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At least 1,693 records · Page 94

Hot section viewing system

The objective of the hot section viewing program is to develop a prototype optical system for viewing the interior of a gas turbine combustor during high temperature, high pressure operation in order to produce a visual record of some causes of premature hot section failures. The program began by identifying and analyzing system designs that would provide clearest images while being able to survive the hostile environment inside the combustion chamber. Different illumination methods and computer techniques for image enhancement and analysis were examined during a preliminary test phase. In the final phase of the program the prototype system was designed and fabricated and is currently being tested on a high pressure combustor rig.

Morey, W. W.↗

OMV mission simulator

The Orbital Maneuvering Vehicle (OMV) will be remotely piloted during rendezvous, docking, or proximity operations with target spacecraft from a ground control console (GCC). The real-time mission simulator and graphics being used to design a console pilot-machine interface are discussed. A real-time orbital dynamics simulator drives the visual displays. The dynamics simulator includes a J2 oblate earth gravity model and a generalized 1962 rotating atmospheric and drag model. The simulator also provides a variable-length communication delay to represent use of the Tracking and Data Relay Satellite System (TDRSS) and NASA Communications (NASCOM). Input parameter files determine the graphics display. This feature allows rapid prototyping since displays can be easily modified from pilot recommendations. A series of pilot reviews are being held to determine an effective pilot-machine interface. Pilots fly missions with nominal to 3-sigma dispersions in translational or rotational axes. Console dimensions, switch type and layout, hand controllers, and graphic interfaces are evaluated by the pilots and the GCC simulator is modified for subsequent runs. Initial results indicate a pilot preference for analog versus digital displays and for two 3-degree-of-freedom hand controllers.

Cok, Keith E.↗

Large field-of-view KD*P modulator

This paper describes how FOV errors have affected the polarization measurements of the NASA Marshall vector magnetograph and how a polarimeter has been modified to minimize these errors. The design of a large-FOV (LFOV) KD*P modulator is discussed. The Poincare sphere is used to visualize the function of the different optical elements that make up the LFOV modulator.

West, E. A.↗

Volume visualization and knowledge integration

A discussion is presented of how advanced computer graphics visualization techniques and integration of knowledge throughout the concept to production cycle are providing tools to revolutionize the design process. Relevant projects that are used as examples are at USAF, Ford, Digital, EPA, and DOE.

Cochrane, Thomas↗

A ground test program to support condition monitoring of a spacecraft attitude control propulsion system

The Comet Rendezvous Asteroid Flyby (CRAF) mission involves seven years of flight from 0.6 to 4.57 Astronomical Units (AU), followed by about 915 days of maneuvering around a comet. Ground testing will characterize the very critical attitude control system thrusters' fuel consumption and performance for all anticipated fuel temperatures over thruster life. The ground test program characterization will support flight condition monitoring. A commercial software application hosted on a commercial microcomputer will control ground test operations and data acquisition using a newly designed thrust stand. The data acquisition and control system uses a graphics-based language and features a visual interface to integrate data acquisition and control.

Clark, Douglas J.↗

A tool for manual endmember selection and spectral unmixing

Sampling a continuous radiance spectrum in many narrow contiguous spectral bands results in a high covariance between the bands. Hence, the true dimensionality of imaging spectrometer data is not determined by the number of spectral bands, but by the number of spectrally unique signatures whose mixtures reproduce the spectral variance observed in an image. Methods to unmix high dimensional multispectral data use principal components analysis to reduce the dimensionality. The variance of the spectral data is modeled as a linear combination of a finite set of endmembers in the space of the eigen-vectors that account for most of the variance. The number and characteristics of these endmembers are determined not only by the number and characteristics of the spectrally unique materials on the surface but also by processes (e.g., illumination, atmospheric scattering and absorption) affecting the signal received by the sensor. Selection of endmember spectra has typically been from a library. However, since most libraries are incomplete and do not account for the processes mentioned above, we have devised a computer display that allows researchers to explore interactively the eigenvector space of a representative and mean-corrected subset of the image data in search of extreme spectra to designate as endmembers. This display, which is based on parallel coordinates, is unique in the area of multidimensional visualization in that it includes not only a passive view of higher dimensional data but also the capability to interact and move geometrical objects in higher dimensional spaces.

