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At least 19 records

Evaluation of Self-Scheduling Exercises Completed by Analog Crewmembers in NASA's Human Exploration Research Analog (HERA)

NASA human spaceflight missions are inherently dynamic and require frequent scheduling changes in order to adapt to changing mission priorities and objectives. Tactical level changes to the mission plan are traditionally made by a team of expert planners and operations specialists on the ground. However, astronauts are expected to execute missions more autonomously during future long duration missions. Astronauts will need to take on some of the responsibility of managing their own schedule while still abiding by the numerous constraints required by human spaceflight operations. This paper summarizes salient elements of crew performance in NASA’s Human Exploration Research Analog Campaign 3. Analog crewmembers completed a series of self-scheduling exercises to evaluate Playbook’s usability towards enabling self-scheduling without support from ground control. Playbook is a self-scheduling software tool designed and developed by our team. We also investigated how to best communicate self-scheduling tasks and constraints to the crew in order to facilitate efficient self-scheduling during isolation in a realistic environment. Our analysis identified that 30 minutes was sufficient to complete complex self-scheduling tasks. Our evaluation also identified differences between individual and collaborative performance; analog crewmembers completed self-scheduling exercises more quickly as a team as opposed to individually and reported lower subjective difficulty ratings overall.

HERA

Increasing Crew Autonomy for Long Duration Exploration Missions: Self-Scheduling

Over the last three years, we have been investigating the operational concept of crew self-scheduling as a method of increasing crew autonomy for future exploration missions. Through Playbook, a planning and scheduling software tool, we have incrementally increased the ability for Earth analog mission crews to modify their schedules. Playbook allows the crew to add new activities from scratch, add new activities or groups of activities through a Task List, and reschedule or reassign flexible activities. The crew is also able to identify if plan modifications create violations, i.e., plan constraints not being met. This paper summarizes our observations with qualitative evidence from four NASA Extreme Environment Mission Operations (NEEMO) analog missions that supported self-scheduling as a feasible operational concept.

crew autonomy

Increasing Crew Autonomy for Long Duration Exploration Missions: Self-Scheduling

Over the last three years, we have been investigating the operational concept of crew self-scheduling as a method of increasing crew autonomy for future exploration missions. Through Playbook, a planning and scheduling software tool, we have incrementally increased the ability for Earth analog mission crews to modify their schedules. Playbook allows the crew to add new activities from scratch, add new activities or groups of activities through a Task List, and reschedule or reassign flexible activities. The crew is also able to identify if plan modifications create violations, i.e., plan constraints not being met. This paper summarizes our observations with qualitative evidence from four NASA Extreme Environment Mission Operations (NEEMO) analog missions that supported self-scheduling as a feasible operational concept.

planning and scheduling

Increasing Human Spaceflight Capabilities: Demonstration of Crew Autonomy Through Self-Scheduling Onboard International Space Station

For the first time in a spaceflight operational environment, our team enabled an ISS (International Space Station) crewmember to plan, reschedule, and execute their activities in real-time while abiding by flight and scheduling constraints. The Crew Autonomous Scheduling Test (CAST) investigated the novel concept of operations: allowing crew to manage their own timeline.

crew autonomy

A bilevel multistage stochastic self-scheduling model with indivisibilities for trading in the continuous intraday electricity market

In this paper, we study the profit maximization problem of a virtual power plant trading in the continuous intraday electricity market. Our virtual power plant model is compatible with renewable, and thermal assets, covering a range of virtual power plants currently participating in energy markets. We model the trading problem as a bilevel multistage stochastic program. The upper level of the problem accounts for the profit maximization of the virtual power plant with explicit modeling of the technical constraints of the operational status of the thermal power plant including minimum start-up and shut-down times, ramp-up and ramp-down rates, and minimum generation level. The upper level also decides which continuous and indivisible (fill-or-kill) orders are submitted to the market. The lower-level problem accounts for the clearing of the continuous intraday market, i.e., matching of buy and sell orders. Because of the presence of fill-or-kill orders, the lower-level problem is mixed-integer, which prevents its direct conversion to a single-level problem using duality. In order to solve this challenging problem, we develop a convex-hull extended formulation for the lower-level problem, apply duality theory to obtain a single-level stochastic equivalent formulation, and employ McCormick envelopes to turn the problem into a multistage stochastic mixed-integer linear problem, which we solve using the stochastic dual dynamic integer programming algorithm. We conduct numerical experiments and analyze the optimal trading behavior of a virtual power plant trading in an ideal continuous market without arbitrage.

