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On the psychophysics of workload - Why bother with subjective measures?

Psychophysical functions describe the relationship between variations in the amplitude of a defined physical quantity and the psychological perception of these changes. Examples are brightness, loudness, and pain. The regularities of these relationships have been formulated into psychophysical laws. The measurement methodology of psychophysical scaling has been refined by the Harvard group led by Stevens (1957 and 1966), who proposed a power function as a general form for such laws. It is argued here that a similar scaling approach can be adapted to the measurement of workload and task demands based upon subjective estimates. The rationale is that these estimates, like other psychophysical judgments, reflect the individual's perception of the amount of processing resources that the subject invests to meet the demand imposed by a task. This approach was successfully applied to the assessment of 21 experimental conditions given to a group of 60 subjects. The paper discusses the main results of this effort and their implications to theory and application in human performance.

Gopher, D.

Grayscale/resolution trade-off for text: Model predictions and psychophysical results for letter confusion and letter discrimination

In a series of papers presented in 1994, we examined the grayscale/resolution trade-off for natural images displayed on devices with discrete pixellation, such as AMLCD's. In the present paper we extend this study by examining the grayscale/resolution trade-off for text images on discrete-pixel displays. Halftoning in printing is an example of the grayscale/resolution trade-off. In printing, spatial resolution is sacrificed to produce grayscale. Another example of this trade-off is the inherent low-pass spatial filter of a CRT, caused by the point-spread function of the electron beam in the phosphor layer. On a CRT, sharp image edges are blurred by this inherent low-pass filtering, and the block noise created by spatial quantization is greatly reduced. A third example of this trade-off is text anti-aliasing, where grayscale is used to improve letter shape, size and location when rendered at a low spatial resolution. There are additional implications for display system design from the grayscale/resolution trade-off. For example, reduced grayscale can reduce system costs by requiring less complexity in the framestore, allowing the use of lower cost drivers, potentially increasing data transfer rates in the image subsystem, and simplifying the manufacturing processes that are used to construct the active matrix for AMLCD (active-matrix liquid-crystal display) or AMTFEL (active-matrix thin-film electroluminescent) devices. Therefore, the study of these trade-offs is important for display designers and manufacturing and systems engineers who wish to create the highest performance, lowest cost device possible. Our strategy for investigating this trade-off is to generate a set of simple test images, manipulate grayscale and resolution, predict discrimination performance using the ViDEOS(Sarnoff) Human Vision Model, conduct an empirical study of discrimination using psychophysical procedures, and verify the computational results using the psychophysical results.

Gille, Jennifer

Tutorial on the Psychophysics and Technology of Virtual Acoustic Displays

Virtual acoustics, also known as 3-D sound and auralization, is the simulation of the complex acoustic field experienced by a listener within an environment. Going beyond the simple intensity panning of normal stereo techniques, the goal is to process sounds so that they appear to come from particular locations in three-dimensional space. Although loudspeaker systems are being developed, most of the recent work focuses on using headphones for playback and is the outgrowth of earlier analog techniques. For example, in binaural recording, the sound of an orchestra playing classical music is recorded through small mics in the two "ear canals" of an anthropomorphic artificial or "dummy" head placed in the audience of a concert hall. When the recorded piece is played back over headphones, the listener passively experiences the illusion of hearing the violins on the left and the cellos on the right, along with all the associated echoes, resonances, and ambience of the original environment. Current techniques use digital signal processing to synthesize the acoustical properties that people use to localize a sound source in space. Thus, they provide the flexibility of a kind of digital dummy head, allowing a more active experience in which a listener can both design and move around or interact with a simulated acoustic environment in real time. Such simulations are being developed for a variety of application areas including architectural acoustics, advanced human-computer interfaces, telepresence and virtual reality, navigation aids for the visually-impaired, and as a test bed for psychoacoustical investigations of complex spatial cues. The tutorial will review the basic psychoacoustical cues that determine human sound localization and the techniques used to measure these cues as Head-Related Transfer Functions (HRTFs) for the purpose of synthesizing virtual acoustic environments. The only conclusive test of the adequacy of such simulations is an operational one in which the localization of real and synthesized stimuli are directly compared in psychophysical studies. To this end, the results of psychophysical experiments examining the perceptual validity of the synthesis technique will be reviewed and factors that can enhance perceptual accuracy and realism will be discussed. Of particular interest is the relationship between individual differences in HRTFs and in behavior, the role of reverberant cues in reducing the perceptual errors observed with virtual sound sources, and the importance of developing perceptually valid methods of simplifying the synthesis technique. Recent attempts to implement the synthesis technique in real time systems will also be discussed and an attempt made to interpret their quoted system specifications in terms of perceptual performance. Finally, some critical research and technology development issues for the future will be outlined.

Wenzel, Elizabeth M.

Sequential Phenomena in Psychophysical Judgments: A Theoretical Analysis

This paper deals with an analysis of psychophysical detection experiments designed to assess the limit of a human observer's level of sensitivity. A mathematical theory or the detection process is introduced that, in contrast to previous theories, provides an analysis of the sequential effects observed in psychophysical data. Two variations of the detection task are considered: information feedback and no-information feedback. In the feedback situation the subject is given information concerning the correctness of his responses, whereas in the no-feedback situation he is not. Data from a visual detection experiment with no-information feedback, and from an auditory detection experiment with information feedback are analyzed in terms of the theory. Finally, some general results are derived concerning the relationship between performance in the feedback situation and the no-feedback situation.

Atkinson, R. C.

