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Fuzzy Q-Learning for Generalization of Reinforcement Learning

Fuzzy Q-Learning, introduced earlier by the author, is an extension of Q-Learning into fuzzy environments. GARIC is a methodology for fuzzy reinforcement learning. In this paper, we introduce GARIC-Q, a new method for doing incremental Dynamic Programming using a society of intelligent agents which are controlled at the top level by Fuzzy Q-Learning and at the local level, each agent learns and operates based on GARIC. GARIC-Q improves the speed and applicability of Fuzzy Q-Learning through generalization of input space by using fuzzy rules and bridges the gap between Q-Learning and rule based intelligent systems.

Berenji, Hamid R.↗

Quicker Q-Learning in Multi-Agent Systems

Multi-agent learning in Markov Decisions Problems is challenging because of the presence ot two credit assignment problems: 1) How to credit an action taken at time step t for rewards received at t' greater than t; and 2) How to credit an action taken by agent i considering the system reward is a function of the actions of all the agents. The first credit assignment problem is typically addressed with temporal difference methods such as Q-learning OK TD(lambda) The second credit assi,onment problem is typically addressed either by hand-crafting reward functions that assign proper credit to an agent, or by making certain independence assumptions about an agent's state-space and reward function. To address both credit assignment problems simultaneously, we propose the Q Updates with Immediate Counterfactual Rewards-learning (QUICR-learning) designed to improve both the convergence properties and performance of Q-learning in large multi-agent problems. Instead of assuming that an agent s value function can be made independent of other agents, this method suppresses the impact of other agents using counterfactual rewards. Results on multi-agent grid-world problems over multiple topologies show that QUICR-learning can achieve up to thirty fold improvements in performance over both conventional and local Q-learning in the largest tested systems.

Agogino, Adrian K.↗

QUICR-learning for Multi-Agent Coordination

Coordinating multiple agents that need to perform a sequence of actions to maximize a system level reward requires solving two distinct credit assignment problems. First, credit must be assigned for an action taken at time step t that results in a reward at time step t > t. Second, credit must be assigned for the contribution of agent i to the overall system performance. The first credit assignment problem is typically addressed with temporal difference methods such as Q-learning. The second credit assignment problem is typically addressed by creating custom reward functions. To address both credit assignment problems simultaneously, we propose the "Q Updates with Immediate Counterfactual Rewards-learning" (QUICR-learning) designed to improve both the convergence properties and performance of Q-learning in large multi-agent problems. QUICR-learning is based on previous work on single-time-step counterfactual rewards described by the collectives framework. Results on a traffic congestion problem shows that QUICR-learning is significantly better than a Q-learner using collectives-based (single-time-step counterfactual) rewards. In addition QUICR-learning provides significant gains over conventional and local Q-learning. Additional results on a multi-agent grid-world problem show that the improvements due to QUICR-learning are not domain specific and can provide up to a ten fold increase in performance over existing methods.

Agogino, Adrian K.↗

Reinforcement Learning for Weakly-Coupled MDPs and an Application to Planetary Rover Control

Weakly-coupled Markov decision processes can be decomposed into subprocesses that interact only through a small set of bottleneck states. We study a hierarchical reinforcement learning algorithm designed to take advantage of this particular type of decomposability. To test our algorithm, we use a decision-making problem faced by autonomous planetary rovers. In this problem, a Mars rover must decide which activities to perform and when to traverse between science sites in order to make the best use of its limited resources. In our experiments, the hierarchical algorithm performs better than Q-learning in the early stages of learning, but unlike Q-learning it converges to a suboptimal policy. This suggests that it may be advantageous to use the hierarchical algorithm when training time is limited.

Bernstein, Daniel S.↗

Applying Machine Learning Tools for Runway Configuration Decision Support

Determining optimal runway configurations at airports, a responsibility assigned to air traffic controllers, is a challenging task. The decision-making process is intricate and involves consideration of many factors such as prevailing wind condition, convective weather, visibility, cloud ceilings, departure and arrival demand, traffic flow, equipment status, and other airport constraints. In a previous work, we developed a Runway Configuration Assistance tool using an offline reinforcement learning method called conservative Q-learning. In this paper, we evaluate and validate our Runway Configuration Assistance tool as a decision support for air traffic controllers. We validated our tool using three airports with differing levels of complexity: Charlotte Douglas International Airport, Denver International Airport, and Dallas Fort Worth International Airport. We quantified the performance of the Runway Configuration Assistance tool based on (1) agreement with historical air traffic controller decisions and (2) violation of decisions that would be obvious to subject-matter experts. Our tool showed promising results in both performance metrics for the three airports, despite the complexities in the runway configuration decision-making process. We also discuss challenges in using machine learning in general to aid air traffic management and identify deployment considerations for the Runway Configuration Assistance tool.