Bilevel multistage stochastic programming problem

Self-Scheduling Parallel Methods for Multiple Serial Codes with Application to WOPWOP

This paper presents a scheme for efficiently running a large number of serial jobs on parallel computers. Two examples are given of computer programs that run relatively quickly, but often they must be run numerous times to obtain all the results needed. It is very common in science and engineering to have codes that are not massive computing challenges in themselves, but due to the number of instances that must be run, they do become large-scale computing problems. The two examples given here represent common problems in aerospace engineering: aerodynamic panel methods and aeroacoustic integral methods. The first example simply solves many systems of linear equations. This is representative of an aerodynamic panel code where someone would like to solve for numerous angles of attack. The complete code for this first example is included in the appendix so that it can be readily used by others as a template. The second example is an aeroacoustics code (WOPWOP) that solves the Ffowcs Williams Hawkings equation to predict the far-field sound due to rotating blades. In this example, one quite often needs to compute the sound at numerous observer locations, hence parallelization is utilized to automate the noise computation for a large number of observers.

Long, Lyle N.

Crew Autonomy through Self-Scheduling: Scheduling Performance Pilot Study

Within the domain of human spaceflight, crew scheduling for International Space Station (ISS) remains a human-driven planning task. Large teams of flight controllers (called Ops Planners) spend weeks creating violation-free schedules for all crewmembers. As NASA considers long-duration exploration missions, the necessary shift of scheduling and planning management from Ops Planners to crew members requires significant research and investigation of crew performance to complete these scheduling tasks. This pilot study was conducted to evaluate non-expert human performance for the task of planning and scheduling, focusing on scheduling problems that increased in complexity based on the number of activities to be scheduled and the number of planning constraints. Nine non-expert planners were recruited to complete scheduling tasks using Playbook, a scheduling software. The results of this pilot study show that scheduling performance decreased as scheduling workload (i.e. number of activities and percent of activities with planning constraints) increased. This paper provides evidence towards developing a model for scheduling task difficulty and identifies potential implications for future automated aids for flight crew scheduling.

planning

Crew Autonomy Through Self-Scheduling: Scheduling Performance Pilot Study

Within the domain of human spaceflight, crew scheduling for International Space Station (ISS) remains a human-driven planning task. Large teams of flight controllers (called Ops Planners) spend weeks creating violation-free schedules for all crewmembers. As NASA considers long-duration exploration missions, the necessary shift of scheduling and planning management from Ops Planners to crew members requires significant research and investigation of crew performance to complete these scheduling tasks. This pilot study was conducted to evaluate non-expert human performance for the task of planning and scheduling, focusing on scheduling problems that increased in complexity based on the number of activities to be scheduled and the number of planning constraints. Nine non-expert planners were recruited to complete scheduling tasks using Playbook, a scheduling software. The results of this pilot study show that scheduling performance decreased as scheduling workload (i.e. number of activities and percent of activities with planning constraints) increased. This paper provides evidence towards developing a model for scheduling task difficulty and identifies potential implications for future automated aids for flight crew scheduling.

planning

Evaluation of Crew-Centric Onboard Mission Operations Planning and Execution Tool: Year 2

