Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “flight computers”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 1,495 records · Page 83

A distributed computing model for telemetry data processing

We present a new approach to distributing processed telemetry data among spacecraft flight controllers within the control centers at NASA's Johnson Space Center. This approach facilitates the development of application programs which integrate spacecraft-telemetered data and ground-based synthesized data, then distributes this information to flight controllers for analysis and decision-making. The new approach combines various distributed computing models into one hybrid distributed computing model. The model employs both client-server and peer-to-peer distributed computing models cooperating to provide users with information throughout a diverse operations environment. Specifically, it provides an attractive foundation upon which we are building critical real-time monitoring and control applications, while simultaneously lending itself to peripheral applications in playback operations, mission preparations, flight controller training, and program development and verification. We have realized the hybrid distributed computing model through an information sharing protocol. We shall describe the motivations that inspired us to create this protocol, along with a brief conceptual description of the distributed computing models it employs. We describe the protocol design in more detail, discussing many of the program design considerations and techniques we have adopted. Finally, we describe how this model is especially suitable for supporting the implementation of distributed expert system applications.

Barry, Matthew R.↗

Space Shuttle flight control system

The Space Shuttle is a control stabilized vehicle with control provided by an all digital, fly-by-wire flight control system. This paper gives a description of the several modes of flight control which correspond to the Shuttle mission phases. These modes are ascent flight control (including open loop first stage steering, the use of four computers operating in parallel and inertial guidance sensors), on-orbit flight control (with a discussion of reaction control, phase plane switching logic, jet selection logic, state estimator logic and OMS thrust vector control), entry flight control and TAEM (terminal area energy management to landing). Also discussed are redundancy management and backup flight control.

Klinar, W. J.↗

An assessment of the real-time application capabilities of the SIFT computer system

The real-time capabilities of the SIFT computer system, a highly reliable multicomputer architecture developed to support the flight controls of a relaxed static stability aircraft, are discussed. The SIFT computer system was designed to meet extremely high reliability requirements and to facilitate a formal proof of its correctness. Although SIFT represents a significant achievement in fault-tolerant system research it presents an unusual and restrictive interface to its users. The characteristics of the user interface and its impact on application system design are assessed.

Butler, R. W.↗

Real-time Terrain Relative Navigation Test Results from a Relevant Environment for Mars Landing

Terrain Relative Navigation (TRN) is an on-board GN&C function that generates a position estimate of a spacecraft relative to a map of a planetary surface. When coupled with a divert, the position estimate enables access to more challenging landing sites through pin-point landing or large hazard avoidance. The Lander Vision System (LVS) is a smart sensor system that performs terrain relative navigation by matching descent camera imagery to a map of the landing site and then fusing this with inertial measurements to obtain high rate map relative position, velocity and attitude estimates. A prototype of the LVS was recently tested in a helicopter field test over Mars analog terrain at altitudes representative of Mars Entry Descent and Landing conditions. TRN ran in real-time on the LVS during the flights without human intervention or tuning. The system was able to compute estimates accurate to 40m (3 sigma) in 10 seconds on a flight like processing system. This paper describes the Mars operational test space definition, how the field test was designed to cover that operational envelope, the resulting TRN performance across the envelope and an assessment of test space coverage.

Pin-point Landing↗

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Feasibility Study of Distributed Decision-Making on the Edge for Urban Air Mobility

The Concept of Operations for Urban Air Mobility (UAM) put forward by FAA, NASA, and several industry stakeholders acknowledges the diversity and complexity in UAM operations and, thereby, envisions a federated architecture for UAM management. In this architecture, the decision-making is distributed to a set of service providers who collectively manage the shared airspace usage by different stakeholders. This notionally brings autonomy closer to the UAM businesses and encourages to explore the feasibility of decision making on the very edge, which is the topic of the presented research. This paper reports research conducted on the hypothesis based on which the residual compute capability onboard smart unmanned aerial systems (UASs) is utilized to build situational awareness and resolve conflicts by passive and active coordination among multiple UASs, thereby implementing a layer of distributed autonomy in UAM. Key features of the edge-computing approach involve inter-UAS information exchange, independent assessment of own flight and environmental conditions, and estimation of other UASs’ flight preferences, incorporating machine learning techniques in the last two. Parallel computing on portable graphics processing unit (GPU) enables the machine learning workflow on the edge. A custom-built 3D simulator is used to evaluate the efficacy of the distributed decision-making on the edge. Each edge node, representing a smart UAS, connects to the simulator from a remote location and independently controls the behavior of the corresponding virtual asset in the simulator, analogous to participants in an online multi-player game. The presented edge-computing-based distributed decision-making framework is envisioned to pave the way for collective mobility of autonomous air vehicles in the future shared airspace, while allowing the inclusion of the business preferences of the UAS operators within allowed regulatory limits.

