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At least 19 records

3D Graphics Through the Internet: A "Shoot-Out"

3D graphics through the Internet needs to move beyond the current lowest common denominator of pre-computed movies, which consume bandwidth and are non-interactive. Panelists will demonstrate and compare 3D graphical tools for accessing, analyzing, and collaborating on information through the Internet and World-wide web. The "shoot-out" will illustrate which tools are likely to be the best for the various types of information, including dynamic scientific data, 3-D objects, and virtual environments. The goal of the panel is to encourage more effective use of the Internet by encouraging suppliers and users of information to adopt the next generation of graphical tools.

Watson, Val↗

The Digital Space Shuttle, 3D Graphics, and Knowledge Management

The Digital Shuttle is a knowledge management project that seeks to define symbiotic relationships between 3D graphics and formal knowledge representations (ontologies). 3D graphics provides geometric and visual content, in 2D and 3D CAD forms, and the capability to display systems knowledge. Because the data is so heterogeneous, and the interrelated data structures are complex, 3D graphics combined with ontologies provides mechanisms for navigating the data and visualizing relationships.

Gomez, Julian E.↗

DspaceOgre 3D Graphics Visualization Tool

This general-purpose 3D graphics visualization C++ tool is designed for visualization of simulation and analysis data for articulated mechanisms. Examples of such systems are vehicles, robotic arms, biomechanics models, and biomolecular structures. DspaceOgre builds upon the open-source Ogre3D graphics visualization library. It provides additional classes to support the management of complex scenes involving multiple viewpoints and different scene groups, and can be used as a remote graphics server. This software provides improved support for adding programs at the graphics processing unit (GPU) level for improved performance. It also improves upon the messaging interface it exposes for use as a visualization server.

Jain, Abhinandan↗

Update: Advancement of Contact Dynamics Modeling for Human Spaceflight Simulation Applications

Pong is a new software tool developed at the NASA Johnson Space Center that advances interference-based geometric contact dynamics based on 3D graphics models. The Pong software consists of three parts: a set of scripts to extract geometric data from 3D graphics models, a contact dynamics engine that provides collision detection and force calculations based on the extracted geometric data, and a set of scripts for visualizing the dynamics response with the 3D graphics models. The contact dynamics engine can be linked with an external multibody dynamics engine to provide an integrated multibody contact dynamics simulation. This paper provides a detailed overview of Pong including the overall approach and modeling capabilities, which encompasses force generation from contact primitives and friction to computational performance. Two specific Pong-based examples of International Space Station applications are discussed, and the related verification and validation using this new tool are also addressed.

Contact dynamics↗

Debris Dispersion Model Using Java 3D

This paper describes web based simulation of Shuttle launch operations and debris dispersion. Java 3D graphics provides geometric and visual content with suitable mathematical model and behaviors of Shuttle launch. Because the model is so heterogeneous and interrelated with various factors, 3D graphics combined with physical models provides mechanisms to understand the complexity of launch and range operations. The main focus in the modeling and simulation covers orbital dynamics and range safety. Range safety areas include destruct limit lines, telemetry and tracking and population risk near range. If there is an explosion of Shuttle during launch, debris dispersion is explained. The shuttle launch and range operations in this paper are discussed based on the operations from Kennedy Space Center, Florida, USA.

Thirumalainambi, Rajkumar↗

A tracking system to calculate patient skin dose in real-time during neurointerventional procedures using a biplane x-ray imaging system

