Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Immersive Environment”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 145 records · Page 8

Role of grain size and particle velocity distribution in secondary electron emission in space plasmas

By virtue of being generally immersed in a plasma environment, cosmic dust is necessarily electrically charged. The fact that secondary emission plays an important role in determining the equilibrium grain potential has long been recognized, but the fact that the grain size plays a crucial role in this equilibrium potential, when secondary emission is important, has not been widely appreciated. Using both conducting and insulating spherical grains of various sizes and also both Maxwellian and generalized Lorentzian plasmas (which are believed to represent certain space plasmas), we have made a detailed study of this problem. In general, we find that the secondary emission yield delta increases with decreasing size and becomes very large for grains whose dimensions are comparable to the primary electron penetration depth, such as in the case of the very small grains observed at comet Halley and inferred in the interstellar medium. Moreover, we observed that delta is larger for insulators and equilibrium potentials are generally more positive when the plasma has a broad non-Maxwellian tail. Interestingly, we find that for thermal energies that are expected in several cosmic regions, grains of different sizes can have opposite charge, the smaller ones being positive while the larger ones are negative. This may have important consequences for grain accretion in polydisperse dusty space plasmas.

Chow, V. W.↗

Scientific Visualization & Modeling for Earth Systems Science Education

Providing research experiences for undergraduate students in Earth Systems Science (ESS) poses several challenges at smaller academic institutions that might lack dedicated resources for this area of study. This paper describes the development of an innovative model that involves students with majors in diverse scientific disciplines in authentic ESS research. In studying global climate change, experts typically use scientific visualization techniques applied to remote sensing data collected by satellites. In particular, many problems related to environmental phenomena can be quantitatively addressed by investigations based on datasets related to the scientific endeavours such as the Earth Radiation Budget Experiment (ERBE). Working with data products stored at NASA's Distributed Active Archive Centers, visualization software specifically designed for students and an advanced, immersive Virtual Reality (VR) environment, students engage in guided research projects during a structured 6-week summer program. Over the 5-year span, this program has afforded the opportunity for students majoring in biology, chemistry, mathematics, computer science, physics, engineering and science education to work collaboratively in teams on research projects that emphasize the use of scientific visualization in studying the environment. Recently, a hands-on component has been added through science student partnerships with school-teachers in data collection and reporting for the GLOBE Program (GLobal Observations to Benefit the Environment).

Chaudhury, S. Raj↗

International Space Station Radiation Shielding Model Development

The projected radiation levels within the International Space Station (ISS) have been criticized by the Aerospace Safety Advisory Panel in their report to the NASA Administrator. Methods for optimal reconfiguration and augmentation of the ISS shielding are now being developed. The initial steps are to develop reconfigurable and realistic radiation shield models of the ISS modules, develop computational procedures for the highly anisotropic radiation environment, and implement parametric and organizational optimization procedures. The targets of the redesign process are the crew quarters where the astronauts sleep and determining the effects of ISS shadow shielding of an astronaut in a spacesuit. The ISS model as developed will be reconfigurable to follow the ISS. Swapping internal equipment rack assemblies via location mapping tables will be one option for shield optimization. Lightweight shield augmentation materials will be optimally fit to crew quarter areas using parametric optimization procedures to minimize the augmentation shield mass. The optimization process is being integrated into the Intelligence Synthesis Environment s (ISE s) immersive simulation facility at the Langley Research Center and will rely on High Performance Computing and Communication (HPCC) for rapid evaluation of shield parameter gradients.

Qualls, G. D.↗

High Resolution Visualization Applied to Future Heavy Airlift Concept Development and Evaluation

This paper explores the use of high resolution 3D visualization tools for exploring the feasibility and advantages of future military cargo airlift concepts and evaluating compatibility with existing and future payload requirements. Realistic 3D graphic representations of future airlifters are immersed in rich, supporting environments to demonstrate concepts of operations to key personnel for evaluation, feedback, and development of critical joint support. Accurate concept visualizations are reviewed by commanders, platform developers, loadmasters, soldiers, scientists, engineers, and key principal decision makers at various stages of development. The insight gained through the review of these physically and operationally realistic visualizations is essential to refining design concepts to meet competing requirements in a fiscally conservative defense finance environment. In addition, highly accurate 3D geometric models of existing and evolving large military vehicles are loaded into existing and proposed aircraft cargo bays. In this virtual aircraft test-loading environment, materiel developers, engineers, managers, and soldiers can realistically evaluate the compatibility of current and next-generation airlifters with proposed cargo.

