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At least 1,585 records · Page 88

Influence of Combined Whole-Body Vibration Plus G-Loading on Visual Performance

Recent engineering analyses of the integrated Ares-Orion stack show that vibration levels for Orion crews have the potential to be much higher than those experienced in Gemini, Apollo, and Shuttle vehicles. Of particular concern to the Constellation Program (CxP) is the 12 Hz thrust oscillation (TO) that the Ares-I rocket develops during the final ~20 seconds preceding first-stage separation, at maximum G-loading. While the structural-dynamic mitigations being considered can assure that vibration due to TO is reduced to below the CxP crew health limit, it remains to be determined how far below this limit vibration must be reduced to enable effective crew performance during launch. Moreover, this "performance" vibration limit will inform the operations concepts (and crew-system interface designs) for this critical phase of flight. While Gemini and Apollo studies provide preliminary guidance, the data supporting the historical limits were obtained using less advanced interface technologies and very different operations concepts. In this study, supported by the Exploration Systems Mission Directorate (ESMD) Human Research Program, we investigated display readability-a fundamental prerequisite for any interaction with electronic crew-vehicle interfaces-while observers were subjected to 12 Hz vibration superimposed on the 3.8 G loading expected for the TO period of ascent. Two age-matched groups of participants (16 general population and 13 Crew Office) performed a numerical display reading task while undergoing sustained 3.8 G loading and whole-body vibration at 0, 0.15, 0.3, 0.5, and 0.7 g in the eyeballs in/out (x-axis) direction. The time-constrained reading task used an Orion-like display with 10- and 14-pt non-proportional sans-serif fonts, and was designed to emulate the visual acquisition and processing essential for crew system monitoring. Compared to the no-vibration baseline, we found no significant effect of vibration at 0.15 and 0.3 g on task error rates (ER) or response times (RT). Significant degradations in both ER and RT, however, were observed at 0.5 and 0.7 g for 10-pt, and at 0.7 g for 14-pt font displays. These objective performance measures were mirrored by participants' subjective ratings. Interestingly, we found that the impact of vibration on ER increased with distance from the center of the display, but only for vertical displacements. Furthermore, no significant ER or RT aftereffects were detected immediately following vibration, regardless of amplitude. Lastly, given that our reading task required no specialized spaceflight expertise, our finding that effects were not statistically distinct between our two groups is not surprising. The results from this empirical study provide initial guidance for evaluating the display readability trade-space between text-font size and vibration amplitude. However, the outcome of this work should be considered preliminary in nature for a number of reasons: 1. The single 12 Hz x-axis vibration employed was based on earlier load-cycle models of the induced TO environment at the end of Ares-I first stage flight. Recent analyses of TO mitigation designs suggest that significant concurrent off-axis vibration may also occur. 2. The shirtsleeve environment in which we tested fails to capture the full kinematic and dynamic complexity of the physical interface between crewmember and the still-to-bematured helmet-suit-seat designs, and the impact these will have for vibration transmission and consequent performance. 3. By examining performance in this reading and number processing task, we are only assessing readability, a first and necessary step that in itself does not directly address the performance of more sophisticated operational tasks such as vehicle-health monitoring or manual control of the vehicle.

readability↗

X-ray Pulsar Navigation Algorithms and Testbed for SEXTANT

The Station Explorer for X-ray Timing and Navigation Technology (SEXTANT) is a NASA funded technologydemonstration. SEXTANT will, for the first time, demonstrate real-time, on-board X-ray Pulsar-based Navigation (XNAV), a significant milestone in the quest to establish a GPS-like navigation capability available throughout our Solar System and beyond. This paper describes the basic design of the SEXTANT system with a focus on core models and algorithms, and the design and continued development of the GSFC X-ray Navigation Laboratory Testbed (GXLT) with its dynamic pulsar emulation capability. We also present early results from GXLT modeling of the combined NICER X-ray timing instrument hardware and SEXTANT flight software algorithms.

Pulsar Navigation↗

SEXTANT - Station Explorer for X-Ray Timing and Navigation Technology

The Station Explorer for X-ray Timing and Navigation Technology (SEXTANT) is a NASA funded technology- demonstration. SEXTANT will, for the first time, demonstrate real-time, on-board X-ray Pulsar-based Navigation (XNAV), a significant milestone in the quest to establish a GPS-like navigation capability available throughout our Solar System and beyond. This paper describes the basic design of the SEXTANT system with a focus on core models and algorithms, and the design and continued development of the GSFC X-ray Navigation Laboratory Testbed (GXLT) with its dynamic pulsar emulation capability. We also present early results from GXLT modeling of the combined NICER X-ray timing instrument hardware and SEXTANT flight software algorithms.

