Compensatory tracking with visual and tactile displays.
Visual and tactile display for compensatory tracking, noting conditions for minimum error, mean square error, etc
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Visual and tactile display for compensatory tracking, noting conditions for minimum error, mean square error, etc
Human performance and eye movements of operator performing compensatory tracking with coordinated multiple inputs
Computerized simulation study of compensatory tracking to determine applicability of linearity theorem in deriving transfer functions describing human operator performance
Effect of control system nonlinearities on human operator single loop compensatory tracking performance
Flight simulation data on motion cues effects in controlling compensatory tracking tasks
Examination of the importance of congruent and spurious yaw motion in compensatory tracking by eight airline pilots. The pilots, seated erect in the Ames man-carrying rotation device(MCRD), tracked with k/s+1 and k/s(s+1) vehicle dynamics in fixed- and moving-base simulation. Following the learning phase of the experiment, five levels of spurious angular acceleration were superimposed on the motion of the MCRD. Learning of the tracking task was found to be a function of both vehicle dynamics and mode of simulation. The presence of congruent motion information reduced learningtime in k/s(s+1) vehicle dynamics and resulted in lower tracking error in both vehicle dynamics. The spurious angular accelerations resulted in an increase in pilot tracking error; however, the relationship between the magnitude of the acceleration and its effect was highly complex. The data suggest that the minimal disturbance level for spurious angular accelerations during tracking is below 0.4 degec.
Vestibular nystagmus and display luminance effects on hand-eye coordination in compensatory tracking of aircraft instrument
NASA's Langley Research Center conducted a simulation experiment to ascertain the comparative effects of motion cues (combinations of platform motion and g-seat normal acceleration cues) on compensatory tracking performance. In the experiment, a full six-degree-of-freedom YF-16 model was used as the simulated pursuit aircraft. The Langley Visual Motion Simulator (with in-house developed wash-out), and a Langley developed g-seat were principal components of the simulation. The results of the experiment were examined utilizing univariate and multivariate techniques. The statistical analyses demonstrate that the platform motion and g-seat cues provide additional information to the pilot that allows substantial reduction of lateral tracking error. Also, the analyses show that the g-seat cue helps reduce vertical error.
An experiment was performed to determine the effect of a performance mismatch between the visual and motion display systems on a real time piloted aircraft simulation. Pilots performed a compensatory roll tracking task with dynamics typical of medium jet transports. Between 0 and 10 rad/sec, visual and motion system responses were equivalent to either unity or a first order lag at 4.8 rad/sec. Pilot describing functions and error scores were calculated. Results show that the mismatch between visual and motion display systems has no significant effect. It is the absence of high frequency visual and/or motion cues which significantly affects pilot performance.
The frequency response of visual systems is typically unity from 0 to 20 rad/sec, while that of motion systems typically falls off in the vicinity of 6 rad/sec. The question arises as to what effect, if any, such a difference in servomechanism performance has on the simulation. Is pilot performance reduced by the conflict between displays? Would a more realistic simulation occur if the visual servomechanisms were degraded to match the motion servomechanisms? Does the pilot need and use the higher frequency information present in the visual display? The purpose of the experiment is to take a step forward toward answering these questions. Work already in the literature which bears on these questions is outlined. A description is then given of an experiment used to check for the effects of a difference in the performance of the visual and motion servomechanisms (the experiment uses a single-axis, compensatory, roll-tracking task). The results of the experiment are then presented and analyzed.
The human operator's ability to control using aural information only and using combined aural and visual displays was investigated for a simple tracking task. Tracking error was presented to the test subjects using one- and two-ear displays. For both displays the pitch of the tone represented the magnitude of the tracking error. The operator's aural control characteristics were modeled as a describing function plus a remnant. The effects on the measured describing function and remnant of different system dynamics, changes in the frequency content of the input and different displays were determined during the study. The describing function and remnant data indicate that humans can control as well with aural cues as with visual cues for the task considered. However, the reduction in operator time delays, expected because of the generally faster human response to aural stimuli, was not evident in the results. It was also determined that the operators could control equally well with either the one- or two-ear display.
A design criterion for input functions in laboratory tracking tasks resulting in efficient parameter estimation is formulated. The criterion is that the statistical correlations between pairs of parameters be reduced in order to minimize the problem of nonuniqueness in the extraction process. The effectiveness of the method is demonstrated for a lower order dynamic system.
Recent research on manual tracking with a kinesthetic-tactual (KT) display suggests that under certain conditions it can be an effective alternative or supplement to visual displays. In order to understand better how KT tracking compares with visual tracking, both a critical tracking and stationary single-axis tracking tasks were conducted with and without velocity quickening. In the critical tracking task, the visual displays were superior, however, the quickened KT display was approximately equal to the unquickened visual display. In stationary tracking tasks, subjects adopted lag equalization with the quickened KT and visual displays, and mean-squared error scores were approximately equal. With the unquickened displays, subjects adopted lag-lead equalization, and the visual displays were superior. This superiority was partly due to the servomotor lag in the implementation of the KT display and partly due to modality differences.
The effects of control/display augmentation on human performance and workload have been investigated for closed-loop, continuous-tracking tasks by a real-time, man-in-the-loop simulation study. The experimental results obtained indicate that only limited improvement in actual tracking performance is obtainable through display augmentation alone; with a very high level of display augmentation, tracking error will actually deteriorate. Tracking performance improves when status information is furnished for reasonable levels of display quickening; again, very high quickening levels lead to tracking error deterioration due to the incompatibility between the status information and the quickened signal.
An experiment that examined how changes in a motion platform drive filter affect pilot-vehicle performance and opinion was conducted on the NASA Ames Vertical Motion Simulator. Pilots controlled a simplified helicopter model in the vertical or the directional axis and tracked a randomly moving target aircraft in the presence of a random disturbance. With both tasks, variations from full motion to fixed-base conditions were made in the high-pass drive filter gain and natural frequency. The results indicate that vertical motion did not affect the open-loop pilot-vehicle target-tracking crossover frequency, but target-tracking phase margins improved with increased filter gain or decreased natural frequency. Vertical disturbance-rejection crossover frequency increased with decreasing filter natural frequency, while disturbance rejection phase margins improved with increasing filter gain. Vertical tracking errors increased significantly when all vertical motion was removed. No significant differences were measured among the directional configurations, which indicates that pure yaw motion cues may not be as important as previously thought in flight simulation.
Compensatory tracking experiments between single and two-axis tracking systems, determining training effects on model parameters of human operator
Compensatory tracking experiment performed on single axis and two-axis tracking systems to determine effects of training and task difficulty on parameters of human operator model
Pursuit tracking and compensatory tracking models for mimicking human operators under conditions of high frequency inputs