Engineering PapersSearch

SEARCH · Engineering Papers

Results for “SURFACE INTERACTION”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 19 records

Particle-Surface Interaction Model and Method of Determining Particle-Surface Interactions

A method and model of predicting particle-surface interactions with a surface, such as the surface of a spacecraft. The method includes the steps of: determining a trajectory path of a plurality of moving particles; predicting whether any of the moving particles will intersect a surface; predicting whether any of the particles will be captured by the surface and/or; predicting a reflected trajectory and velocity of particles reflected from the surface.

Hughes, David W.

Advances in Stereo Photogrammetry Capabilities for in-Situ Ejecta Measurements in Lunar Plume-Surface Interactions

Plume-surface interaction is a critical topic of interest as human spaceflight programs establish a renewed presence on the Moon and push onwards to Mars. The erosion of regolith and high-speed ejection of soil and rocks which occurs during a powered spacecraft landing on lunar or terrestrial bodies can pose serious risks to the vehicle during landing and to existing ground assets. Ground testing campaigns have provided data sets in relevant environments (e.g., low pressure) in tandem with predictive computational model validation. To-date, limited in-situ flight data exists to inform the study of the key phenomena of plume-surface interaction: plume-flow physics, soil erosion, and ejecta dynamics. In two upcoming lunar missions, erosion of the lunar regolith will be measured in-situ using the stereo photogrammetry technique as part of NASA’s Commercial Lunar Payload Services (CLPS) Program. The Stereo Cameras for Lunar Plume Surface Studies (SCALPSS) will use a multiple-camera system to measure the erosion of the lunar regolith due to the vehicles’ rocket engine plumes during descent and after landing. The application of stereo photogrammetry to accurately measure a realistic eroded shape has been validated in laboratory work ahead of the scheduled flights. In preparation for future CLPS, Artemis, or other lunar science missions, recent advancements have been made to measure the ejecta structure and particle dynamics in addition to the erosion of regolith using a SCALPSS-like photogrammetry system. The thickness and ejection angle of entrained soil and dust produced during plume-induced erosion can be used to determine how far debris will travel, and thus how it may impact nearby infrastructure or the landing vehicle itself. The present work highlights the development of this new flight instrumentation capability and its value to advancements in the plume-surface interaction measurement topic for lunar or planetary landings.

Olivia K. Tyrrell

Development of the Dust Ejecta Radar Technology (DERT) to Determine Plume-Surface Interaction Ejecta Velocities on Planetary Surfaces

Here we present a novel use of millimeter wave doppler radar to measure the velocity of ejecta generated by the impingement of rocket plumes on a planetary surface. The Dust Ejecta Radar Technology (DERT) provides a unique dataset based on direct measurements of ejecta particle velocities during plume-surface interactions. DERT is a continuous wave (CW) 94 GHz radar unit that is being developed at Kennedy Space Center. DERT has measured velocities of a pendulum (~ 1 m/s), a rotating strip (60 m/s), projected regolith simulant BP-1 (~ 250 m/s) and rifle rounds (~ 820 m/s). Signal-to-Noise Ratios of up to 60 dB have been demonstrated. Data collected from DERT will inform the development of high-fidelity computational models of plume-surface interaction effects and will help address NASA Strategic Knowledge Gaps related to characterizing entry, descent and landing effects, and the risks associated with high-speed ejecta on the lander and lunar surface assets.

PSI

Development of the Dust Ejecta Radar Technology (DERT) to Determine Plume-Surface Interaction Ejecta Velocities on Planetary Surfaces

Here we present a novel use of millimeter wave doppler radar to measure the velocity of ejecta generated by the impingement of rocket plumes on a planetary surface. The Dust Ejecta Radar Technology (DERT) provides a unique dataset based on direct measurements of ejecta particle velocities during plume-surface interactions. DERT is a continuous wave (CW) 94 GHz radar unit that is being developed at Kennedy Space Center. DERT has measured velocities of a pendulum (~ 1 m/s), a rotating strip (60 m/s), projected regolith simulant BP-1 (~ 250 m/s) and rifle rounds (~ 820 m/s). Signal-to-Noise Ratios of up to 60 dB have been demonstrated. Data collected from DERT will inform the development of high-fidelity computational models of plume-surface interaction effects and will help address NASA Strategic Knowledge Gaps related to characterizing entry, descent and landing effects, and the risks associated with high-speed ejecta on the lander and lunar surface assets.

