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An Astrosocial Observation: The Nobel Connection to the Space Program

The 2006 Nobel Prize in Physics was heralded by some in the press as the 'First Nobel Prize for Space Exploration.' Indeed the Nobel Foundation's announcement specifically cited the Cosmic Background Explorer (COBE) satellite launched by NASA in 1989 as the prime-enabling instrument It elaborated further, 'The COBE results provided increased support for the Big Bang scenario for the origin of the Universe... These measurements also marked the inception of cosmology as a precise science.' NASA also seized this unique moment of fame to honor its favorite son, the first Nobel scientist of the agency, John Mather, of the Goddard Space Flight Center, who shared the honor with Professor G. Smoot of the University of California, the Principal Investigator of the COBE measurement. It is without any dispute that the Nobel Prize is the highest scientific honor and best-known award of admiration and inspiration to the public and educational sectors. Unfortunately in the American culture, youths are mostly exposed to success icons in the sports, entertainment, and business domains. Science icons (of either gender) are largely unknown to them. We sincerely hope that success stories of Nobel scientists will become part of the learning curriculum in the K-16 educational experience. In this paper, we examine the pedigree of a number of Nobel Prizes over the years, and discuss their interactions with, and connections to, the space program. It is advantageous for the context of educational and public outreach to see such connections, because in a number of public surveys, one important customer expectation for the space program is the search for new knowledge, to which the Nobel Prize is a prominent benchmark.

science icons

Environment Adversarial Reinforcement Learning

This paper presents a training method for increasing performance of reinforcement learning agents. The method is named Environment Adversarial Reinforcement Learning. The method requires the reinforcement learning environment to be parameterizeable. Over the course of training, environment parameters are updated in a direction of increasing difficulty for the agent. The direction for these updates is found using a performance prediction network trained on data from tests of the agent under varying environment parameters. The method was tested on a CartPole environment. A 28-58\% improvement in mean return was found when comparing performance to a baseline reinforcement learning algorithm on both easy and hard versions of the task.

machine learning

MODSIM World 2007 Conference and Expo: Select Papers and Presentations from the Education and Training Track

This NASA Conference Publication features select papers and PowerPoint presentations from the Education and Training Track of MODSIM World 2007 Conference and Expo. Invited speakers and panelists of national and international renown, representing academia, industry and government, discussed how modeling and simulation (M&S) technology can be used to accelerate learning in the K-16 classroom, especially when using M&S technology as a tool for integrating science, technology, engineering and mathematics (STEM) classes. The presenters also addressed the application ofM&S technology to learning and training outside of the classroom. Specific sub-topics of the presentations included: learning theory; curriculum development; professional development; tools/user applications; implementation/infrastructure/issues; and workforce development. There was a session devoted to student M&S competitions in Virginia too, as well as a poster session.

Pinelli, Thomas E.

The School of Virtual Knocks: Learning from Doing--Without Pain of Mistakes

The present day educational process, as currently practiced, is no longer necessarily synonymous with learning, and the concept of learning is becoming disassociated with knowledge acquisition. True, learning is not accidental, nor is the absence of learning normally by choice. It is the result, intended or otherwise, of decisions made by government, researchers, educators, students, parents, and the wider community. It is underpinned by the quality of teaching, the relevancy of the instruction to the student's world, and the perseverance of the student's desire to learn. It is these choices that are driving the wedge between teaching and learning. The learning outcomes are derived by curriculum developers, educational psychologists, government and industry.Yet as advances in understanding how students learn have been made, the advances in technology, specifically models and simulation, which are able to underpin complex knowledge domains, have been left behind if not ignored. While a majority of stakeholders in education agree that the current educational environment is missing the mark, it is important to underpin those impressions with a basis of knowledge. This paper reviews education in order to foster the conclusion that education must change and that the enabling methodologies and technologies already exist in the form of models and simulation.