X-rays↗

Station Explorer for X-Ray Timing and Navigation Technology (SEXTANT)

The Station Explorer for X-ray Timing and Navigation Technology (SEXTANT) is a NASA funded technology- demonstration. SEXTANT will, for the first time, demonstrate real-time, on-board X-ray Pulsar-based Navigation (XNAV), a significant milestone in the quest to establish a GPS-like navigation capability available throughout our Solar System and beyond. This paper describes the basic design of the SEXTANT system with a focus on core models and algorithms, and the design and continued development of the GSFC X-ray Navigation Laboratory Testbed (GXLT) with its dynamic pulsar emulation capability. We also present early results from GXLT modeling of the combined NICER X-ray timing instrument hardware and SEXTANT flight software algorithms.

Timing↗

DebriSat: The New Hypervelocity Impact Test for Satellite Breakup Fragment Characterization

To replicate a hyper-velocity fragmentation event using modern-day spacecraft materials and construction techniques to better improve the existing DoD and NASA breakup models: DebriSat is intended to be representative of modern LEO satellites. Major design decisions were reviewed and approved by Aerospace subject matter experts from different disciplines. DebriSat includes 7 major subsystems. Attitude determination and control system (ADCS), command and data handling (C&DH), electrical power system (EPS), payload, propulsion, telemetry tracking and command (TT&C), and thermal management. To reduce cost, most components are emulated based on existing design of flight hardware and fabricated with the same materials. center dotA key laboratory-based test, Satellite Orbital debris Characterization Impact Test (SOCIT), supporting the development of the DoD and NASA satellite breakup models was conducted at AEDC in 1992. Breakup models based on SOCIT have supported many applications and matched on-orbit events reasonably well over the years.

Cowardin, Heather↗

On the TFNS Subgrid Models for Liquid-Fueled Turbulent Combustion

This paper describes the time-filtered Navier-Stokes (TFNS) approach capable of capturing unsteady flow structures important for turbulent mixing in the combustion chamber and two different subgrid models used to emulate the major processes occurring in the turbulence-chemistry interaction. These two subgrid models are termed as LEM-like model and EUPDF-like model (Eulerian probability density function), respectively. Two-phase turbulent combustion in a single-element lean-direct-injection (LDI) combustor is calculated by employing the TFNS/LEM-like approach as well as the TFNS/EUPDF-like approach. Results obtained from the TFNS approach employing these two different subgrid models are compared with each other, along with the experimental data, followed by more detailed comparison between the results of an updated calculation using the TFNS/LEM-like model and the experimental data.

Liu, Nan-Suey↗

Electroactive Polymer (EAP) Actuators for Future Humanlike Robots

Human-like robots are increasingly becoming an engineering reality thanks to recent technology advances. These robots, which are inspired greatly by science fiction, were originated from the desire to reproduce the human appearance, functions and intelligence and they may become our household appliance or even companion. The development of such robots is greatly supported by emerging biologically inspired technologies. Potentially, electroactive polymer (EAP) materials are offering actuation capabilities that allow emulating the action of our natural muscles for making such machines perform lifelike. There are many technical issues related to making such robots including the need for EAP materials that can operate as effective actuators. Beside the technology challenges these robots also raise concerns that need to be addressed prior to forming super capable robots. These include the need to prevent accidents, deliberate harm, or their use in crimes. In this paper, the potential EAP actuators and the challenges that these robots may pose will be reviewed.

biomimetics↗

MACHETE: Environment for Space Networking Evaluation

Space Exploration missions requires the design and implementation of space networking that differs from terrestrial networks. In a space networking architecture, interplanetary communication protocols need to be designed, validated and evaluated carefully to support different mission requirements. As actual systems are expensive to build, it is essential to have a low cost method to validate and verify mission/system designs and operations. This can be accomplished through simulation. Simulation can aid design decisions where alternative solutions are being considered, support trade-studies and enable fast study of what-if scenarios. It can be used to identify risks, verify system performance against requirements, and as an initial test environment as one moves towards emulation and actual hardware implementation of the systems. We describe the development of Multi-mission Advanced Communications Hybrid Environment for Test and Evaluation (MACHETE) and its use cases in supporting architecture trade studies, protocol performance and its role in hybrid simulation/emulation. The MACHETE environment contains various tools and interfaces such that users may select the set of tools tailored for the specific simulation end goal. The use cases illustrate tool combinations for simulating space networking in different mission scenarios. This simulation environment is useful in supporting space networking design for planned and future missions as well as evaluating performance of existing networks where non-determinism exist in data traffic and/or link conditions.