Currently, mission planning for the International Space Station (ISS) is largely affected by ground operators in mission control. The task of creating a week-long mission plan for ISS crew takes dozens of people multiple days to complete, and is often created far in advance of its execution. As such, re-planning or adapting to changing real-time constraints or emergent issues is similarly taxing. As we design for future mission operations concepts to other planets or areas with limited connectivity to Earth, more of these ground-based tasks will need to be handled autonomously by the crew onboard.There is a need for a highly usable (including low training time) tool that enables efficient self-scheduling and execution within a single package. The ISS Program has identified Playbook as a potential option. It already has high crew acceptance as a plan viewer from previous analogs and can now support a crew self-scheduling assessment on ISS or on another mission. The goals of this work, a collaboration between the Human Research Program and the ISS Program, are to inform the design of systems for more autonomous crew operations and provide a platform for research on crew autonomy for future deep space missions. Our second year of the research effort have included new insights on the crew self-scheduling sessions performed by the crew through use on the HERA (Human Exploration Research Analog) and NEEMO (NASA Extreme Environment Mission Operations) analogs. Use on the NEEMO analog involved two self-scheduling strategies where the crew planned and executed two days of EVAs (Extra-Vehicular Activities). On HERA year two represented the first HERA campaign where we were able to perform research tasks. This involved selected flexible activities that the crew could schedule, mock timelines where the crew completed more complex planning exercises, usability evaluation of the crew self-scheduling features, and more insights into the limit of plan complexity that the crew could effectively self-schedule. In parallel we have added in new features and functionality in the Playbook tool based off of our insights from crew self-scheduling in the NASA analogs. In particular this year we have added in the ability for the crew to add, edit, and remove their own activities in the Playbook tool, expanding the type of planning and re-planning possible in the tool and opening up the ability for more free form plan creation. The ability to group and manipulate groups of activities from the plan task list was also added, allowing crew members to add predefined sets of activities onto their mission timeline. In addition we also added a way for crew members to roll back changes in their plan, in order to allow an undo like capability. These features expand and complement the initial self-scheduling features added in year one with the goal of making crew autonomous planning more efficient. As part of this work we have also finished developing the first version of our Playbook Data Analysis Tool, a research tool built to interpret and analyze the unobtrusively collected data obtained during the NASA analog missions through Playbook. This data which includes user click interaction as well as plan change information, through the Playbook Data Analysis Tool, allows us to playback this information as if a video camera was mounted over the crewmember's tablet. While the primary purpose of this tool is to allow usability analysis of crew self-scheduling sessions used on the NASA analog, since the data collected is structured, the tool can automatically derive metrics that would be traditionally tedious to achieve without manual analysis of video playback. We will demonstrate and discuss the ability for future derived metrics to be added to the tool. In addition to the current data and results gathered in year two we will also discuss the preparation and goals of our International Space Station (ISS) onboard technology demonstration with Playbook. This technology demonstration will be preformed as part of the CAST payload starting in late 2016.

onboard planning

Parallel software support for computational structural mechanics

The application of the parallel programming methodology known as the Force was conducted. Two application issues were addressed. The first involves the efficiency of the implementation and its completeness in terms of satisfying the needs of other researchers implementing parallel algorithms. Support for, and interaction with, other Computational Structural Mechanics (CSM) researchers using the Force was the main issue, but some independent investigation of the Barrier construct, which is extremely important to overall performance, was also undertaken. Another efficiency issue which was addressed was that of relaxing the strong synchronization condition imposed on the self-scheduled parallel DO loop. The Force was extended by the addition of logical conditions to the cases of a parallel case construct and by the inclusion of a self-scheduled version of this construct. The second issue involved applying the Force to the parallelization of finite element codes such as those found in the NICE/SPAR testbed system. One of the more difficult problems encountered is the determination of what information in COMMON blocks is actually used outside of a subroutine and when a subroutine uses a COMMON block merely as scratch storage for internal temporary results.

Jordan, Harry F.

Crew Autonomy Scheduling: Scheduling Performance Pilot Study

The purpose of this pilot study is to quantify crew performance in self-scheduling through Playbook, a mobile-based scheduling and planning tool. By investigating human performance within the task of self-scheduling, we can further develop countermeasures that can mitigate deficient scheduling performance, and evaluate changes as a result of these countermeasures. Moreover, this research can advise the development of standards and guidelines for autonomous crews in future missions. In human spaceflight today, the task of planning crew member’s schedules falls to Ops Planners. It takes many weeks to plan due to the complex impact each day-to-day activity can have on other activities, crew members, and resources. These impacts are measured as constraints, and these constraints can result in temporal, ordering, or resource requirements. As future spaceflight missions span longer distances and the latency of communication between the crew and Mission Control Center (MCC) increases, the need for crew members to work independently from MCC will also increase. This results in a need for crew members to be able to autonomously plan and adjust their own schedules.

planning

Lessons Learned from International Space Station Crew Autonomous Scheduling Test

In 2017, our team investigated and evaluated the novel concept of operations of astronaut self-scheduling (rescheduling their own timeline without creating violations) onboard International Space Station (ISS). Five test sessions were completed for this technology demonstration called Crew Autonomous Scheduling Test (CAST). For the first time in a spaceflight operational environment, an ISS crewmember planned, rescheduled, and executed their activities in real-time on a mobile device while abiding by flight and scheduling constraints. This paper discusses the lessons learned from deployment to execution.

planning and scheduling

Command/response protocols and concurrent software

A version of the program to control the parallel jaw gripper is documented. The parallel jaw end-effector hardware and the Intel 8031 processor that is used to control the end-effector are briefly described. A general overview of the controller program is given and a complete description of the program's structure and design are contained. There are three appendices: a memory map of the on-chip RAM, a cross-reference listing of the self-scheduling routines, and a summary of the top-level and monitor commands.