FordCook, A. B.↗

Cold Installation of Elastomeric Valve Seat

A method is provided for installing a valve seat in the hole of a valve element. The valve seat is fabricated from a seal material having a freezing temperature. The seal material is stretched such that a portion thereof has a reduced diameter that is less than the diameter of the valve element's hole. The stretched portion of the seal material is immersed in a first environment having a temperature that is less than the freezing temperature of the seal material to thereby freeze the stretched portion and fix its reduced diameter. The stretched and frozen portion is then placed in the valve element's hole with the combination then being placed in a second environment having a temperature that is greater than the freezing temperature of the seal material.

Richard, James A.↗

ISEE System Technical Report

The Immersive Simulations and Engineering Environment (ISEE) Laboratory at Kennedy Space Center is a tool used to assist with operation simulation, for Human Factors operation activities, assisting future missions. The simulations created are important because they ensure that simulated operations are performed for customers, to assist with requirements. Simultaneously, each simulation will allow stakeholders to determine any and all risk associated with the Human Factors involved in a specific assignment. My internship consists of multiple project elements. The first of which, was to assist the Integrations branch chief in developing a growth rate algorithm proof. The integral part of this project, involved learning to powerup and perform the operational procedures of the ISEE lab, capturing and creating characters used in the CAD model virtual environment. In doing so, this led to use the software to model and 3D print screw cap structures for mock-up. The structures will be used to manipulate weight change out used in mock-up design and construction. These structures will also be used in future mock-up models constructed in the lab.

Darryl A J Minor↗

Starprobe - To confront the sun

Starprobe is an advanced-technology mission that is being planned for the purpose of making a very close approach to the sun; perhaps as near as four solar radii. The scientific experiments will accurately measure the solar quadrupole moment, conduct relativity experiments, measure the fields and particles environment, and image solar features at high resolution. An effective heat shield is required, and the communications system must be capable of returning data while the spacecraft is immersed in the noisy solar environment. The spacecraft's earth-inherited angular momentum will be removed for the drop into the sun by means of a close flyby of Jupiter.

Mclaughlin, W. I.↗

Stress corrosion evaluation of HP 9Ni-4Co-0.20C steel

A stress corrosion cracking (SCC) evaluation was undertaken on HP 9Ni-4Co-0.20C steel in support of the Advanced Solid Rocket Motor (ASRM) program. This alloy was tested in plate, bar, and ring forging forms. Several heat treating procedures yielded ultimate tensile strengths ranging from 1,407 to 1,489 MPa (204 to 216 ksi). The test environments were high humidity, alternate immersion in 3.5-percent NaCl, and 5-percent salt spray. Stress levels ranged from 25 to 90 percent of the yield strengths. The majority of the tests were conducted for 90 days. Even though the specimens rusted significantly in salt spray and alternate immersion, no failures occurred. Therefore, it can be concluded that this alloy, in the forms and at the strength levels tested, is highly resistant to SCC in salt and high humidity environments.

Torres, Pablo D.↗

Constraint, Intelligence, and Control Hierarchy in Virtual Environments

This paper seeks to deal directly with the question of what makes virtual actors and objects that are experienced in virtual environments seem real. (The term virtual reality, while more common in public usage, is an oxymoron; therefore virtual environment is the preferred term in this paper). Reality is difficult topic, treated for centuries in those sub-fields of philosophy called ontology- "of or relating to being or existence" and epistemology- "the study of the method and grounds of knowledge, especially with reference to its limits and validity" (both from Webster s, 1965). Advances in recent decades in the technologies of computers, sensors and graphics software have permitted human users to feel present or experience immersion in computer-generated virtual environments. This has motivated a keen interest in probing this phenomenon of presence and immersion not only philosophically but also psychologically and physiologically in terms of the parameters of the senses and sensory stimulation that correlate with the experience (Ellis, 1991). The pages of the journal Presence: Teleoperators and Virtual Environments have seen much discussion of what makes virtual environments seem real (see, e.g., Slater, 1999; Slater et al. 1994; Sheridan, 1992, 2000). Stephen Ellis, when organizing the meeting that motivated this paper, suggested to invited authors that "We may adopt as an organizing principle for the meeting that the genesis of apparently intelligent interaction arises from an upwelling of constraints determined by a hierarchy of lower levels of behavioral interaction. "My first reaction was "huh?" and my second was "yeah, that seems to make sense." Accordingly the paper seeks to explain from the author s viewpoint, why Ellis s hypothesis makes sense. What is the connection of "presence" or "immersion" of an observer in a virtual environment, to "constraints" and what types of constraints. What of "intelligent interaction," and is it the intelligence of the observer or the intelligence of the environment (whatever the latter may mean) that is salient? And finally, what might be relevant about "upwelling" of constraints as determined by a hierarchy of levels of interaction?