PSI

Demonstration of Capability to Simulate Particle Irregular Shape and Poly-Disperse Mixtures Within Lunar Lander Plume-Surface Interaction

Plume-Surface Interaction (PSI) between lander engine plumes and regolith soil creates hazards in obscuration and contamination by particle clouds, high-energy ejecta streams, and landing area cratering damage. The MSFC Fluid Dynamics Branch is developing simulation tools to offer a predictive PSI capability to NASA customers such as the Human Lander System (HLS) and Commercial Lunar Payload Services (CLPS). The Gas-Granular Flow Solver (GGFS) is the main application tool for coupled gas-particle two-phase flow simulations to predict the range of PSI effects from onset of surface erosion to deep crater formation. GGFS features an Eulerian-Eulerian modeling approach, treating both gas and granular material as interacting continuum phases. Modeling the lunar regolith granular material fluidic characteristics poses special challenges due to complex particle shapes and mixture composition. The lunar regolith is poorly sorted with broad particle size distributions and large fines content. It has significant cohesion, due to interlocking jagged particle shapes. Eulerian granular material flow modeling requires closure formulations for the granular material constitutive models (stress, friction, collisional and kinetic energy dissipation, drag, etc.). While closure models for spherical particles are available from particle kinetic theory, closure models for realistic non-spherical particles must be extracted from unit physics Discrete Element Model (DEM) particle interaction simulations and provided in the form of tabular datasets. The effects of particle irregular shape (non-spherical shape factors, angular particle surface roughness, and interlocking features) are simulated by approximating the particle features in the form of grouped elemental spheres to form composite particles in the DEM simulations. The effects of the wide range of regolith mixture particle sizes and the strong effects of the presence of the small particle sizes results in high cohesion and low porosity of the regolith mixture. The range of particle sizes is simulated by binning the particle sizes into an appropriate finite number of particle-size species and solving the problem as a species mixture. Combining these two modeling approaches enables simulations to capture both, the contributions of the irregular particle shape and the particle size distribution. The integration and maturation of the DEM-based constitutive model database generation process and poly-disperse mixture binning approach into the GGFS simulation framework are proceeding under funding by the NASA Game Changing Development program. The status of current capabilities will be presented in comparisons of crater characteristics resulting for spherical and irregular shape particles, and for mono-, bi-, and tri-disperse mixture simulations of Apollo LM plume-surface interaction. The computational results confirm the significance of including the particle shape and mixture effects. Going forward plans for the full implementation of the general poly-disperse regolith modeling capability and maturation towards NASA project application readiness under the GCD program will be presented.

Peter A Liever

Demonstration of Capability to Simulate Particle Irregular Shape and Poly-Disperse Mixtures Within Lunar Lander Plume-Surface Interaction

Plume-Surface Interaction (PSI) between lander engine plumes and regolith soil creates hazards in obscuration and contamination by particle clouds, high-energy ejecta streams, and landing area cratering damage. The MSFC Fluid Dynamics Branch is developing simulation tools to offer a predictive PSI capability to NASA customers such as the Human Lander System (HLS) and Commercial Lunar Payload Services (CLPS). The Gas-Granular Flow Solver (GGFS) is the main application tool for coupled gas-particle two-phase flow simulations to predict the range of PSI effects from onset of surface erosion to deep crater formation. GGFS features an Eulerian-Eulerian modeling approach, treating both gas and granular material as interacting continuum phases. Modeling the lunar regolith granular material fluidic characteristics poses special challenges due to complex particle shapes and mixture composition. The lunar regolith is poorly sorted with broad particle size distributions and large fines content. It has significant cohesion, due to interlocking jagged particle shapes. Eulerian granular material flow modeling requires closure formulations for the granular material constitutive models (stress, friction, collisional and kinetic energy dissipation, drag, etc.). While closure models for spherical particles are available from particle kinetic theory, closure models for realistic non-spherical particles must be extracted from unit physics Discrete Element Model (DEM) particle interaction simulations and provided in the form of tabular datasets. The effects of particle irregular shape (non-spherical shape factors, angular particle surface roughness, and interlocking features) are simulated by approximating the particle features in the form of grouped elemental spheres to form composite particles in the DEM simulations. The effects of the wide range of regolith mixture particle sizes and the strong effects of the presence of the small particle sizes results in high cohesion and low porosity of the regolith mixture. The range of particle sizes is simulated by binning the particle sizes into an appropriate finite number of particle-size species and solving the problem as a species mixture. Combining these two modeling approaches enables simulations to capture both, the contributions of the irregular particle shape and the particle size distribution. The integration and maturation of the DEM-based constitutive model database generation process and poly-disperse mixture binning approach into the GGFS simulation framework are proceeding under funding by the NASA Game Changing Development program. The status of current capabilities will be presented in comparisons of crater characteristics resulting for spherical and irregular shape particles, and for mono-, bi-, and tri-disperse mixture simulations of Apollo LM plume-surface interaction. The computational results confirm the significance of including the particle shape and mixture effects. Going forward plans for the full implementation of the general poly-disperse regolith modeling capability and maturation towards NASA project application readiness under the GCD program will be presented.

