A sampled - data pursuit tracking model.
Evaluation of sampled data pursuit tracking model
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Evaluation of sampled data pursuit tracking model
Sampled data pursuit hand-tracking model for human operator
Sampled data pursuit hand tracking model for human operator
Head control was compared with manual control in a pursuit tracking task involving proportional controlled-element dynamics. An integrated control/display system was used to explore tracking effectiveness in horizontal and vertical axes tracked singly and concurrently. Compared with manual tracking, head tracking resulted in a 50 percent greater rms error score, lower pilot gain, greater high-frequency phase lag and greater low-frequency remnant. These differences were statistically significant, but differences between horizontal- and vertical-axis tracking and between 1- and 2-axis tracking were generally small and not highly significant. Manual tracking results were matched with the optimal control model using pilot-related parameters typical of those found in previous manual control studies. Head tracking performance was predicted with good accuracy using the manual tracking model plus a model for head/neck response dynamics obtained from the literature.
A model of the human pilot is offered for pursuit tracking tasks; the model encompasses an existing model for compensatory tracking. The central hypothesis in the development of this model states that those primary structural elements in the compensatory model responsible for the pilot's equalization capabilities remain intact in the pursuit model. In this latter case, effective low-frequency inversion of the controlled-element dynamics occurs by feeding-forward derived input rate through the equalization dynamics, with low-frequency phase droop minimized. The sharp reduction in low-frequency phase lag beyond that associated with the disappearance of phase droop is seen to accompany relatively low-gain feedback of vehicle output. The results of some recent motion cue research are discussed and interpreted in terms of the compensatory-pursuit display dichotomy. Tracking with input preview is discussed in a qualitative way. In terms of the model, preview is shown to demand no fundamental changes in structure or equalization and to allow the pilot to eliminate the effective time delays that accrue in the inversion of the controlled-element dynamics. Precognitive behavior is discussed, and a model that encompasses all the levels of skill development outlined in the successive organizations of perception theory is finally proposed.
Pilot performance using compensatory and pursuit tracking displays with rate and acceleration control dynamics and disturbance input
A study has been made to determine the effect of visual-motion time delays on pilot performance of a simulated pursuit tracking task. Three interrelated major effects have been identified: task difficulty, motion cues, and time delays. As task difficulty, as determined by airplane handling qualities or target frequency, increases, the amount of acceptable time delay decreases. However, when relatively complete motion cues are included in the simulation, the pilot can maintain his performance for considerably longer time delays. In addition, the number of degrees of freedom of motion employed is a significant factor.
Developed and evaluated is a simple model of the input adaptive behavior of the human operator (HO) in a pursuit tracking task in which the plant controlled consists of a pure gain. If it is assumed that the HO is approximately an optimal predictor using only position and velocity information, then there is a simple method of computing the values of the model parameters in terms of the autocorrelation function of the input signal. Experimental evidence indicates that the ability of the HO to use velocity information decreases with increasing signal velocity indicating that a biased estimator of the velocity weighting should be used. A suitable approximation is derived which has rapid convergence and low variance. The model thus derived is compared to actual subject transfer functions and is found to be in close agreement. In addition to tracking random processes the model can adapt to and track deterministic signals, such as sine waves, up to approximately the frequency at which human operators begin to track precognitively.
An experimental study was made to determine the effect on pilot performance of time delays in the visual and motion feedback loops of a simulated pursuit tracking task. Three major interrelated factors were identified: task difficulty either in the form of airplane handling qualities or target frequency, the amount and type of motion cues, and time delay itself. In general, the greater the task difficulty, the smaller the time delay that could exist without degrading pilot performance. Conversely, the greater the motion fidelity, the greater the time delay that could be tolerated. The effect of motion was, however, pilot dependent.
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Pursuit tracking and compensatory tracking models for mimicking human operators under conditions of high frequency inputs
Rapid saccadic and smooth pursuit tracking eye movement systems characteristics
Consideration is given to experiments for examining 3D pursuit tracking when operators of teleoperation simulations are faced with misalignment between the display and control frames of reference. It is concluded that manual 3D pursuit tracking errors produced by display-control rotational misalignments have two linearly separable components: a purely visual component and a visual-motor component. Both components may independently influence the tracking performance. Human subjects can simultaneously adapt to a variety of display-control misalignments if position control during pursuit tracking is used with a simulation update rate of at least 30 Hz. This capability will enable trained operators to quickly adapt to changes in the position and orientation of viewing cameras during teleoperation and telemanipulation.
Target displacement and track coherence in pursuit tracking tasks experiments for human performance studies
A series of pursuit tracking tasks were performed incorporating a transport lag in the control loop. The target was a mixture of four sine waves, the fastest having a frequency of 16 cycles per minute at full speed. An attempt was made to design the experiments so that they would provide data applicable to remote control of a ground vehicle over long transmission distances. Three programs were run. In each the time lag was placed between the control and the display. In the first program a velocity control was used and the operator was told that his knob controlled a vehicle, the problem represented a road 9 and he was to drive his vehicle along the road 9 using the delayed vehicle position as feedback for whatever means he desired. The objective was not to match the display traces. In the second program a velocity control was used, and the operator was told that the problem trace represented a road and the delayed trace represented a vehicle and he was to keep them together. The objective was to match display traces. The third program was identical with the first, except that an acceleration control was used rather than a velocity control. Target speeds used were full speed, 1/2 speed, 1/4 speed, 1/8 speed, and 1/16 speed. Time lags were 1/4 second, l/2 second, 1 second, 1-1/2 second, 2 second, 3 second, and 6 seconds. The experimental results are presented in the last section of this report.
Motor performance of temporal pursuit tracking tasks as function of sequence length and coherence
Subjects performed a continuous visually-guided pursuit tracking task with the right hand. From time to time (intervals averaging 30 sec) an auditory tone appeared signaling the subjects to perform a discrete response with the left hand. The presence of this tone was frequently associated with a hesitation in right-hand tracking which lasted 1/3 sec or longer. The rate of occurrence of these hesitations was about the same when the left-hand response involved a choice between competing responses as when the left hand responded in a predetermined direction. Hesitations occurred for three different mechanical tracking manipulanda using different controlling muscles, and appeared to be due to freezing rather than to relaxation of muscular action. The rate of occurrence of hesitations declined with practice, and this improvement in right-hand performance was accompanied by an improvement in performance of the concurrent left-hand response. The presence of hesitations, and their reduction with practice, can be interpreted within several viewpoints.