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At least 145 records · Page 8

Zero-gravity movement studies

The use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms.

Badler, N. I.↗

Comparisons of Kinematics and Dynamics Simulation Software Tools

Kinematic and dynamic analyses for moving bodies are essential to system engineers and designers in the process of design and validations. 3D visualization and motion simulation plus finite element analysis (FEA) give engineers a better way to present ideas and results. Marshall Space Flight Center (MSFC) system engineering researchers are currently using IGRIP from DELMIA Inc. as a kinematic simulation tool for discrete bodies motion simulations. Although IGRIP is an excellent tool for kinematic simulation with some dynamic analysis capabilities in robotic control, explorations of other alternatives with more powerful dynamic analysis and FEA capabilities are necessary. Kinematics analysis will only examine the displacement, velocity, and acceleration of the mechanism without considering effects from masses of components. With dynamic analysis and FEA, effects such as the forces or torques at the joint due to mass and inertia of components can be identified. With keen market competition, ALGOR Mechanical Event Simulation (MES), MSC visualNastran 4D, Unigraphics Motion+, and Pro/MECHANICA were chosen for explorations. In this study, comparisons between software tools were presented in terms of following categories: graphical user interface (GUI), import capability, tutorial availability, ease of use, kinematic simulation capability, dynamic simulation capability, FEA capability, graphical output, technical support, and cost. Propulsion Test Article (PTA) with Fastrac engine model exported from IGRIP and an office chair mechanism were used as examples for simulations.

Yeu-Sheng Paul Shiue↗

Simulating the dynamic interaction of a robotic arm and the Space Shuttle remote manipulator system

Industrial robots are usually attached to a rigid base. Placing the robot on a compliant base introduces dynamic coupling between the two systems. The Vehicle Emulation System (VES) is a six DOF platform that is capable of modeling this interaction. The VES employs a force-torque sensor as the interface between robot and base. A computer simulation of the VES is presented. Each of the hardware and software components is described and Simulink is used as the programming environment. The simulation performance is compared with experimental results to validate accuracy. A second simulation which models the dynamic interaction of a robot and a flexible base acts as a comparison to the simulated motion of the VES. Results are presented that compare the simulated VES motion with the motion of the VES hardware using the same admittance model. The two computer simulations are compared to determine how well the VES is expected to emulate the desired motion. Simulation results are given for robots mounted to the end effector of the Space Shuttle Remote Manipulator System (SRMS). It is shown that for fast motions of the two robots studied, the SRMS experiences disturbances on the order of centimeters. Larger disturbances are possible if different manipulators are used.

Garrahan, Steven L.↗

Using Dynamic Interface Modeling and Simulation to Develop a Launch and Recovery Flight Simulation for a UH-60A Blackhawk

Joint Shipboard Helicopter Integration Process (JSHIP) is a Joint Test and Evaluation (JT&E) program sponsored by the Office of the Secretary of Defense (OSD). Under the JSHDP program is a simulation effort referred to as the Dynamic Interface Modeling and Simulation System (DIMSS). The purpose of DIMSS is to develop and test the processes and mechanisms that facilitate ship-helicopter interface testing via man-in-the-loop ground-based flight simulators. Specifically, the DIMSS charter is to develop an accredited process for using a flight simulator to determine the wind-over-the-deck (WOD) launch and recovery flight envelope for the UH-60A ship/helicopter combination. DIMSS is a collaborative effort between the NASA Ames Research Center and OSD. OSD determines the T&E and warfighter training requirements, provides the programmatics and dynamic interface T&E experience, and conducts ship/aircraft interface tests for validating the simulation. NASA provides the research and development element, simulation facility, and simulation technical experience. This paper will highlight the benefits of the NASA/JSHIP collaboration and detail achievements of the project in terms of modeling and simulation. The Vertical Motion Simulator (VMS) at NASA Ames Research Center offers the capability to simulate a wide range of simulation cueing configurations, which include visual, aural, and body-force cueing devices. The system flexibility enables switching configurations io allow back-to-back evaluation and comparison of different levels of cueing fidelity in determining minimum training requirements. The investigation required development and integration of several major simulation system at the VMS. A new UH-60A BlackHawk interchangeable cab that provides an out-the-window (OTW) field-of-view (FOV) of 220 degrees in azimuth and 70 degrees in elevation was built. Modeling efforts involved integrating Computational Fluid Dynamics (CFD) generated data of an LHA ship airwake and integrating a real-time ship motion model developed based on a batch model from Naval Surface Warfare Center. Engineering development and integration of a three degrees-of-freedom (DOF) dynamic seat to simulate high frequency rotor-dynamics dependent motion cues for use in conjunction with the large motion system was accomplished. The development of an LHA visual model in several different levels of resolution and an aural cueing system in which three separate fidelity levels could be selected were developed. VMS also integrated a PC-based E&S simFUSION system to investigate cost effective IG alternatives. The DIMSS project consists of three phases that follow an approved Validation, Verification and accreditation (VV&A) process. The first phase will support the accreditation of the individual subsystems and models. The second will follow the verification and validation of the integrated subsystems and models, and will address fidelity requirements of the integrated models and subsystems. The third and final phase will allow the verification and validation of the full system integration. This VV&A process will address the utility of the simulated WOD launch and recovery envelope. Simulations supporting the first two stages have been completed and the data is currently being reviewed and analyzed.

