3 sec., white noise) were synthesized from minimum-phase representations of nonindividualized head-related transfer functions (HRTFs); binaural magnitude spectra were derived from the minimum phase estimates and ITDs were represented as a pure delay. During dynamic conditions, listeners were encouraged to move their heads; head position was tracked and stimuli were synthesized in real time using a Convolvotron to simulate a stationary external sound source. Two synthesis conditions were tested: (1) both interaural level differences (ILDs) and ITDs correctly correlated with source location and head motion, (2) ITDs correct, no ILDs (flat magnitude spectrum). Head movements reduced azimuth confusions primarily when interaural cues were correctly correlated, although a smaller effect was also seen for ITDs alone. Externalization was generally poor for ITD-only conditions and was enhanced by head motion only for normal HRTFs. Overall the data suggest that, while ITDs alone can provide a significant cue for azimuth, the errors most commonly associated with virtual sources are reduced by location-dependent magnitude cues.

Wenzel, Elizabeth M.↗

Speed Judgements of Transparent Stimuli

When two moving patterns are combined additively, observers often perceive two transparent surfaces, even when there are no cues supporting this segmentation in a frozen snapshot. We examined the ability of observers to make quantitative judgments about the speed of one of the patterns under these conditions. The component patterns consisted of band-pass filtered random noise presented in a spatial Gaussian contrast envelope, presented for 250 ms. On each trial a standard pattern appeared on one side of the fixation point, while a test pattern appeared on the other. The test pattern moved in the same direction as the standard, but with a speed which varied from trial to trial using a staircase procedure. The subjects' task was to report the side of the fixation point on which faster motion was seen. In some conditions the test stimulus was made to appear transparent by adding a mask pattern. When the mask was stationary, or moved slowly with respect to the test, no significant biases were introduced and discrimination performance was comparable to the no-mask condition (typically 3%). If the mask moved over the test with similar speed, however, the task became much harder, regardless of whether the mask moved opposite or orthogonal to the test. (Some subjects commented on a perceived directional repulsion between tests and orthogonally moving masks.) These results suggest the use of non-directional temporal channels in the performance of the speed discrimination task.

Mulligan, Jeffrey B.↗

What Perception Implies about Implementation of Interactive Acoustic Environments

Virtual acoustics, also known as 3-D sound and auralization, is the simulation of the complex acoustic field experienced by a listener within an environment. Going beyond the simple intensity panning of normal stereo techniques, the goal is to process sounds so that they appear to come from particular positions in three-dimensional space. Current techniques use digital signal processing to synthesize the acoustical properties that people use to localize a sound source. This paper briefly reviews these techniques as well as the results of a number of psychoacoustical studies designed to validate the synthesis. In particular, the relationship between the results of recent perceptual studies on the role of head motion to the implementation of interactive spatial audio systems is addressed.

Wenzel, Elizabeth M.↗

Human Factors in Virtual Reality Development

This half-day tutorial will provide an overview of basic perceptual functioning as it relates to the design of virtual environment systems. The tutorial consists of three parts. First, basic issues in visual perception will be presented, including discussions of the visual sensations of brightness and color, and the visual perception of depth relationships in three-dimensional space (with a special emphasis on motion -specified depth). The second section will discuss the importance of conducting human-factors user studies and evaluations. Examples and suggestions on how best to get help with user studies will be provided. Finally, we will discuss how, by drawing on their complementary competencies, perceptual psychologists and computer engineers can work as a team to develop optimal VR systems, technologies, and techniques.

Kaiser, Mary K.↗

Benefits of Exchange Between Computer Scientists and Perceptual Scientists: A Panel Discussion

We have established several major goals for this panel: 1) Introduce the computer graphics community to some specific leaders in the use of perceptual psychology relating to computer graphics; 2) Enumerate the major results that are known, and provide a set of resources for finding others; 3) Identify research areas where knowledge of perceptual psychology can help computer system designers improve their systems; and 4) Provide advice to researchers on how they can establish collaborations in their own research programs. We believe this will be a very important panel. In addition to generating lively discussion, we hope to point out some of the fundamental issues that occur at the boundary between computer science and perception, and possibly help researchers avoid some of the common pitfalls.

