Decision theory and planning of extraterrestrial resource utilization
Decision theory and extraterrestrial resource utilization in space mission planning
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Decision theory and extraterrestrial resource utilization in space mission planning
Subjects performed short term memory tasks, involving both spatial and verbal components, and a visual monitoring task involving either analog or digital display formats. These two tasks (memory vs. monitoring) were performed both singly and in conjunction. Contrary to expectations derived from multiple resource theories of attentional processes, there was no evidence that when the two tasks involved the same cognitive codes (i.e., either both spatial or both verbal/linguistics) there was more of a dual task performance decrement than when the two tasks employed different cognitive codes/processes. These results are discussed in terms of their implications for theories of attentional processes and also for research in mental state estimation.
A manual control tracking task was manipulated along two dimensions: (1) control order and (2) forcing function bandwidth. In the first phase of the experiment subjective workload assessments were collected. It was found that subjective assessments of workload were closely associated with performance in the case of increasing control order, but not in the case of increasing bandwidth. This was interpreted as indicating that subjective workload assessments are most appropriate for the study of increasing difficulty centered in response selection processes as opposed to response execution processes. In the second phase of the experiment the subjects were asked to voluntarily limit the effort they applied in the performance of the tracking task. The results indicate that the subjects were quite facile in doing this. However, comparison of these data to the findings of other studies that manipulated effort via dual-task biasing indicate that effort manipulation is much more potent in a single-task configuration. This finding is discussed in terms of multiple resource theories of attentional capacity. The utility of an analysis of covariance procedure in studying the relationships between subjective ratings and performance is highlighted.
Traditionally, the domains of mental workload and training have been studied in isolation even though they share many common characteristics. The present paper integrates findings from psychophysiological and performance-based studies which address both of these issues. By augmenting traditional indices of skill acquisition such as RMS error scores, reaction times, and accuracy measures with psychophysiological measures such as the event-related brain potential, it is shown that workload effects can be assessed throughout the training process. More specifically, it is argued that the development of skill and the effects of workload on the human operator can be modeled within the framework of resource theories of attentional allocation. Also described is how converging evidence from psychophysiological and behavioral studies can be used to examine subtle changes in operator strategies during training.
An experiment has been conducted to ascertain the usefulness of helicopter pilot speech controls and their effect on time-sharing performance, under the impetus of multiple-resource theories of attention which predict that time-sharing should be more efficient with mixed manual and speech controls than with all-manual ones. The test simulation involved an advanced, single-pilot scout/attack helicopter. Performance and subjective workload levels obtained supported the claimed utility of speech recognition-based controls; specifically, time-sharing performance was improved while preparing a data-burst transmission of information during helicopter hover.
An account is given of key geometrical concepts involved in the use of a hodograph as an optimal control theory resource which furnishes a framework for geometrical interpretation of the minimum principle. Attention is given to the effects of different convexity properties on the hodograph, which bear on the existence of solutions and such types of controls as chattering controls, 'bang-bang' control, and/or singular control. Illustrative aircraft trajectory optimization problems are examined in view of this use of the hodograph.
Mental workload can be de.ned as the ratio of demand to allocated resources. Multiple-resource theory stresses the importance of distribution of tasks and information across various human sensory channels to reduce mental workload. One sensory channel that has been of interest since the late 1800s is touch. Unlike the more typical displays that target vision or hearing, tactile displays present information to the user s sense of touch. We present a summary of different methods for tactile display, historic and more recent systems that incorporate tactile display for information presentation, advantages and disadvantages of targeting the tactile channel, and future directions in tactile display research.
Mental workload can be defined as the ratio of demand to allocated resources. Multiple- resource theory stresses the importance of distribution of tasks and information across various sensory channels of the human to reduce mental workload. One sensory channel that has been of interest since the late 1800s is touch. Unlike the more typical displays that target vision or hearing, tactile displays present information to the user s sense of touch. We present a summary of different methods for tactile display; historic and more recent systems that incorporate tactile display for information presentation; advantages and disadvantages of targeting the tactile channel; and future directions in tactile display research.