Runway Configuration Management↗

Machine Learning Tools for Runway Configuration Decision Support

Determining optimal runway configurations at airports, a responsibility assigned to air traffic controllers, is a challenging task. The decision-making process is intricate and involves consideration of many factors such as prevailing wind condition, convective weather, visibility, cloud ceilings, departure and arrival demand, traffic flow, equipment status, and other airport constraints. In a previous work, we developed a Runway Configuration Assistance tool using an offline reinforcement learning method called conservative Q-learning. In this paper, we evaluate and validate our Runway Configuration Assistance tool as a decision support for air traffic controllers. We validated our tool using three airports with differing levels of complexity: Charlotte Douglas International Airport, Denver International Airport, and Dallas Fort Worth International Airport. We quantified the performance of the Runway Configuration Assistance tool based on (1) agreement with historical air traffic controller decisions and (2) violation of decisions that would be obvious to subject-matter experts. Our tool showed promising results in both performance metrics for the three airports, despite the complexities in the runway configuration decision-making process. We also discuss challenges in using machine learning in general to aid air traffic management and identify deployment considerations for the Runway Configuration Assistance tool.

Runway Configuration Management↗

On the integration of reinforcement learning and approximate reasoning for control

The author discusses the importance of strengthening the knowledge representation characteristic of reinforcement learning techniques using methods such as approximate reasoning. The ARIC (approximate reasoning-based intelligent control) architecture is an example of such a hybrid approach in which the fuzzy control rules are modified (fine-tuned) using reinforcement learning. ARIC also demonstrates that it is possible to start with an approximately correct control knowledge base and learn to refine this knowledge through further experience. On the other hand, techniques such as the TD (temporal difference) algorithm and Q-learning establish stronger theoretical foundations for their use in adaptive control and also in stability analysis of hybrid reinforcement learning and approximate reasoning-based controllers.

Berenji, Hamid R.↗

Unifying Temporal and Structural Credit Assignment Problems

Single-agent reinforcement learners in time-extended domains and multi-agent systems share a common dilemma known as the credit assignment problem. Multi-agent systems have the structural credit assignment problem of determining the contributions of a particular agent to a common task. Instead, time-extended single-agent systems have the temporal credit assignment problem of determining the contribution of a particular action to the quality of the full sequence of actions. Traditionally these two problems are considered different and are handled in separate ways. In this article we show how these two forms of the credit assignment problem are equivalent. In this unified frame-work, a single-agent Markov decision process can be broken down into a single-time-step multi-agent process. Furthermore we show that Monte-Carlo estimation or Q-learning (depending on whether the values of resulting actions in the episode are known at the time of learning) are equivalent to different agent utility functions in a multi-agent system. This equivalence shows how an often neglected issue in multi-agent systems is equivalent to a well-known deficiency in multi-time-step learning and lays the basis for solving time-extended multi-agent problems, where both credit assignment problems are present.

Agogino, Adrian K.↗

Deep Reinforcement Learning based Routing in an Air-to-Air Ad-hoc Network

This paper studies the Multiple Sources and Multiple Destinations (MSMD) routing problem in a dynamic Air-to-Air Ad-hoc Network (AAAN). We consider a spectrum limited scenario where multiple links have to share the same frequency channel so that co-channel interference becomes inevitable. As a result, routing decisions and spectrum access are coupled and must be jointly considered. This paper proposes a deep Q-learning based algorithm to find an optimal routing and channel selection strategy that minimizes the end-to-end communication delay. Specifically, under the assumption that only local information is available to every node, the Deep Q-Network (DQN) is trained offline to learn the optimal routing and channel selection strategy. After the trained DQN is implemented in every node, multiple relay nodes can simultaneously determine their next-hop relay and channel selections in real-time. Simulation results demonstrate the efficacy of our proposed algorithm.

AAAN↗

Deep Reinforcement Learning based Routing in an Air-to-Air Ad-hoc Network

This paper studies the Multiple Sources and Multiple Destinations (MSMD) routing problem in a dynamic Air-to-Air Ad-hoc Network (AAAN). We consider a spectrum limited scenario where multiple links have to share the same frequency channel so that co-channel interference becomes inevitable. As a result, routing decisions and spectrum access are coupled and must be jointly considered. This paper proposes a deep Q-learning based algorithm to find an optimal routing and channel selection strategy that minimizes the end-to-end communication delay. Specifically, under the assumption that only local information is available to every node, the Deep Q-Network (DQN) is trained offline to learn the optimal routing and channel selection strategy. After the trained DQN is implemented in every node, multiple relay nodes can simultaneously determine their next-hop relay and channel selections in real-time. Simulation results demonstrate the efficacy of our proposed algorithm.

AAAN↗