Sheridan, Thomas B.↗

Scripting human animations in a virtual environment

The current deficiencies of virtual environment (VE) are well known: annoying lag time in drawing the current view, drastically simplified environments to reduce that time lag, low resolution and narrow field of view. Animation scripting is an application of VE technology which can be carried out successfully despite these deficiencies. The final product is a smoothly moving high resolution animation displaying detailed models. In this system, the user is represented by a human computer model with the same body proportions. Using magnetic tracking, the motions of the model's upper torso, head and arms are controlled by the user's movements (18 degrees of freedom). The model's lower torso and global position and orientation are controlled by a spaceball and keypad (12 degrees of freedom). Using this system human motion scripts can be extracted from the user's movements while immersed in a simplified virtual environment. Recorded data is used to define key frames; motion is interpolated between them and post processing adds a more detailed environment. The result is a considerable savings in time and a much more natural-looking movement of a human figure in a smooth and seamless animation.

Goldsby, Michael E.↗

Human Factors Virtual Analysis Techniques for NASA's Space Launch System Ground Support using MSFC's Virtual Environments Lab (VEL)

Using virtual environments to assess complex large scale human tasks provides timely and cost effective results to evaluate designs and to reduce operational risks during assembly and integration of the Space Launch System (SLS). NASA's Marshall Space Flight Center (MSFC) uses a suite of tools to conduct integrated virtual analysis during the design phase of the SLS Program. Siemens Jack is a simulation tool that allows engineers to analyze human interaction with CAD designs by placing a digital human model into the environment to test different scenarios and assess the design's compliance to human factors requirements. Engineers at MSFC are using Jack in conjunction with motion capture and virtual reality systems in MSFC's Virtual Environments Lab (VEL). The VEL provides additional capability beyond standalone Jack to record and analyze a person performing a planned task to assemble the SLS at Kennedy Space Center (KSC). The VEL integrates Vicon Blade motion capture system, Siemens Jack, Oculus Rift, and other virtual tools to perform human factors assessments. By using motion capture and virtual reality, a more accurate breakdown and understanding of how an operator will perform a task can be gained. By virtual analysis, engineers are able to determine if a specific task is capable of being safely performed by both a 5% (approx. 5ft) female and a 95% (approx. 6'1) male. In addition, the analysis will help identify any tools or other accommodations that may to help complete the task. These assessments are critical for the safety of ground support engineers and keeping launch operations on schedule. Motion capture allows engineers to save and examine human movements on a frame by frame basis, while virtual reality gives the actor (person performing a task in the VEL) an immersive view of the task environment. This presentation will discuss the need of human factors for SLS and the benefits of analyzing tasks in NASA MSFC's VEL.

Searcy, Brittani↗

A novel approach for critical heat flux enhancement during severe accident mitigation with removal of radioactive materials from the coolant

In this paper, a new system, which consists of mature and proven technologies, is suggested for simultaneous objectives in nuclear power plants: CHF enhancement and effective decontamination. It consists of multifunctional magnetic nanoparticles and a collector part. CHF enhancement for severe accident mitigation strategies like IVR-ERVC and core catcher is expected along with an efficient decontamination process of target radioactive nuclides, and through the collector part, where external magnetic fields are applied, working fluid can be effectively purified. The multifunctional magnetic nanoparticle possesses potentials to severe accident scenarios based on its distinct characteristics. Also, a nanofluid system is strongly affected by environments and state of the immersed particles; the CHF enhancement can be stably achieved in real applications with proper consideration and optimization.

Kam, Dong Hoon↗

Tellurium Corrosion of Type 304/304L Stainless Steel, Iron, Chromium, and Nickel in High-Temperature Liquid Sodium

Investigating tellurium (Te) corrosion on structural materials is crucial for sodium-cooled fast reactors (SFRs) due to radionuclide presence and knowledge gaps. In this study, Type 304/304L stainless steel (SS304), chromium (Cr), iron (Fe), and nickel (Ni) samples were immersed in low-oxygen environments with Te in liquid sodium at 773 K for 30 days. At 10 ppm oxygen, SS304 showed multiple oxide layers, including a compact NaCrO 2 interlayer and porous Na-Fe-Ni-O outer layers. Tellurium penetrated through the porous layers but was hindered by the NaCrO 2 interlayer. At 0.01 ppm oxygen, Cr had no oxide layer, while Fe and Ni had unstable ones. Tellurium-induced pitting was deeper in Fe and Ni compared to Cr. Oxygen levels and Cr composition are critical factors affecting stable oxide compound layer formation and mitigating Te-induced pitting.

36 MATERIALS SCIENCE↗

Airloads on bluff bodies, with application to the rotor-induced downloads on tilt-rotor aircraft

The aerodynamic characteristics of airfoils with several flap configurations were studied theoretically and experimentally in environments that simulate a wing immersed in the downwash of a hovering rotor. Special techniques were developed for correcting and validating the wind tunnel data for large blockage effects, and the test results were used to evaluate two modern blockage effects, and the test results were used to evaluate two modern computational aerodynamics codes. The combined computed and measured results show that improved flap and leading-edge configurations can be designed which will achieve large reductions in the downloads of tilt-rotor aircraft, and thereby improve their hover efficiency.