Psychophysical Models for Signal Detection with Time Varying Uncertainty

Psychophysical models for the behavior of the human operator in detection tasks which include change in detectability, correlation between observations and deferred decisions are developed. Classical Signal Detection Theory (SDT) is discussed and its emphasis on the sensory processes is contrasted to decision strategies. The analysis of decision strategies utilizes detection tasks with time varying signal strength. The classical theory is modified to include such tasks and several optimal decision strategies are explored. Two methods of classifying strategies are suggested. The first method is similar to the analysis of ROC curves, while the second is based on the relation between the criterion level (CL) and the detectability. Experiments to verify the analysis of tasks with changes of signal strength are designed. The results show that subjects are aware of changes in detectability and tend to use strategies that involve changes in the CL's.

Gai, E.

Simulator studies and psychophysical ride comfort models

An elementary psychophysical model to predict ride comfort was developed using flight and simulator data where subjects were exposed to six degrees of freedom. The model presumes that the comfort response is proportional to the logarithm of the stimulus above some threshold stimulus. In order to verify this concept of comfort modeling, it was necessary to obtain ride comfort data for single degree of freedom random motions and for combinations of random motions. Accordingly, a simulator program was performed at the NASA Langley Research Center to measure subjective comfort response ratings using one degree of freedom, two degrees of freedom, three degrees of freedom, and six degrees of freedom. An analysis of the single degree of freedom and two degrees of freedom data is presented. Preliminary models of ride comfort response for single degree of freedom random motions and for certain combinations of two degrees of freedom random motions were developed.

Stone, R. W., Jr.

Psychophysical relationships characterizing human response to whole-body sinusoidal vertical vibration

An experimental investigation determined that the psychophysical relationships between subjective discomfort evaluations to vibratory stimuli and subjective evaluations of the intensity of vibratory stimuli can be expressed in a linear fashion. Furthermore, significant differences were found to exist between discomfort and intensity subjective response for several but not all discrete frequencies investigated. The implication of these results is that ride quality criteria based upon subjective evaluation of vibration intensity should be applied cautiously in the development of criteria for human comfort.

Leatherwood, J. D.

Spatial contrast sensitivity - Effects of age, test-retest, and psychophysical method

Two different psychophysical methods were used to test the spatial contrast sensitivity in normal subjects from five age groups. The method of adjustment showed a decline in sensitivity with increasing age at all spatial frequencies, while the forced-choice procedure showed an age-related decline predominantly at high spatial frequencies. It is suggested that a neural component is responsible for this decline.

Higgins, Kent E.

Psychophysical rating of image compression techniques

Image compression schemes abound with little work which compares their bit-rate performance based on subjective fidelity measures. Statistical measures of image fidelity, such as squared error measures, do not necessarily correspond to subjective measures of image fidelity. Most previous comparisons of compression techniques have been based on these statistical measures. A psychophysical method has been used to estimate, for a number of compression techniques, a threshold bit-rate yielding a criterion level of performance in discriminating original and compressed images. The compression techniques studied include block truncation, Laplacian pyramid, block discrete cosine transform, with and without a human visual system scaling, and cortex transform coders.

Stein, Charles S.

Control with an eye for perception: Precursors to an active psychophysics

The perception-action cycle is viewed within the context of research in manual control. A portrait of a perception-action system is derived from the primitives of control theory in order to evaluate the promise of this perspective of what Warren and McMillan (1984) have termed 'active psychophysics'. That is, a study of human performance that does justice to the intimate coupling between perception and action.

Flach, John M.

The psychophysical function for perceived gravitational-inertial force does not depend on the orientation of the otolith organs

It has generally been believed that the perceived intensity of a gravitational-inertial force depends on both the magnitude and orientation of the force with respect to the otolith organs, as does the elevator illusion. In this study, we examine the perceived intensity of Gz force and the elevator illusion as a function of the applied force and the orientation of the subject's head. Methods: Each of 7 male subjects was seated upright in a swinging chair mounted in the Ames 20-G Human Centrifuge while he set a visual target to his apparent horizon and judged the perceived intensity of Gz forces by cross-modal matches on a hand dynamometer. Plateau Gz levels were 1.00 1.25, 1.50, 2.00, 2.25, and 2.50; a 30 second ramp to plateau was used in all cases, and the duration of exposure at each plateau was 120 seconds. All measures were obtained both with the subject's head erect and pitched forward 30 degrees. Results: Although the elevator illusion changed with head orientation (F(6,60) = 7.56; p less than 0.001) the perceived intensity of Gz was essentially the same for both orientations of the head (F (6,60) = 0.61; p greater than 50). Conclusions: The results of this experiment suggest that the perceived intensity of gravitational-inertial force does not depend on otolith mechanisms in the same way as does the elevator illusion and that somesthetic, tactile, and other proprioceptive inputs are important for the psychophysical function.

Cohen, M.

Psychophysical evaluation of three-dimensional auditory displays

This report describes the progress made during the first year of a three-year cooperative research agreement (CRA NCC2-542). The CRA proposed a program of applied psychophysical research designed to determine the requirements and limitations of three-dimensional (3-D) auditory display systems. These displays present synthesized stimuli to a pilot or virtual workstation operator that evoke auditory images at predetermined positions in space. The images can be either stationary or moving. In previous years, we completed a number of studies that provided data on listeners' abilities to localize stationary sound sources with 3-D displays. the current focus is on the use of 3-D displays in 'natural' listening conditions, which include listeners' head movements, moving sources, multiple sources and 'echoic' sources. The results of our research on two of these topics, the role of head movements and the role of echoes and reflections, were reported in the most recent semi-annual progress report (Appendix A). In the period since the last progress report we have been studying a third topic, the localizability of moving sources. The results of this research are described.

Wightman, Frederic L.