Jennings, Esther H.↗

Space Communications and Navigation (SCaN) Network Simulation Tool Development and Its Use Cases

In this work, we focus on the development of a simulation tool to assist in analysis of current and future (proposed) network architectures for NASA. Specifically, the Space Communications and Navigation (SCaN) Network is being architected as an integrated set of new assets and a federation of upgraded legacy systems. The SCaN architecture for the initial missions for returning humans to the moon and beyond will include the Space Network (SN) and the Near-Earth Network (NEN). In addition to SCaN, the initial mission scenario involves a Crew Exploration Vehicle (CEV), the International Space Station (ISS) and NASA Integrated Services Network (NISN). We call the tool being developed the SCaN Network Integration and Engineering (SCaN NI&E) Simulator. The intended uses of such a simulator are: (1) to characterize performance of particular protocols and configurations in mission planning phases; (2) to optimize system configurations by testing a larger parameter space than may be feasible in either production networks or an emulated environment; (3) to test solutions in order to find issues/risks before committing more significant resources needed to produce real hardware or flight software systems. We describe two use cases of the tool: (1) standalone simulation of CEV to ISS baseline scenario to determine network performance, (2) participation in Distributed Simulation Integration Laboratory (DSIL) tests to perform function testing and verify interface and interoperability of geographically dispersed simulations/emulations.

Jennings, Esther↗

Acquisition and Pointing for Mars Optical Access Link

Optical characteristics can potentially benefit "access" links at Mars when transmitting data from surface to orbiting assets because of the higher gain and modulation bandwidth, compared to radio frequency (RF). Furthermore, higher bits/kg/W can be realized with low mass and power optical systems, enabling the streaming of high definition imagery. In this paper we present a conceptual design for a low complexity, autonomous optical communications link for returning data at 50-200 Mb/s from the Martian surface and for lower forward data rates of 50 kb/s to the surface. The pointing control is simplified by widening the transmitted laser beams (0.5 - 2.0 mrad) for the short distance (400-1200 Km) links. Link acquisition is based on the orbiter transceiver (OT) "blind"-pointing a laser beam to illuminate the lander transceiver (LT) on the surface. The LT acquires the link with a spectrally-filtered wide-field-of-view camera and subsequently tracks the orbiter transceiver with a two-axis, stepper-motor-actuator, to send back a laser modulated with high-rate data to the orbiting asset. The system design also has a provision for the OT transitioning from blind-pointing to closed loop tracking once it acquires the signal from the lander transceiver. Results from successful ground-based demonstrations performed at JPL, in which the pointing rate required to track an orbiter was emulated by mounting both transceivers on rotating stages, and in which we transmitted live video and pseudo-random data streams, are presented.

Optical Communication↗

Characterization of Oribtal Debris via Hyper-Velocity Ground-Based Tests

Existing DoD and NASA satellite breakup models are based on a key laboratory-based test, Satellite Orbital debris Characterization Impact Test (SOCIT), which has supported many applications and matched on-orbit events involving older satellite designs reasonably well over the years. In order to update and improve the break-up models and the NASA Size Estimation Model (SEM) for events involving more modern satellite designs, the NASA Orbital Debris Program Office has worked in collaboration with the University of Florida to replicate a hypervelocity impact using a satellite built with modern-day spacecraft materials and construction techniques. The spacecraft, called DebriSat, was intended to be a representative of modern LEO satellites and all major designs decisions were reviewed and approved by subject matter experts at Aerospace Corporation. DebriSat is composed of 7 major subsystems including attitude determination and control system (ADCS), command and data handling (C&DH), electrical power system (EPS), payload, propulsion, telemetry tracking and command (TT&C), and thermal management. To reduce cost, most components are emulated based on existing design of flight hardware and fabricated with the same materials. All fragments down to 2 mm is size will be characterized via material, size, shape, bulk density, and the associated data will be stored in a database for multiple users to access. Laboratory radar and optical measurements will be performed on a subset of fragments to provide a better understanding of the data products from orbital debris acquired from ground-based radars and telescopes. The resulting data analysis from DebriSat will be used to update break-up models and develop the first optical SEM in conjunction with updates into the current NASA SEM. The characterization of the fragmentation will be discussed in the subsequent presentation.

