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At least 19 records

Situated Visualization of Photovoltaic Module Performance for Workforce Development

The rapid growth of the solar energy industry requires advanced educational tools to train the next generation of engineers and technicians. We present a novel system for situated visualization of photovoltaic (PV) module performance, leveraging a combination of PV simulation, sun-sky position, and head-mounted augmented reality (AR). Our system is guided by four principles of development: simplicity, adaptability, collaboration, and maintainability, realized in six components. Users interactively manipulate a physical module's orientation and shading referents with immediate feedback on the module's performance.

augmented reality

Situated Visualization of Photovoltaic Module Performance for Workforce Development

The rapid growth of the solar energy industry requires advanced educational tools to train the next generation of engineers and technicians. We present a novel system for situated visualization of photovoltaic (PV) module performance, leveraging a combination of PV simulation, sun-sky position, and head-mounted augmented reality (AR). Our system is guided by four principles of development: simplicity, adaptability, collaboration, and maintainability, realized in six components. Users interactively manipulate a physical module's orientation and shading referents with immediate feedback on the module's performance.

augmented reality

Situated Visualization of Photovoltaic Module Performance for Workforce Development: Preprint

The rapid growth of the solar energy industry requires advanced educational tools to train the next generation of engineers and technicians. We present a novel system for situated visualization of photovoltaic (PV) module performance, leveraging a combination of PV simulation, sun-sky position, and head-mounted augmented reality (AR). Our system is guided by four principles of development: simplicity, adaptability, collaboration, and maintainability, realized in six components. Users interactively manipulate a physical module's orientation and shading referents with immediate feedback on the module's performance.

augmented reality

Audio-Visual Situational Awareness for General Aviation Pilots

Weather is one of the major causes of general aviation accidents. Researchers are addressing this problem from various perspectives including improving meteorological forecasting techniques, collecting additional weather data automatically via on-board sensors and "flight" modems, and improving weather data dissemination and presentation. We approach the problem from the improved presentation perspective and propose weather visualization and interaction methods tailored for general aviation pilots. Our system, Aviation Weather Data Visualization Environment (AWE), utilizes information visualization techniques, a direct manipulation graphical interface, and a speech-based interface to improve a pilot's situational awareness of relevant weather data. The system design is based on a user study and feedback from pilots.

Spirkovska, Lilly

Immersive Visualization for Scientific Data Analysis

We will present the use of immersive visualization at the National Renewable Energy Laboratory (NREL), showcasing how immersive visualization is advancing scientific research and engineering practices and transforming our day-to-day operations. We are leveraging immersive visualization to support scientific discovery and engineering in various domains, including material design, computational fluid dynamics, immersive analytics, grid modernization, digital twins, and situated visualization. We have observed several benefits across four key areas: enhanced spatial judgments, improved understanding through interaction, increased capacity to embed high-dimensional data, and improved collaboration.

immersive analytics

The exploration metaphor

NASA's experience in planetary exploration has demonstrated that the desktop workstation is inadequate for many visualization situations. The primary mission displays for the unmanned Surveyor missions to the moon during the mid-1960's, for example, were environmental images assembled on the inside surfaces of spherical shells. Future exploration missions will greatly benefit from advances in digital computer and display technology, but there remain unmet user interface needs. Alternative user interfaces and metaphors are needed for planetary exploration and other interactions with complex spatial environments. These interfaces and metaphors would enable the user to directly explore environments and naturally manipulate objects in those environments. Personal simulators, virtual workstations, and telepresence user interfaces are systems capable of providing this integration of user space and task space. The Exploration Metaphor is a useful concept for guiding the design of user interfaces for virtual environments and telepresence. To apply the Exploration Metaphor is to assert that computing is like exploration, and to support objects, operations, and contexts comparable to those encountered in the exploration of natural environments. The Exploration Metaphor, under development for user interfaces in support of NASA's planetary exploration missions and goals, will also benefit other applications where complex spatial information must be visualized. Visualization methods and systems for planetary exploration are becoming increasingly integrated and interactive as computing technology improves. These advances will benefit from virtual environment and telepresence interface technology. A key development has been the processing of multiple images and other sensor data to create detailed digital models of the planets and moons. Data from images of the Earth, Mars, and Miranda, for example, have been converted into 3D models, and dynamic virtual fly-overs have been computed as demonstrations. Similar processing of lower altitude photography and the use of computer aided design tools promise to produce very detailed models in the future.

Mcgreevy, Michael W.

