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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 19 records

A single-tree algorithm to compute the Euclidean minimum spanning tree on GPUs

Computing the Euclidean minimum spanning tree (Emst) is a computationally demanding step of many algorithms. While work-efficient serial and multithreaded algorithms for computing Emst are known, designing an efficient GPU algorithm is challenging due to a complex branching structure, data dependencies, and load imbalances. In this paper, we propose a single-tree $Bor\mathring{u}vka$-based algorithm for computing Emst on GPUs. We use an efficient nearest neighbor algorithm and reduce the number of the required distance calculations by avoiding traversing subtrees with leaf nodes in the same component. The developed algorithms are implemented in a performance portable way using ArborX, an open-source geometric search library based on the Kokkos framework. We evaluate the proposed algorithm on various 2D and 3D datasets, show and compare it with the current state-of-the-art open-source CPU implementations. We demonstrate 4-24 × speedup over the fastest multi-threaded implementation. We prove the portability of our implementation by providing results on a variety of hardware: AMD EPYC 7763, Nvidia A100 and AMD MI250X. We show scalability of the implementation, computing Emst for 37 million 3D cosmological dataset in under a 0.5 second on a single A100 Nvidia GPU.

Prokopenko, Andrey↗

Neuromorphic Graph Algorithms: Extracting Longest Shortest Paths and Minimum Spanning Trees

Neuromorphic computing is poised to become a promising computing paradigm in the post Moore's law era due to its extremely low power usage and inherent parallelism. Traditionally speaking, a majority of the use cases for neuromorphic systems have been in the field of machine learning. In order to expand their usability, it is imperative that neuromorphic systems be used for non-machine learning tasks as well. The structural aspects of neuromorphic systems (i.e., neurons and synapses) are similar to those of graphs (i.e., nodes and edges), However, it is not obvious how graph algorithms would translate to their neuromorphic counterparts. In this work, we propose a preprocessing technique that introduces fractional offsets on the synaptic delays of neuromorphic graphs in order to break ties. This technique, in turn, enables two graph algorithms: longest shortest path extraction and minimum spanning trees.

Kay, Bill↗

An automated procedure built on MTEX for reconstructing deformation twin hierarchies from electron backscattered diffraction datasets of heavily twinned microstructures

Here we present a set of algorithms built on the MTEX and MATLAB graph toolboxes for automatic reconstruction of deformation twin hierarchies from Electron Backscatter Diffraction (EBSD) datasets with a focus on developing methods for heavily twinned microstructures (twin fractions >0.5). The algorithms address key issues arising at large strains, mainly: missing twin relationships, grouping of heavily deformed grain fragments into families of similar orientation originating from a single initial grain, identification of parent fragments for large twin volume fractions, and classification of families having twin relationships with multiple families. To facilitate the development of these algorithms, large-grained ultra-high purity α-Ti deformed in compression along two directions is investigated. Graphs are utilized to handle non-local geometric merging and to represent relationships throughout the reconstruction process. When determining if a grain fragment is from the undeformed microstructure, the combined metrics of the fragment's orientation volume fraction in the initial texture and the directed graph centrality measure of out-closeness (the number of nodes reached in a graph from a given node) are essential. To address automation in reconstructing the sequence of twinning and relating fragments originating from a single grain in the initial microstructure, the twin family tree is formulated as a minimum spanning tree emanating from the initial grain family. A scheme constructing the distances associated with twin relationship comprising the spanning tree is developed, and a novel quasi-directional Prim spanning tree algorithm is used to determine the twin family tree. The procedure is demonstrated to significantly improve the level of automation in reconstructing twin hierarchies in heavily twinned microstructure compared to other methodologies in literature. The procedure can readily be applied to analyses of twinning in metals, as well as provide an approach for routinely extracting twin statistics at larger deformation levels than previously possible. Significantly, the procedure is demonstrated to be capable of identifying third generation twinning in α-Ti microstructures.