Darby, Michael

Visit to an Ocean Planet

"Visit to an Ocean Planet" is an interactive, educational CD-ROM that reveals the importance of our oceans to global climate and life. It is designed to complement middle and high school science curricula, as well as to be enjoyed by the general public. The CD-ROM allows users to explore the Gulf of Mexico with satellite data, investigate the 1997-1998 El Nino, discover "what's up" with Earth-orbiting satellites, and learn about the real life oceanographers. The curriculum background material are arranged in the context of widely accepted teaching themes. The CD-ROM also highlights results from the TOPEX/Poseidon satellite launched by NASA and the Centre National Etudes Spatiales (CNES). It has been measuring our oceans since 1992. This product is a result of NASA's commitment to involve the educational community in endeavors to inspire America's students, create learning opportunities, and enlighten inquisitive minds.

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Metaverse Utilization in the EFL Classroom - A Study. Second Life (Register Trademark) as Part of an Institution's Curriculum

Starting on April 2010, the Kanda Institute of Foreign Languages integrated the Metaverse application known as Second Life into the core curriculum for 840 new enrollments. As of April 2011, we enrolled an additional 760 students. This course, the Hybrid English Learning Program, is commonly referred to by the acronym: HELP. By taking the advantages of learning in immersive 3D environments, we aim to meet two objectives, 1) namely to enable students to remember and properly use learned phrases and expressions, and 2) using Second Life(R) as a tool to enhance the meaning and practicality of what is being learned. ,Although there have been several online English learning programs or services here in Japan, this endeavor represents the first time Metaverse technology has been utilized as part of a core curriculum; a curriculum structured upon classroom learning and interaction within the Metaverse. This paper endeavors to explain the following: the planning and development of HELP, the class structure, and the results of a questionnaire which measured whether using such an approach would reduce student timidity and assist student to gain more confidence in speaking English in different social environments.

Imaoka, Yukimi

Designing Learning Experiences With A Low-Cost Robotic Arm

Robots have gained immense popularity in Hollywood and growth globally in both industrial manufacturing and non-manufacturing environments and applications such as healthcare, service sector, and space exploration. To date, there are several examples of simple and low-cost educational robotic platforms and commercially available platforms (e.g., Lego Mindstorms, VEX Robotics) for incorporation into existing curriculum. However, most low-cost examples require access to rapid-prototyping tools, such as 3D printers to manufacture the structure of the robot, while commercially available platforms are relatively expensive (> $1,000). Although the low-cost, open-source examples provide increased access, these examples require design and manufacturing tasks that would be considered outside the learning objectives of an upper-level robotics course and are better suited for other introductory courses. Thus, we asked, how can a robotic platform be incorporated into existing robotics curriculum to enhance students' learning experiences? To explore this research question, we introduce a low-cost (<$200), untethered, and transportable robotic platform that is easy to assemble using off-the-shelf components. This kit can be powered from a laptop computer and does not rely on access to rapid-prototyping tools such as 3D printers or laser cutters, making this a more accessible option in undergraduate engineering courses. Specifically, we aimed to investigate the design of experiential learning experiences for the mathematical modeling of the forward and inverse kinematics of a serial robotic arm that complements existing robotics curriculum. The experiential learning experience focuses on traditional written answer, simulation in MATLAB, and finally implementation on a robotic platform. Few studies examined this accessible option when evaluating experiential learning experiences that complement existing robotics curricula. To assess the impact of this robotic arm kit in an undergraduate course, we implemented an educational intervention that allowed us insight into student perceptions, takeaways on the course and activities involving the robotic arm, and the impact of the course on their career outlook when comparing activities that involved use of the robotic arm and those that did not. Details on the design, development and implementation of the learning activities is provided. Both quantitative and qualitative data were collected and analyzed. The results presented in this paper discuss students finding the learning activities on the robotic arms more helpful than those without, and that students found high value in the hands-on experiences and real-world scenarios offered by the activities using the robotic arm. Challenges to implementation of the robotic arms are discussed, including students’ prior knowledge of using robotic arms.