Edge computing↗

Serious Gaming for Test & Evaluation of Clean-Slate (Ab Initio) National Airspace System (NAS) Designs

Incremental approaches to air transportation system development inherit current architectural constraints, which, in turn, place hard bounds on system capacity, efficiency of performance, and complexity. To enable airspace operations of the future, a clean-slate (ab initio) airspace design(s) must be considered. This ab initio National Airspace System (NAS) must be capable of accommodating increased traffic density, a broader diversity of aircraft, and on-demand mobility. System and subsystem designs should scale to accommodate the inevitable demand for airspace services that include large numbers of autonomous Unmanned Aerial Vehicles and a paradigm shift in general aviation (e.g., personal air vehicles) in addition to more traditional aerial vehicles such as commercial jetliners and weather balloons. The complex and adaptive nature of ab initio designs for the future NAS requires new approaches to validation, adding a significant physical experimentation component to analytical and simulation tools. In addition to software modeling and simulation, the ability to exercise system solutions in a flight environment will be an essential aspect of validation. The NASA Langley Research Center (LaRC) Autonomy Incubator seeks to develop a flight simulation infrastructure for ab initio modeling and simulation that assumes no specific NAS architecture and models vehicle-to-vehicle behavior to examine interactions and emergent behaviors among hundreds of intelligent aerial agents exhibiting collaborative, cooperative, coordinative, selfish, and malicious behaviors. The air transportation system of the future will be a complex adaptive system (CAS) characterized by complex and sometimes unpredictable (or unpredicted) behaviors that result from temporal and spatial interactions among large numbers of participants. A CAS not only evolves with a changing environment and adapts to it, it is closely coupled to all systems that constitute the environment. Thus, the ecosystem that contains the system and other systems evolves with the CAS as well. The effects of the emerging adaptation and co-evolution are difficult to capture with only combined mathematical and computational experimentation. Therefore, an ab initio flight simulation environment must accommodate individual vehicles, groups of self-organizing vehicles, and large-scale infrastructure behavior. Inspired by Massively Multiplayer Online Role Playing Games (MMORPG) and Serious Gaming, the proposed ab initio simulation environment is similar to online gaming environments in which player participants interact with each other, affect their environment, and expect the simulation to persist and change regardless of any individual player's active participation.

Allen, B. Danette↗

Evaluation of Aircraft Platforms for SOFIA by Computational Fluid Dynamics

The selection of an airborne platform for the Stratospheric Observatory for Infrared Astronomy (SOFIA) is based not only on economic cost, but technical criteria, as well. Technical issues include aircraft fatigue, resonant characteristics of the cavity-port shear layer, aircraft stability, the drag penalty of the open telescope bay, and telescope performance. Recently, two versions of the Boeing 747 aircraft, viz., the -SP and -200 configurations, were evaluated by computational fluid dynamics (CFD) for their suitability as SOFIA platforms. In each configuration the telescope was mounted behind the wings in an open bay with nearly circular aperture. The geometry of the cavity, cavity aperture, and telescope was identical in both platforms. The aperture was located on the port side of the aircraft and the elevation angle of the telescope, measured with respect to the vertical axis, was 500. The unsteady, viscous, three-dimensional, aerodynamic and acoustic flow fields in the vicinity of SOFIA were simulated by an implicit, finite-difference Navier-Stokes flow solver (OVERFLOW) on a Chimera, overset grid system. The computational domain was discretized by structured grids. Computations were performed at wind-tunnel and flight Reynolds numbers corresponding to one free-stream flow condition (M = 0.85, angle of attack alpha = 2.50, and sideslip angle beta = 0 degrees). The computational domains consisted of twenty-nine(29) overset grids in the wind-tunnel simulations and forty-five(45) grids in the simulations run at cruise flight conditions. The maximum number of grid points in the simulations was approximately 4 x 10(exp 6). Issues considered in the evaluation study included analysis of the unsteady flow field in the cavity, the influence of the cavity on the flow across empennage surfaces, the drag penalty caused by the open telescope bay, and the noise radiating from cavity surfaces and the cavity-port shear layer. Wind-tunnel data were also available to compare to the CFD results; the data permitted an assessment of CFD as a design tool for the SOFIA program.