Comparing Eyewitness-Derived Trajectories of Bright Meteors to Ground Truth Data

The NASA Meteoroid Environment Office is a US government agency tasked with analyzing meteors of public interest. When queried about a meteor observed over the United States, the MEO must respond with a characterization of the trajectory, orbit, and size within a few hours. If the event is outside meteor network coverage and there is no imagery recorded by the public, a timely assessment can be difficult if not impossible. In this situation, visual reports made by eyewitnesses may be the only resource available. This has led to the development of a tool to quickly calculate crude meteor trajectories from eyewitness reports made to the American Meteor Society. A description of the tool, example case studies, and a comparison to ground truth data observed by the NASA All Sky Fireball Network are presented.

Moser, D. E.

Comparing Eyewitness-Derived Trajectories of Bright Meteors to Ground Truth Data

The NASA Meteoroid Environment Office (MEO) is the only US government agency tasked with analyzing meteors of public interest. When queried about a meteor observed over the United States, the MEO must respond with a characterization of the trajectory, orbit, and size within a few hours. Using observations from meteor networks like the NASA All Sky Fireball Network or the Southern Ontario Meteor Network, such a characterization is often easy. If found, casual recordings from the public and stationary web cameras can be used to roughly analyze a meteor if the camera's location can be identified and its imagery calibrated. This technique was used with great success in the analysis of the Chelyabinsk meteorite fall. But if the event is outside meteor network coverage, if an insufficient number of videos are found, or if the imagery cannot be geolocated or calibrated, a timely assessment can be difficult if not impossible. In this situation, visual reports made by eyewitnesses may be the only resource available. This has led to the development of a tool to quickly calculate crude meteor trajectories from eyewitness reports made to the American Meteor Society. The output is illustrated in Figure 1. A description of the tool, example case studies, and a comparison to ground truth data observed by the NASA All Sky Fireball Network will be presented.

Moser, D. E.

Comparison of two head-up displays in simulated standard and noise abatement night visual approaches

Situation and command head-up displays were evaluated for both standard and two segment noise abatement night visual approaches in a fixed base simulation of a DC-8 transport aircraft. The situation display provided glide slope and pitch attitude information. The command display provided glide slope information and flight path commands to capture a 3 deg glide slope. Landing approaches were flown in both zero wind and wind shear conditions. For both standard and noise abatement approaches, the situation display provided greater glidepath accuracy in the initial phase of the landing approaches, whereas the command display was more effective in the final approach phase. Glidepath accuracy was greater for the standard approaches than for the noise abatement approaches in all phases of the landing approach. Most of the pilots preferred the command display and the standard approach. Substantial agreement was found between each pilot's judgment of his performance and his actual performance.

Cronn, F.

Teleoperation and Visualization Interfaces for Remote Intervention in Space

Approaches to robotic manufacturing, assembly, and servicing of in-space assets range from autonomous operation to direct teleoperation, with many forms of semi-autonomous teleoperation in between. Because most approaches require one or more human operators at some level, it is important to explore the control and visualization interfaces available to those operators, taking into account the challenges due to significant telemetry time delay. We consider one motivating application of remote teleoperation, which is ground-based control of a robot on-orbit for satellite servicing. This paper presents a model-based architecture that: 1) improves visualization and situation awareness, 2) enables more effective human/robot interaction and control, and 3) detects task failures based on anomalous sensor feedback. We illustrate elements of the architecture by drawing on 10 years of our research in this area. The paper further reports the results of several multi-user experiments to evaluate the model-based architecture, on ground-based test platforms, for satellite servicing tasks subject to round-trip communication latencies of several seconds. The most significant performance gains were obtained by enhancing the operators’ situation awareness via improved visualization and by enabling them to precisely specify intended motion. In contrast, changes to the control interface, including model-mediated control or an immersive 3D environment, often reduced the reported task load but did not significantly improve task performance. Considering the challenges of fully autonomous intervention, we expect that some form of teleoperation will continue to be necessary for robotic in-situ servicing, assembly, and manufacturing tasks for the foreseeable future. We propose that effective teleoperation can be enabled by modeling the remote environment, providing operators with a fused view of the real environment and virtual model, and incorporating interfaces and control strategies that enable interactive planning, precise operation, and prompt detection of errors.

space robotics

A laboratory study of the perceived benefit of additional noise attenuation by houses

Two Experiments were conducted to investigate the perceived benefit of additional house attenuation against aircraft flyover noise. First, subjects made annoyance judgments in a simulated living room while an operative window with real and dummy storm windows was manipulated in full view of those subjects. Second, subjects made annoyance judgments in an anechoic audiometric test chamber of frequency shaped noise signals having spectra closely matched to those of the aircraft flyover noises reproduced in the first experiment. These stimuli represented the aircraft flyover noises in levels and spectra but without the situational and visual cues present in the simulated living room. Perceptual constancy theory implies that annoyance tends to remain constant despite reductions in noise level caused by additional attenuation of which the subjects are fully aware. This theory was supported when account was taken for a reported annoyance overestimation for certain spectra and for a simulated condition cue overreaction.

