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At least 19 records

Early Evaluation of Directive-Based GPU Programming Models for Productive Exascale Computing

Graphics Processing Unit (GPU)-based parallel computer architectures have shown increased popularity as a building block for high performance computing, and possibly for future Exascale computing. However, their programming complexity remains as a major hurdle for their widespread adoption. To provide better abstractions for programming GPU architectures, researchers and vendors have proposed several directive-based GPU programming models. These directive-based models provide different levels of abstraction, and required different levels of programming effort to port and optimize applications. Understanding these differences among these new models provides valuable insights on their applicability and performance potential. In this paper, we evaluate existing directive-based models by porting thirteen application kernels from various scientific domains to use CUDA GPUs, which, in turn, allows us to identify important issues in the functionality, scalability, tunability, and debuggability of the existing models. Our evaluation shows that directive-based models can achieve reasonable performance, compared to hand-written GPU codes.

Lee, Seyong↗

Towards Enhancing Coding Productivity for GPU Programming Using Static Graphs

The main contribution of this work is to increase the coding productivity of GPU programming by using the concept of Static Graphs. GPU capabilities have been increasing significantly in terms of performance and memory capacity. However, there are still some problems in terms of scalability and limitations to the amount of work that a GPU can perform at a time. To minimize the overhead associated with the launch of GPU kernels, as well as to maximize the use of GPU capacity, we have combined the new CUDA Graph API with the CUDA programming model (including CUDA math libraries) and the OpenACC programming model. We use as test cases two different, well-known and widely used problems in HPC and AI: the Conjugate Gradient method and the Particle Swarm Optimization. In the first test case (Conjugate Gradient) we focus on the integration of Static Graphs with CUDA. In this case, we are able to significantly outperform the NVIDIA reference code, reaching an acceleration of up to 11x thanks to a better implementation, which can benefit from the new CUDA Graph capabilities. In the second test case (Particle Swarm Optimization), we complement the OpenACC functionality with the use of CUDA Graph, achieving again accelerations of up to one order of magnitude, with average speedups ranging from 2x to 4x, and performance very close to a reference and optimized CUDA code. Our main target is to achieve a higher coding productivity model for GPU programming by using Static Graphs, which provides, in a very transparent way, a better exploitation of the GPU capacity. The combination of using Static Graphs with two of the current most important GPU programming models (CUDA and OpenACC) is able to reduce considerably the execution time w.r.t. the use of CUDA and OpenACC only, achieving accelerations of up to more than one order of magnitude. Finally, we propose an interface to incorporate the concept of Static Graphs into the OpenACC Specifications.

58 GEOSCIENCES↗

Enabling Scientific Applications with Performance-Portability and High-Productivity for Multi-GPU Programming with JACC.Multi

This work bridges the gap between multi-GPU computing and high-productivity, performance-portable programming solutions. Our goal is to enhance scientific applications with a productive and portable solution—program once, deploy everywhere—for multi-GPU programming with no cost to programmability. To accomplish this, we implemented JACC.Multi, which is part of the Julia for ACCelerators (JACC) performance-portable framework. JACC. Multi is the only high-level, portable metaprogramming solution that targets multi-GPU environments and is integrated in a readily accessible programming language (e.g., Julia language). With transparent GPU-to-GPU communication, JACC. Multi is optimized for scientific application workloads and is portable for NVIDIA and AMD accelerators. For the evaluation, we use two modern multi-GPU systems: Hudson, which features two NVIDIA H100 Hopper GPUs per node, and Frontier, which features four AMD MI250X GPUs per node, each with two Graphics Compute Dies (GCDs) for a total of eight GCDs per node. Additionally, as part of the evaluation, we use JACC (one GPU), MPI+JACC, and JACC. Multi codes that implement well-known and widely used scientific algorithms/kernels such as the conjugate gradient algorithm and an explicit forward Euler solver that requires GPU-to-GPU communication. Overall, JACC. Multi codes achieve better performance than MPI+JACC codes and significant speedups over JACC (one GPU), with up to 1.9× on Hudson and 6× on Frontier.

Valero Lara, Pedro [ORNL] (ORCID:0000000214794310)↗

Numerically Tracking Contact Discontinuities with an Introduction for GPU Programming

We review some of the classic numerical techniques used to analyze contact discontinuities and compare their effectiveness. Several finite difference methods (the Lax-Wendroff method, a Multidimensional Positive Definite Advection Transport Algorithm (MPDATA) method and a Monotone Upstream Scheme for Conservation Laws (MUSCL) scheme with an Artificial Compression Method (ACM)) as well as the finite element Streamlined Upwind Petrov-Galerkin (SUPG) method were considered. These methods were applied to solve the 2D advection equation. Based on our results we concluded that the MUSCL scheme produces the sharpest interfaces but can inappropriately steepen the solution. The SUPG method seems to represent a good balance between stability and interface sharpness without any inappropriate steepening. However, for solutions with discontinuities, the MUSCL scheme is superior. In addition, a preliminary implementation in a GPU program is discussed.