The cockpit resource management (CRM) and hypothetical cockpit situations are discussed. Four different conditions which influence pilot action are outlined: (1) wrong assumptions about a situation; (2) stress and workload; (3) frustration and delays to cause risk taking; and (4) ambigious incomplete or contradicting information. Human factors and behavior, and pilot communication and management in the simulator are outlined.
Our research is investigating abstraction of computational theories for scheduling and resource allocation. These theories are represented in a variant of first order predicate calculus, parameterized multisorted logic, that facilitates specification of large problems. A particular problem is conceptually stated as a set of ground sentences that are consistent with a quantified theory. We are mainly investigating the automated generation of aggregation abstractions and approximations in which detailed resource allocation constraints are replaced by constraints between aggregate demand and capacity. We are also investigating the interaction of aggregation abstractions with the more thoroughly investigated abstractions of weakening operator preconditions. The purpose of the theories for aggregated demand/capacity is threefold: first, to answer queries about aggregate properties, such as gross feasibility; second, to reduce computational costs by using the solution of aggregate problems to guide the solution of detailed problems; and third, to facilitate reformulating theories to approximate problems for which there are efficient problem solving methods. We also describe novel methods for exploiting aggregation abstractions.
A theory of the dissociation between subjective measures of mental workload and performance is described. The theory proposes that subjective measures are heavily driven by the number of tasks or task elements that a subject must perform concurrently. However they are relatively less sensitive to whether these tasks compete for common or separate resources, and to the difficulty of a single task, particularly if this difficulty is related to response factors. Performance, on the other hand, is particularly influenced by single task difficulty of both a perceptual and response nature and by resource competition between tasks. A set of three experiments are described to examine the dissociation between subjective difficulty measures and performance. These experiments employ different combinations of three tasks: tracking, memory search, and a simulated air traffic control problem. The results supported all forms of dissociation predicted by the theory and the implications of results to workload measurement are discussed.
One of the current trends in spacecraft software design is to increase the autonomy of onboard flight and science software. This is especially true when real-time observations may affect the observation schedule of a mission. For many science missions, such as those conducted by the Swift Burst Alert Telescope, the ability of the spacecraft to autonomously respond in real-time to unpredicted science events is crucial for mission success. We apply utility theory within resource management middleware to optimize the real-time performance of application software and achieve maximum system level benefit. We then explore how this methodology can be extended to manage both software and observational resources onboard a spacecraft to achieve the best possible observations.
This paper presents research on the abstraction of computational theories for scheduling and resource allocation. The paper describes both theory and methods for the automated generation of aggregation abstractions and approximations in which detailed resource allocation constraints are replaced by constraints between aggregate demand and capacity. The interaction of aggregation abstraction generation with the more thoroughly investigated abstractions of weakening operator preconditions is briefly discussed. The purpose of generating abstract theories for aggregated demand and resources includes: answering queries about aggregate properties, such as gross feasibility; reducing computational costs by using the solution of aggregate problems to guide the solution of detailed problems; facilitating reformulating theories to approximate problems for which there are efficient problem-solving methods; and reducing computational costs of scheduling by providing more opportunities for variable and value-ordering heuristics to be effective. Experiments are being developed to characterize the properties of aggregations that make them cost effective. Both abstract and concrete theories are represented in a variant of first-order predicate calculus, which is a parameterized multi-sorted logic that facilitates specification of large problems. A particular problem is conceptually represented as a set of ground sentences that is consistent with a quantified theory.
Food consumption, body size, and budding rate were measured simultaneously in isolated individual hydra of six strains. For each individual hydra the three measurements define a point in the three dimensional space with axes: food consumption, budding rate, and body size. These points lie on a single surface, regardless of species. Floating rate and incidence of sexuality map onto this surface. It is suggested that this surface is an example of a general class of evolutionary constraint surfaces derived from the conjunction of evolutinary theory and the theory of ecological resource budgets. These constraint surfaces correspond to microevolutionary domains.