36 MATERIALS SCIENCE↗

Scalable access to shared files in a distributed system

Logic may pre-populate cache of compute nodes allocated to a user's session. Logic may access an image file of a global filesystem, the image file to comprise a first set of one or more files associated with a user session and a second set of one or more files upon which execution of the first set will depend. Logic may store the image file in local data storage of each compute node of a spanning tree of compute nodes allocated for the user session. Logic may unpack the image file based on the data. Logic may configure the local environment of each compute node in the spanning tree to identify a location in local memory of each of the files. And logic may initiate execution of a local filesystem service in each of the compute nodes of the spanning tree.

Oganezov, Alexander↗

PANDORA: A Parallel Dendrogram Construction Algorithm for Single Linkage Clustering on GPU

This paper introduces Pandora, a parallel algorithm for computing dendrograms, the hierarchical cluster trees for single linkage clustering (SLC). Current parallel approaches construct dendrograms by partitioning a minimum spanning tree and removing edges. However, they struggle with skewed, hard-to-parallelize real-world dendrograms. Consequently, computing dendrograms is the sequential bottleneck in HDBSCAN*[21], a popular SLC variant. Pandora uses recursive tree contraction to address this limitation. Pandora contracts nodes to construct progressively smaller trees. It computes the smallest contracted dendrogram and expands it by inserting contracted edges. This recursive strategy is highly parallel, skew-independent, work-optimal, and well-suited for GPUs and multicores. We develop a performance portable implementation of Pandora in Kokkos[31] and evaluate its performance on multicore CPUs and multi-vendor GPUs (e.g., Nvidia, AMD) for dendrogram construction in HDBSCAN*. Multithreaded Pandora is 2.2x faster than the current best-multithreaded implementation. Our GPU version achieves 6-20x speedup on AMD GPUs and 10-37x on NVIDIA GPUs over multithreaded Pandora. Pandora removes HDBSCAN*’s sequential bottleneck, greatly boosting efficiency, particularly with GPUs.

Sao, Piyush↗

Graph-Theoretic Approaches to Quantifying Power System Resiliency

Although gaining growing importance, the subject of power system resiliency still lacks a commonly acknowledged metric. As a contribution to solving this complication, in this paper we leverage the concepts of spanning trees and Fiedler value from graph theory to propose two topology-based indices for quantifying the resiliency of power systems. The proposed indices require least information and may be applied to any other flow network, such as water or gas pipeline networks.

24 POWER TRANSMISSION AND DISTRIBUTION↗

Enabling Real-Time Communication in Multi-Agent Systems: A Graph Neural Network Based Approach

Global connectivity enables effective coordination in Multi-Agent Systems (MAS). Solving these connection problems under hardware constraints is an NP-hard non-Euclidean Degree Constrained Minimum Spanning Tree (DCMST) problem. Prior MAS controllers coordinate team movement for task completion and collision avoidance; some considering Line-of-Sight (LOS) maintenance but prioritizing flexibility over guarantees. Evolutionary Algorithms (EA) have been shown to find good solutions for DCMST, but their performance degrades with larger populations required to support a large MAS. We present a method based on edge graph attention networks, trained offline to reduce online computation times. Empirical comparisons with greedy polynomial-time solvers and EA show that our method leverages latent graph information to consistently find constraint-satisfying solutions in less time.

connectivity maintenance↗

ArborX 2.0

ArborX library tackles a problem of efficiently finding geometric objects that are close in space. Variations of this problem, such as finding the nearest neighbors of a point, or finding all objects within a certain distance, are inherent components of applications in many fields. The data may be large so that solving the problem efficiently may require significant computational resources, such as multiple processors or accelerators such as general purpose GPUs. ArborX' main advantage in its ability to solve large problems efficiently utilizing a combination of distributed and on-node parallelism. ArborX can be run efficiently on a wide variety of hardware, including GPUs from different vendors, which distinguishes it from other available libraries which typically choose only few of these. The other advantage is that it supports both types of user problems: spatial problems (useful for intersections and finding objects within certain distance), and nearest neighbor problems. ArborX also supports flexible interface in its interaction with a user. Particularly, it allows a user to call user's own function on a positive match, a functionality not rarely available in other libraries. ArborX implements construction and traversal algorithms using efficient tree structures, such as bounding volume hierarchy (BVH). At its core, ArborX uses linear BVH for its low construction cost and sufficient quality. ArborX implements both spatial and nearest-neighbor traversal algorithms. ArborX also provides several clustering algorithms (minimum spanning tree, DBSCAN, HDBSCAN*), interpolation using minimum least squares and ray tracing. ArborX is written using C++, and is parallelized using the message passing interface (MPI) for the distributed communication, and the Kokkos library for on-node parallelism. This approach allows ArborX to be run on a wide variety of hardware, from common laptops and desktops to supercomputers while using the same codebase.

