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Emulation of Condensed Fuel Flames Using a Burning Rate Emulator (BRE) in Microgravity

The Burning Rate Emulator (BRE) is a gaseous fuel burner developed to emulate the burning of condensed phase fuels. The current study details several tests at the NASA Glenn 5-s drop facility to test the BRE technique in microgravity conditions. The tests are conducted for two burner diameters, 25 mm and 50 mm respectively, with methane and ethylene as the fuels. The ambient pressure, oxygen content and fuel flow rate are additional parameters. The microgravity results exhibit a nominally hemispherical flame with decelerating growth and quasi-steady heat flux after about 5 seconds. The BRE burner was evaluated with a transient analysis to assess the extent of steady-state achieved. The burning rate and flame height recorded at the end of the drop are correlated using two steady-state purely diffusive models. A higher burning rate for the bigger burner as compared to theory indicates the significance of gas radiation. The effect of the ambient pressure and oxygen concentration on the heat of gasification are also examined.

flames

Space Communications Emulation Facility

Establishing space communication between ground facilities and other satellites is a painstaking task that requires many precise calculations dealing with relay time, atmospheric conditions, and satellite positions, to name a few. The Space Communications Emulation Facility (SCEF) team here at NASA is developing a facility that will approximately emulate the conditions in space that impact space communication. The emulation facility is comprised of a 32 node distributed cluster of computers; each node representing a satellite or ground station. The objective of the satellites is to observe the topography of the Earth (water, vegetation, land, and ice) and relay this information back to the ground stations. Software originally designed by the University of Kansas, labeled the Emulation Manager, controls the interaction of the satellites and ground stations, as well as handling the recording of data. The Emulation Manager is installed on a Linux Operating System, employing both Java and C++ programming codes. The emulation scenarios are written in extensible Markup Language, XML. XML documents are designed to store, carry, and exchange data. With XML documents data can be exchanged between incompatible systems, which makes it ideal for this project because Linux, MAC and Windows Operating Systems are all used. Unfortunately, XML documents cannot display data like HTML documents. Therefore, the SCEF team uses XML Schema Definition (XSD) or just schema to describe the structure of an XML document. Schemas are very important because they have the capability to validate the correctness of data, define restrictions on data, define data formats, and convert data between different data types, among other things. At this time, in order for the Emulation Manager to open and run an XML emulation scenario file, the user must first establish a link between the schema file and the directory under which the XML scenario files are saved. This procedure takes place on the command line on the Linux Operating System. Once this link has been established the Emulation manager validates all the XML files in that directory against the schema file, before the actual scenario is run. Using some very sophisticated commercial software called the Satellite Tool Kit (STK) installed on the Linux box, the Emulation Manager is able to display the data and graphics generated by the execution of a XML emulation scenario file. The Emulation Manager software is written in JAVA programming code. Since the SCEF project is in the developmental stage, the source code for this type of software is being modified to better fit the requirements of the SCEF project. Some parameters for the emulation are hard coded, set at fixed values. Members of the SCEF team are altering the code to allow the user to choose the values of these hard coded parameters by inserting a toolbar onto the preexisting GUI.

Hill, Chante A.

User-Friendly Interface Developed for a Web-Based Service for SpaceCAL Emulations

A team at the NASA Glenn Research Center is developing a Space Communications Architecture Laboratory (SpaceCAL) for protocol development activities for coordinated satellite missions. SpaceCAL will provide a multiuser, distributed system to emulate space-based Internet architectures, backbone networks, formation clusters, and constellations. As part of a new effort in 2003, building blocks are being defined for an open distributed system to make the satellite emulation test bed accessible through an Internet connection. The first step in creating a Web-based service to control the emulation remotely is providing a user-friendly interface for encoding the data into a well-formed and complete Extensible Markup Language (XML) document. XML provides coding that allows data to be transferred between dissimilar systems. Scenario specifications include control parameters, network routes, interface bandwidths, delay, and bit error rate. Specifications for all satellite, instruments, and ground stations in a given scenario are also included in the XML document. For the SpaceCAL emulation, the XML document can be created using XForms, a Webbased forms language for data collection. Contrary to older forms technology, the interactive user interface makes the science prevalent, not the data representation. Required versus optional input fields, default values, automatic calculations, data validation, and reuse will help researchers quickly and accurately define missions. XForms can apply any XML schema defined for the test mission to validate data before forwarding it to the emulation facility. New instrument definitions, facilities, and mission types can be added to the existing schema. The first prototype user interface incorporates components for interactive input and form processing. Internet address, data rate, and the location of the facility are implemented with basic form controls with default values provided for convenience and efficiency using basic XForms operations. Because different emulation scenarios will vary widely in their component structure, more complex operations are used to add and delete facilities.

