Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Graphics Processing Units (GPUs)”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 19 records

Brookhaven Lab Hosts Hackathon Focused on Graphics Processing Units (GPUs)

For five days in June 2017, Brookhaven Lab’s Computational Science Initiative hosted “Brookathon”—a programming workshop where teams of researchers, students, and software developers worked with mentors to accelerate scientific applications on GPUs for high-performance computing.

97 MATHEMATICS AND COMPUTING↗

Analytical derivatives of the individual state energies in ensemble density functional theory. II. Implementation on graphical processing units (GPUs)

Conical intersections control excited state reactivity, and thus, elucidating and predicting their geometric and energetic characteristics are crucial for understanding photochemistry. Locating these intersections requires accurate and efficient electronic structure methods. Unfortunately, the most accurate methods (e.g., multireference perturbation theories such as XMS-CASPT2) are computationally challenging for large molecules. The state-interaction state-averaged restricted ensemble referenced Kohn–Sham (SI-SA-REKS) method is a computationally efficient alternative. The application of SI-SA-REKS to photochemistry was previously hampered by a lack of analytical nuclear gradients and nonadiabatic coupling matrix elements. We have recently derived analytical energy derivatives for the SI-SA-REKS method and implemented the method effectively on graphical processing units. We demonstrate that our implementation gives the correct conical intersection topography and energetics for several examples. Furthermore, our implementation of SI-SA-REKS is computationally efficient, with observed sub-quadratic scaling as a function of molecular size. This demonstrates the promise of SI-SA-REKS for excited state dynamics of large molecular systems.

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗

Establish the basis for Breadth-First Search on Frontier System: XBFS on AMD GPUs

Graphics Processing Units (GPUs) offer significant potential for accelerating various computational tasks, including Breadth-First Search (BFS). Numerous efforts have been made to deploy BFS on GPUs effectively. To address the dynamic nature of BFS, XBFS, the state-of-the-art work, employs an adaptive strategy that leverages different optimized frontier queue generation designs, accommodating the varying characteristics of levels in BFS. While XBFS demonstrates excellent performance on NVIDIA Quadro P6000 GPUs, it faces challenges when deployed on AMD GPUs. In this work, we present our efforts to implement XBFS’s adaptive approach on Frontier, the most powerful supercomputer system, by porting XBFS to AMD MI250X GPUs. Through targeted optimizations tailored to the unique features of AMD GPUs, our implementation achieves an average performance of 43 Giga-Traversed Edges Per Second (GTEPS) per Graphics Compute Dies (GCD). Based on these results, we observe potential for surpassing the performance of the official Frontier results from the Graph500 benchmark released in June 2024.

Yang, Haoshen↗

Efficient Scheduling of Recursive Control Flow on GPUs

Graphics processing units (GPUs) have rapidly emerged as a very significant player in high performance computing. Single instruction multiple thread (SIMT) pipelines are typically used in GPUs to exploit parallelism and maximize performance. Although support for unstructured control flow has been included in GPUs, efficiently managing thread divergence for arbitrary parallel programs remains a critical challenge. In this paper, we focus on the problem of supporting recursion in modern GPUs. We design and comparatively evaluate various algorithms to manage thread divergence encountered in recursive programs. The results improve upon traditional post-dominator based reconvergence mechanisms designed to handle thread divergence due to control flow within a procedure.

GPUs↗

Reliability Lessons Learned From GPU Experience With The Titan Supercomputer at Oak Ridge Leadership Computing Facility

The high computational capability of graphics processing units (GPUs) is enabling and driving the scientific discovery process at large-scale. The world’s second fastest supercomputer for open science, Titan, has more than 18,000 GPUs that computational scientists use to perform scientific simu- lations and data analysis. Understanding of GPU reliability characteristics, however, is still in its nascent stage since GPUs have only recently been deployed at large-scale. This paper presents a detailed study of GPU errors and their impact on system operations and applications, describing experiences with the 18,688 GPUs on the Titan supercom- puter as well as lessons learned in the process of efficient operation of GPUs at scale. These experiences are helpful to HPC sites which already have large-scale GPU clusters or plan to deploy GPUs in the future.