Prokopenko, Andrey [Oak Ridge National Laboratory ↗

Evaluation of low-exergy heating and cooling systems and topology optimization for deep energy savings at the urban district level

District energy systems have the potential to achieve deep energy savings by leveraging the density and diversity of loads in urban districts. However, planning and adoption of district thermal energy systems is hindered by the analytical burden and high infrastructure costs. It is hypothesized that network topology optimization would enable wider adoption of advanced (ambient temperature) district thermal energy systems, resulting in energy savings. In this study, energy modeling is used to compare the energy performance of “conventional” and “advanced” district thermal energy systems at the urban district level, and a partial exhaustive search is used to evaluate a heuristic for the topology optimization problem. For the prototypical district considered, advanced district thermal energy systems mated with low-exergy building heating and cooling systems achieved a source energy use intensity that was 49% lower than that of conventional systems. The minimal spanning tree heuristic was demonstrated to be effective for the network topology optimization problem in the context of a prototypical district, and contributes to mitigating the problem’s computational complexity. The work presented in this paper demonstrates the potential of advanced district thermal energy systems to achieve deep energy savings, and advances to addressing barriers to their adoption through topology optimization.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Efficient sparse state preparation via quantum walks

Continuous-time quantum walks (CTQWs) on dynamic graphs, referred to as dynamic CTQWs, are a recently introduced universal model of computation that offers a new paradigm in which to envision quantum algorithms. In this work, we develop an algorithm that converts single-edge and self-loop dynamic CTQWs to the gate model of computation. We use this mapping to introduce an efficient sparse quantum state preparation framework based on dynamic CTQWs. Our approach utilizes combinatorics techniques such as minimal hitting sets, minimum spanning trees, and shortest Hamiltonian paths to reduce the number of controlled gates required to prepare sparse states. We show that our framework encompasses the current state of the art ancilla-free sparse state preparation method by reformulating this method as a CTQW. This CTQW-based framework offers an alternative to the uniformly controlled rotation method used by Qiskit by requiring fewer CX gates when the target state has a polynomial number of non-zero amplitudes.

dynamic continuous time quantum walks↗

High-energy γ -ray detection of supernova remnants in the Large Magellanic Cloud

ABSTRACT We present the results of a cluster search in the γ-ray sky images of the Large Magellanic Cloud (LMC) region by means of the Minimum Spanning Tree (MST) and DBSCAN algorithms, at energies higher than 6 and 10 GeV, using 12 yr of Fermi-LAT data. Several significant clusters were found, the majority of which associated with previously known γ-ray sources. We confirm our previous detection of the supernova remnants N 49B and N 63A and found new significant clusters associated with the SNRs N 49, N 186D, and N 44. These sources are among the brightest X-ray remnants in the LMC and corresponds to core-collapse supernovae interacting with dense H ii regions, indicating that a hadronic origin of high-energy photons is the most likely process.