Cowardin, H.↗

Characterization of Orbital Debris Via Hyper-Velocity Ground-Based Tests

To replicate a hyper-velocity fragmentation event using modern-day spacecraft materials and construction techniques to better improve the existing DoD and NASA breakup models. DebriSat is intended to be representative of modern LEO satellites.Major design decisions were reviewed and approved by Aerospace subject matter experts from different disciplines. DebriSat includes 7 major subsystems. Attitude determination and control system (ADCS), command and data handling (C&DH), electrical power system (EPS), payload, propulsion, telemetry tracking and command (TT&C), and thermal management. To reduce cost, most components are emulated based on existing design of flight hardware and fabricated with the same materials. A key laboratory-based test, Satellite Orbital debris Characterization Impact Test (SOCIT), supporting the development of the DoD and NASA satellite breakup models was conducted at AEDC in 1992 .Breakup models based on SOCIT have supported many applications and matched on-orbit events reasonably well over the years.

Cowardin, Heather↗

Results from Carbon Dioxide Washout Testing Using a Suited Manikin Test Apparatus with a Space Suit Ventilation Test Loop

NASA is developing an advanced portable life support system (PLSS) to meet the needs of a new NASA advanced space suit. The PLSS is one of the most critical aspects of the space suit providing the necessary oxygen, ventilation, and thermal protection for an astronaut performing a spacewalk. The ventilation subsystem in the PLSS must provide sufficient carbon dioxide (CO2) removal and ensure that the CO2 is washed away from the oronasal region of the astronaut. CO2 washout is a term used to describe the mechanism by which CO2 levels are controlled within the helmet to limit the concentration of CO2 inhaled by the astronaut. Accumulation of CO2 in the helmet or throughout the ventilation loop could cause the suited astronaut to experience hypercapnia (excessive carbon dioxide in the blood). A suited manikin test apparatus (SMTA) integrated with a space suit ventilation test loop was designed, developed, and assembled at NASA in order to experimentally validate adequate CO2 removal throughout the PLSS ventilation subsystem and to quantify CO2 washout performance under various conditions. The test results from this integrated system will be used to validate analytical models and augment human testing. This paper presents the system integration of the PLSS ventilation test loop with the SMTA including the newly developed regenerative Rapid Cycle Amine component used for CO2 removal and tidal breathing capability to emulate the human. The testing and analytical results of the integrated system are presented along with future work.

Chullen, Cinda↗

Interactions of Mean Climate Change and Climate Variability on Food Security Extremes

Recognizing that climate change will affect agricultural systems both through mean changes and through shifts in climate variability and associated extreme events, we present preliminary analyses of climate impacts from a network of 1137 crop modeling sites contributed to the AgMIP Coordinated Climate-Crop Modeling Project (C3MP). At each site sensitivity tests were run according to a common protocol, which enables the fitting of crop model emulators across a range of carbon dioxide, temperature, and water (CTW) changes. C3MP can elucidate several aspects of these changes and quantify crop responses across a wide diversity of farming systems. Here we test the hypothesis that climate change and variability interact in three main ways. First, mean climate changes can affect yields across an entire time period. Second, extreme events (when they do occur) may be more sensitive to climate changes than a year with normal climate. Third, mean climate changes can alter the likelihood of climate extremes, leading to more frequent seasons with anomalies outside of the expected conditions for which management was designed. In this way, shifts in climate variability can result in an increase or reduction of mean yield, as extreme climate events tend to have lower yield than years with normal climate.C3MP maize simulations across 126 farms reveal a clear indication and quantification (as response functions) of mean climate impacts on mean yield and clearly show that mean climate changes will directly affect the variability of yield. Yield reductions from increased climate variability are not as clear as crop models tend to be less sensitive to dangers on the cool and wet extremes of climate variability, likely underestimating losses from water-logging, floods, and frosts.

Variability↗

Climate Change Impact Uncertainties for Maize in Panama: Farm Information, Climate Projections, and Yield Sensitivities

We present results from a pilot project to characterize and bound multi-disciplinary uncertainties around the assessment of maize (Zea mays) production impacts using the CERES-Maize crop model in a climate-sensitive region with a variety of farming systems (Panama). Segunda coa (autumn) maize yield in Panama currently suffers occasionally from high water stress at the end of the growing season, however under future climate conditions warmer temperatures accelerate crop maturation and elevated CO (sub 2) concentrations improve water retention. This combination reduces end-of-season water stresses and eventually leads to small mean yield gains according to median projections, although accelerated maturation reduces yields in seasons with low water stresses. Calibrations of cultivar traits, soil profile, and fertilizer amounts are most important for representing baseline yields, however sensitivity to all management factors is reduced in an assessment of future yield changes (most dramatically for fertilizers), suggesting that yield changes may be more generalizable than absolute yields. Uncertainty around General Circulation Model (GCM)s' projected changes in rainfall gain in importance throughout the century, with yield changes strongly correlated with growing season rainfall totals. Climate changes are expected to be obscured by the large inter-annual variations in Panamanian climate that will continue to be the dominant influence on seasonal maize yield into the coming decades. The relatively high (A2) and low (B1) emissions scenarios show little difference in their impact on future maize yields until the end of the century. Uncertainties related to the sensitivity of CERES-Maize to carbon dioxide concentrations have a substantial influence on projected changes, and remain a significant obstacle to climate change impacts assessment. Finally, an investigation into the potential of simple statistical yield emulators based upon key climate variables characterizes the important uncertainties behind the selection of climate change metrics and their performance against more complex process-based crop model simulations, revealing a danger in relying only on long-term mean quantities for crop impact assessment.

