Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Near Earth Object Simulation”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 19 records

Multi-Mission Space Exploration Vehicle Concept Simulation of Operations in Proximity to a Near Earth Object

This paper details a project to simulate the dynamics of a proposed Multi-Mission Space Exploration Vehicle (MMSEV), and modeling the control of this spacecraft. A potential mission of the MMSEV would be to collect samples from a Near-Earth Object (NEO), a mission which would require the spacecraft to be able to navigate to an orbit keeping it stationary over an area of a spinning asteroid while a robotic arm interacts with the surface.

Near Earth Object (NEO)↗

Physics-Based Simulator for NEO Exploration Analysis & Simulation

As part of the Space Exploration Analysis and Simulation (SEAS) task, the National Aeronautics and Space Administration (NASA) is using physics-based simulations at NASA's Jet Propulsion Laboratory (JPL) to explore potential surface and near-surface mission operations at Near Earth Objects (NEOs). The simulator is under development at JPL and can be used to provide detailed analysis of various surface and near-surface NEO robotic and human exploration concepts. In this paper we describe the SEAS simulator and provide examples of recent mission systems and operations concepts investigated using the simulation. We also present related analysis work and tools developed for both the SEAS task as well as general modeling, analysis and simulation capabilites for asteroid/small-body objects.

Dshell↗

X-Ray Energy Deposition Model for Simulating Asteroid Response to a Nuclear Planetary Defense Mitigation Mission

Abstract In the event of a potentially catastrophic asteroid impact, with sufficient warning time, deploying a nuclear device remains a powerful option for planetary defense if a kinetic impactor or other means of deflection proves insufficient. Predicting the effectiveness of a potential nuclear deflection or disruption mission depends on accurate multiphysics simulations of the device's X-ray energy deposition into the asteroid and the resulting material ablation. The relevant physics in these simulations span many orders of magnitude, require a variety of different complex physics packages, and are computationally expensive. Having an efficient and accurate way of modeling this system is necessary for exploring a mission's sensitivity to the asteroid's range of physical properties. To expedite future simulations, we present a completed X-ray energy deposition model developed using the radiation-hydrodynamics code Kull that can be used to initiate a nuclear mitigation mission calculation. The model spans a wide variety of possible mission initial conditions: four different asteroid-like materials at a range of porosities, two different source spectra, and a broad range of radiation fluences, source durations, and angles of incidence. Using blowoff momentum as the primary metric, the model-initiated simulation results match the full radiation-hydrodynamics results to within 10%.

79 ASTRONOMY AND ASTROPHYSICS↗

Modeling and Simulation for Multi-Missions Space Exploration Vehicle

Asteroids and Near-Earth Objects [NEOs] are of great interest for future space missions. The Multi-Mission Space Exploration Vehicle [MMSEV] is being considered for future Near Earth Object missions and requires detailed planning and study of its Guidance, Navigation, and Control [GNC]. A possible mission of the MMSEV to a NEO would be to navigate the spacecraft to a stationary orbit with respect to the rotating asteroid and proceed to anchor into the surface of the asteroid with robotic arms. The Dynamics and Real-Time Simulation [DARTS] laboratory develops reusable models and simulations for the design and analysis of missions. In this paper, the development of guidance and anchoring models are presented together with their role in achieving mission objectives and relationships to other parts of the simulation. One important aspect of guidance is in developing methods to represent the evolution of kinematic frames related to the tasks to be achieved by the spacecraft and its robot arms. In this paper, we compare various types of mathematical interpolation methods for position and quaternion frames. Subsequent work will be on analyzing the spacecraft guidance system with different movements of the arms. With the analyzed data, the guidance system can be adjusted to minimize the errors in performing precision maneuvers.