Bateson, C. Ann↗

Metrics and Benchmarks for Visualization

What is a "good" visualization? How can the quality of a visualization be measured? How can one tell whether one visualization is "better" than another? I claim that the true quality of a visualization can only be measured in the context of a particular purpose. The same image generated from the same data may be excellent for one purpose and abysmal for another. A good measure of visualization quality will correspond to the performance of users in accomplishing the intended purpose, so the "gold standard" is user testing. As a user of visualization software (or at least a consultant to such users) I don't expect visualization software to have been tested in this way for every possible use. In fact, scientific visualization (as distinct from more "production oriented" uses of visualization) will continually encounter new data, new questions and new purposes; user testing can never keep up. User need software they can trust, and advice on appropriate visualizations of particular purposes. Considering the following four processes, and their impact on visualization trustworthiness, reveals important work needed to create worthwhile metrics and benchmarks for visualization. These four processes are (1) complete system testing (user-in-loop), (2) software testing, (3) software design and (4) information dissemination. Additional information is contained in the original extended abstract.

Uselton, Samuel P.↗

Free Flight and Self-Separation from the Flight Deck Perspective

The concept of "free flight", while still being developed, is intended to emphasize more, flexibility for operators in the National Airspace System (NAS) by providing more separation responsibility to pilots, New technologies, procedures, and concepts have been suggested by the aviation community to enable this task; however, much work needs to be accomplished to help define and evaluate the concept feasibility. The purpose of this simulation was to begin examining some of the communication and procedural issues associated with self-separation in the enroute environment. A simulation demonstration was conducted in the Boeing 747-400 simulator at NASA Ames Research Center. Commercial pilots (from a U.S. domestic carrier) current on the B747-400 aircraft were the participants. Ten flight crews (10 captains, 10 first officers) flew in the Denver enroute airspace environment. A new alerting logic designed to allow for airborne self-separation was created for this demonstration. This logic assumes automatic dependent surveillance broadcast (ADS-B) capability and represented aircraft up to 120 nautical miles on the display. The new flight deck display features were designed and incorporated on the existing navigational display in the simulator to allow for increased traffic and maneuvering information to the flight crew. New tools were also provided to allow the crews to assess conflicts and potential maneuvers before implementing them. Each of the flight crews flew eight different scenarios in the Denver enroute airspace. The scenarios included eight to ten other aircraft, and each scenario was created with the intent of having one of the other aircraft become an operational conflict for our simulator aircraft. Different types of conflict geometries were represented across the eight scenarios. Also, some scenarios allowed for more time to detect a potential clearance, while others allowed for less time for'detection. Additionally, the crews were asked to a ply the Visual Flight Rules (VFR) right of way rules when determining who should maneuver in a conflict situation; therefore, the scenarios were designed to test different applications of those recommendations, Data analyses include an evaluation of crew procedures and communication. The application of the VFR right-of-way rules are being explored. Timing variables are being examined to determine potential efficiency differences between scenarios and conflict types. Proximity of aircraft will be assessed as one indication of the operational safety. The intent of these evaluations is to help provide definitions and guidelines of negotiation procedures in a self-separation environment assuming automated data link technology (ADS-B). Also, definitions of likely flight crew maneuvers and application to current VFR right-of-way rules may be obtained, along with guidelines for negotiation procedures between flight crews.

Lozito, Sandra↗

New Test Section Installed in NASA Lewis' 1- by 1-Foot Supersonic Wind Tunnel

NASA Lewis Research Center's 1- by 1-Foot Supersonic Wind Tunnel (1x1) is a critical facility that fulfills the needs of important national programs. This tunnel supports supersonic and hypersonic research test projects for NASA, for other Government agencies, and for industry, such as the High Speed Research (HSR) and Space Transportation Technologies (STT) programs. The 1x1, which is located in Lewis' Building 37, Cell 1NW, was built in 1954 and was upgraded to provide Mach 6.0 capability in 1989. Since 1954, only minor improvements had been made to the test section. To improve the 1x1's capabilities and meet the needs of these programs, Lewis recently redesigned and replaced the test section. The new test section has interchangeable window and wall inserts that allow easier and faster test configuration changes, thereby improving the adaptability and productivity of this highly utilized facility. In addition, both the wall and window areas are much larger. The larger walls provide more flexibility in how models are mounted and instrumented. The new window design vastly increases optical access to the research test hardware, which makes the use of advanced flow-visualization systems more effective.