Peter A. Liever

Gas-Particle Interaction Model Development in Plume Surface Interaction Erosion and Cratering

The development of a predictive simulation capability for extra-terrestrial Plume Surface Interaction (PSI) environments is undertaken by the Fluid Dynamics Branch at NASA/MSFC under the Game Changing Development (GCD) Program funded by NASA’s Space Technology Mission Directorate (STMD). Predictive simulation capability for propulsive Martian and Lunar landing PSI requires accurate modeling of the complex high-speed plume impingement and resulting gas/particle-cloud and ejecta stream formation. Physics modeling gap analysis during formulation of the PSI project scope identified two particular phenomena of first order importance in gas-particle interactions that lacked existing modeling formulations. The first arises from the lack of models capturing the unsteady drag forces imparted on particles by the rapidly expanding supersonic compressible flow. The second addresses the fluctuating forces and dispersions imparted on both the particle and the fluid resulting from the interference and wake turbulence generated by close proximity particle clouds, dubbed the Particle Turbulent Kinetic Energy(PTKE). Their first order significance has been identified in experiments, but simulation models currently do not exist for either effect. The development of models and the eventual implementation into the Eulerian Gas-Granular Flow Solver (GGFS) simulation tools was constructed as one of four major tasks of the PSI project. In this process, data on particle kinetics and gas-particle interactions are collected from carefully designed experiments of particles embedded in jets. The effects observed in the experiments are then replicated in high-fidelity particle-resolved CFD simulations to inform the formulation of improvements to particle phase drag models for implementations in the more efficient Eulerian-Lagrangian CFD simulations. The resulting models are ultimately ported to the Eulerian-Eulerian models applied for most efficient simulations in PSI production application tools. This paper describes the activities and accomplishments of the past year in the gas-particle interaction modeling task of the PSI project.

Jeff West

Gas-Particle Interaction Model Development in Plume Surface Interaction Erosion and Cratering

As part of the Game Changing Development (GCD) Program, funded by NASA’s Space Technology Mission Directorate (STMD), the development of simulation capability for the prediction of extra-terrestrial Plume Surface Interaction (PSI) environments has been undertaken by the Fluid Dynamics Branch at NASA/MSFC. The GCD PSI Project, planned to be completed over a four year period, contains a Predictive Simulation Capability (PSC) Element focused on creating simulation capability for the reliable and accurate prediction of PSI in Martian (~650 Pa) and Lunar (vacuum) ambient environments. In addition to the PSC Element, the GCD Program also contains a companion Ground Testing Element for development of focused datasets for validation of predictive capability as well as a Flight-focused Instrumentation Element. This paper describes the activities and accomplishments of the past year in the gas-particle interaction modeling portion of the GCD PSI project. The objectives of this task are to investigate and construct models of particle drag and gas-particle cloud interactions leading to what is known as particle turbulent kinetic energy (PTKE). While drag on a lone particle suspended in a flow gas of gas is well-known, the drag and drag-induced dynamics of a cloud of particles in a gas flow are not. The PSC element of the PSI project requires models of gas-particle cloud interactions to implement in the Gas Granular Flow Solver (GGFS) in order to arrive at a predictive simulation capability for PSI-induced soil erosion, cratering and ejecta transport. Experiments of dilute mixtures of soil particles in supersonic gas flow are being conducted at Johns Hopkins University in order to provide a dataset describing gas-particle cloud interactions. Augmented by a separate funding source are efforts to perform small-scale particle-resolved direct numerical simulations (PR-DNS) and larger scale Eulerian-Lagrangian simulations. Together, these experiments and simulations are being used to devise models of particle cloud drag and particle cloud drag-induced dynamics. The final product of these efforts will be particle drag models suitable for implementation into the GGFS application and a PTKE model suitable for the same purpose.

