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At least 145 records · Page 8

Planning and Resource Management in an Intelligent Automated Power Management System

Power system management is a process of guiding a power system towards the objective of continuous supply of electrical power to a set of loads. Spacecraft power system management requires planning and scheduling, since electrical power is a scarce resource in space. The automation of power system management for future spacecraft has been recognized as an important R&D goal. Several automation technologies have emerged including the use of expert systems for automating human problem solving capabilities such as rule based expert system for fault diagnosis and load scheduling. It is questionable whether current generation expert system technology is applicable for power system management in space. The objective of the ADEPTS (ADvanced Electrical Power management Techniques for Space systems) is to study new techniques for power management automation. These techniques involve integrating current expert system technology with that of parallel and distributed computing, as well as a distributed, object-oriented approach to software design. The focus of the current study is the integration of new procedures for automatically planning and scheduling loads with procedures for performing fault diagnosis and control. The objective is the concurrent execution of both sets of tasks on separate transputer processors, thus adding parallelism to the overall management process.

Morris, Robert A.↗

Multithreaded Model for Dynamic Load Balancing Parallel Adaptive PDE Computations

We present a multithreaded model for the dynamic load-balancing of numerical, adaptive computations required for the solution of Partial Differential Equations (PDE's) on multiprocessors. Multithreading is used as a means of exploring concurrency in the processor level in order to tolerate synchronization costs inherent to traditional (non-threaded) parallel adaptive PDE solvers. Our preliminary analysis for parallel, adaptive PDE solvers indicates that multithreading can be used an a mechanism to mask overheads required for the dynamic balancing of processor workloads with computations required for the actual numerical solution of the PDE's. Also, multithreading can simplify the implementation of dynamic load-balancing algorithms, a task that is very difficult for traditional data parallel adaptive PDE computations. Unfortunately, multithreading does not always simplify program complexity, often makes code re-usability not an easy task, and increases software complexity.

Chrisochoides, Nikos↗

Parallel, iterative solution of sparse linear systems - Models and architectures

Solving large, sparse, linear systems of equations is a fundamental problem in large scale scientific and engineering computation. A model of a general class of asynchronous, iterative solution methods for linear systems is developed. In the model, the system is solved by creating several cooperating tasks that each compute a portion of the solution vector. A data transfer model predicting both the probability that data must be transferred between two tasks and the amount of data to be transferred is presented. This model is used to derive an execution time model for predicting parallel execution time and an optimal number of tasks given the dimension and sparsity of the coefficient matrix and the costs of computation, synchronization, and communication. The suitability of different parallel architectures for solving randomly sparse linear systems is discussed. Based on the complexity of task scheduling, one parallel architecture, based on a broadcast bus, is presented and analyzed.

Reed, D. A.↗

Design of a real-time wind turbine simulator using a custom parallel architecture

The design of a new parallel-processing digital simulator is described. The new simulator has been developed specifically for analysis of wind energy systems in real time. The new processor has been named: the Wind Energy System Time-domain simulator, version 3 (WEST-3). Like previous WEST versions, WEST-3 performs many computations in parallel. The modules in WEST-3 are pure digital processors, however. These digital processors can be programmed individually and operated in concert to achieve real-time simulation of wind turbine systems. Because of this programmability, WEST-3 is very much more flexible and general than its two predecessors. The design features of WEST-3 are described to show how the system produces high-speed solutions of nonlinear time-domain equations. WEST-3 has two very fast Computational Units (CU's) that use minicomputer technology plus special architectural features that make them many times faster than a microcomputer. These CU's are needed to perform the complex computations associated with the wind turbine rotor system in real time. The parallel architecture of the CU causes several tasks to be done in each cycle, including an IO operation and the combination of a multiply, add, and store. The WEST-3 simulator can be expanded at any time for additional computational power. This is possible because the CU's interfaced to each other and to other portions of the simulation using special serial buses. These buses can be 'patched' together in essentially any configuration (in a manner very similar to the programming methods used in analog computation) to balance the input/ output requirements. CU's can be added in any number to share a given computational load. This flexible bus feature is very different from many other parallel processors which usually have a throughput limit because of rigid bus architecture.