Liszka, Kathy J.

Diagnostic emulation: Implementation and user's guide

The Diagnostic Emulation Technique was developed within the System Validation Methods Branch as a part of the development of methods for the analysis of the reliability of highly reliable, fault tolerant digital avionics systems. This is a general technique which allows for the emulation of a digital hardware system. The technique is general in the sense that it is completely independent of the particular target hardware which is being emulated. Parts of the system are described and emulated at the logic or gate level, while other parts of the system are described and emulated at the functional level. This algorithm allows for the insertion of faults into the system, and for the observation of the response of the system to these faults. This allows for controlled and accelerated testing of system reaction to hardware failures in the target machine. This document describes in detail how the algorithm was implemented at NASA Langley Research Center and gives instructions for using the system.

Becher, Bernice

A Prolog Emulator

This note describes an efficient software emulator for the Warren Abstract Machine (WAM) Prolog architecture. The version of the WAM implemented is called Lcode. The Lcode emulator, written in C, executes the 'naive reverse' benchmark at 3900 LIPS. The emulator is one of a set of tools used to measure the memory-referencing characteristics and performance of Prolog programs. These tools include a compiler, assembler, and memory simulators. An overview of the Lcode architecture is given here, followed by a description and listing of the emulator code implementing each Lcode instruction. This note will be of special interest to those studying the WAM and its performance characteristics. In general, this note will be of interest to those creating efficient software emulators for abstract machine architectures.

Tick, Evan

Emulation applied to reliability analysis of reconfigurable, highly reliable, fault-tolerant computing systems

Emulation techniques applied to the analysis of the reliability of highly reliable computer systems for future commercial aircraft are described. The lack of credible precision in reliability estimates obtained by analytical modeling techniques is first established. The difficulty is shown to be an unavoidable consequence of: (1) a high reliability requirement so demanding as to make system evaluation by use testing infeasible; (2) a complex system design technique, fault tolerance; (3) system reliability dominated by errors due to flaws in the system definition; and (4) elaborate analytical modeling techniques whose precision outputs are quite sensitive to errors of approximation in their input data. Next, the technique of emulation is described, indicating how its input is a simple description of the logical structure of a system and its output is the consequent behavior. Use of emulation techniques is discussed for pseudo-testing systems to evaluate bounds on the parameter values needed for the analytical techniques. Finally an illustrative example is presented to demonstrate from actual use the promise of the proposed application of emulation.

Migneault, G. E.

Space-Shuttle Emulator Software

A package of software has been developed to execute a raw binary image of the space shuttle flight software for simulation of the computational effects of operation of space shuttle avionics. This software can be run on inexpensive computer workstations. Heretofore, it was necessary to use real flight computers to perform such tests and simulations. The package includes a program that emulates the space shuttle orbiter general- purpose computer [consisting of a central processing unit (CPU), input/output processor (IOP), master sequence controller, and buscontrol elements]; an emulator of the orbiter display electronics unit and models of the associated cathode-ray tubes, keyboards, and switch controls; computational models of the data-bus network; computational models of the multiplexer-demultiplexer components; an emulation of the pulse-code modulation master unit; an emulation of the payload data interleaver; a model of the master timing unit; a model of the mass memory unit; and a software component that ensures compatibility of telemetry and command services between the simulated space shuttle avionics and a mission control center. The software package is portable to several host platforms.

Arnold, Scott

Hardware and Software Integration to Support Real-Time Space Link Emulation

Prior to operational use, communications hardware and software must be thoroughly tested and verified. In space-link communications, field testing equipment can be prohibitively expensive and cannot test to non-ideal situations. In this paper, we show how software and hardware emulation tools can be used to accurately model the characteristics of a satellite communication channel in a lab environment. We describe some of the challenges associated with developing an emulation lab and present results to demonstrate the channel modeling. We then show how network emulation software can be used to extend a hardware emulation model without requiring additional network and channel simulation hardware.