Flindell, I. H.

Preliminary Results Obtained in Integrated Safety Analysis of NASA Aviation Safety Program Technologies

The goal of the NASA Aviation Safety Program (AvSP) is to develop and demonstrate technologies that contribute to a reduction in the aviation fatal accident rate by a factor of 5 by the year 2007 and by a factor of 10 by the year 2022. Integrated safety analysis of day-to-day operations and risks within those operations will provide an understanding of the Aviation Safety Program portfolio. Safety benefits analyses are currently being conducted. Preliminary results for the Synthetic Vision Systems (SVS) and Weather Accident Prevention (WxAP) projects of the AvSP have been completed by the Logistics Management Institute under a contract with the NASA Glenn Research Center. These analyses include both a reliability analysis and a computer simulation model. The integrated safety analysis method comprises two principal components: a reliability model and a simulation model. In the reliability model, the results indicate how different technologies and systems will perform in normal, degraded, and failed modes of operation. In the simulation, an operational scenario is modeled. The primary purpose of the SVS project is to improve safety by providing visual-flightlike situation awareness during instrument conditions. The current analyses are an estimate of the benefits of SVS in avoiding controlled flight into terrain. The scenario modeled has an aircraft flying directly toward a terrain feature. When the flight crew determines that the aircraft is headed toward an obstruction, the aircraft executes a level turn at speed. The simulation is ended when the aircraft completes the turn.

Reveley, Mary S.

Effects of Perceptual Augmentation Of Visual Displays: Dissociation of Performance and Situational Awareness

It is intuitive that good performance is associated with, if not caused by, good situational awareness. There are, however, some situations in which these two concepts diverge. There are some trivial examples that have been identified, such as auto-pilots. However, it is also possible that these concepts diverge in a much more subtle manner. This research is focused on investigating those more subtle situations. Specifically, this research addresses the effects of perceptual display enhancement based upon Ecological Task Analysis (ETA) on performance and situational awareness. A perceptually augmented display was designed based upon ETA. Globally, performance advantages were found for the group with the enhanced display. Further, the findings demonstrate a dissociation of sub-task performance and operators' knowledge of the system subtask. The mechanisms involved in this dissociation are related to the characteristics of the display augmentation that led to the increased performance. The level of processing, and presence of feedback seem to play an important mediating role. These findings have important implications for both designers and researchers.

Shively, R. Jay

Perception of linear horizontal self-motion induced by peripheral vision /linearvection/ - Basic characteristics and visual-vestibular interactions

The basic characteristics of the sensation of linear horizontal motion have been studied. Objective linear motion was induced by means of a moving cart. Visually induced linear motion perception (linearvection) was obtained by projection of moving images at the periphery of the visual field. Image velocity and luminance thresholds for the appearance of linearvection have been measured and are in the range of those for image motion detection (without sensation of self motion) by the visual system. Latencies of onset are around 1 sec and short term adaptation has been shown. The dynamic range of the visual analyzer as judged by frequency analysis is lower than the vestibular analyzer. Conflicting situations in which visual cues contradict vestibular and other proprioceptive cues show, in the case of linearvection a dominance of vision which supports the idea of an essential although not independent role of vision in self motion perception.

Berthoz, A.

Computer Modeling of Real-Time Dynamic Lighting

Space Station tasks involve procedures that are very complex and highly dependent on the availability of visual information. In many situations, cameras are used as tools to help overcome the visual and physical restrictions associated with space flight. However, these cameras are effected by the dynamic lighting conditions of space. Training for these is conditions is necessary. The current project builds on the findings of an earlier NRA funded project, which revealed improved performance by humans when trained with computer graphics and lighting effects such as shadows and glare.

Maida, James C.

Visual slant misperception and the Black-Hole landing situation

A theory which explains the tendency for dangerously low approaches during night landing situations is presented. The two dimensional information at the pilot's eye contains sufficient information for the visual system to extract the angle of slant of the runway relative to the approach path. The analysis is depends upon perspective information which is available at a certain distance out from the aimpoint, to either side of the runway edgelights. Under black hole landing conditions, however, this information is not available, and it is proposed that the visual system use instead the only available information, the perspective gradient of the runway edgelights. An equation is developed which predicts the perceived approach angle when this incorrect parameter is used. The predictions are in close agreement with existing experimental data.

Perrone, J. A.