Eric J. Markvicka

The FOSTER Project: Teacher Enrichment Through Participation in NASA's Airborne Astronomy Program

NASA's airborne astronomy program offers a unique opportunity for K-12 science teacher enrichment and for NASA to reach out and serve the educational community. Learning from a combination of summer workshops, curriculum supplement materials, training in Internet skills and ultimately flying on NASA's C-141 airborne observatory, the teachers are able to share the excitement of scientific discovery with their students and convey that excitement from first hand experience rather than just from reading about science in a textbook. This year the program has expanded to include teachers from the eleven western states served by NASA Ames Research Center's Educational Programs Office as well as teachers from communities from around the country where the scientist who fly on the observatory reside. Through teacher workshops and inservice presentations, the FOSTER (Flight Opportunities for Science Teacher EnRichment) teachers are sharing the resources and experiences with many hundreds of other teachers. Ultimately, the students are learning first hand about the excitement of science, the scientific method in practice, the team work involved, the relevance of science to their daily lives and the importance of a firm foundation in math and science in today's technologically oriented world.

Koch, David

Tutoring electronic troubleshooting in a simulated maintenance work environment

A series of intelligent tutoring systems, or intelligent maintenance simulators, is being developed based on expert and novice problem solving data. A graded series of authentic troubleshooting problems provides the curriculum, and adaptive instructional treatments foster active learning in trainees who engage in extensive fault isolation practice and thus in conditionalizing what they know. A proof of concept training study involving human tutoring was conducted as a precursor to the computer tutors to assess this integrated, problem based approach to task analysis and instruction. Statistically significant improvements in apprentice technicians' troubleshooting efficiency were achieved after approximately six hours of training.

Gott, Sherrie P.

Future NASA Power Technologies for Space and Aero Propulsion Applications

To achieve the ambitious goals that NASA has outlined for the next decades considerable development of power technology will be necessary. This presentation outlines the development objectives for both space and aero applications. It further looks at the various power technologies that support these objectives and examines drivers that will be a driving force for future development. Finally, the presentation examines what type of non-traditional learning areas should be emphasized in student curriculum so that the engineering needs of the third decade of the 21st Century are met.

Power Technology

Bringing Research to New Heights: How CASEI Integrates Data Curation, Discovery, and Education in Earth and Atmospheric Science

A challenging aspect of any project is finding all the relevant data and information needed to address the research objective. Searching for data and its contextual metadata can become overwhelming for both undergraduate and graduate students, potentially hindering their work and affecting the scientific discoveries that could be made in the long run. To ease this, the NASA Airborne Data Management Group (ADMG), part of the Interagency Implementation and Advanced Concepts Team (IMPACT), has developed the new Catalog of Archived Suborbital Earth science Investigations (CASEI). CASEI includes a web portal that users, be they professionals or students, can use to search, browse, discover, and locate relevant observations associated with NASA’s airborne and field campaigns. Users are able to query data in a variety of ways (via keywords, locations, timeframe, etc) from one online portal, minimizing the amount of time needed to search. CASEI also allows access to key contextual metadata and data from a wide array of Earth and Atmospheric Science topics such as aerosols and boundary layer processes, as well as ice and glacial properties or processes. Users are able to access the data via DOI links to data set landing pages. This presentation will demonstrate how CASEI can be used for classwork and student research. Teachers can provide CASEI to their students as a tool for their studies, or use it to find data themselves while constructing their curriculums. Additionally, users can leverage CASEI to learn about NASA’s Earth and Atmospheric Science research efforts and to find data relevant for assignments or other research projects. The metadata in CASEI has been carefully curated, and highlights important information about the campaigns and their data. Students can explore and learn about the scientific objectives of the campaigns, as well as descriptions of the campaign’s best research days. Having access to contextual metadata in an easy to understand way can help plant the seeds of new ideas in students at any point in their academic journey. From class projects to theses/dissertations and other research, CASEI is a valuable emerging tool for data discovery, giving access to all users and guiding researchers to NASA’s unique airborne data to answer the burning Earth Science questions of our time.

education

Teachers’ Use and Adaptation of A Model-Based Climate Curriculum: A Three-Year Longitudinal Study