Tiwari, Devesh↗

An Efficient Deterministic Parallel Algorithm for Adaptive Multidimensional Numerical Integration on GPUs

Recent development in Graphics Processing Units (GPUs) has enabled a new possibility for highly efficient parallel computing in science and engineering. Their massively parallel architecture makes GPUs very effective for algorithms where processing of large blocks of data can be executed in parallel. Multidimensional integration has important applications in areas like computational physics, plasma physics, computational fluid dynamics, quantum chemistry, molecular dynamics and signal processing. The computationally intensive nature of multidimensional integration requires a high-performance implementation. In this study, we present an efficient deterministic parallel algorithm for adaptive multidimensional numerical integration on GPUs. Various optimization techniques are applied to maximize the utilization of the GPU. GPU-based implementation outperforms the best known sequential methods and achieves a speed-up of up to 100. It also shows good scalability with the increase in dimensionality.

Arumugam, Kamesh↗

A Study of Geodesic Distance Kernel on an Integrated GPU

Graphics processing units (GPUs) are commonly used for graphics and general-purpose (GPGPU) computation. Currently, NVIDIA’s GPUs, through its CUDA framework for GPGPU programming, are ubiquitous for highperformance computing. Another class of GPUs, with a central processing unit (CPU) and a GPU integrated on the same chip, is commonly used in laptops, desktop computers, and low-power servers. While they are not designed to outperform discrete GPUs due to the power, area, and thermal constrains [1], there is a need to better understand the performance of a processor with an integrated GPU for floating-point intensive applications. The study helps us better understand the characteristics of hardware and software development tools, and the benefit of offloading such applications to an integrated GPU.

97 MATHEMATICS AND COMPUTING↗

gRASPA

GPU Monte Carlo Simulation Code with a taste of RASPA We present enhancements in Monte Carlo simulation speed and functionality within an open-source code, gRASPA, which uses graphical processing units (GPUs) to achieve significant performance improvements compared to serial, CPU implementations of Monte Carlo. The code supports a wide range of Monte Carlo simulations, including canonical ensemble (NVT), grand canonical, NVT Gibbs, Widom test particle insertions, and continuous-fractional component Monte Carlo. Implementation of grand canonical transition matrix Monte Carlo (GC-TMMC) and a novel feature to allow different moves for the different components of metal-organic framework (MOF) structures exemplify the capabilities of gRASPA for precise free energy calculations and enhanced adsorption studies, respectively. The introduction of a High-Throughput Computing (HTC) mode permits many Monte Carlo simulations on a single GPU device for accelerated materials discovery. The code can incorporate machine learning (ML) potentials. The open-source nature of gRASPA promotes reproducibility and openness in science, and users may add features to the code and optimize it for their own purposes. The code is written in CUDA/C++ and SYCL/C++ to support different GPU vendors. The gRASPA code is publicly available at https://github.com/snurr-group/gRASPA.

Li, Zhao [Purdue/Northwestern/Notre Dame Universit↗

A Survey Of Techniques for Managing and Leveraging Caches in GPUs

Initially introduced as special-purpose accelerators for graphics applications, graphics processing units (GPUs) have now emerged as general purpose computing platforms for a wide range of applications. To address the requirements of these applications, modern GPUs include sizable hardware-managed caches. However, several factors, such as unique architecture of GPU, rise of CPU–GPU heterogeneous computing, etc., demand effective management of caches to achieve high performance and energy efficiency. Recently, several techniques have been proposed for this purpose. In this paper, we survey several architectural and system-level techniques proposed for managing and leveraging GPU caches. We also discuss the importance and challenges of cache management in GPUs. The aim of this paper is to provide the readers insights into cache management techniques for GPUs and motivate them to propose even better techniques for leveraging the full potential of caches in the GPUs of tomorrow.

cache memory↗

A Block-Asynchronous Relaxation Method for Graphics Processing Units

In this paper, we analyze the potential of asynchronous relaxation methods on Graphics Processing Units (GPUs). For this purpose, we developed a set of asynchronous iteration algorithms in CUDA and compared them with a parallel implementation of synchronous relaxation methods on CPU-based systems. For a set of test matrices taken from the University of Florida Matrix Collection we monitor the convergence behavior, the average iteration time and the total time-to-solution time. Analyzing the results, we observe that even for our most basic asynchronous relaxation scheme, despite its lower convergence rate compared to the Gauss-Seidel relaxation (that we expected), the asynchronous iteration running on GPUs is still able to provide solution approximations of certain accuracy in considerably shorter time then Gauss- Seidel running on CPUs. Hence, it overcompensates for the slower convergence by exploiting the scalability and the good fit of the asynchronous schemes for the highly parallel GPU architectures. Further, enhancing the most basic asynchronous approach with hybrid schemes – using multiple iterations within the ”subdomain” handled by a GPU thread block and Jacobi-like asynchronous updates across the ”boundaries”, subject to tuning various parameters – we manage to not only recover the loss of global convergence but often accelerate convergence of up to two times (compared to the effective but difficult to parallelize Gauss-Seidel type of schemes), while keeping the execution time of a global iteration practically the same. This shows the high potential of the asynchronous methods not only as a stand alone numerical solver for linear systems of equations fulfilling certain convergence conditions but more importantly as a smoother in multigrid methods. Due to the explosion of parallelism in todays architecture designs, the significance and the need for asynchronous methods, as the ones described in this work, is expected to grow.