Kaiser, Mary K.↗

Human Performance Issues of Lunar-Sited Teleoperations

Teleoperations in terrestrial environments present a number of challenges to system operators and designers. Transmission lags, restricted visual fields, and reduced or distorted tactile/kinesthetic feedback can compromise performance, especially for innerloop control tasks (e.g., vehicle or manipulator control). These problems are likely to be exacerbated in lunar operations, since teleoperation may occur across large distances. Further, the lunar environment will introduce unique concerns. For example, the teleoperated systems will reflect the reduced gravity of the moon. In addition to the novelty of these dynamics, operators will often have to cope with them while physically located in a terrestrial or microgravity environment. Similarly, the optical characteristics of the lunar environment differ from our usual experience (e.g., lack of atmospheric attenuation) in ways that may impact normative depth, distance, and motion perception. These human factors issues are related to the question of humans adapting to a lunar environment. However, teleoperations requires the operator to maintain functionality in both the control station and end-effector environments, defeating more straightforward environmental adaptation strategies.

Kaiser, Mary K.↗

Nonlinear Control and Discrete Event Systems

As the operation of large systems becomes ever more dependent on extensive automation, the need for an effective solution to the problem of design and validation of the underlying software becomes more critical. Large systems possesses much detailed structure, typically hierarchical, and they are hybrid. Information processing at the top of the hierarchy is by means of formal logic and sentences; on the bottom it is by means of simple scalar differential equations and functions of time; and in the middle it is by an interacting mix of nonlinear multi-axis differential equations and automata, and functions of time and discrete events. The lecture will address the overall problem as it relates to flight vehicle management, describe the middle level, and offer a design approach that is based on Differential Geometry and Discrete Event Dynamic Systems Theory.

Meyer, George↗

Object Detection in Natural Backgrounds Predicted by Discrimination Performance and Models

In object detection, an observer looks for an object class member in a set of backgrounds. In discrimination, an observer tries to distinguish two images. Discrimination models predict the probability that an observer detects a difference between two images. We compare object detection and image discrimination with the same stimuli by: (1) making stimulus pairs of the same background with and without the target object and (2) either giving many consecutive trials with the same background (discrimination) or intermixing the stimuli (object detection). Six images of a vehicle in a natural setting were altered to remove the vehicle and mixed with the original image in various proportions. Detection observers rated the images for vehicle presence. Discrimination observers rated the images for any difference from the background image. Estimated detectabilities of the vehicles were found by maximizing the likelihood of a Thurstone category scaling model. The pattern of estimated detectabilities is similar for discrimination and object detection, and is accurately predicted by a Cortex Transform discrimination model. Predictions of a Contrast- Sensitivity- Function filter model and a Root-Mean-Square difference metric based on the digital image values are less accurate. The discrimination detectabilities averaged about twice those of object detection.

Ahumada, A. J., Jr.↗

Simulating Human Cognition in the Domain of Air Traffic Control

Experiments intended to assess performance in human-machine interactions are often prohibitively expensive, unethical or otherwise impractical to run. Approximations of experimental results can be obtained, in principle, by simulating the behavior of subjects using computer models of human mental behavior. Computer simulation technology has been developed for this purpose. Our goal is to produce a cognitive model suitable to guide the simulation machinery and enable it to closely approximate a human subject's performance in experimental conditions. The described model is designed to simulate a variety of cognitive behaviors involved in routine air traffic control. As the model is elaborated, our ability to predict the effects of novel circumstances on controller error rates and other performance characteristics should increase. This will enable the system to project the impact of proposed changes to air traffic control procedures and equipment on controller performance.

Freed, Michael↗

A Dual-Route Model that Learns to Pronounce English Words

This paper describes a model that learns to pronounce English words. Learning occurs in two modules: 1) a rule-based module that constructs pronunciations by phonetic analysis of the letter string, and 2) a whole-word module that learns to associate subsets of letters to the pronunciation, without phonetic analysis. In a simulation on a corpus of over 300 words the model produced pronunciation latencies consistent with the effects of word frequency and orthographic regularity observed in human data. Implications of the model for theories of visual word processing and reading instruction are discussed.