Foregrounding climate education in formal science learning environments provides students with opportunities to develop critical climate-related knowledge and skills. However, research has shown many challenges to teaching and learning about Earth’s climate and global climate change (GCC). This longitudinal study aims to establish how secondary science teachers, over time, implement model-based climate curricula in support of students’ climate and GCC education by utilizing EzGCM. The model (EzGCM) is a data-driven, computer-based climate modeling tool use to explore global climate data. Multiple sources of data collection, including teacher interviews, classroom observations, and daily reflections, were employed to address the research question: “How did two teachers’ implementation strategies evolve over the three-year study while utilizing a model-based, climate-focused curriculum?” This study provides insight into how and why these resources [model-based climate education curricula] are utilized in science learning environments, thereby informing ongoing efforts to enhance climate education and, in doing so, preparing the next generation of climate-literate adults prepared to confront this most critical global challenge of our age. The findings showed while both teachers engaged in increasingly model-centric instructional practices, these changes were modest. Furthermore, both teacher’s observed classroom practices were less model-centric than the designed curriculum. Ultimately emphasizing the transition from existing practices to improved ones, rather than seeking the perfect approach, the study offers practical insights that can honestly assist secondary educators in real-world settings by highlighting state of climate education in secondary science classrooms.

Secondary science teaching

The Chancellor's Model School Project (CMSP)

What does it take to create and implement a 7th to 8th grade middle school program where the great majority of students achieve at high academic levels regardless of their previous elementary school backgrounds? This was the major question that guided the research and development of a 7-year long project effort entitled the Chancellor's Model School Project (CMSP) from September 1991 to August 1998. The CMSP effort conducted largely in two New York City public schools was aimed at creating and testing a prototype 7th and 8th grade model program that was organized and test-implemented in two distinct project phases: Phase I of the CMSP effort was conducted from 1991 to 1995 as a 7th to 8th grade extension of an existing K-6 elementary school, and Phase II was conducted from 1995 to 1998 as a 7th to 8th grade middle school program that became an integral part of a newly established 7-12th grade high school. In Phase I, the CMSP demonstrated that with a highly structured curriculum coupled with strong academic support and increased learning time, students participating in the CMSP were able to develop a strong foundation for rigorous high school coursework within the space of 2 years (at the 7th and 8th grades). Mathematics and Reading test score data during Phase I of the project, clearly indicated that significant academic gains were obtained by almost all students -- at both the high and low ends of the spectrum -- regardless of their previous academic performance in the K-6 elementary school experience. The CMSP effort expanded in Phase II to include a fully operating 7-12 high school model. Achievement gains at the 7th and 8th grade levels in Phase II were tempered by the fact that incoming 7th grade students' academic background at the CMSP High School was significantly lower than students participating in Phase 1. Student performance in Phase II was also affected by the broadening of the CMSP effort from a 7-8th grade program to a fully functioning 7-12 high school which as a consequence lessened the focus and structure available to the 7-8th grade students and teachers -- as compared to Phase I. Nevertheless, the CMSP does represent a unique curriculum model for 7th and 8th grade students in urban middle schools. Experience in both Phase I and Phase II of the project allowed the CMSP to be developed and tested along the broad range of parameters and characteristics that embody an operating public school in an urban environment.

Lopez, Gil

Expedition Earth and Beyond: Using NASA Data Resources and Integrated Educational Strategies to Promote Authentic Research in the Classroom