Jeff West

Development and transferability of neural-network models for plasma-surface interactions

Plasma-surface interactions are increasingly critical to modern technologies; yet, accurate molecular dynamics simulations remain limited by the capabilities of interatomic potentials. Deep Potentials (DPs) promise to revolutionize the field by providing a systematic method for producing accurate interatomic potentials. The primary challenge of DP development is selecting a dataset, which efficiently spans the set of atomic environments one expects to encounter in the subsequent molecular dynamics simulations. The computational cost of density functional theory calculations, which are the typical basis for DP development, makes it impossible to directly verify the quality of a given DP. To address this challenge, we explore the development of a deep-learned interatomic potential, “DeepREBO,” trained to reproduce the behavior of the REBO2 empirical potential, enabling direct validation of training methodology and transferability. Using an active learning framework, we begin with a minimal dataset and iteratively expand it to train a Deep Potential-Smooth Edition model that faithfully reproduces REBO2 results for 25 eV hydrogen bombardment of diamond (001), a particularly challenging case. We show that small, carefully curated datasets can outperform large, unguided ones, with effective models requiring fewer than 15 000 snapshots. Subsequent transferability tests demonstrate that while DeepREBO generalizes well to diamond (111) surfaces, performance degrades for amorphous carbon or higher-energy impacts, highlighting the need for use-case-specific training data. We also evaluate methods to improve short-range repulsion. This study outlines best practices for training robust deep potentials and underscores the importance of dataset design for predictive plasma simulations.

Ab-initio molecular dynamics

Influence of World and Gravity Model Selection on Surface Interacting Vehicle Simulations

A vehicle simulation is surface-interacting if the state of the vehicle (position, velocity, and acceleration) relative to the surface is important. Surface-interacting simulations perform ascent, entry, descent, landing, surface travel, or atmospheric flight. Modeling of gravity is an influential environmental factor for surface-interacting simulations. Gravity is the free-fall acceleration observed from a world-fixed frame that rotates with the world. Thus, gravity is the sum of gravitation and the centrifugal acceleration due to the world s rotation. In surface-interacting simulations, the fidelity of gravity at heights above the surface is more significant than gravity fidelity at locations in inertial space. A surface-interacting simulation cannot treat the gravity model separately from the world model, which simulates the motion and shape of the world. The world model's simulation of the world's rotation, or lack thereof, produces the centrifugal acceleration component of gravity. The world model s reproduction of the world's shape will produce different positions relative to the world center for a given height above the surface. These differences produce variations in the gravitation component of gravity. This paper examines the actual performance of world and gravity/gravitation pairs in a simulation using the Earth.

Madden, Michael M.

Regolith Simulant Preparation and Geotechnical Characterization for Plume Surface Interaction Testing

Descent engine plumes interact with the lunar surface and accelerate regolith particles to potentially high velocities. These ejecta create risks to surface assets that have yet to be fully assessed. To better understand these risks, plume surface interactions can be simulated on the ground by firing a test engine plume into a bin of lunar regolith simulant under vacuum conditions. The dynamics of the resultant ejecta can then be recorded. In this technical memorandum we discuss the processes used in preparing a 150 kg bin of lunar regolith simulant for plume surface interaction ground tests under vacuum conditions for the NASA STMD Plume Surface Interaction project. We present our approach to mitigating regolith simulant eruptions during pump-down, the methods used to fill and reset the regolith simulant bin for each test, and the techniques used to characterize the consistency of regolith simulant geotechnical properties before each new firing. The challenges of preparing a regolith simulant test bin below an ambient pressure of one atmosphere, particularly on the large scale, could largely be overcome with a system that could fill the test bin with simulant inside the chamber and under vacuum conditions.

lunar regolith

Further Investigations of Gravity Modeling on Surface-Interacting Vehicle Simulations

A vehicle simulation is "surface-interacting" if the state of the vehicle (position, velocity, and acceleration) relative to the surface is important. Surface-interacting simulations perform ascent, entry, descent, landing, surface travel, or atmospheric flight. The dynamics of surface-interacting simulations are influenced by the modeling of gravity. Gravity is the sum of gravitation and the centrifugal acceleration due to the world s rotation. Both components are functions of position relative to the world s center and that position for a given set of geodetic coordinates (latitude, longitude, and altitude) depends on the world model (world shape and dynamics). Thus, gravity fidelity depends on the fidelities of the gravitation model and the world model and on the interaction of the gravitation and world model. A surface-interacting simulation cannot treat the gravitation separately from the world model. This paper examines the actual performance of different pairs of world and gravitation models (or direct gravity models) on the travel of a subsonic civil transport in level flight under various starting conditions.

Madden, Michael M.