Sweeney, Christopher↗

Effects of simulator variations on the fidelity of a UH-60 Black Hawk simulation

The validity of the vertical motion simulator used to simulate the UH-60A Black Hawk helicopter is evaluated. Aircraft simulation of bob-up, hover turn, and dash/quick stop manuevers are compared to actual flight data. The effects of variations in the simulator's visual and motion characteristics on the simulation data are investigated. Data obtained with the nonintrusive parameter identification procedure and optimal control measures are applied to the helicopter math model used for real-time aircraft simulation. Analysis of the model reveals that the simulated aircraft is underdamped, and the changes in the visual reference have the greatest effect on the ability of the pilot to perform the maneuvers.

Cleveland, W. B.↗

Moving base simulation of an integrated flight and propulsion control system for an ejector-augmentor STOVL aircraft in hover

A piloted motion simulator evaluation, using the NASA Ames Vertical Motion Simulator, was conducted in support of a NASA Lewis Contractual study of the integration of flight and propulsion systems of a STOVL aircraft. Objectives of the study were to validate the Design Methods for Integrated Control Systems (DMICS) concept, to evaluate the handling qualities, and to assess control power usage. The E-7D ejector-augmentor STOVL fighter design served as the basis for the simulation. Handling-qualities ratings were obtained during precision hover and shipboard landing tasks. Handling-qualities ratings for these tasks ranged from satisfactory to adequate. Further improvement of the design process to fully validate the DMICS concept appears to be warranted.

Mcneill, Walter, E.↗

The Shuttle Mission Simulator computer generated imagery

Equipment available in the primary training facility for the Space Transportation System (STS) flight crews includes the Fixed Base Simulator, the Motion Base Simulator, the Spacelab Simulator, and the Guidance and Navigation Simulator. The Shuttle Mission Simulator (SMS) consists of the Fixed Base Simulator and the Motion Base Simulator. The SMS utilizes four visual Computer Generated Image (CGI) systems. The Motion Base Simulator has a forward crew station with six-degrees of freedom motion simulation. Operation of the Spacelab Simulator is planned for the spring of 1983. The Guidance and Navigation Simulator went into operation in 1982. Aspects of orbital visual simulation are discussed, taking into account the earth scene, payload simulation, the generation and display of 1079 stars, the simulation of sun glare, and Reaction Control System jet firing plumes. Attention is also given to landing site visual simulation, and night launch and landing simulation.

Henderson, T. H.↗

Redundant actuator development program

Two concepts of redundant secondary actuator mechanization, applicable to future advanced flight control systems, were studied to quantitatively assess their design applicability to an AST. The two actuator concepts, a four-channel, force summed system and a three-channel, active/standby system have been developed and evaluated through analysis, analog computer simulation, and piloted motion simulation. The quantitative comparison of the two concepts indicates that the force summed concept better meet performance requirements, although the active/standby is superior in other respects. Both concepts are viable candidates for advanced control application dependent on the specific performance requirements.

Chenoweth, C. C.↗

Research through simulation

The design of the computer operating system at Langley Research Center allows for concurrent support of time-critical simulations and background analytical computing on the same machine. Signal path interconnections between computing hardware and flight simulation hardware is provided to allow up to six simulation programs to be in operation at one time. Capabilities and research applications are discussed for the: (1) differential maneuvering simulator; (2) visual motion simulator; (3) terminal configured vehicle simulator; (4) general aviation aircraft simulator; (5) general purpose fixed based simulator; (6) transport simulator; (7) digital fly by wire simulator; (8) general purpose fighter simulator; and (9) the roll-up cockpit. The visual landing display system and graphics display system are described and their simulator support applications are listed.

Copeland, J. L.↗

Optimal washout for control of a moving base simulator

A general form of an optimal washout filter is derived using state-space linear optimal control theory, and this is applied to the design of washout filters of various types of moving base motion simulators, including the NASA's vertical motion simulator. Attention is given to the linear elements of a washout filter. One of the nonlinearities considered is braking which may be required near the end of the simulator excursion to prevent a crash. Although the general form of the optimal washout filter is applicable to time-variant system, the applications analyzed in the study are restricted to time-invariant cases.