97 MATHEMATICS AND COMPUTING↗

Using GPU Programming for Inverse Spectroscopy

The Idaho National Laboratory (INL) has developed a detector that relies heavily on computationally expensive inverse spectroscopy algorithms to determine probabilistic three dimensional mappings of the source and its intensity. This inverse spectroscopy algorithm applies to material accountability due to the potential to determine where nuclear sources are present as a function of time and space. And yet because the novel algorithm can become prohibitively expensive on a standard desktop PC, the INL has incorporated new hardware from the commercial graphics community. General programming for graphics processing units (GPUs) is not a new concept. However, the application of GPUs to evidence theory-based inverse spectroscopy is both novel and particularly apropos. Improvements while using a (slightly upgraded) standard PC are approximately three orders of magnitude, making a ten hour computation in less than four seconds. This significantly changes the concept of prohibitively expensive calculations and makes application to materials accountability possible in near real time. Indeed, the sensor collection time is now expected to dominate the time required to determine the source and its intensity, instead of the inverse spectroscopy method.

97 MATHEMATICS AND COMPUTING↗

Performance Evaluation of Heterogeneous GPU Programming Frameworks for Hemodynamic Simulations

Preparing for the deployment of large scientific and engineering codes on upcoming exascale systems with GPU-dense nodes is made challenging by the unprecedented diversity of device architectures and heterogeneous programming models. In this work, we evaluate the process of porting a massively parallel, fluid dynamics code written in CUDA to SYCL, HIP, and Kokkos with a range of backends, using a combination of automated tools and manual tuning. We use a proxy application along with a custom performance model to inform the results and identify additional optimization strategies. At scale performance of the programming model implementations are evaluated on pre-production GPU node architectures for Frontier and Aurora, as well as on current NVIDIA device-based systems Summit and Polaris. Real-world workloads representing 3D blood flow calculations in complex vasculature are assessed. Our analysis highlights critical trade-offs between code performance, portability, and development time.

Martin, Aristotle↗

Work stealing for GPU-accelerated parallel programs in a global address space framework

Task parallelism is an attractive approach to automatically load balance the computation in a parallel system and adapt to dynamism exhibited by parallel systems. Exploiting task parallelism through work stealing has been extensively studied in shared and distributed-memory contexts. In this paper, we study the design of a system that uses work stealing for dynamic load balancing of task-parallel programs executed on hybrid distributed-memory CPU-graphics processing unit (GPU) systems in a global-address space framework. We take into account the unique nature of the accelerator model employed by GPUs, the significant performance difference between GPU and CPU execution as a function of problem size, and the distinct CPU and GPU memory domains. We consider various alternatives in designing a distributed work stealing algorithm for CPU-GPU systems, while taking into account the impact of task distribution and data movement overheads. These strategies are evaluated using microbenchmarks that capture various execution configurations as well as the state-of-the-art CCSD(T) application module from the computational chemistry domain

97 MATHEMATICS AND COMPUTING↗

Developing extensible lattice-Boltzmann simulators for general-purpose graphics-processing units

Lattice-Boltzmann methods are versatile numerical modeling techniques capable of reproducing a wide variety of fluid-mechanical behavior. These methods are well suited to parallel implementation, particularly on the single-instruction multiple data (SIMD) parallel processing environments found in computer graphics processing units (GPUs). Although more recent programming tools dramatically improve the ease with which GPU programs can be written, the programming environment still lacks the flexibility available to more traditional CPU programs. In particular, it may be difficult to develop modular and extensible programs that require variable on-device functionality with current GPU architectures. This paper describes a process of automatic code generation that overcomes these difficulties for lattice-Boltzmann simulations. It details the development of GPU-based modules for an extensible lattice-Boltzmann simulation package - LBHydra. The performance of the automatically generated code is compared to equivalent purpose written codes for both single-phase, multiple-phase, and multiple-component flows. The flexibility of the new method is demonstrated by simulating a rising, dissolving droplet in a porous medium with user generated lattice-Boltzmann models and subroutines.

97 MATHEMATICS AND COMPUTING↗

Developing extensible lattice-Boltzmann simulationsfor general-purpose graphics-programming units

Lattice-Boltzmann methods are versatile numerical modeling techniques capable of reproducing a wide variety of fluid-mechanical behavior. These methods are well suited to parallel implementation, particularly on the single-instruction multiple data (SIMD) parallel processing environments found in computer graphics processing units (GPUs). Although more recent programming tools dramatically improve the ease with which GPU programs can be written, the programming environment still lacks the flexibility available to more traditional CPU programs. In particular, it may be difficult to develop modular and extensible programs that require variable on-device functionality with current GPU architectures. This paper describes a process of automatic code generation that overcomes these difficulties for lattice-Boltzmann simulations. It details the development of GPU-based modules for an extensible lattice-Boltzmann simulation package - LBHydra. The performance of the automatically generated code is compared to equivalent purpose written codes for both single-phase, multiple-phase, and multiple-component flows. The flexibility of the new method is demonstrated by simulating a rising, dissolving droplet in a porous medium with user generated lattice-Boltzmann models and subroutines.

97 MATHEMATICS AND COMPUTING↗

GPU Usage in ATLAS Reconstruction and Analysis

With Graphical Processing Units (GPUs) and other kinds of accelerators becoming ever more accessible, High Performance Computing Centres all around the world using them ever more, ATLAS has to find the best way of making use of such accelerators in much of its computing. Tests with GPUs - mainly with CUDA - have been performed in the past in the experiment. At that time the conclusion was that it was not advantageous for the ATLAS offline and trigger software to invest time and money into GPUs. However as the usage of accelerators has become cheaper and simpler in recent years, their re-evaluation in ATLAS's offline software is warranted. We show new results of using GPU accelerated calculations in ATLAS's offline software environment using the ATLAS offline/analysis (xAOD) Event Data Model. We compare the performance and flexibility of a couple of the available GPU programming methods, and show how different memory management setups affect our ability to offload different types of calculations to a GPU efficiently.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