97 MATHEMATICS AND COMPUTING↗

Data Acquisition with GPUs: The DAQ for the Muon $g$-$2$ Experiment at Fermilab

Graphical Processing Units (GPUs) have recently become a valuable computing tool for the acquisition of data at high rates and for a relatively low cost. The devices work by parallelizing the code into thousands of threads, each executing a simple process, such as identifying pulses from a waveform digitizer. The CUDA programming library can be used to effectively write code to parallelize such tasks on Nvidia GPUs, providing a significant upgrade in performance over CPU based acquisition systems. The muon $g$-$2$ experiment at Fermilab is heavily relying on GPUs to process its data. The data acquisition system for this experiment must have the ability to create deadtime-free records from 700 $\mu$s muon spills at a raw data rate 18 GB per second. Data will be collected using 1296 channels of $\mu$TCA-based 800 MSPS, 12 bit waveform digitizers and processed in a layered array of networked commodity processors with 24 GPUs working in parallel to perform a fast recording of the muon decays during the spill. The described data acquisition system is currently being constructed, and will be fully operational before the start of the experiment in 2017.

46 INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND ↗

Symplectic multi-particle tracking on GPUs

A symplectic multi-particle tracking model is implemented on the Graphic Processing Units (GPUs) using the Compute Unified Device Architecture (CUDA) language. The symplectic tracking model can preserve phase space structure and reduce non-physical effects in long term simulation, which is important for beam property evaluation in particle accelerators. Though this model is computationally expensive, it is very suitable for parallelization and can be accelerated significantly by using GPUs. In this paper, we optimized the implementation of the symplectic tracking model on both single GPU and multiple GPUs. Using a single GPU processor, the code achieves a factor of 2-10 speedup for a range of problem sizes compared with the time on a single state-of-the-art Central Processing Unit (CPU) node with similar power consumption and semiconductor technology. It also shows good scalability on a multi-GPU cluster at Oak Ridge Leadership Computing Facility. In an application to beam dynamics simulation, the GPU implementation helps save more than a factor of two total computing time in comparison to the CPU implementation.

43 PARTICLE ACCELERATORS↗

Automatic Offloading C++ Expression Templates to CUDA Enabled GPUs

In the last few years, many scientific applications have been developed for powerful graphics processing units (GPUs) and have achieved remarkable speedups. This success can be partially attributed to high performance host callable GPU library routines that are offloaded to GPUs at runtime. These library routines are based on C/C++-like programming toolkits such as CUDA from NVIDIA and have the same calling signatures as their CPU counterparts. Recently, with the sufficient support of C++ templates from CUDA, the emergence of template libraries have enabled further advancement in code reusability and rapid software development for GPUs. However, Expression Templates (ET), which have been very popular for implementing data parallel scientific software for host CPUs because of their intuitive and mathematics-like syntax, have been underutilized by GPU development libraries. The lack of ET usage is caused by the difficulty of offloading expression templates from hosts to GPUs due to the inability to pass instantiated expressions to GPU kernels as well as the absence of the exact form of the expressions for the templates at the time of coding. This paper presents a general approach that enables automatic offloading of C++ expression templates to CUDA enabled GPUs by using the C++ metaprogramming technique and Just-In-Time (JIT) compilation methodology to generate and compile CUDA kernels for corresponding expression templates followed by executing the kernels with appropriate arguments. This approach allows developers to port applications to run on GPUs with virtually no code modifications. More specifically, this paper uses a large ET based data parallel physics library called QDP++ as an example to illustrate many aspects of the approach to offload expression templates automatically and to demonstrate very good speedups for typical QDP++ applications running on GPUs against running on CPUs using this method of offloading. In addition, this approach of automatic offlo- ding expression templates could be applied to other many-core accelerators that provide C++ programming toolkits with the support of C++ template.