Multi-Mission Space Exploration Vehicle [MMSEV]↗

Trajectory Simulation of Meteors Assuming Mass Loss and Fragmentation

Program used to simulate atmospheric flight trajectories of entry capsules [1] Includes models of atmospheres of different planetary destinations - Earth, Mars, Venus, Jupiter, Saturn, Uranus, Titan, ... Solves 3-­‐degrees of freedom (3DoF) equations for a single body treated as a point mass. Also supports 6-DoF trajectory simula4on and Monte Carlo analyses. Uses Fehlberg-­‐Runge-­‐Kuna (4th-5th order) time integraion with automaic step size control. Includes rotating spheroidal planet with gravitational field having a J2 harmonic. Includes a variety of engineering aerodynamic and heat flux models. Capable of specifying events - heatshield jettison, parachute deployment, etc. - at predefined altitudes or Mach number. Has material thermal response models of typical aerospace materials integrated.

Atmospheric Entry↗

Assessment of DSN Communication Coverage for Space Missions to Potentially Hazardous Asteroids

A communication coverage gap exists for Deep Space Network (DSN) antennas. This communication coverage gap is on the southern hemisphere, centered at approximate latitude of -47deg and longitude of -45deg. The area of this communication gap varies depending on the altitude from the Earth s surface. There are no current planetary space missions that fall within the DSN communication gap because planetary bodies in the Solar system lie near the ecliptic plane. However, some asteroids orbits are not confined to the ecliptic plane. In recent years, Potentially Hazardous Asteroids (PHAs) have passed within 100,000 km of the Earth. NASA s future space exploration goals include a manned mission to asteroids. It is important to ensure reliable and redundant communication coverage/capabilities for manned space missions to dangerous asteroids that make a sequence of close Earth encounters. In this paper, we will describe simulations performed to determine whether near-Earth objects (NEO) that have been classified as PHAs fall within the DSN communication coverage gap. In the study, we reviewed literature for a number of PHAs, generated binary ephemeris for selected PHAs using JPL s HORIZONS tool, and created their trajectories using Satellite Took Kit (STK). The results show that some of the PHAs fall within DSN communication coverage gap. This paper presents the simulation results and our analyses

Kegege, Obadiah↗

Autonomous Mission Operations

NASA's Advanced Exploration Systems Autonomous Mission Operations (AMO) project conducted an empirical investigation of the impact of time-delay on todays mission operations, and of the effect of processes and mission support tools designed to mitigate time-delay related impacts. Mission operation scenarios were designed for NASA's Deep Space Habitat (DSH), an analog spacecraft habitat, covering a range of activities including nominal objectives, DSH system failures, and crew medical emergencies. The scenarios were simulated at time-delay values representative of Lunar (1.2-5 sec), Near Earth Object (NEO) (50 sec) and Mars (300 sec) missions. Each combination of operational scenario and time-delay was tested in a Baseline configuration, designed to reflect present-day operations of the International Space Station, and a Mitigation configuration in which a variety of software tools, information displays, and crew-ground communications protocols were employed to assist both crews and Flight Control Team (FCT) members with the long-delay conditions. Preliminary findings indicate: 1) Workload of both crew members and FCT members generally increased along with increasing time delay. 2) Advanced procedure execution viewers, caution and warning tools, and communications protocols such as text messaging decreased the workload of both flight controllers and crew, and decreased the difficulty of coordinating activities. 3) Whereas crew workload ratings increased between 50 sec and 300 sec of time-delay in the Baseline configuration, workload ratings decreased (or remained flat) in the Mitigation configuration.

Mission Operations↗

Discovering faint and high apparent motion rate near-Earth asteroids using a deep learning program

ABSTRACT Although many near-Earth objects have been found by ground-based telescopes, some fast-moving ones, especially those near detection limits, have been missed by observatories. We developed a convolutional neural network for detecting faint fast-moving near-Earth objects. It was trained with artificial streaks generated from simulations and was able to find these asteroid streaks with an accuracy of 98.7 per cent and a false positive rate of 0.02 per cent on simulated data. This program was used to search image data from the Zwicky Transient Facility (ZTF) in four nights in 2019, and it identified six previously undiscovered asteroids. The visual magnitudes of our detections range from ∼19.0 to 20.3 and motion rates range from ∼6.8 to 24 deg d−1, which is very faint compared to other ZTF detections moving at similar motion rates. Our asteroids are also ∼1–51 m diameter in size and ∼5–60 lunar distances away at close approach, assuming their albedo values follow the albedo distribution function of known asteroids. The use of a purely simulated data set to train our model enables the program to gain sensitivity in detecting faint and fast-moving objects while still being able to recover nearly all discoveries made by previously designed neural networks which used real detections to train neural networks. Our approach can be adopted by any observatory for detecting fast-moving asteroid streaks.