Remington, Roger W.↗

The Role of Memory Processes in Repetition Blindness

We investigated whether Repetition Blindness (RB) in processing RSVP strings depends critically on memory demands. When all items in the sequence had to be reported, strong RB was found. When only the 2 critical items (cued by color) had to be reported, no RB was found. Preliminary results show that imposing a separate memory load, while reporting only the critical items, also produces little RB. Implications for the processing locus of RB will be discussed.

Johnston, James C.↗

The PRP Effect Following Callosotomy: Residual Interference Despite Uncoupling of Lateralized Response Codes

A callosotomy patient was tested in two dual-task experiments requiring successive speeded responses to lateralized stimuli. In accord with the recent findings of Pashler, O'Brien, Luck, Hillyard, Mangun, and Gazzaniga (in press), the patient showed a robust psychological refractory period effect (PRP) responses on Task 2 were inversely related to the stimulus-onset asynchrony (SOA). However, three aspects of our data indicated that the processing limitations for the patient were different than those observed with control subjects. First, the split-brain patient did not show an increase in reaction time when the two tasks required responses from a common output system (i.e., both manual responses) in comparison to when different output systems were used (i.e., manual-vocal). Second, inconsistent stimulus-response mappings for the two tasks greatly inflated response latencies for the control subjects, but had minimal effect on the performance of the split-brain patient. Third, the consistency manipulation was underadditive with SOA for only the patient, suggesting a later bottleneck in processing following callosotomy than was observed for the control subjects. It is proposed that sectioning the corpus callosum eliminates interference resulting from competing stimulus response codes. Nonetheless, dual-task interference persists for the split-brain subject because a subcortical gate constrains when selected responses can be implemented.

Ivry, Richard B.↗

Image Discrimination Predictions of a Single Channel Model with Contrast Gain Control

Image discrimination models predict the number of just-noticeable-differences between two images. We report the predictions of a single channel model with contrast masking for a range of standard discrimination experiments. Despite its computational simplicity, this model has performed as well as a multiple channel model in an object detection task.

Ahumada, Albert J., Jr.↗

Presence of Mind... A Reaction to Sheridan's "Musing on Telepresence"

What are the benefits and significance of developing a scientifically useful measure of the human sense of presence in an environment? Such a scale could be conceived to measure the extent to which users of telerobotics interfaces feel or behave as if they were present at the site of a remotely controlled robot. The essay examines some issues raised in order to identify characteristics, a scale of 'presence' ought to have to be useful as an explanatory scientific concept. It also addresses the utility of worrying about developing such a scale at all. To be useful in the same manner as a traditional scientific concept such as mass, for example, it is argued that such scales not only need to be precisely defined and co-vary with determinative factors but also need to establish equivalence classes of its independent constituents. This simplifying property is important for either subjective or objective scales of presence and arises if the constituents of presence are truly independent.

Ellis, Stephen R.↗

Visibility of Wavelet Quantization Noise

The Discrete Wavelet Transform (DWT) decomposes an image into bands that vary in spatial frequency and orientation. It is widely used for image compression. Measures of the visibility of DWT quantization errors are required to achieve optimal compression. Uniform quantization of a single band of coefficients results in an artifact that is the sum of a lattice of random amplitude basis functions of the corresponding DWT synthesis filter, which we call DWT uniform quantization noise. We measured visual detection thresholds for samples of DWT uniform quantization noise in Y, Cb, and Cr color channels. The spatial frequency of a wavelet is r 2(exp)-L , where r is display visual resolution in pixels/degree, and L is the wavelet level. Amplitude thresholds increase rapidly with spatial frequency. Thresholds also increase from Y to Cr to Cb, and with orientation from low-pass to horizontal/vertical to diagonal. We describe a mathematical model to predict DWT noise detection thresholds as a function of level, orientation, and display visual resolution. This allows calculation of a "perceptually lossless" quantization matrix for which all errors are in theory below the visual threshold. The model may also be used as the basis for adaptive quantization schemes.