Hoffman, John A.↗

Task scheduling in dataflow computer architectures

Dataflow computers provide a platform for the solution of a large class of computational problems, which includes digital signal processing and image processing. Many typical applications are represented by a set of tasks which can be repetitively executed in parallel as specified by an associated dataflow graph. Research in this area aims to model these architectures, develop scheduling procedures, and predict the transient and steady state performance. Researchers at NASA have created a model and developed associated software tools which are capable of analyzing a dataflow graph and predicting its runtime performance under various resource and timing constraints. These models and tools were extended and used in this work. Experiments using these tools revealed certain properties of such graphs that require further study. Specifically, the transient behavior at the beginning of the execution of a graph can have a significant effect on the steady state performance. Transformation and retiming of the application algorithm and its initial conditions can produce a different transient behavior and consequently different steady state performance. The effect of such transformations on the resource requirements or under resource constraints requires extensive study. Task scheduling to obtain maximum performance (based on user-defined criteria), or to satisfy a set of resource constraints, can also be significantly affected by a transformation of the application algorithm. Since task scheduling is performed by heuristic algorithms, further research is needed to determine if new scheduling heuristics can be developed that can exploit such transformations. This work has provided the initial development for further long-term research efforts. A simulation tool was completed to provide insight into the transient and steady state execution of a dataflow graph. A set of scheduling algorithms was completed which can operate in conjunction with the modeling and performance tools previously developed. Initial studies on the performance of these algorithms were done to examine the effects of application algorithm transformations as measured by such quantities as number of processors, time between outputs, time between input and output, communication time, and memory size.

Katsinis, Constantine↗

Skylab task and work performance /Experiment M-151 - Time and motion study/

The primary objective of Experiment M151 was to study the inflight adaptation of Skylab crewmen to a variety of task situations involving different types of activity. A parallel objective was to examine astronaut inflight performance for any behavioral stress effects associated with the working and living conditions of the Skylab environment. Training data provided the basis for comparison of preflight and inflight performance. Efficiency was evaluated through the adaptation function, namely, the relation of performance time over task trials. The results indicate that the initial changeover from preflight to inflight was accompanied by a substantial increase in performance time for most work and task activities. Equally important was the finding that crewmen adjusted rapidly to the weightless environment and became proficient in developing techniques with which to optimize task performance. By the end of the second inflight trial, most of the activities were performed almost as efficiently as on the last preflight trial. The analysis demonstrated the sensitivity of the adaptation function to differences in task and hardware configurations. The function was found to be more regular and less variable inflight than preflight. Translation and control of masses were accomplished easily and efficiently through the rapid development of the arms and legs as subtle guidance and restraint systems.

Kubis, J. F.↗

Architectural study of the design and operation of advanced force feedback manual controllers

A teleoperator system consists of a manual controller, control hardware/software, and a remote manipulator. It was employed in either hazardous or unstructured, and/or remote environments. In teleoperation, the main-in-the-loop is the central concept that brings human intelligence to the teleoperator system. When teleoperation involves contact with an uncertain environment, providing the feeling of telepresence to the human operator is one of desired characteristics of the teleoperator system. Unfortunately, most available manual controllers in bilateral or force-reflecting teleoperator systems can be characterized by their bulky size, high costs, or lack of smoothness and transparency, and elementary architectures. To investigate other alternatives, a force-reflecting, 3 degree of freedom (dof) spherical manual controller is designed, analyzed, and implemented as a test bed demonstration in this research effort. To achieve an improved level of design to meet criteria such as compactness, portability, and a somewhat enhanced force-reflecting capability, the demonstration manual controller employs high gear-ratio reducers. To reduce the effects of the inertia and friction on the system, various force control strategies are applied and their performance investigated. The spherical manual controller uses a parallel geometry to minimize inertial and gravitational effects on its primary task of transparent information transfer. As an alternative to the spherical 3-dof manual controller, a new conceptual (or parallel) spherical 3-dof module is introduced with a full kinematic analysis. Also, the resulting kinematic properties are compared to those of other typical spherical 3-dof systems. The conceptual design of a parallel 6-dof manual controller and its kinematic analysis is presented. This 6-dof manual controller is similar to the Stewart Platform with the actuators located on the base to minimize the dynamic effects. Finally, a combination of the new 3-dof and 6-dof concepts is presented as a feasible test-bed for enhanced performance in a 9-dof system.