Wang, Franklin (ORCID:0000000344887355)↗

Analysis of orbital perturbations acting on objects in orbits near geosynchronous earth orbit

The paper presents a numerical investigation of orbital evolution for objects started in GEO or in orbits near GEO in order to study potential orbital debris problems in this region. Perturbations simulated include nonspherical terms in the earth's geopotential field, lunar and solar gravity, and solar radiation pressure. Objects simulated include large satellites, for which solar radiation pressure is insignificant, and small particles, for which solar radiation pressure is an important force. Results for large satellites are largely in agreement with previous GEO studies that used classical perturbation techniques. The orbit plane of GEO satellites placed in a stable plane orbit inclined approximately 7.3 deg to the equator experience very little precession, remaining always within 1.2 percent of their initial orientation. Solar radiation pressure generates two major effects on small particles: an orbital eccentricity oscillation anticipated from previous research, and an oscillation in orbital inclination.

Friesen, Larry J.↗

Investigating the Efficacy of CubeSats for Asteroid Detection

A simulation to examine the potential of a network of CubeSats for detecting Near Earth Objects is discussed, in terms of goals, methods used and initial results obtained. By designing a basic optical system and the orbital parameters of the satellites in this network, their effectiveness for detecting asteroids is examined, with a small sample of cataloged asteroids considered.The conditions to be satisfied for detection cover both the geometrical aspects of astronomy such as field of view and line of sight, along with more technical optics-based conditions such as resolution and sensitivity of our telescopes. Of special interest to us in this work is the region of the sky between 45 deg. and 90 deg. from the Sun, as seen from the Earth. This part of the sky is currently unobservable by ground-based surveys and so provides the primary reason to consider a space-based one. There exist a number of issues with the simulation which call these results into question, but an eort has been made to remove those results which exceed the possible capabilities of the satellite network, and identify those aspects of the mission which should be examined in order to provide an in-depth assessment of it's performance. With these filters applied to the overall data, a tentative result of 1458 total detections over an 85 year period has been obtained, with 14 of the 22 asteroids in the sample being detected at least once. A number of ways in which the simulation could be improved are also proposed, both in-terms of addressing the aforementioned issues, as well as how to improve on the accuracy of the simulation and capture as many aspects of a space-based optical astronomy mission as possible,with the possible nal form of the simulation being a tool for assessing the performance of any space-based optical mission to detect asteroids.

Near Earth Objects↗

Granular Simulation of NEO Anchoring

NASA is interested in designing a spacecraft capable of visiting a Near Earth Object (NEO), performing experiments, and then returning safely. Certain periods of this mission will require the spacecraft to remain stationary relative to the NEO. Such situations require an anchoring mechanism that is compact, easy to deploy and upon mission completion, easily removed. The design philosophy used in the project relies on the simulation capability of a multibody dynamics physics engine. On Earth it is difficult to create low gravity conditions and testing in low gravity environments, whether artificial or in space is costly and therefore not feasible. Through simulation, gravity can be controlled with great accuracy, making it ideally suited to analyze the problem at hand. Using Chrono::Engine [1], a simulation package capable of utilizing massively parallel GPU hardware, several validation experiments will be performed. Once there is sufficient confidence, modeling of the NEO regolith interaction will begin after which the anchor tests will be performed and analyzed. The outcome of this task is a study with an analysis of several different anchor designs, along with a recommendation on which anchor is better suited to the task of anchoring. With the anchors tested against a range of parameters relating to soil, environment and anchor penetration angles/velocities on a NEO.