Purpose: Neurovascular interventional procedures using biplane fluoroscopic imaging systems can lead to increased risk of radiation-induced skin injuries. The authors developed a biplane dose tracking system (Biplane-DTS) to calculate the cumulative skin dose distribution from the frontal and lateral x-ray tubes and display it in real-time as a color-coded map on a 3D graphic of the patient for immediate feedback to the physician. The agreement of the calculated values with the dose measured on phantoms was evaluated. Methods: The Biplane-DTS consists of multiple components including 3D graphic models of the imaging system and patient, an interactive graphical user interface, a data acquisition module to collect geometry and exposure parameters, the computer graphics processing unit, and functions for determining which parts of the patient graphic skin surface are within the beam and for calculating dose. The dose is calculated to individual points on the patient graphic using premeasured calibration files of entrance skin dose per mAs including backscatter; corrections are applied for field area, distance from the focal spot and patient table and pad attenuation when appropriate. The agreement of the calculated patient skin dose and its spatial distribution with measured values was evaluated in 2D and 3D for simulated procedure conditions using a PMMA block phantom and an SK-150 head phantom, respectively. Dose values calculated by the Biplane-DTS were compared to the measurements made on the phantom surface with radiochromic film and a calibrated ionization chamber, which was also used to calibrate the DTS. The agreement with measurements was specifically evaluated with variation in kVp, gantry angle, and field size. Results: The dose tracking system that was developed is able to acquire data from the two x-ray gantries on a biplane imaging system and calculate the skin dose for each exposure pulse to those vertices of a patient graphic that are determined to be in the beam. The calculations are done in real-time with a typical graphic update time of 30 ms and an average vertex separation of 3 mm. With appropriate corrections applied, the Biplane-DTS was able to determine the entrance dose within 6% and the spatial distribution of the dose within 4% compared to the measurements with the ionization chamber and film for the SK150 head phantom. The cumulative dose for overlapping fields from both gantries showed similar agreement. Conclusions: The Biplane-DTS can provide a good estimate of the peak skin dose and cumulative skin dose distribution during biplane neurointerventional procedures. Real-time display of this information should help the physician manage patient dose to reduce the risk of radiation-induced skin injuries.

60 APPLIED LIFE SCIENCES↗

Internet Based Simulations of Debris Dispersion of Shuttle Launch

The debris dispersion model (which dispersion model?) is so heterogeneous and interrelated with various factors, 3D graphics combined with physical models are useful in understanding the complexity of launch and range operations. Modeling and simulation in this area mainly focuses on orbital dynamics and range safety concepts, including destruct limits, telemetry and tracking, and population risk. Particle explosion modeling is the process of simulating an explosion by breaking the rocket into many pieces. The particles are scattered throughout their motion using the laws of physics eventually coming to rest. The size of the foot print explains the type of explosion and distribution of the particles. The shuttle launch and range operations in this paper are discussed based on the operations of the Kennedy Space Center, Florida, USA. Java 3D graphics provides geometric and visual content with suitable modeling behaviors of Shuttle launches.

Bardina, Jorge↗

Processing-in-Memory Enabled Graphics Processors for 3D Rendering

The performance of 3D rendering of Graphics Processing Unit that convents 3D vector stream into 2D frame with 3D image effects significantly impact users’ gaming experience on modern computer systems. Due to the high texture throughput in 3D rendering, main memory bandwidth becomes a critical obstacle for improving the overall rendering performance. 3D stacked memory systems such as Hybrid Memory Cube (HMC) provide opportunities to significantly overcome the memory wall by directly connecting logic controllers to DRAM dies. Based on the observation that texel fetches significantly impact off-chip memory traffic, we propose two architectural designs to enable Processing-In-Memory based GPU for efficient 3D rendering.

Innovative hardware/software co-design↗

Simulation of automatic rotorcraft nap-of-the-earth flight in graphics workstation environment

This paper describes a three-dimensional (3D) helicopter flight simulation system. The simulation is designed to be a readily available tool for concept verification and tuning of automatic obstacle-avoidance guidance algorithms. The system has been implemented on networked workstations capable of interactive 3D graphics simulation. The simulation uses realistic terrain and obstacle models. The dynamics of the rotorcraft and the functional capabilities of the range sensors are simulated to provide all the components required to evaluate the guidance function. Standard graphics hardware available on the workstation is utilized to accelerate the range-data calculations for sensor simulation at the guidance rate. An example is given to demonstrate the performance of the obstacle-avoidance capability.

Lam, T.↗

An Ontology-Based Virtual Orrery

Tutorials in this technical memorandum explain how to use the Protégé ontology editor to import data from Excel and export data from Protégé in the JavaScript Object Notation Linked Data (JSON-LD) format then how to transform the JSON-LD file into variables for web apps. These tutorials apply JavaScript and R programming languages and 3D graphics libraries. Ontologies enable standardization, data sharing, and semantic interoperability. An ontology models a domain of knowledge as taxonomies of annotated classes, data properties, relational object properties, and inference rules. This technical memorandum includes a data dictionary for a subset of the Space Situational Awareness Ontology (SSAO).