Mccroskey, W. J.↗

Airloads on bluff bodies, with application to the rotor-induced downloads on tilt-rotor aircraft

The aerodynamic characteristics of airfoils with several flap configurations were studied theoretically and experimentally in environments that simulate a wing immersed in the downwash of a hovering rotor. Special techniques were developed for correcting and validating the wind tunnel data for large blockage effects, and the test results were used to evaluate two modern blockage effects, and the test results were used to evaluate two modern computational aerodynamics codes. The combined computed and measured results show that improved flap and leading-edge configurations can be designed which will achieve large reductions in the downloads of tilt-rotor aircraft, and thereby improve their hover efficiency.

Mccroskey, W. J.↗

Designing Facilities for Collaborative Operations

A methodology for designing operational facilities for collaboration by multiple experts has begun to take shape as an outgrowth of a project to design such facilities for scientific operations of the planned 2003 Mars Exploration Rover (MER) mission. The methodology could also be applicable to the design of military "situation rooms" and other facilities for terrestrial missions. It was recognized in this project that modern mission operations depend heavily upon the collaborative use of computers. It was further recognized that tests have shown that layout of a facility exerts a dramatic effect on the efficiency and endurance of the operations staff. The facility designs (for example, see figure) and the methodology developed during the project reflect this recognition. One element of the methodology is a metric, called effective capacity, that was created for use in evaluating proposed MER operational facilities and may also be useful for evaluating other collaboration spaces, including meeting rooms and military situation rooms. The effective capacity of a facility is defined as the number of people in the facility who can be meaningfully engaged in its operations. A person is considered to be meaningfully engaged if the person can (1) see, hear, and communicate with everyone else present; (2) see the material under discussion (typically data on a piece of paper, computer monitor, or projection screen); and (3) provide input to the product under development by the group. The effective capacity of a facility is less than the number of people that can physically fit in the facility. For example, a typical office that contains a desktop computer has an effective capacity of .4, while a small conference room that contains a projection screen has an effective capacity of around 10. Little or no benefit would be derived from allowing the number of persons in an operational facility to exceed its effective capacity: At best, the operations staff would be underutilized; at worst, operational performance would deteriorate. Elements of this methodology were applied to the design of three operations facilities for a series of rover field tests. These tests were observed by human-factors researchers and their conclusions are being used to refine and extend the methodology to be used in the final design of the MER operations facility. Further work is underway to evaluate the use of personal digital assistant (PDA) units as portable input interfaces and communication devices in future mission operations facilities. A PDA equipped for wireless communication and Ethernet, Bluetooth, or another networking technology would cost less than a complete computer system, and would enable a collaborator to communicate electronically with computers and with other collaborators while moving freely within the virtual environment created by a shared immersive graphical display.

Norris, Jeffrey↗

Testing the Solar Probe Cup, An Instrument Designed to Touch The Sun

Abstract: Solar Probe Plus will be the first, fastest, and closest mission to the Sun, providing the first direct sampling of the sub-Alfvénic corona. The Solar Probe Cup (SPC) is a unique re-imagining of the traditional Faraday Cup design and materials for immersion in this high temperature environment. Sending an instrument of this type into a never-seen particle environment requires extensive characterization prior to launch to establish sufficient measurement accuracy and instrument response. To reach this end, a slew of tests are created for allowing SPC to see ranges of appropriate ions and electrons, as well as a facility that reproduces solar photon spectra and fluxes for this mission. Having already tested the SPC at flight-like temperatures with no significant modification of the noise floor, we recently completed a round of particle testing to see if the deviations in Faraday Cup design fundamentally change the operation of the instrument. Results and implications from these tests will be presented, as well as performance comparisons to cousin instruments such as those on the WIND spacecraft.

solar physics↗

Testing the Solar Probe Cup, an Instrument Designed to Touch the Sun

Solar Probe Plus will be the first, fastest, and closest mission to the sun, providing the first direct sampling of the sub-Alfvenic corona. The Solar Probe Cup (SPC) is a unique re-imagining of the traditional Faraday Cup design and materials for immersion in this high temperature environment. Sending an instrument of this type into a never-seen particle environment requires extensive characterization prior to launch to establish sufficient measurement accuracy and instrument response. To reach this end, a slew of tests for allowing SPC to see ranges of appropriate ions and electrons, as well as a facility that reproduces solar photon spectra and fluxes for this mission. Having already tested the SPC at flight like temperatures with no significant modification of the noise floor, we recently completed a round of particle testing to see if the deviations in Faraday Cup design fundamentally change the operation of the instrument. Results and implications from these tests will be presented, as well as performance comparisons to cousin instruments such as those on the WIND spacecraft.

Whittlesey, Phyllis L.↗