multibody dynamics↗

X-Band CubeSat Communication System Demonstration

Today's CubeSats mostly operate their communications at UHF- and S-band frequencies. UHF band is presently crowded, thus downlink communications are at lower data rates due to bandwidth limitations and are unreliable due to interference. This research presents an end-to-end robust, innovative, compact, efficient and low cost S-band uplink and X-band downlink CubeSat communication system demonstration between a balloon and a Near Earth Network (NEN) ground system. Since communication systems serve as umbilical cords for space missions, demonstration of this X-band communication system is critical for successfully supporting current and future CubeSat communication needs. This research has three main objectives. The first objective is to design, simulate, and test a CubeSat S- and X-band communication system. Satellite Tool Kit (STK) dynamic link budget calculations and HFSS Simulations and modeling results have been used to trade the merit of various designs for small satellite applications. S- and X-band antennas have been tested in the compact antenna test range at Goddard Space Flight Center (GSFC) to gather radiation pattern data. The second objective is simulate and test a CubeSat compatible X-band communication system at 12.5Mbps including S-band antennas, X-band antennas, Laboratory for Atmospheric and Space Physics (LASP) /GSFC transmitter and an S-band receiver from TRL-5 to TRL-8 by the end of this effort. Different X-band communication system components (antennas, diplexers, etc.) from GSFC, other NASA centers, universities, and private companies have been investigated and traded, and a complete component list for the communication system baseline has been developed by performing analytical and numerical analysis. This objective also includes running simulations and performing trades between different X-band antenna systems to optimize communication system performance. The final objective is to perform an end-to-end X-band CubeSat communication system demonstration between a balloon and/or a sounding rocket and a Near Earth Network (NEN) ground system. This paper presents CubeSat communication systems simulation results, analysis of X-band and S-band antennas and RF front-end components, transceiver design, analysis and optimization of space-to-ground communication performance, subsystem development, as well as the test results for an end-to-end X-band CubeSat communication system demonstration. The outcome of this work will be used to pave the way for next generation NEN-compatible X-band CubeSat communication systems to support higher data rates with more advanced modulation and forward error correction (FEC) coding schemes, and to support and attract new science missions at lower cost. It also includes an abbreviated concept of operations for CubeSat users to utilize the NEN, starting from first contact with NASA's communication network and continuing through on-orbit operations.

NEN↗

Modeling and Simulation of Anchoring Processess for Small Body Exploration

This paper describes recent work done in modeling and simulation of anchoring processes in granular media, with applications to anchoring on a Near Earth Object (NEO), where the forces due to interactions with the regolith are much stronger than the local surface gravity field. This effort is part of a larger systems engineering capability developed at JPL to answer key questions, validate requirements, conduct key system and mission trades,and evaluate performance and risk related to NEO operations for any proposed human or robotic missions to a NEO.

anchoring↗

High-Performance Modeling and Simulation of Anchoring in Granular Media for NEO Applications

NASA is interested in designing a spacecraft capable of visiting a near-Earth object (NEO), performing experiments, and then returning safely. Certain periods of this mission would require the spacecraft to remain stationary relative to the NEO, in an environment characterized by very low gravity levels; such situations require an anchoring mechanism that is compact, easy to deploy, and upon mission completion, easy to remove. The design philosophy used in this task relies on the simulation capability of a high-performance multibody dynamics physics engine. On Earth, it is difficult to create low-gravity conditions, and testing in low-gravity environments, whether artificial or in space, can be costly and very difficult to achieve. Through simulation, the effect of gravity can be controlled with great accuracy, making it ideally suited to analyze the problem at hand. Using Chrono::Engine, a simulation pack age capable of utilizing massively parallel Graphic Processing Unit (GPU) hardware, several validation experiments were performed. Modeling of the regolith interaction has been carried out, after which the anchor penetration tests were performed and analyzed. The regolith was modeled by a granular medium composed of very large numbers of convex three-dimensional rigid bodies, subject to microgravity levels and interacting with each other with contact, friction, and cohesional forces. The multibody dynamics simulation approach used for simulating anchors penetrating a soil uses a differential variational inequality (DVI) methodology to solve the contact problem posed as a linear complementarity method (LCP). Implemented within a GPU processing environment, collision detection is greatly accelerated compared to traditional CPU (central processing unit)- based collision detection. Hence, systems of millions of particles interacting with complex dynamic systems can be efficiently analyzed, and design recommendations can be made in a much shorter time. The figure shows an example of this capability where the Brazil Nut problem is simulated: as the container full of granular material is vibrated, the large ball slowly moves upwards. This capability was expanded to account for anchors of different shapes and penetration velocities, interacting with granular soils.