Ontologies↗

Design and Implementation of a Lunar Communications Satellite and Server for the 2012 SISO Smackdown

Last year, the Simulation Interoperability Standards Organization (SISO) inaugurated the now annual High Level Architecture (HLA) Smackdown at the Spring Simulation Interoperability Workshop (SIW). A primary objective of the Smackdown event is to provide college students with hands-on experience in the High Level Architecture (HLA). The University of Alabama in Huntsville (UAHuntsville) fielded teams in 2011 and 2012. Both the 2011 and 2012 smackdown scenarios were a lunar resupply mission. The 2012 UAHuntsville fielded four federates: a communications network Federate called Lunar Communications and Navigation Satellite Service (LCANServ) for sending and receiving messages, a Lunar Satellite Constellation (LCANSat) to put in place radios needed by the communications network for Line-Of-Sight communication calculations, and 3D graphical displays of the orbiting satellites and a 3D visualization of the lunar surface activities. This paper concentrates on the first two federates by describing the functions, algorithms, the modular FOM, experiences, lessons learned and recommendations for future Smackdown events.

Bulgatz, Dennis↗

Rapid Model Import Tool (RMIT)

Our project is about developing a tool to implement conversion of 3D Computer Aided Design (CAD) models produced with software such as Delmia, 3DS Max, or Maya, into a size and format compatible with the Unity 3D environment. RMIT will be used to aid KSC engineering personnel in the design, development, testing, operations, and training on spacecraft, launch vehicles, facilities, and ground support equipment. For our project, we are using Blender, a free/open-source 3D graphics software, with the goal of developing, testing, and deploying a 3D CAD model converter tool. I worked on using Blender to import 3D CAD models exported from CATIA software into Collada file format. The Collada file format has file extension DAE. Importing the Collada DAE file as is into Blender, generates dots and dashes. In 3DS Max, there is an existing OpenCollada plugin and with that plugin, 3DS Max can import the DAE file successfully. But, Blender does not seem to have an OpenCollada plugin, so I worked on writing a new OpenCollada plugin for Blender. Since 3DS Max was able to display the image, I looked into comparing differences between the original DAE file and the DAE file exported from 3DS Max using the OpenCollada plugin. As Collada documents describing digital assets are XML files with file extension DAE, Collada files contains XML tags, making them easily modifiable. After some research, it appears that Blender does not like primitive 2D tags like tristrips and trifans. Changing those tags to polygons slightly improved the image, but the pieces were exploded. I found after further research comparing differences between the original file and the file exported from 3DS Max that the values inside the translate tags in the original file are scaled down by a factor of 25.4 in the exported file from 3DS Max, representing the millimeters to inches conversion (1 inch = 25.4 millimeters). After scaling down values inside all of the translate tags by 25.4, the exploded pieces stuck back in, but the image needed further improvement. I have been able to create a new plugin in Blender that takes the original DAE file, replaces the primitive 2D tags tristrips and trifans with polygons, scales down the values inside the translate tags by a factor of 25.4, and saves the changes into a temporary DAE file. After the temporary DAE file is imported into Blender, the temp file is then deleted, keeping the original DAE file intact. Starting with a DAE file that is exported using the NASA Enterprise Visualization Application (NEVA), a Collada exporter, from CATIA gives better results. NEVA is a Design Visualization product that is used for exporting 3D models from CATIA. With NEVA, the up axis is defined in the top-level node if navigation gravity is enabled. With that file, just replacing the primitive tags tristrips and trifans with polygons in yields a much improved image in Blender. As we identify more differences between the original DAE file and the DAE file exported from 3DS Max, this plugin can be improved further. Our goal is to have a model that is formatted and sized for import into Unity, and we are trying out different 3D programs to see which will work best.

Ayyangar, Arjun↗

Engineering visualization utilizing advanced animation

Engineering visualization is the use of computer graphics to depict engineering analysis and simulation in visual form from project planning through documentation. Graphics displays let engineers see data represented dynamically which permits the quick evaluation of results. The current state of graphics hardware and software generally allows the creation of two types of 3D graphics. The use of animated video as an engineering visualization tool is presented. The engineering, animation, and videography aspects of animated video production are each discussed. Specific issues include the integration of staffing expertise, hardware, software, and the various production processes. A detailed explanation of the animation process reveals the capabilities of this unique engineering visualization method. Automation of animation and video production processes are covered and future directions are proposed.