Murawski, Robert

Hardware and Software Integration to Support Real-Time Space-Link Emulation

Prior to operational use, communications hardware and software must be thoroughly tested and verified. In space-link communications, field testing equipment can be prohibitively expensive and cannot test to non-ideal situations. In this paper, we show how software and hardware emulation tools can be used to accurately model the characteristics of a satellite communication channel in a lab environment. We describe some of the challenges associated with developing an emulation lab and present results to demonstrate the channel modeling. We then show how network emulation software can be used to extend a hardware emulation model without requiring additional network and channel simulation hardware.

Murawski, Robert

The application of emulation techniques in the analysis of highly reliable, guidance and control computer systems

Emulation techniques can be a solution to a difficulty that arises in the analysis of the reliability of guidance and control computer systems for future commercial aircraft. Described here is the difficulty, the lack of credibility of reliability estimates obtained by analytical modeling techniques. The difficulty is an unavoidable consequence of the following: (1) a reliability requirement so demanding as to make system evaluation by use testing infeasible; (2) a complex system design technique, fault tolerance; (3) system reliability dominated by errors due to flaws in the system definition; and (4) elaborate analytical modeling techniques whose precision outputs are quite sensitive to errors of approximation in their input data. Use of emulation techniques for pseudo-testing systems to evaluate bounds on the parameter values needed for the analytical techniques is then discussed. Finally several examples of the application of emulation techniques are described.

Migneault, Gerard E.

The TAVERNS emulator: An Ada simulation of the space station data communications network and software development environment

The Space Station DMS (Data Management System) is the onboard component of the Space Station Information System (SSIS) that includes the computers, networks and software that support the various core and payload subsystems of the Space Station. TAVERNS (Test And Validation Environment for Remote Networked Systems) is a distributed approach for development and validation of application software for Space Station. The TAVERNS concept assumes that the different subsystems will be developed by different contractors who may be geographically separated. The TAVERNS Emulator is an Ada simulation of a TAVERNS on the ASD VAX. The software services described in the DMS Test Bed User's Manual are being emulated on the VAX together with simulations of some of the core subsystems and a simulation of the DCN. The TAVERNS Emulator will be accessible remotely from any VAX that can communicate with the ASD VAX.

Howes, Norman R.

Development of the CELSS Emulator at NASA JSC

The Controlled Ecological Life Support System (CELSS) Emulator is under development at the NASA Johnson Space Center (JSC) with the purpose to investigate computer simulations of integrated CELSS operations involving humans, plants, and process machinery. This paper describes Version 1.0 of the CELSS Emulator that was initiated in 1988 on the JSC Multi Purpose Applications Console Test Bed as the simulation framework. The run module of the simulation system now contains a CELSS model called BLSS. The CELSS Emulator makes it possible to generate model data sets, store libraries of results for further analysis, and also display plots of model variables as a function of time. The progress of the project is presented with sample test runs and simulation display pages.

Cullingford, Hatice S.

Control circuitry using electronic emulation of a synchro signal for accurate control of position and rate of rotation for shafts

The invention disclosed is a digital circuit which emulates a synchro signal in a synchro-resolver follower system for precise control of shaft position and rotation at very low rotational rates. The invention replaces the synchro and drive motor in a synchro-resolver follower system with a digital and analog synchro emulation circuit for generating the resolver control signal. The synchro emulation circuit includes amplitude modulation means to provide relatively high frequency resolver excitation signals for accurate resolver response even with very low shaft rotation rates.

Howard, David E.

Flash LIDAR Emulator for HIL Simulation

NASA's Autonomous Landing and Hazard Avoidance Technology (ALHAT) project is building a system for detecting hazards and automatically landing controlled vehicles safely anywhere on the Moon. The Flash Light Detection And Ranging (LIDAR) sensor is used to create on-the-fly a 3D map of the unknown terrain for hazard detection. As part of the ALHAT project, a hardware-in-the-loop (HIL) simulation testbed was developed to test the data processing, guidance, and navigation algorithms in real-time to prove their feasibility for flight. Replacing the Flash LIDAR camera with an emulator in the testbed provided a cheaper, safer, more feasible way to test the algorithms in a controlled environment. This emulator must have the same hardware interfaces as the LIDAR camera, have the same performance characteristics, and produce images similar in quality to the camera. This presentation describes the issues involved and the techniques used to create a real-time flash LIDAR emulator to support HIL simulation.