Tesar, Delbert↗

Ray tracing on the MPP

Generating graphics to faithfully represent information can be a computationally intensive task. A way of using the Massively Parallel Processor to generate images by ray tracing is presented. This technique uses sort computation, a method of performing generalized routing interspersed with computation on a single-instruction-multiple-data (SIMD) computer.

Dorband, John E.↗

Robot acting on moving bodies (RAMBO): Preliminary results

A robot system called RAMBO is being developed. It is equipped with a camera, which, given a sequence of simple tasks, can perform these tasks on a moving object. RAMBO is given a complete geometric model of the object. A low level vision module extracts and groups characteristic features in images of the object. The positions of the object are determined in a sequence of images, and a motion estimate of the object is obtained. This motion estimate is used to plan trajectories of the robot tool to relative locations nearby the object sufficient for achieving the tasks. More specifically, low level vision uses parallel algorithms for image enchancement by symmetric nearest neighbor filtering, edge detection by local gradient operators, and corner extraction by sector filtering. The object pose estimation is a Hough transform method accumulating position hypotheses obtained by matching triples of image features (corners) to triples of model features. To maximize computing speed, the estimate of the position in space of a triple of features is obtained by decomposing its perspective view into a product of rotations and a scaled orthographic projection. This allows the use of 2-D lookup tables at each stage of the decomposition. The position hypotheses for each possible match of model feature triples and image feature triples are calculated in parallel. Trajectory planning combines heuristic and dynamic programming techniques. Then trajectories are created using parametric cubic splines between initial and goal trajectories. All the parallel algorithms run on a Connection Machine CM-2 with 16K processors.

Davis, Larry S.↗

Robot Acting on Moving Bodies (RAMBO): Interaction with tumbling objects

Interaction with tumbling objects will become more common as human activities in space expand. Attempting to interact with a large complex object translating and rotating in space, a human operator using only his visual and mental capacities may not be able to estimate the object motion, plan actions or control those actions. A robot system (RAMBO) equipped with a camera, which, given a sequence of simple tasks, can perform these tasks on a tumbling object, is being developed. RAMBO is given a complete geometric model of the object. A low level vision module extracts and groups characteristic features in images of the object. The positions of the object are determined in a sequence of images, and a motion estimate of the object is obtained. This motion estimate is used to plan trajectories of the robot tool to relative locations rearby the object sufficient for achieving the tasks. More specifically, low level vision uses parallel algorithms for image enhancement by symmetric nearest neighbor filtering, edge detection by local gradient operators, and corner extraction by sector filtering. The object pose estimation is a Hough transform method accumulating position hypotheses obtained by matching triples of image features (corners) to triples of model features. To maximize computing speed, the estimate of the position in space of a triple of features is obtained by decomposing its perspective view into a product of rotations and a scaled orthographic projection. This allows use of 2-D lookup tables at each stage of the decomposition. The position hypotheses for each possible match of model feature triples and image feature triples are calculated in parallel. Trajectory planning combines heuristic and dynamic programming techniques. Then trajectories are created using dynamic interpolations between initial and goal trajectories. All the parallel algorithms run on a Connection Machine CM-2 with 16K processors.

Davis, Larry S.↗

Test and training simulator for ground-based teleoperated in-orbit servicing

For the Post-IOC(In-Orbit Construction)-Phase of COLUMBUS it is intended to use robotic devices for the routine operations of ground-based teleoperated In-Orbit Servicing. A hardware simulator for verification of the relevant in-orbit operations technologies, the Servicing Test Facility, is necessary which mainly will support the Flight Control Center for the Manned Space-Laboratories for operational specific tasks like system simulation, training of teleoperators, parallel operation simultaneously to actual in-orbit activities and for the verification of the ground operations segment for telerobotics. The present status of definition for the facility functional and operational concept is described.