Quadrelli, Marco B.↗

Validation of A Simulation Environment for Future Space Traffic Management

This study presents initial results of a newly developed simulation environment intendedto explore and assess future Space Traffic Management (STM) scenarios. The number ofnew Resident Space Objects (RSOs) in near-Earth orbit is expected to increase significantlywith the expected future deployment of a number of large constellations. These futurescenarios involve the addition of many tens of thousands of new RSOs, making the analysisinto their impact on collision risk extend beyond what traditional data-mining of present-dayconjunction data can reliably predict. To address this, a robust simulation environment wasdeveloped that implements a full force-model for orbit propagation, and computes continuousall-on-all conjunction statistics for arbitrarily large catalog sizes and simulation timeframes.Collision avoidance and station-keeping maneuvers can be optionally implemented based onconfigurable user inputs including physical characteristics and spacecraft meta-data (e.g.,commercial/government, owner country, etc.). Constellation build-out and de-orbit scenarioswere also implemented and modeled based on real-data analysis. Validation of the simulationresults was a critical component of the simulation development, and was done using the currentcatalog with comparisons against both public and internal NASA data-sets. The comparisonsdemonstrate that, with the appropriate settings, representative levels of conjunction ratesand probabilities can be obtained, providing confidence that the simulation tool can generatemeaningful outcomes for test scenarios. As an initial demonstration of the tool’s capabilities,year-long simulations with station-keeping were conducted to examine conjunction historiesusing both the current object catalog (5800 active satellites) and a hypothetical 60,000 objectscenario involving five potential large constellations. Output metrics include the number ofconjunction events, estimates of collision consequence (fragmentation), delta-V maneuver costs,and the probability of at least one collision occurring. The results highlight the potential thatthe simulation tool has for incorporating and running performance comparisons between, e.g.,various sets of maneuver guidelines, industry norms, and definitions of risk, with the overallobjective of providing actionable data to STM policy makers. The presentation will providean overview of the simulation development and validation efforts, as well as a discussion ofobservations gathered from the initial simulations performed.

conjunction assessment↗

Navigation Strategies for Primitive Solar System Body Rendezvous and Proximity Operations

A wealth of scientific knowledge regarding the composition and evolution of the solar system can be gained through reconnaissance missions to primitive solar system bodies. This paper presents analysis of a baseline navigation strategy designed to address the unique challenges of primitive body navigation. Linear covariance and Monte Carlo error analysis was performed on a baseline navigation strategy using simulated data from a· design reference mission (DRM). The objective of the DRM is to approach, rendezvous, and maintain a stable orbit about the near-Earth asteroid 4660 Nereus. The outlined navigation strategy and resulting analyses, however, are not necessarily limited to this specific target asteroid as they may he applicable to a diverse range of mission scenarios. The baseline navigation strategy included simulated data from Deep Space Network (DSN) radiometric tracking and optical image processing (OpNav). Results from the linear covariance and Monte Carlo analyses suggest the DRM navigation strategy is sufficient to approach and perform proximity operations in the vicinity of the target asteroid with meter-level accuracy.