The idea of control theory and its application to project management is not new, however literature on the topic and real-world applications is not as readily available and comprehensive in how all the principals of Guidance, Navigation and Control (GN&C) apply. This paper will address how the fundamental principals of modern GN&C Theory have been applied to NASA's Constellation Space Suit project and the results in the ability to manage the project within cost, schedule and budget. A s with physical systems, projects can be modeled and managed with the same guiding principles of GN&C as if it were a complex vehicle, system or software with time-varying processes, at times non-linear responses, multiple data inputs of varying accuracy and a range of operating points. With such systems the classic approach could be applied to small and well-defined projects; however with larger, multi-year projects involving multiple organizational structures, external influences and a multitude of diverse resources, then modern control theory is required to model and control the project. The fundamental principals of G N&C stated that a system is comprised of these basic core concepts: State, Behavior, Control system, Navigation system, Guidance and Planning Logic, Feedback systems. The state of a system is a definition of the aspects of the dynamics of the system that can change, such as position, velocity, acceleration, coordinate-based attitude, temperature, etc. The behavior of the system is more of what changes are possible rather than what can change, which is captured in the state of the system. The behavior of a system is captured in the system modeling and if properly done, will aid in accurate system performance prediction in the future. The Control system understands the state and behavior of the system and feedback systems to adjust the control inputs into the system. The Navigation system takes the multiple data inputs and based upon a priori knowledge of the input, will develop a statistical-based weighting of the input to determine where the system currently is located. Guidance and Planning logic of the system with the understanding of where it is (provided by the navigation system) will in turn determine where it needs to be and how to get there. Lastly, the system Feedback system is the right arm of the control system to allow it to affect change in the overall system and therefore it is critical to not only correctly identify the system feedback inputs but also the system response to the feedback inputs. And with any systems project it is critical that the objective of the system be clearly defined for not only planning but to be used to measure performance and to aid in the guidance of the system or project.
Performance modeling has been made easier by architectures which package psychological theory for reuse at useful levels of abstraction. CPM-GOMS uses templates of behavior to package at a task level (e.g., mouse move-click, typing) predictions of lower-level cognitive, perceptual, and motor resource use. CPM-GOMS also has a theory for interleaving resource use between templates. One example of interleaving is anticipatory eye movements. This paper describes the use of ACT-Stitch, a framework for translating CPM-GOMS templates and interleaving theory into ACT-R, to model anticipatory eye movements in skilled behavior. The anticipatory eye movements explain performance in a well-practiced perceptual/motor task, and the interleaving theory is supported with results from an eye-tracking experiment.
A process for life demonstration testing is developed, which can reduce the number of resources required by conventional sampling theory while still maintaining the same degree of rigor and confidence level. This process incorporates state-of-the-art probabilistic thinking and is consistent with existing NASA guidance documentation. This view of life testing changes the paradigm of testing a system for many hours to show confidence that a system will last for the required number of years to one that focuses efforts and resources on exploring how the system can fail at end-of-life and building confidence that the failure mechanisms are understood and well mitigated.
Dissociation between performance and subjective workload measures was investigated in the theoretical framework of the multiple resources model. Subjective measures do not preserve the vector characteristics in the multidimensional space described by the model. A theory of dissociation was proposed to locate the sources that may produce dissociation between the two workload measures. According to the theory, performance is affected by every aspect of processing whereas subjective workload is sensitive to the amount of aggregate resource investment and is dominated by the demands on the perceptual/central resources. The proposed theory was tested in three experiments. Results showed that performance improved but subjective workload was elevated with an increasing amount of resource investment. Furthermore, subjective workload was not as sensitive as was performance to differences in the amount of resource competition between two tasks. The demand on perceptual/central resources was found to be the most salient component of subjective workload. Dissociation occurred when the demand on this component was increased by the number of concurrent tasks or by the number of display elements. However, demands on response resources were weighted in subjective introspection as much as demands on perceptual/central resources. The implications of these results for workload practitioners are described.