Brewster, Paul F.

Control Circuitry Using Electronic Emulation of a Synchro Signal for Accurate Control of Position and Rate of Rotation for Shafts

The invention herein disclosed is a digital circuit which emulates a synchro signal in a synchro-resolver follower system for precise control of shaft position and rotation at very low rotational rates. The subject invention replaces the synchro and drive motor in a synchroresolver follower system with a digital and analog synchro emulation circuit for generating the resolver control signal. The synchro emulation circuit includes amplitude modulation means to provide relatively high frequency resolver excitation signals for accurate resolver response even with very low shaft rotation rates.

Howard, David E.

Statistical Emulator for Expensive Classification Simulators

Expensive simulators prevent any kind of meaningful analysis to be performed on the phenomena they model. To get around this problem the concept of using a statistical emulator as a surrogate representation of the simulator was introduced in the 1980's. Presently, simulators have become more and more complex and as a result running a single example on these simulators is very expensive and can take days to weeks or even months. Many new techniques have been introduced, termed criteria, which sequentially select the next best (most informative to the emulator) point that should be run on the simulator. These criteria methods allow for the creation of an emulator with only a small number of simulator runs. We follow and extend this framework to expensive classification simulators.

Ross, Jerret

CAIDA CUI Confirmation for OMRS & LCC SOCRRATES Emulator and iSEE Upgrade, Operations, & Analysis

This internship has focused on providing solutions for the Customer Avionics Interface Development and Analysis (CAIDA) subsystem. The main emulator that has been used during this internship is the Software-Only CEV (Crew Exploration Vehicle) Risk Reduction Analysis and Test Engineering Simulator (SOCRRATES). This emulator uses advanced math and physics methods to simulate specific points in a mission, such as ascent, entry, and orbit. Exploration Ground Systems (EGS) must ensure that all KSC based ground systems can be properly integrated with the flight vehicle software, therefore, the Modeling and Simulation Branch (NE-XM) of the KSC (Kennedy Space Center) Engineering Directorate supports a virtual environment that simulates the interface between ground systems and the flight vehicle. A primary component in assuring that is knowing whether the emulators have incorporated the correct CUIs (Compact Unique Identifiers) into their system, as well as understanding both the static and dynamic responses of the individual CUIs. Also, an effort for verification of Operational Maintenance Requirements Specifications (OMRS) and Launch Commit Criteria (LCC) that are supported by SOCRRATES for the Orion Crew Module were part of the project tasks this semester. This internship also focused on comparing two different simulation Commercial-off-the-shelf (COTS) products and to determine whether or not a COTS package was a viable replacement for the current software that the iSEE (Immersive Simulations and Engineering Environment) lab uses. Upon research and testing, I found that this software was not feasible for the lab. It could not easily load CAD (Computer-Aided Design) or CREO models, give live feedback while the user is in the environment, and was not compatible with a virtual reality headset, all of which are necessary for the lab.

Bundy, Caleb

Deep Learning Emulation of Atmospheric Correction for Geostationary Sensors

New generation geostationary satellites make reflectance observations available at a continental scale with unprecedented spatiotemporal resolution and spectral range. Generating Earth monitoring products from these observations requires retrieval of the basic parameter, surface reflectance (SR), by atmospheric correction (AC). Algorithms for atmospheric correction, including Multi-Angle Implementation of Atmospheric Correction (MAIAC), are adapted for each sensor and are too computationally complex to be run in real time, relying instead on look-up tables with precomputed values. Machine learning methods, including convolutional neural networks, have demonstrated performance in learning complex, nonlinear mappings and extracting insight from high-dimensional remote sensing data. In this work, we present a deep learning emulator of MAIAC to retrieve both SR and cloud products. Using this adaptation of deep learning-based emulation to remote sensing, we demonstrate stable SR retrieval over a variety of land covers and viewing conditions and accurate cloud detection. Further, a comparison of computation time suggests emulation as a compelling alternative for expensive physical simulation, especially for applications benefited by near-real time data, such as agricultural management and disaster response.

Duffy, Kate