Sabionski, Gunter R.↗

TU-D-209-02: A Backscatter Point Spread Function for Entrance Skin Dose Determination

Purpose: To determine the distribution of backscattered radiation to the skin resulting from a non-uniform distribution of primary radiation through convolution with a backscatter point spread function (PSF). Methods: A backscatter PSF is determined using Monte Carlo simulation of a 1 mm primary beam incident on a 30 × 30 cm × 20 cm thick PMMA phantom using EGSnrc software. A primary profile is similarly obtained without the phantom and the difference from the total provides the backscatter profile. This scatter PSF characterizes the backscatter spread for a “point” primary interaction and can be convolved with the entrance primary dose distribution to obtain the total entrance skin dose. The backscatter PSF was integrated into the skin dose tracking system (DTS), a graphical utility for displaying the color-coded skin dose distribution on a 3D graphic of the patient during interventional fluoroscopic procedures. The backscatter convolution method was validated for the non-uniform beam resulting from the use of an ROI attenuator. The ROI attenuator is a copper sheet with about 20% primary transmission (0.7 mm thick) containing a circular aperture; this attenuator is placed in the beam to reduce dose in the periphery while maintaining full dose in the region of interest. The DTS calculated primary plus backscatter distribution is compared to that measured with GafChromic film and that calculated using EGSnrc Monte-Carlo software. Results: The PSF convolution method used in the DTS software was able to account for the spread of backscatter from the ROI region to the region under the attenuator. The skin dose distribution determined using DTS with the ROI attenuator was in good agreement with the distributions measured with Gafchromic film and determined by Monte Carlo simulation Conclusion: The PSF convolution technique provides an accurate alternative for entrance skin dose determination with non-uniform primary x-ray beams. Partial support from NIH Grant R01-EB002873 and Toshiba Medical Systems Corp.

60 APPLIED LIFE SCIENCES↗

The three-dimensional Event-Driven Graphics Environment (3D-EDGE)

Stanford Telecom developed the Three-Dimensional Event-Driven Graphics Environment (3D-EDGE) for NASA GSFC's (GSFC) Communications Link Analysis and Simulation System (CLASS). 3D-EDGE consists of a library of object-oriented subroutines which allow engineers with little or no computer graphics experience to programmatically manipulate, render, animate, and access complex three-dimensional objects.

Freedman, Jeffrey↗

TU-D-209-03: Alignment of the Patient Graphic Model Using Fluoroscopic Images for Skin Dose Mapping

Purpose: The Dose Tracking System (DTS) was developed to provide realtime feedback of skin dose and dose rate during interventional fluoroscopic procedures. A color map on a 3D graphic of the patient represents the cumulative dose distribution on the skin. Automated image correlation algorithms are described which use the fluoroscopic procedure images to align and scale the patient graphic for more accurate dose mapping. Methods: Currently, the DTS employs manual patient graphic selection and alignment. To improve the accuracy of dose mapping and automate the software, various methods are explored to extract information about the beam location and patient morphology from the procedure images. To match patient anatomy with a reference projection image, preprocessing is first used, including edge enhancement, edge detection, and contour detection. Template matching algorithms from OpenCV are then employed to find the location of the beam. Once a match is found, the reference graphic is scaled and rotated to fit the patient, using image registration correlation functions in Matlab. The algorithm runs correlation functions for all points and maps all correlation confidences to a surface map. The highest point of correlation is used for alignment and scaling. The transformation data is saved for later model scaling. Results: Anatomic recognition is used to find matching features between model and image and image registration correlation provides for alignment and scaling at any rotation angle with less than onesecond runtime, and at noise levels in excess of 150% of those found in normal procedures. Conclusion: The algorithm provides the necessary scaling and alignment tools to improve the accuracy of dose distribution mapping on the patient graphic with the DTS. Partial support from NIH Grant R01-EB002873 and Toshiba Medical Systems Corp.

60 APPLIED LIFE SCIENCES↗