Klotz, S. P.↗

New computing systems, future computing environment, and their implications on structural analysis and design

Recent advances in computer technology that are likely to impact structural analysis and design of flight vehicles are reviewed. A brief summary is given of the advances in microelectronics, networking technologies, and in the user-interface hardware and software. The major features of new and projected computing systems, including high performance computers, parallel processing machines, and small systems, are described. Advances in programming environments, numerical algorithms, and computational strategies for new computing systems are reviewed. The impact of the advances in computer technology on structural analysis and the design of flight vehicles is described. A scenario for future computing paradigms is presented, and the near-term needs in the computational structures area are outlined.

Noor, Ahmed K.↗

Effects of Geometric Details on Slat Noise Generation and Propagation

The relevance of geometric details to the generation and propagation of noise from leading-edge slats is considered. Typically, such details are omitted in computational simulations and model-scale experiments thereby creating ambiguities in comparisons with acoustic results from flight tests. The current study uses two-dimensional, computational simulations in conjunction with a Ffowcs Williams-Hawkings (FW-H) solver to investigate the effects of previously neglected slat "bulb" and "blade" seals on the local flow field and the associated acoustic radiation. The computations clearly show that the presence of the "blade" seal at the cusp significantly changes the slat cove flow dynamics, reduces the amplitudes of the radiated sound, and to a lesser extent, alters the directivity beneath the airfoil. Furthermore, it is demonstrated that a modest extension of the baseline "blade" seal further enhances the suppression of slat noise. As a side issue, the utility and equivalence of FW-H methodology for calculating far-field noise as opposed to a more direct approach is examined and demonstrated.

Khorrami, Mehdi R.↗

Effects of Geometric Details on Slat Noise Generation and Propagation

The relevance of geometric details to the generation and propagation of noise from leading-edge slats is considered. Typically, such details are omitted in computational simulations and model-scale experiments thereby creating ambiguities in comparisons with acoustic results from flight tests. The current study uses two-dimensional, computational simulations in conjunction with a Ffowcs Williams-Hawkings (FW-H) solver to investigate the effects of previously neglected slat "bulb" and "blade" seals on the local flow field and the associated acoustic radiation. The computations show that the presence of the "blade" seal at the cusp in the simulated geometry significantly changes the slat cove flow dynamics, reduces the amplitudes of the radiated sound, and to a lesser extent, alters the directivity beneath the airfoil. Furthermore, the computations suggest that a modest extension of the baseline "blade" seal further enhances the suppression of slat noise. As a side issue, the utility and equivalence of FW-H methodology for calculating far-field noise as opposed to a more direct approach is examined and demonstrated.

Khorrami, Mehdi R.↗

Application of CFD techniques toward the validation of nonlinear aerodynamic models

Applications of Computational fluid dynamics (CFD) methods to determine the regimes of applicability of nonlinear models describing the unsteady aerodynamic responses to aircraft flight motions are described. The potential advantages of computational methods over experimental methods are discussed and the concepts underlying mathematical modeling are reviewed. The economic and conceptual advantages of the modeling procedure over coupled, simultaneous solutions of the gasdynamic equations and the vehicle's kinematic equations of motion are discussed. The modeling approach, when valid, eliminates the need for costly repetitive computation of flow field solutions. For the test cases considered, the aerodynamic modeling approach is shown to be valid.

Schiff, L. B.↗

Application of CFD techniques toward the validation of nonlinear aerodynamic models

Applications of computational fluid dynamics (CFD) methods to determine the regimes of applicability of nonlinear models describing the unsteady aerodynamic responses to aircraft flight motions are described. The potential advantages of computational methods over experimental methods are discussed and the concepts underlying mathematical modeling are reviewed. The economic and conceptual advantages of the modeling procedure over coupled, simultaneous solutions of the gas dynamic equations and the vehicle's kinematic equations of motion are discussed. The modeling approach, when valid, eliminates the need for costly repetitive computation of flow field solutions. For the test cases considered, the aerodynamic modeling approach is shown to be valid.

Schiff, L. B.↗

Preliminary system design of a Three Arm Capture Mechanism (TACM) flight demonstration article

The overall objective of the Three Arm Capture Mechanism (TACM) is to serve as a demonstration of capability for capture of objects in space. These objects could be satellites, expended boosters, pieces of debris, etc.; anything of significant size. With this capability we can significantly diminish the danger of major collisions of debris with valuable space assets and with each other, which would otherwise produce many smaller, high velocity pieces of debris which also become concerns. The captured objects would be jettisoned into the atmosphere, relocated in 'parking' orbits, or recovered for disposition or refurbishment. The dollar value of satellites launched into space continues to grow along with the cost of insurance; having a capture capability takes a positive step towards diminishing this added cost. The effort covered is a planning step towards a flight demonstration of the satellite capture capability. Based on the requirement to capture a communication class satellite, its associated booster, or both, a preliminary system definition of a retrieval kit is defined. The objective of the flight demonstration is to demonstrate the techniques proposed to perform the mission and to obtain data on technical issues requiring an in situ space environment. The former especially includes issues such as automated image recognition techniques and control strategies that enable an unmanned vehicle to rendezvous and capture a satellite, contact dynamics between the two bodies, and the flight segment level of automation required to support the mission. A development plan for the operational retrieval capability includes analysis work, computer and ground test simulations, and finally a flight demonstration. A concept to perform a selected mission capturing a precessing communications satellite is described. Further development efforts using analytical tools and laboratory facilities are required prior to reaching the point at which a full commitment to the flight demonstration design can be made.