Bauman, Steven W.↗

Cammp Team

The International Space Station (ISS) Configuration Analysis Modeling and Mass Properties (CAMMP) Team is presenting a demo of certain CAMMP capabilities at a Booz Allen Hamilton conference in San Antonio. The team will be showing pictures of low fidelity, simplified ISS models, but no dimensions or technical data. The presentation will include a brief description of the contract and task, description and picture of the Topology, description of Generic Ground Rules and Constraints (GGR&C), description of Stage Analysis with constraints applied, and wrap up with description of other tasks such as Special Studies, Cable Routing, etc. The models include conceptual Crew Exploration Vehicle (CEV) and Lunar Lander images and animations created for promotional purposes, which are based entirely on public domain conceptual images from public NASA web sites and publicly available magazine articles and are not based on any actual designs, measurements, or 3D models. Conceptual Mars rover and lander are completely conceptual and are not based on any NASA designs or data. The demonstration includes High Fidelity Computer Aided Design (CAD) models of ISS provided by the ISS 3D CAD Team which will be used in a visual display to demonstrate the capabilities of the Teamcenter Visualization software. The demonstration will include 3D views of the CAD models including random measurements that will be taken to demonstrate the measurement tool. A 3D PDF file will be demonstrated of the Blue Book fidelity assembly complete model with no vehicles attached. The 3D zoom and rotation will be displayed as well as random measurements from the measurement tool. The External Configuration Analysis and Tracking Tool (ExCATT) Microsoft Access Database will be demonstrated to show its capabilities to organize and track hardware on ISS. The data included will be part numbers, serial numbers, historical, current, and future locations, of external hardware components on station. It includes dates of all external ISS events and flights and the associated hardware changes for each event. The hardware location information does not always reveal the exact location of the hardware, only the general location. In some cases the location is a module or carrier, in other cases it is a WIF socket, handrail, or attach point. Only small portions of the data will be displayed for demonstration purposes.

Evertt, Shonn F.↗

Mars Helicopter Technology Demonstrator

Aerial exploration of Mars with helicopters could provide mission capabilities that go beyond that of orbiting satellites, landed spacecraft and rovers. Helicopters allow examination of Mars at visual resolutions comparable to landers and rovers but over much longer ranges. They could access and land at designated targets in a controlled manner and could be used to carry or retrieve small payloads. Helicopters could enhance rover missions by quickly scouting out safe traverse routes or providing reconnaissance on possible science target destinations and, as standalone systems, could be used to explore areas that may not be reachable by rovers. Mars helicopters may also be considered as elements of a sample return architecture where they could be used for timely retrieval of small science samples back to a Mars ascent vehicle for return to Earth. The challenge to helicopter use on Mars is the thin carbon dioxide atmosphere with approximately 1% of the density of Earth’s atmosphere. Much like the Sojourner rover on the Pathfinder mission paved the way for the Spirit, Opportunity, Curiosity and the Mars 2020 rovers, an initial demonstration on Mars is desirable so as to inform the development of future helicopter missions. The Jet Propulsion Laboratory is leading a collaborative effort with AeroVironment Inc., and NASA centers Ames, Langley and Glenn to develop a small helicopter as a technology demonstrator. In this paper we briefly describe the results of this effort including results from controlled free-flight of a full-scale (approx 850 g) prototype flown in a test chamber under Mars conditions, the design and development of the 1800 g (not-to-exceed mass) technology demonstrator helicopter, and the operation of the helicopter.

Balaram, J. (Bob)↗

Comparing Human Input in RViz and Virtual Reality Interfaces for 3D Object Manipulation Tasks

Effective human-in-the-loop robot control requires intuitive and easy to use interfaces. We present a within-subjects user study design to compare the ease of use of interfaces for human-robot teleoperation, specifically the ROS 3D visualization tool RViz and a virtual reality interface. Our proposed study will determine which interface is easiest to use and minimizes operator cognitive load in shared autonomy tasks.

Emily Sheetz↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop testing plays a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop testing for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive training experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

Simulation Modeling Virtual Reality Immersive Tech↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for immersing users in realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop simulations play a crucial role in NASA’s mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments, data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures, and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts’ situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA’s testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop simulations for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive simulation experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

HITL↗

Performance Improvements of Poincaré Analysis for Exascale Fusion Simulations

Understanding the time-varying magnetic field in a fusion device is critical for the successful design and construction of clean-burning fusion power plants. Poincaré analysis provides a powerful method for the visualization of magnetic fields in fusion devices. However, Poincaré plots can be very computationally expensive making it impractical, for example, to generate these plots in situ during a simulation. In this short paper, we describe a collaboration among computer science and physics researchers to develop a new Poincaré tool that provides a significant reduction in the time to generate analysis results.