Kurosaki, M.↗

Measuring pilot workload in a motion base simulator. III - Synchronous secondary task

This experiment continues earlier research of Kantowitz et al. (1983) conducted in a GAT-1 motion-base trainer to evaluate choice-reaction secondary tasks as measures of pilot work load. The earlier work used an asynchronous secondary task presented every 22 sec regardless of flying performance. The present experiment uses a synchronous task presented only when a critical event occurred on the flying task. Both two- and four-choice visual secondary tasks were investigated. Analysis of primary flying-task results showed no decrement in error for altitude, indicating that the key assumption necessary for using a choice secondary task was satisfied. Reaction times showed significant differences between 'easy' and 'hard' flight scenarios as well as the ability to discriminate among flight tasks.

Kantowitz, Barry H.↗

Oculometric indices of simulator and aircraft motion

The effects on eye scan behavior of both simulator and aircraft motion and sensitivity of an oculometric measure to motion effects was demonstrated. It was found that fixation time is sensitive to motion effects. Differences between simulator motion and no motion conditions during a series of simulated ILS approaches were studied. The mean fixation time for the no motion condition was found to be significantly longer than for the motion conditions. Eye scan parameters based on data collected in flight, and in fixed base simulation were investigated. Motion effects were evident when the subject was viewing a display supplying attitude and flight path information. The nature of the information provided by motion was examined. The mean fixation times for the no motion condition were significantly longer than for either motion condition, while the two motion conditions did not differ. It is shown that motion serves an alerting function, providing a cue or clue to the pilot that something happened. It is suggested that simulation without motion cues may represent an understatement of the true capacity of the pilot.

Comstock, J. R.↗

Initial operating experience with an aircraft simulator having extensive lateral motion

The flight simulation facility features an extensive cockpit motion system, emphasizing lateral motion for the simulation of lateral-directional control tasks. The motion capabilities of the simulator are briefly described, and the logic with which the motion drives are controlled to provide the most effective approximations of the motions of flight is discussed. Preliminary assessments of the effectiveness of these motions, in the simulation of large transport aircraft, are discussed.

Bray, R. S.↗

High Fidelity Aerospace Simulations at NASA Ames SimLabs

An overview of the simulation facilities at SimLabs at NASA Ames. Main focus is on the Vertical Motion Simulator or VMS, also brief descriptions of other simulators. Discussion of the history and general specifications of the VMS. Also, provide an overview of past research and training conducted on the simulators, and some future developments with a focus on AR/VR technologies.

flight simulators↗

Computational Control Workstation: Users' perspectives

A Workstation has been designed and constructed for rapidly simulating motions of rigid and elastic multibody systems. We examine the Workstation from the point of view of analysts who use the machine in an industrial setting. Two aspects of the device distinguish it from other simulation programs. First, one uses a series of windows and menus on a computer terminal, together with a keyboard and mouse, to provide a mathematical and geometrical description of the system under consideration. The second hallmark is a facility for animating simulation results. An assessment of the amount of effort required to numerically describe a system to the Workstation is made by comparing the process to that used with other multibody software. The apparatus for displaying results as a motion picture is critiqued as well. In an effort to establish confidence in the algorithms that derive, encode, and solve equations of motion, simulation results from the Workstation are compared to answers obtained with other multibody programs. Our study includes measurements of computational speed.

Roithmayr, Carlos M.↗

Does a motion base prevent simulator sickness?

The use of high-fidelity motion cues to reduce the discrepancy between visually implied motion and actual motion is tested experimentally using the NASA Vertical Motion Simulator (VMS). Ten pilot subjects use the VMS to fly simulated S-turns and sawtooths which generate a high incidence of motion sickness. The subjects fly the maneuvers on separate days both with and without use of a motion base provided by the VMS, and data are collected regarding symptoms, dark focus, and postural equilibrium. The motion-base condition is shown to be practically irrelevant with respect to the incidence and severity of motion sickness. It is suggested that the data-collection procedure cannot detect differences in sickness levels, and the false cues of the motion condition are theorized to have an adverse impact approximately equivalent to the absence of cues in a fixed-base condition.

Sharkey, Thomas J.↗

Boundary Avoidance Tracking for Instigating Pilot Induced Oscillations

In order to advance research in the area of pilot induced oscillations, a reliable method to create PIOs in a simulated environment is necessary. Using a boundary avoidance tracking task, researchers performing an evaluation of control systems were able to create PIO events in 42% of cases using a nominal aircraft, and 91% of cases using an aircraft with reduced actuator rate limits. The simulator evaluation took place in the NASA Ames Vertical Motion Simulator, a high-fidelity motion-based simulation facility.

pilot induced oscillation↗

Simulation world moves up to V/STOL

NASA-Ames' Vertical Motion Simulator (VMS) is a large motion amplitude manned simulator designed for investigation of landing, takeoff, and general handling qualities and control system development for STOL and VTOL aircraft. The VMS incorporates six degrees of freedom, a four-window computer-generated imagery (CGI) system, and interchangeable cabs. The CGI generates day and night scenes that can include moving objects on the ground and in flight. A project is now underway to upgrade the VMS for research on rotorcraft engaged in nap-of-the-earth flight missions.

Cook, A. M.↗