Watson, Andrew B.↗

Speed Discrimination: Multiple Stimuli Appear Better Than One

We reported that for a 21FC task with multiple moving grating patches (Gabors) in each interval, thresholds for speed discrimination decreased with the number of patches, while increasing the area of a single grating produced no such effect. Furthermore, this decrease occurred regardless of the spacing of the patches about a circle of eccentricity 4 degrees, i.e., whether they were maximally separated or almost touching. These results suggest that it is the multiple, discrete grating patches that cause thresholds to decrease, rather than the spatial arrangement. To test this hypothesis, we measured the effect of dividing a large grating into four quadrants, by superimposing a mean-luminance cross on it. The mean speed discrimination thresholds (Weber Fractions) for four observers were 19, 15, and 11 plus or minus 2%, for the single large grating, the grating with cross, and the 4 maximally-separated, small gratings, respectively. Thus, breaking up a single large grating into multiple parts caused thresholds to improve, despite the fact that less of the original patch was visible. To investigate the possible contribution of total bounding contour length, we measured the effect of coalescing three small grating patches into a single banana-shaped patch, while keeping the total contour length constant. These two conditions were compared to a single, circular Gabor patch of equivalent area that had (necessarily) a smaller contour length. Preliminary data from 3 of 4 observers were similar for the small-grating and banana configurations, but increased for the single, large grating, suggesting that contour length might play a role. We are also investigating the role of low-level factors pertinent to the large grating, such as the pooling of signals from motion units at different eccentricities, and the stimulation of extended inhibitory motion surrounds, as well as the possible contribution of topdown influences that segment the stimulus into distinct objects.

Verghese, Preeti↗

Accurate Visual Heading Estimation at High Rotation Rate Without Oculomotor or Static-Depth Cues

It has been claimed that either oculomotor or static depth cues provide the signals about self-rotation necessary approx.-1 deg/s. We tested this hypothesis by simulating self-motion along a curved path with the eyes fixed in the head (plus or minus 16 deg/s of rotation). Curvilinear motion offers two advantages: 1) heading remains constant in retinotopic coordinates, and 2) there is no visual-oculomotor conflict (both actual and simulated eye position remain stationary). We simulated 400 ms of rotation combined with 16 m/s of translation at fixed angles with respect to gaze towards two vertical planes of random dots initially 12 and 24 m away, with a field of view of 45 degrees. Four subjects were asked to fixate a central cross and to respond whether they were translating to the left or right of straight-ahead gaze. From the psychometric curves, heading bias (mean) and precision (semi-interquartile) were derived. The mean bias over 2-5 runs was 3.0, 4.0, -2.0, -0.4 deg for the first author and three naive subjects, respectively (positive indicating towards the rotation direction). The mean precision was 2.0, 1.9, 3.1, 1.6 deg. respectively. The ability of observers to make relatively accurate and precise heading judgments, despite the large rotational flow component, refutes the view that extra-flow-field information is necessary for human visual heading estimation at high rotation rates. Our results support models that process combined translational/rotational flow to estimate heading, but should not be construed to suggest that other cues do not play an important role when they are available to the observer.

Stone, Leland S.↗

Spatial and Spatial Frequency Spreads of Masking: Measurements and A Contrast-Gain-Control Model

Masked pattern detection is affected by the mask's proximity to the target in both the spatial and the spatial frequency domains. We measured contrast thresholds for detection of a Gabor patch centered in a sample of static band-pass noise with a central noise-free aperture. To examine spatial spread, target and mask frequency were identical, at either 2, 4, or 8 cycles/degree (cpd), and the radius of the aperture was 0, 1/2 or 1 cycle of the noise band's center frequency. The results suggest that the spatial spread of masking is scale invariant, with the largest radius producing little masking. To examine spatial frequency spread, a radius of 0 (no aperture) was used with all pairings of 2, 4, and 8 cpd for target and mask. The results suggest that masking is asymmetrical over log frequency: 8 z 0 cpd noise masks a 2 cpd target, but 2 cpd noise does not mask an 8 cpd target. We have used these results to calibrate a model of contrast-gain-control.

Solomon, Joshua A.↗