Schaefer, Bernd E.↗

Using PVM to host CLIPS in distributed environments

It is relatively easy to enhance CLIPS (C Language Integrated Production System) to support multiple expert systems running in a distributed environment with heterogeneous machines. The task is minimized by using the PVM (Parallel Virtual Machine) code from Oak Ridge Labs to provide the distributed utility. PVM is a library of C and FORTRAN subprograms that supports distributive computing on many different UNIX platforms. A PVM deamon is easily installed on each CPU that enters the virtual machine environment. Any user with rsh or rexec access to a machine can use the one PVM deamon to obtain a generous set of distributed facilities. The ready availability of both CLIPS and PVM makes the combination of software particularly attractive for budget conscious experimentation of heterogeneous distributive computing with multiple CLIPS executables. This paper presents a design that is sufficient to provide essential message passing functions in CLIPS and enable the full range of PVM facilities.

Myers, Leonard↗

Pilot Non-Conformance to Alerting System Commands

Instances of pilot non-conformance to alerting system commands have been identified in previous studies. Pilot non-conformance changes the final behavior of the system, and therefore may reduce actual performance from that anticipated. A simulator study has examined pilot non-conformance, using the task of collision avoidance during closely spaced parallel approaches as a case study. Consonance between the display and the alerting system was found to significantly improve subject agreement with automatic alerts. Based on these results, a more general discussion of the factors involved in pilot conformance is given, and design guidelines for alerting systems are given.

Pritchett, Amy R.↗

C++ Resource Intelligent Compilation for GPU Enabled Applications

We are nearing the limits of Moore's Law with current computing technology. As industries push for more performance from smaller systems, alternate methods of computation such as Graphics Processing Units (GPUs) should be considered. Many of these systems utilize the Compute Unified Device Architecture (CUDA) to give programmers access to individual compute elements of the GPU for general purpose computing tasks. Direct access to the GPU's parallel multi-core architecture enables highly efficient computation and can drastically reduce the time required for complex algorithms or data analysis. Of course not all systems have a CUDA-enabled device to leverage, and so applications must consider optional support for users with these devices. Resource Intelligent Compilation (RIC) addresses this situation by enabling GPU-based acceleration of existing applications without affecting users without GPUs. Resource Intelligent Compilation (RIC) creates C/C++ modules that can be compiled to create a standard CPU version or GPU accelerated version of a program, depending on hardware availability. This is accomplished through a toolbox of programming strategies based on features of the CUDA API. Using this toolbox, existing applications can be modified with ease to support GPU acceleration, and new applications can be generated with just a few simple modifications. All of this culminates in an accelerated application for users with the appropriate hardware, with no performance impact to standard systems. This memorandum presents all the important features involved in supporting and implementing RIC and an example of using RIC to accelerate an existing mathematical model, without removing support for standard users. Through this memorandum, NASA engineers can acquire a set of guidelines to follow for RIC-compliant development, seamlessly accelerating C/C++ applications.

GPU↗

Dual-task interference with equal task emphasis: graded capacity sharing or central postponement?

Most studies using the psychological refractory period (PRP) design suggest that dual-task performance is limited by a central bottleneck. Because subjects are usually told to emphasize Task 1, however, the bottleneck might reflect a strategic choice rather than a structural limitation. To evaluate the possibility that central operations can proceed in parallel, albeit with capacity limitations, we conducted two dual-task experiments with equal task emphasis. In both experiments, subjects tended to either group responses together or respond to one task well before the other. In addition, stimulus-response compatibility effects were roughly constant across stimulus onset asynchronies (SOAs). At the short SOA, compatibility effects also carried over onto response times for the other task. This pattern of results is difficult to reconcile with the possibility that subjects share capacity roughly equally between simultaneous central operations. However, this pattern is consistent with the existence of a structural central bottleneck.