Getzandanner, Kenneth M.↗

Linking Asteroid Detections from the Large Synoptic Survey Telescope

We have conducted a detailed simulation of the Large Synoptic Survey Telescope (LSST) in order to understand the system’s ability to link detections of asteroids within and across nights in order to populate a catalog of asteroid orbits. We show that LSST, using its baseline survey cadence, should be able to successfully link and catalog asteroids. In our simulation of a single monthly observing cycle, LSST produced 66 million candidate detections of main belt asteroids (MBAs) and near Earth objects (NEOs), of which 77% were spurious detections related to detector noise or image processing. Using the Moving Object Processing System, we were able to assemble single-night “tracklets” with negligible losses, but a purity of only 43%. The next stage of linking led to three-night orbits with data sets no more than 12 days in length, and it is at this stage that the false detections are readily removed from the data stream. Main-belt linkages were essentially complete and 99.8% pure. Similarly, only 0.02% of linked detections involving NEOs were spurious. On the other hand, NEO linking was 93.6% complete, indicating that 6.4% of potentially findable NEOs were not successfully linked. We believe that this rate can be improved with careful tuning of the MOPS linking algorithms. The NEO catalog was affected by main-belt confusion so that mis-linked MBAs appeared as NEOs, and many correctly linked MBAs were consistent with NEO orbits. We show that these cases arise primarily from MBAs detected at lower solar elongations and we postulate that this is an artifact of a one month simulation that will be readily resolved by surveying over many months.

Chesley, Steven R.↗

ATHLETE: A Cargo-Handling Vehicle for Solar System Exploration

As part of the NASA Exploration Technology Development Program, the Jet Propulsion Laboratory is developing a vehicle called ATHLETE: the All-Terrain Hex-Limbed Extra-Terrestrial Explorer. Each vehicle is based on six wheels at the ends of six multi-degree-of-freedom limbs. Because each limb has enough degrees of freedom for use as a general-purpose leg, the wheels can be locked and used as feet to walk out of excessively soft or other extreme terrain. Since the vehicle has this alternative mode of traversing through or at least out of extreme terrain, the wheels and wheel actuators can be sized for nominal terrain. There are substantial mass savings in the wheel and wheel actuators associated with designing for nominal instead of extreme terrain. These mass savings are comparable-to or larger-than the extra mass associated with the articulated limbs. As a result, the entire mobility system, including wheels and limbs, can be about 25% lighter than a conventional mobility chassis. A side benefit of this approach is that each limb has sufficient degrees-of-freedom to use as a general-purpose manipulator (hence the name "limb" instead of "leg"). Our prototype ATHLETE vehicles have quick-disconnect tool adapters on the limbs that allow tools to be drawn out of a "tool belt" and maneuvered by the limb. A power-take-off from the wheel actuates the tools, so that they can take advantage of the 1+ horsepower motor in each wheel to enable drilling, gripping or other power-tool functions. Architectural studies have indicated that one useful role for ATHLETE in planetary (moon or Mars) exploration is to "walk" cargo off the payload deck of a lander and transport it across the surface. Recent architectural approaches are focused on the concept that the lander descent stage will use liquid hydrogen as a propellant. This is the highest performance chemical fuel, but it requires very large tanks. A natural geometry for the lander is to have a single throttleable rocket engine on the centerline at the bottom, and to have the propellant tanks arranged as compactly as possible around and above that engine, with nearly-straight structural load paths that carry the heavy LO2 tanks as well as the ascent stage or cargo on a top deck. (The requirement for exactly one descent engine stems from the need to avoid symmetry planes in the exhaust plume that can entrain surface particles and loft them up into the system at hypervelocity.) This geometry is especially attractive since abort considerations drive the ascent stage to have as much open space around it as possible, in case the ascent stage needs to fire away from an out-of-control descent stage. These considerations lead to a configuration where the cargo deck of the lander is relatively high off the ground (over 6 meters in current concepts, using a 10-meter diameter launch shroud). These considerations have led some observers to presume that there is a "lander offloading problem". ATHLETE has been demonstrated as a solution to this problem, walking cargo off the high deck. This paper describes the applicability of the ATHLETE concept to exploration of the moon, Mars and even to Near- Earth Objects. Recent field test results for long-range traverse are described, along with plans for testing in the simulated microgravity environment of a NEO.

Space Robotics↗