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ARC3.2 Summary for City Leaders Climate Change and Cities: Second Assessment Report of the Urban Climate Change Research Network

ARC3.2 presents a broad synthesis of the latest scientific research on climate change and cities. Mitigation and adaptation climate actions of 100 cities are documented throughout the 16 chapters, as well as online through the ARC3.2 Case Study Docking Station. Pathways to Urban Transformation, Major Findings, and Key Messages are highlighted here in the ARC3.2 Summary for City Leaders. These sections lay out what cities need to do achieve their potential as leaders of climate change solutions. UCCRN Regional Hubs in Europe, Latin America, Africa, Australia and Asia will share ARC3.2 findings with local city leaders and researchers. The ARC3.2 Summary for City Leaders synthesizes Major Findings and Key Messages on urban climate science, disasters and risks, urban planning and design, mitigation and adaptation, equity and environmental justice, economics and finance, the private sector, urban ecosystems, urban coastal zones, public health, housing and informal settlements, energy, water, transportation, solid waste, and governance. These were based on climate trends and future projections for 100 cities around the world.

Ecosystems↗

Cognitive factors associated with immersion in virtual environments

Immersion into the dataspace provided by a computer, and the feeling of really being there or 'presence', are commonly acknowledged as the uniquely important features of virtual reality environments. How immersed one feels appears to be determined by a complex set of physical components and affordances of the environment, and as yet poorly understood psychological processes. Pimentel and Teixeira say that the experience of being immersed in a computer-generated world involves the same mental shift of 'suspending your disbelief for a period of time' as 'when you get wrapped up in a good novel or become absorbed in playing a computer game'. That sounds as if it could be right, but it would be good to get some evidence for these important conclusions. It might be even better to try to connect these statements with theoretical positions that try to do justice to complex cognitive processes. The basic precondition for understanding Virtual Reality (VR) is understanding the spatial representation systems that localize our bodies or egocenters in space. The effort to understand these cognitive processes is being driven with new energy by the pragmatic demands of successful virtual reality environments, but the literature is largely sparse and anecdotal.

Psotka, Joseph↗

The contribution of the diffuse light component to the topographic effect on remotely sensed data

The topographic effect is measured by the difference between the global radiance from inclined surfaces as a function of their orientation relative to the sensor position and light source. The short wave radiant energy incident on a surface is composed of direct sunlight, scattered skylight, and light reflected from surrounding terrain. The latter two components are commonly known as the diffuse component. The contribution of the diffuse light component to the topographic effect was examined and the significance of this diffuse component with respect to two direct radiance models was assessed. Diffuse and global spectral radiances were measured for a series of slopes and aspects of a uniform and surface in the red and photographic infrared parts of the spectrum, using a nadir pointing two channel handheld radiometer. The diffuse light was found to produce a topographic effect which varied from the topographic effect for direct light. The topographic effect caused by diffuse light was found to increase slightly with solar elevation and wavelength for the channels examined. The correlations between data derived from two simple direct radiance simulation models and the field data were not significantly affected when the diffuse component was removed from the radiances. Radiances from a 60 percent reflective surface, assuming no atmospheric path radiance, the diffuse light topographic effect contributed a maximum range of 3 pixel values in simulated LANDSAT data from all aspects with slopes up to 30 degrees.

Justice, C.↗