Maize↗

Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in the lab, provided a way to place the different widgets on the virtual console dock and have them resize correctly based on the window dimensions.. My task in this project was to create the controls and visualizations for the data coming in from the simulator for the boat portion of the project. I wrote a class for each control window to handle the functionality of that widget. I implemented 11 widgets that make up the ship portion of the simulator. The members of the lab were each masters of their craft and I'm glad I had the opportunity to learn from them. I learned to plan strategically so I could finish this project on time. I allotted time for storyboarding, development, and refinement. In regards to animating I learned to use modifiers like lattice, boolean and build deformers. I also learned how to animate with drivers, how to use the dope sheet, and how to use the graph editor. In coding I learned to limit the chances for bugs by privatizing functions that should be exclusive to their class. I learned how to use the GIT repository to commit, stash and pull the latest build. I learned a bit of everything because I had the chance to see the entire application development process from the artwork, to the implementation.

Gordillo, Orlando Enrique↗

Noise Characteristics of a Four-Jet Impingement Device Inside a Broadband Engine Noise Simulator

The noise generation mechanisms for four directly impinging supersonic jets are investigated employing implicit large eddy simulations with a higher-order accurate weighted essentially non-oscillatory shock-capturing scheme. Impinging jet devices are often used as an experimental apparatus to emulate a broadband noise source. Although such devices have been used in many experiments, a detailed investigation of the noise generation mechanisms has not been conducted before. Thus, the underlying physical mechanisms that are responsible for the generation of sound waves are not well understood. The flow field is highly complex and contains a wide range of temporal and spatial scales relevant for noise generation. Proper orthogonal decomposition of the flow field is utilized to characterize the unsteady nature of the flow field involving unsteady shock oscillations, large coherent turbulent flow structures, and the sporadic appearance of vortex tubes in the center of the impingement region. The causality method based on Lighthill's acoustic analogy is applied to link fluctuations of flow quantities inside the source region to the acoustic pressure in the far field. It will be demonstrated that the entropy fluctuation term in the Lighthill's stress tensor plays a vital role in the noise generation process. Consequently, the understanding of the noise generation mechanisms is employed to develop a reduced-order linear acoustic model of the four-jet impingement device. Finally, three linear acoustic FJID models are used as broadband noise sources inside an engine nacelle and the acoustic scattering results are validated against far-field acoustic experimental data.

Broadband↗

Results from Carbon Dioxide Washout Testing Using a Suited Manikin Test Apparatus with a Space Suit Ventilation Test Loop

NASA is developing an advanced portable life support system (PLSS) to meet the needs of a new NASA advanced space suit. The PLSS is one of the most critical aspects of the space suit providing the necessary oxygen, ventilation, and thermal protection for an astronaut performing a spacewalk. The ventilation subsystem in the PLSS must provide sufficient carbon dioxide (CO2) removal and ensure that the CO2 is washed away from the oronasal region of the astronaut. CO2 washout is a term used to describe the mechanism by which CO2 levels are controlled within the helmet to limit the concentration of CO2 inhaled by the astronaut. Accumulation of CO2 in the helmet or throughout the ventilation loop could cause the suited astronaut to experience hypercapnia (excessive carbon dioxide in the blood). A suited manikin test apparatus (SMTA) integrated with a space suit ventilation test loop was designed, developed, and assembled at NASA in order to experimentally validate adequate CO2 removal throughout the PLSS ventilation subsystem and to quantify CO2 washout performance under various conditions. The test results from this integrated system will be used to validate analytical models and augment human testing. This paper presents the system integration of the PLSS ventilation test loop with the SMTA including the newly developed regenerative Rapid Cycle Amine component used for CO2 removal and tidal breathing capability to emulate the human. The testing and analytical results of the integrated system are presented along with future work.

Chullen, Cinda↗