Pugmire, Dave↗

Evaluating FRI3D for Cost Savings in Fire Hazard Analysis at DOE Sites

A fire hazard analysis, required for many U.S. Department of Energy (DOE) facilities, is a complex, cumbersome, and costly process. Fire hazard analyses may be viewed as a checkbox, but ideally and in spirit with the DOE-STD-1066, the fire hazard analysis (FHA) should be a part of the workflow and used to help in modifications, maintenance, and improving operational safety. With current FHA development processes, it is both time and cost prohibitive for true integration. A tool called Fire Risk Investigation in 3D or FRI3D was developed under the DOE Light Water Reactor Sustainability program to simplify and automate many aspects of a fire probabilistic risk analysis for existing nuclear power plants. The FRI3D tool automates fire scenarios by combining approved fire simulation codes, U.S. Nuclear Regulatory Commission fire calculations methods, 3D modeling and visualization, and probabilistic risk analysis models into a single workflow supported with a user interface. FRI3D was initially designed for used in combination with a PRA, this case study, evaluated using FRI3D for a plant modification, determined the benefits that detailed fire modeling can have for U.S. Department of Energy facilities with or without a PRA model. It also looked at what tasks from DOE requirements could be reduced using the tool and what is needed to integrate fire hazard analysis into site workflow.

97 - MATHEMATICS AND COMPUTING↗

Unveiling Hidden Lyman Alpha Emitters in the DESI DR1 Data

We present an automatic method based on machine-learning convolutional neural network (CNN) architecture to detect Lyman alpha emitters (LAE) hidden in the Data Release 1 spectroscopic dataset of the Dark Energy Spectroscopic Instrument (DESI). Those LAEs mostly have incorrect redshift estimations because the current DESI pipeline is not designed to detect and measure the redshifts of galaxies at $z>2$. To uncover those sources, we first visually inspect thousands of DESI spectra and construct a sample, consisting of both LAEs and non-LAEs, for training and testing the CNN-based model to (1) detect LAEs in DESI spectra and (2) determine their Ly$α$ redshifts. The final model yields $95.2\%$ purity and $95.9\%$ completeness for detecting LAEs. We apply this model to approximately $2\times10^{6}$ spectra of sources targeted as emission-line galaxies and detect 19,685 LAEs from $z\sim2$ to $3.5$ within 12 minutes with a single GPU, illustrating the high efficiency of this model for identifying LAEs. The detected LAEs are mostly at the bright end of the luminosity function with Ly$α$ luminosity $L_{\rm Lyα} \gtrsim 10^{43}$ erg/s. The high signal-to-noise composite spectrum of the detected LAEs further shows various spectral features, including P-Cygni profiles of metal lines and MgII emission lines, possible indicators of Lyman continuum escape fraction, revealing the rich astrophysical information in this LAE sample. Finally, this sample can be used to train and validate the pipelines for redshift determination of LAEs for the preparation of the DESI-II survey.

Chan, Jui-Kuan [Taiwan, Natl. Taiwan U.] (ORCID:00↗

Root system architecture and environmental flux analysis in mature crops using 3D root mesocosms

Current methods of root sampling typically only obtain small or incomplete sections of root systems and do not capture their true complexity. To facilitate the visualization and analysis of full-sized plant root systems in 3-dimensions, we developed customized mesocosm growth containers. While highly scalable, the design presented here uses an internal volume of 45 ft 3 (1.27 m 3 ), suitable for large crop and bioenergy grass root systems to grow largely unconstrained. Furthermore, they allow for the excavation and preservation of 3-dimensional root system architecture (RSA), and facilitate the collection of time-resolved subterranean environmental data. Sensor arrays monitoring matric potential, temperature and CO 2 levels are buried in a grid formation at various depths to assess environmental fluxes at regular intervals. Methods of 3D data visualization of fluxes were developed to allow for comparison with root system architectural traits. Following harvest, the recovered root system can be digitally reconstructed in 3D through photogrammetry, which is an inexpensive method requiring only an appropriate studio space and a digital camera. We developed a pipeline to extract features from the 3D point clouds, or from derived skeletons that include point cloud voxel number as a proxy for biomass, total root system length, volume, depth, convex hull volume and solidity as a function of depth. Ground-truthing these features with biomass measurements from manually dissected root systems showed a high correlation. We evaluated switchgrass, maize, and sorghum root systems to highlight the capability for species wide comparisons. We focused on two switchgrass ecotypes, upland (VS16) and lowland (WBC3), in identical environments to demonstrate widely different root system architectures that may be indicative of core differences in their rhizoeconomic foraging strategies. Finally, we imposed a strong physiological water stress and manipulated the growth medium to demonstrate whole root system plasticity in response to environmental stimuli. Hence, these new “3D Root Mesocosms” and accompanying computational analysis provides a new paradigm for study of mature crop systems and the environmental fluxes that shape them.

59 BASIC BIOLOGICAL SCIENCES↗