Teachers in today s classrooms are bound by state required skills, education standards, and high stakes testing. How can they gain skills and confidence to replace units or individual activities with curriculum that incorporates project and inquiry-based learning and promotes authentic research in the classroom? The key to promoting classroom authentic research experiences lies in educator professional development that is structured around teacher needs. The Expedition Earth and Beyond Program is a new geosciences program based at the NASA Johnson Space Center designed to engage, inspire and educate teachers and students in grades 5-14. The program promotes authentic research experiences for classrooms and uses strategies that will help NASA reach its education goals while still allowing educators to teach required standards. Teachers will have access to experts in terrestrial and planetary remote sensing and geoscience; this will enhance their use of content, structure, and relevant experiences to gain the confidence and skills they need to actively engage students in authentic research experiences. Integrated and powerful educational strategies are used to build skills and confidence in teachers. The strategies are as follows: 1) creating Standards-aligned, inquiry-based curricular resources as ready-to-use materials that can be modified by teachers to fit their unique classroom situation; 2) providing ongoing professional development opportunities that focus on active experiences using curricular materials, inquiry-based techniques and expanding content knowledge; 3) connecting science experts to classrooms to deepen content knowledge and provide relevance to classroom activities and real world applications; 4) facilitating students sharing research with their peers and scientists reinforcing their active participation and contributions to research. These components of the Expedition Earth and Beyond Education Program will be enhanced by providing exciting and diverse research opportunities that are inspired by views of Earth from space taken by astronauts on board the International Space Station. The interest and connection to viewing our home planet from space will inevitably spark questions that will drive students to pursue their research investigations, as well as forming a basis for comparisons to the exploration of other planetary bodies in our solar system.

Graffi, Paige Valderrama

NASA Space Science Day Events-Engaging Students in Science

The NASA Space Science Day Event follows the same format of planning and execution at all host universities and colleges. These institutions realized the importance of such an event and sought funding to continue hosting NSSD events. In 2014, NASA Johnson Space Center ARES team has supported the following universities and colleges that have hosted a NSSD event; the University of Texas at Brownsville, San Jacinto College, Georgia Tech University and Huston-Tillotson University. Other universities and colleges are continuing to conduct their own NSSD events. NASA Space Science Day Events are supported through continued funding through NASA Discovery Program. Community Night begins with a NASA speaker and Astromaterials display. The entire community surrounding the host university or college is invited to the Community Night. This year at the Huston-Tillotson (HTU) NSSD, we had Dr. Laurie Carrillo, a NASA Engineer, speak to the public and students. She answered questions, shared her experiences and career path. The speaker sets a tone of adventure and discovery for the NSSD event. After the speaker, the public is able to view Lunar and Meteorite samples and ask questions from the ARES team. The students and teachers from nearby schools attended the NSSD Event the following day. Students are able to see the university or college campus and the university or college mentors are available for questions. Students rotate through hour long Science Technology Engineering and Mathematics (STEM) sessions and a display area. These activities are from the Discovery Program activities that tie in directly with k- 12 instruction. The sessions highlight the STEM in exploration and discovery. The Lunar and Meteorite display is again available for students to view and ask questions. In the display area, there are also other interactive displays. Angela Green, from San Jacinto College, brought the Starlab for students to watch a planetarium exhibit for the NSSD at Huston-Tillotson University. Many HTU mentors were leading activities in the display room such as build a comet, volcano layering and robotics manipulation. Students were exposed to a variety STEM career possibilities and information. The students could relate the displays and sessions to what they were learning in school. The HTU mentors made the connection clear for the students. The students ended the event with a mission design presentation. They were able to take what they had learned during the day and were able to create a mission. Students presented their Mission Design and gained confidence in STEM. Conclusion: NASA Space Science Day Events provides an out of school experiential learning environment for students to enhance their STEM curriculum and let students see a college campus. The experiences students gain from attending NSSD gives them the confidence to see themselves on a college campus, possibly majoring in a STEM degree, and understand the importance of completing school.

Foxworth, S.