97 MATHEMATICS AND COMPUTING↗

Performance and accuracy of criticality calculations performed using WARP – A framework for continuous energy Monte Carlo neutron transport in general 3D geometries on GPUs

In this companion paper to "Algorithmic Choices in WARP - A Framework for Continuous Energy Monte Carlo Neutron Transport in General 3D Geometries on GPUs" (doi:10.1016/j.anucene.2014.10.039), the WARP Monte Carlo neutron transport framework for graphics processing units (GPUs) is benchmarked against production-level central processing unit (CPU) Monte Carlo neutron transport codes for both performance and accuracy. We compare neutron flux spectra, multiplication factors, runtimes, speedup factors, and costs of various GPU and CPU platforms running either WARP, Serpent 2.1.24, or MCNP 6.1. WARP compares well with the results of the production-level codes, and it is shown that on the newest hardware considered, GPU platforms running WARP are between 0.8 to 7.6 times as fast as CPU platforms running production codes. Also, the GPU platforms running WARP were between 15% and 50% as expensive to purchase and between 80% to 90% as expensive to operate as equivalent CPU platforms performing at an equal simulation rate.

73 NUCLEAR PHYSICS AND RADIATION PHYSICS↗

A Monte Carlo volumetric-ray-casting estimator for global fluence tallies on GPUs

A Monte Carlo fluence estimator has been designed to take advantage of the computational power of graphical processing units (GPUs). This new estimator, termed the volumetric-ray-casting estimator, is an extension of the expectation estimator. It can be used as a replacement of the track-length estimator for the estimation of global fluence. Calculations for this estimator are performed on the GPU while the Monte Carlo random walk is performed on the central processing unit (CPU). This method lowers the implementation cost for GPU acceleration of existing Monte Carlo particle transport codes as there is little modification of the particle history logic flow. Three test problems have been evaluated to assess the performance of the volumetric-ray-casting estimator for neutron transport on GPU hardware in comparison to the standard track-length estimator on CPU hardware. Evaluation of neutron transport through air in a criticality accident scenario showed that the volumetric-ray-casting estimator achieved 23 times the performance of the track-length estimator using a single core CPU paired with a GPU and 15 times the performance of the track-length estimator using an eight core CPU paired with a GPU. Finally, simulation of a pressurized water reactor fuel assembly showed that the performance improvement was 6 times within the fuel and 7 times within the control rods using an eight core CPU paired with a single GPU.

74 ATOMIC AND MOLECULAR PHYSICS↗

Implementation of the Molecular Electrostatic Potential over Graphics Processing Units

The molecular electrostatic potential (MEP) generated by quantum chemistry methods and Gaussian functions is evaluated over graphics processing units (GPUs). This implementation is based on full-range Rys polynomials with nodes and weights obtained in each thread of a GPU. For high angular moments, the corresponding integral is solved using a one dimension vertical recurrence relation. Thus, we computed the MEP with minimal approximations. We show that this implementation is stable and very efficient since the time consumed over GPUs is quite small compared with similar implementations over CPUs. The implementation was done by using CUDA-C programming techniques within the Graphics Processing Units for Atoms and Molecules (GPUAM) project, which has been designed to analyze quantum chemistry fields over heterogeneous computational resources. With this new scalar field GPUAM is a useful application for the quantum chemistry community, in particular for people interested in chemical reactivity analysis.

Cruz-Monterrosas, Julio-Cesar↗

Power/Performance Trade-offs of Small Batched LU Based Solvers on GPUs

In this paper we propose and analyze a set of batched linear solvers for small matrices on Graphic Processing Units (GPUs), evaluating the various alternatives depending on the size of the systems to solve. We discuss three different solutions that operate with different level of parallelization and GPU features. The first, exploiting the CUBLAS library, manages matrices of size up to 32x32 and employs Warp level (one matrix, one Warp) parallelism and shared memory. The second works at Thread-block level parallelism (one matrix, one Thread-block), still exploiting shared memory but managing matrices up to 76x76. The third is Thread level parallel (one matrix, one thread) and can reach sizes up to 128x128, but it does not exploit shared memory and only relies on the high memory bandwidth of the GPU. The first and second solution only support partial pivoting, the third one easily supports partial and full pivoting, making it attractive to problems that require greater numerical stability. We analyze the trade-offs in terms of performance and power consumption as function of the size of the linear systems that are simultaneously solved. We execute the three implementations on a Tesla M2090 (Fermi) and on a Tesla K20 (Kepler).

GPGPU↗