Campana, R. (ORCID:0000000247945453)↗

Free spectator nucleons in ultracentral relativistic heavy-ion collisions as a probe of neutron skin

Besides the yield ratio of free spectator neutrons produced in ultracentral 96 Zr + 96 Zr to 96 Ru + 96 Ru collisions, we propose that the yield ratio N n /N p of free spectator neutrons to protons in a single collision system at the BNL Relativistic Heavy Ion Collider or the CERN Large Hadron Collider can be a more sensitive probe of the neutron-skin thickness Δrnp and the slope parameter L of the symmetry energy. Here, the idea is demonstrated based on the proton and neutron density distributions of colliding nuclei obtained from Skyrme-Hartree-Fock-Bogolyubov calculations, and on a Glauber model that provides information of spectator matter. The final spectator particles are produced from direct emission, clusterization by a minimum spanning tree algorithm or a Wigner function approach, and deexcitation of heavy clusters by gemini. A larger Δr np associated with a larger L value increases the isospin asymmetry of spectator matter and thus leads to a larger N n /N p , especially in ultracentral collisions where the multiplicity of free nucleons are free from the uncertainties of cluster formation and deexcitation. We have further shown that the double ratio of N n /N p in isobaric collision systems or in collisions by isotopes helps to cancel the detecting efficiency for protons. Effects from nuclear deformation and electromagnetic excitation are studied, and they are found to be subdominant compared to the expected sensitivity to Δr np .

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

Simulation and Postmortem Analysis of Angeles Forest Disturbance Event

Multiple unexpected solar photovoltaic (PV) plant responses in the California region following contingencies in recent years warrant postmortem analysis leveraging digital fault recorder (DFR) data for a better understanding of such events and preventing similar events in the future. Most utilities in US, in general, possess transient stability (TS) phasor-domain models of the power grid. Since traditional phasor-based transient stability planning models cannot perform such analysis, this paper presents an approach to extract a region of such models and convert it to Electromagnetic transient (EMT) models. The approach is based on the determination of the minimum impedance-weighted spanning tree between the fault location and affected PV plants in a Western Electricity Coordinating Council (WECC) planning model followed by conversion of this region into an EMT model. The accuracy of the proposed approach is validated against DFR records obtained from the 2018 Angeles Forest disturbance event.

Samanta, Sayan↗

Optimization of Distribution Feeder Topology: A Differential Programming Learning Approach

This paper presents a gradient based method for optimizing distribution feeder network topology under load un- certainty. We recast the optimal network reconfiguration problem as a learning problem where edge weights of a graph are learned to produce an optimized spanning tree for a distribution network. Using recent methods published on differentiable programming, we provide a data driven method for learning these weights. We test our method on 100 variations of an IEEE 15-bus test system. Our results show that our method outperforms more traditional mathematical programming-based approaches.

differentiable programming↗

Geometry-Driven Detection, Tracking and Visual Analysis of Viscous and Gravitational Fingers

Viscous and gravitational flow instabilities cause a displacement front to break up into finger-like fluids. The detection and evolutionary analysis of these fingering instabilities are critical in multiple scientific disciplines such as fluid mechanics and hydrogeology. However, previous detection methods of the viscous and gravitational fingers are based on density thresholding, which provides limited geometric information of the fingers. The geometric structures of fingers and their evolution are important yet little studied in the literature. In this work, we explore the geometric detection and evolution of the fingers in detail to elucidate the dynamics of the instability. Additionally, we propose a ridge voxel detection method to guide the extraction of finger cores from three-dimensional (3D) scalar fields. After skeletonizing finger cores into skeletons, we design a spanning tree based approach to capture how fingers branch spatially from the finger skeletons. Finally, we devise a novel geometric-glyph augmented tracking graph to study how the fingers and their branches grow, merge, and split over time. Feedback from earth scientists demonstrates the usefulness of our approach to performing spatio-temporal geometric analyses of fingers.

97 MATHEMATICS AND COMPUTING↗

Graph-Env

The Graph-Env library provides a framework for adapting graph search problems into OpenAI Gym environments for reinforcement learning. In other words, Graph-Env enables reinforcement learning algorithms to be applied to graph search problems. Graph search problems include molecule and crystal structure design problems; route planning problems, including traveling salesperson problem; puzzles and games, such as chess and go; shortest path problems; minimum spanning tree; vehicle path generation; and others.

Tripp, Charles↗