Using the Space Glove to Teach Spatial Thinking

The challenge of extending students' skills in spatial thinking to astronomical scales was the central focus of our K-8 curriculum development. When the project's lead teacher requested a curriculum that cumulatively built on each prior year's learning in a spiral fashion, I knew exactly what the school was asking for. Second and third graders began by noticing the cyclical patters that the sun, moon, and stars make in the sky. Fourth graders explored the phases of the moon by taking turns modeling and sketching them in their classroom and then comparing them to the real sky. Sixth !graders used real telescopes to observe a moving model of our solar system and walked a scale model of the planets' orbits. The curriculum is designed to expand students' capacity to visualize space in a hierarchical fashion that asks them to imagine themselves from a broader number of spatial perspectives through hands-on activities. The "situational awareness" Peter's story describes is a hallmark of high-performance engineering and innovation. Keeping in mind the potential outcomes of multiple paths of pursuit from multiple perspectives while keeping track of their relative merits and performance requirements is a demanding spatial task. What made it possible for Peter to transform the failure of his first glove into triumph was the mental space in which that failure provided exactly the information needed for a new breakthrough. In at least two cases, Peter could immediately "see" the full implications of what his hands were telling him. He tells the story of how putting his hands in a Phase VI astronaut glove instantly transformed his understanding of the glove challenge. Six months into his development, the failure of circumferentially wrapped cords to produce a sufficiently flexible glove again forced him to abandon his assumptions. His situational awareness was so clear and compelling it became a gut-level response. Peter's finely developed spatial skills enabled him to almost instinctively focus his full energy on a carefully constructed set of experiments. The finger's ability to sense pressure, force, and work gave him the immediate feedback required to solve this one central problem. Once properly understood, his failure quickly led to the magical "Aha!" moment of discovery; the rest is history. Just as children need opportunities to develop hands-on understanding, engineers need to explore new possibilities through incremental hands-on failure. High-performance innovation is all about learning to make maximum use of thinking spatially to direct this process. Peter Homer's glove also reminds us that efficient engineering decisions need to be made as close to the hardware as possible. Whether we're doing hands-on education or hands-on engineering, it is when we trust in our ability to "feel our way" through failure that we reach our highest potential.

Lord, Peter

AstroAmpSeq: Microbial Bioinformatics Education with NASA GeneLab’s Amplicon Pipeline

The prevalence and importance of large sequencing datasets in microbiology has led to a movement to share microbial ecology experimental data through open-access databases. This is particularly true of experiments that are difficult to replicate, such as those conducted in the spaceflight environment and shared via NASA GeneLab. It is now possible and indeed valuable for students to access and re-analyze these shared datasets for educational and research purposes. To provide students with experience utilizing microbial bioinformatics tools, GeneLab for Colleges and Universities (GL4U) has designed AstroAmpSeq, a week-long, virtually implemented project-based learning (PBL) minicourse to instruct undergraduate students on 16S amplicon sequencing. AstroAmpSeq was created to be accessible to students without prior bioinformatics or microbial ecology experience. During the minicourse students work in teams to process, analyze, and visualize a subsample of GeneLab dataset GLDS-280 using GeneLab’s standard amplicon processing pipeline, which is based in R. Students develop a hypothesis related to the dataset then generate and analyze figures to evaluate their hypothesis. Formative assessment of student learning is determined via pre- and post-evaluations, peer feedback, and self-reflection. Project and presentation rubrics serve as a summative assessment of student learning. GL4U AstroAmpSeq not only meets American Society for Microbiology Curriculum Guidelines, but also incites student interest in research by an inquiry-based approach and can be made part of a larger semester-long curriculum. GL4U AstroAmpSeq raises awareness of space microbiology and bioinformatics as a field and career path among undergraduates. Further, by using a GeneLab dataset and nesting microbiology techniques into the real-world application of space biology, AstroAmpSeq enforces deeper and longer-lasting student learning.

microbiology

Learning That's Out of This World

NASA's Ames Research Center developed a new curriculum to educate the space explorers of tomorrow. The Mars Virtual Exploration CD-ROM is exclusively licensed to Modern School Supplies, Inc., of Bloomfield, Connecticut. The CD-ROM allows students to imagine they are residents of a research team at an advanced facility divided into four different domes. Students experience how scientists approach planetary exploration through interactive exercises in ExoPaleontology, Meteorology, Exobiology, and Volcanology. Once the students have learned the facts and have consulted with the experts, they select a potential landing site. Using QuickTimeVR(TM) software, the students get a 360-degree view of the potential landing terrain. They are then able to virtually explore the four available sites and select the one they feel is best for conducting research. The Mars Virtual Exploration CD-ROM comes complete with a printable teacher's guide and student logbook.

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