Auditory Perception↗

Information for Lateral Aircraft Spacing Enabling Closely-Spaced Runway Operations During Instrument-Weather Conditions

In an effort to increase airport capacity, the U.S. plans on investing nearly $6 billion a year to properly maintain and improve the nation's major airports. Current FAA standards however, require a reduction in terminal operations during instrument-weather conditions at many airports, causing delays and reducing airport capacity. NASA, in cooperation with the FAA, has developed the Terminal Area Productivity Program to achieve clear-weather capacity in instrument- weather conditions for all phases of flight. This paper describes a series of experiments planned to investigate the conceptual design of different systems that provide information to flight crews regarding nearby traffic during the approach phase of flight. The purpose of this investigation is to identify and evaluate different display and auditory interfaces to the crew for use in closely-spaced parallel runway operations. Three separate experiments are planned for the investigation. The first two experiments will be conducted using part-task flight simulators located at the MIT Aeronautical Systems Laboratory and at NASA Ames. The third experiment will be conducted in the Advanced Concepts Flight Simulator, a generic "glass-cockpit" simulator at NASA Ames. Subjects for each experiment will be current glass-cockpit pilots from major U.S. air carriers. Subject crews will fly several experimental scenarios in which pseudo-aircraft are "blundered" into the subject aircraft simulation. Runway spacing, longitudinal aircraft separation, aircraft performance and traffic information will be varied. Analyses of the subject reaction times in evading the blundering aircraft and the resulting closest points of approach will be conducted. This paper presents a preliminary examination of the data recorded during the part-task experiments. The impact of traffic information on closely-spaced parallel runway operations is discussed, cockpit displays to aid these operations are examined, and topics for future research are suggested.

Thrush, Trent↗

Performance Assessment of OVERFLOW on Distributed Computing Environment

The aerodynamic computer code, OVERFLOW, with a multi-zone overset grid feature, has been parallelized to enhance its performance on distributed and shared memory paradigms. Practical application benchmarks have been set to assess the efficiency of code's parallelism on high-performance architectures. The code's performance has also been experimented with in the context of the distributed computing paradigm on distant computer resources using the Information Power Grid (IPG) toolkit, Globus. Two parallel versions of the code, namely OVERFLOW-MPI and -MLP, have developed around the natural coarse grained parallelism inherent in a multi-zonal domain decomposition paradigm. The algorithm invokes a strategy that forms a number of groups, each consisting of a zone, a cluster of zones and/or a partition of a large zone. Each group can be thought of as a process with one or multithreads assigned to it and that all groups run in parallel. The -MPI version of the code uses explicit message-passing based on the standard MPI library for sending and receiving interzonal boundary data across processors. The -MLP version employs no message-passing paradigm; the boundary data is transferred through the shared memory. The -MPI code is suited for both distributed and shared memory architectures, while the -MLP code can only be used on shared memory platforms. The IPG applications are implemented by the -MPI code using the Globus toolkit. While a computational task is distributed across multiple computer resources, the parallelism can be explored on each resource alone. Performance studies are achieved with some practical aerodynamic problems with complex geometries, consisting of 2.5 up to 33 million grid points and a large number of zonal blocks. The computations were executed primarily on SGI Origin 2000 multiprocessors and on the Cray T3E. OVERFLOW's IPG applications are carried out on NASA homogeneous metacomputing machines located at three sites, Ames, Langley and Glenn. Plans for the future will exploit the distributed parallel computing capability on various homogeneous and heterogeneous resources and large scale benchmarks. Alternative IPG toolkits will be used along with sophisticated zonal grouping strategies to minimize the communication time across the computer resources.

Djomehri, M. Jahed↗

Biomimetic Models for An Ecological Approach to Massively-Deployed Sensor Networks

Promises of ubiquitous control of the physical environment by massively-deployed wireless sensor networks open avenues for new applications that will redefine the way we live and work. Due to small size and low cost of sensor devices, visionaries promise systems enabled by deployment of massive numbers of sensors ubiquitous throughout our environment working in concert. Recent research has concentrated on developing techniques for performing relatively simple tasks with minimal energy expense, assuming some form of centralized control. Unfortunately, centralized control is not conducive to parallel activities and does not scale to massive size networks. Execution of simple tasks in sparse networks will not lead to the sophisticated applications predicted. We propose a new way of looking at massively-deployed sensor networks, motivated by lessons learned from the way biological ecosystems are organized. We demonstrate that in such a model, fully distributed data aggregation can be performed in a scalable fashion in massively deployed sensor networks, where motes operate on local information, making local decisions that are aggregated across the network to achieve globally-meaningful effects. We show that such architectures may be used to facilitate communication and synchronization in a fault-tolerant manner, while balancing workload and required energy expenditure throughout the network.

Jones, Kennie H.↗