Bynum, W. L.

Comparing barrier algorithms

A barrier is a method for synchronizing a large number of concurrent computer processes. After considering some basic synchronization mechanisms, a collection of barrier algorithms with either linear or logarithmic depth are presented. A graphical model is described that profiles the execution of the barriers and other parallel programming constructs. This model shows how the interaction between the barrier algorithms and the work that they synchronize can impact their performance. One result is that logarithmic tree structured barriers show good performance when synchronizing fixed length work, while linear self-scheduled barriers show better performance when synchronizing fixed length work with an imbedded critical section. The linear barriers are better able to exploit the process skew associated with critical sections. Timing experiments, performed on an eighteen processor Flex/32 shared memory multiprocessor, that support these conclusions are detailed.

Arenstorf, Norbert S.

Multiprogramming and the performance of parallel programs

A programming methodology is introduced that utilizes computational synchronization and avoids tight control flow synchronization in parallel programs. In this methodology, each phase of the computation is assigned a status that can be ready, blocked, or completed, and tasks in each computational phase are self-scheduled to ensure computational progress by the available executing processes. Results indicate that this methodology avoids the catastrophic performance losses resulting from the swapping of processes in multiprogrammed multiprocessors.

Benten, Muhammad S.

Comparing barrier algorithms

A barrier is a method for synchronizing a large number of concurrent computer processes. After considering some basic synchronization mechanisms, a collection of barrier algorithms with either linear or logarithmic depth are presented. A graphical model is described that profiles the execution of the barriers and other parallel programming constructs. This model shows how the interaction between the barrier algorithms and the work that they synchronize can impact their performance. One result is that logarithmic tree structured barriers show good performance when synchronizing fixed length work, while linear self-scheduled barriers show better performance when synchronizing fixed length work with an imbedded critical section. The linear barriers are better able to exploit the process skew associated with critical sections. Timing experiments, performed on an eighteen processor Flex/32 shared memory multiprocessor that support these conclusions, are detailed.

Arenstorf, Norbert S.

Performance Analysis of Distributed Object-Oriented Applications

The purpose of this research was to evaluate the efficiency of a distributed simulation architecture which creates individual modules which are made self-scheduling through the use of a message-based communication system used for requesting input data from another module which is the source of that data. To make the architecture as general as possible, the message-based communication architecture was implemented using standard remote object architectures (Common Object Request Broker Architecture (CORBA) and/or Distributed Component Object Model (DCOM)). A series of experiments were run in which different systems are distributed in a variety of ways across multiple computers and the performance evaluated. The experiments were duplicated in each case so that the overhead due to message communication and data transmission can be separated from the time required to actually perform the computational update of a module each iteration. The software used to distribute the modules across multiple computers was developed in the first year of the current grant and was modified considerably to add a message-based communication scheme supported by the DCOM distributed object architecture. The resulting performance was analyzed using a model created during the first year of this grant which predicts the overhead due to CORBA and DCOM remote procedure calls and includes the effects of data passed to and from the remote objects. A report covering the distributed simulation software and the results of the performance experiments has been submitted separately. The above report also discusses possible future work to apply the methodology to dynamically distribute the simulation modules so as to minimize overall computation time.

Schoeffler, James D.

Designing and Building a Crew-Centric Mobile Scheduling and Planning Tool for Exploring Crew Autonomy Concepts Onboard the International Space Station

During 2015, as part of our ongoing research on crew autonomy, our team adapted and extended the plan viewing tool, Playbook, into a mobile tool for exploring crew autonomy onboard the International Space Station (ISS). This work enables crewmembers to intuitively re-plan and schedule on their own with limited input from mission control. Designed for ease of use, re-planning is composed of simple drag and drop interactions and learning the tool requires little to no training. Playbook was successfully uplinked onto ISS as a technology demonstration and completed its onboard ground and crew checkouts in August and September 2015, respectively. We will discuss and describe how Playbook was able to integrate with actual ISS operational plans and operational procedures without disrupting real mission operations. This work will also outline the design and technical constraints required to build a collaborative tool that allows multiple users to simultaneously self-schedule and synchronize during communication dropouts in the restricted networking and computing environment onboard ISS. Finally, we will explore the aspects of crew autonomy that this technology enables as well as discuss our next steps and possible extensions.

ISS