Schaefer, Otto↗

Next Generation Flight Controller Trainer System

The Next Generation Flight Controller Trainer (NGFCT) is a relatively inexpensive system of hardware and software that provides high-fidelity training for spaceshuttle flight controllers. NGFCT provides simulations into which are integrated the behaviors of emulated space-shuttle vehicle onboard general-purpose computers (GPCs), mission-control center (MCC) displays, and space-shuttle systems as represented by high-fidelity shuttle mission simulator (SMS) mathematical models. The emulated GPC computers enable the execution of onboard binary flight-specific software. The SMS models include representations of system malfunctions that can be easily invoked. The NGFCT software has a flexible design that enables independent updating of its GPC, SMS, and MCC components.

Arnold, Scott↗

Simulating Flights of Future Launch Vehicles and Spacecraft

Marshall Aerospace Vehicle Representation in C (MAVERIC) is a computer program for generic, low-to-high-fidelity simulation of the flight(s) of one or more launch vehicle(s) or spacecraft. MAVERIC is designed to accommodate multi-staged vehicles, powered serially or in parallel, with multiple engines, tanks, and cargo elements. Engines can be of jet or conventional rocket types, using either liquid or solid propellants. MAVERIC includes generic subsystem software models for propulsion systems, mass properties, reaction control systems, aerodynamic properties, guidance systems, and navigation systems. Simulations can be started at points other than liftoff. Also included are guidance-system software models that accommodate the ascent, orbit, coasting, deorbiting, entry, terminal-area-energy-management, approach, and landing phases of flight. Options to use different wind profiles and atmospheres are included. A Monte Carlo capability is provided for modeling dispersions associated with atmospheric effects (including winds), propulsion, navigation, aerodynamics, and mass properties. Failures of engines and other subsystems can be modeled. The program is written in the C programming language, which makes it possible for the program to have high degrees of modularity, reusability, and maintainability, thereby also facilitating modification for modeling new vehicles.

McCarter, James W.↗

Development of a Terrain Mapping/Crater Evolution Measurement using Diffractive Optical Elements

When landing on the moon, understanding the interaction of the engine exhaust plume with the lunar surface is critical for the success of the descent and landing flight phases. Two evaluation tools currently used are computational simulations and ground test measurements. Computational simulations require experimental measurements for comparison/validation, but ground test measurements cannot accurately emulate all aspects of an actual lunar landing; flight tests remain the only method of obtaining fully representative data. A terrain mapping/crater evolution measurement system was developed for potential inclusion on a future lander mission. This system uses two stereo cameras viewing a laser dot grid pattern projected on the ground, where the grid is created by shining a laser through one or two diffractive optical elements. CAD simulations of the stereo imaging system are first used to validate the proposed design. Laboratory testing of the system using both a large-scale fixed-geometry crater and a small-scale evolving-geometry crater validate the use of the system for terrain mapping measurements, and for its potential inclusion on a future lander mission.

Joshua M Weisberger↗

Development of a Terrain Mapping/Crater Evolution Measurement using Diffractive Optical Elements

When landing on the moon, understanding the interaction of the engine exhaust plume with the lunar surface is critical for the success of the descent and landing flight phases. Two evaluation tools currently used are computational simulations and ground test measurements. Computational simulations require experimental measurements for comparison/validation, but ground test measurements cannot accurately emulate all aspects of an actual lunar landing; flight tests remain the only method of obtaining fully representative data. A terrain mapping/crater evolution measurement system was developed for potential inclusion on a future lander mission. This system uses two stereo cameras viewing a laser dot grid pattern projected on the ground, where the grid is created by shining a laser through one or two diffractive optical elements. CAD simulations of the stereo imaging system are first used to validate the proposed design. Laboratory testing of the system using both a large-scale fixed-geometry crater and a small-scale evolving-geometry crater validate the use of the system for terrain mapping measurements. High-speed, front-illumination shadow particle tracking of particles ejected from the evolving geometry crater is also performed, demonstrating another diagnostic that can be used to further the understanding of plume-surface interactions.

Joshua M Weisberger↗