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At least 1,405 records · Page 78

Charon Toolkit for Parallel, Implicit Structured-Grid Computations: Functional Design

Charon is a software toolkit that enables engineers to develop high-performing message-passing programs in a convenient and piecemeal fashion. Emphasis is on rapid program development and prototyping. In this report a detailed description of the functional design of the toolkit is presented. It is illustrated by the stepwise parallelization of two representative code examples.

VanderWijngaart, Rob F.↗

Calculation Software

MathSoft Plus 5.0 is a calculation software package for electrical engineers and computer scientists who need advanced math functionality. It incorporates SmartMath, an expert system that determines a strategy for solving difficult mathematical problems. SmartMath was the result of the integration into Mathcad of CLIPS, a NASA-developed shell for creating expert systems. By using CLIPS, MathSoft, Inc. was able to save the time and money involved in writing the original program.

Source record↗

DB90: A Fortran Callable Relational Database Routine for Scientific and Engineering Computer Programs

This report describes a database routine called DB90 which is intended for use with scientific and engineering computer programs. The software is written in the Fortran 90/95 programming language standard with file input and output routines written in the C programming language. These routines should be completely portable to any computing platform and operating system that has Fortran 90/95 and C compilers. DB90 allows a program to supply relation names and up to 5 integer key values to uniquely identify each record of each relation. This permits the user to select records or retrieve data in any desired order.

Wrenn, Gregory A.↗

Impact of Lunar Dust on the Exploration Initiative

From the Apollo era it is known that dust on the Moon can cause serious problems for exploration activities. Such problems include adhering to clothing and equipment, reducing external visibility on landings, and causing difficulty to breathing and vision within the spacecraft. An important step in dealing with dust-related problems is to understand how dust grains behave in the lunar environment. All astronauts who walked on the Moon reported difficulties with lunar dust. Eugene Cernan, commander of Apollo 17, stated that one of the most aggravating, restricting facets of lunar surface exploration is the dust and its adherence to everything no matter what kind of material, whether it be skin, suit material, metal, no matter what it be and it's restrictive friction-like action to everything it gets on. Dust has also been highlighted as a priority by the Mars Exploration Program Assessment Group (MEPAG): 1A. Characterize both aeolian dust and particulates that would be kicked up from the martian regolith by surface operations of a human mission with fidelity sufficient to establish credible engineering simulation labs and/or software codes on Earth. We shall briefly describe the properties of lunar dust and its impact on the Apollo astronauts, and then summarize three main problems areas for understanding its behavior: Dust Adhesion and Abrasion, Surface Electric Fields and Dust Transport. These issues are all inter-related and must be well understood in order to minimize the impact of dust on lunar surface exploration.

Stubbs, T. J.↗

Formal Inspection: A Tool for TQM

The goal of the Formal Inspection Program at the Jet Propulsion Laboratory (JPL) is to support projects wishing to use Formal Inspections to improve the quality of software and system level engineering products.

errors total quality↗

Pratt and Whitney Overview and Advanced Health Management Program

Hardware Development Activity: Design and Test Custom Multi-layer Circuit Boards for use in the Fault Emulation Unit; Logic design performed using VHDL; Layout power system for lab hardware; Work lab issues with software developers and software testers; Interface with Engine Systems personnel with performance of Engine hardware components; Perform off nominal testing with new engine hardware.

Inabinett, Calvin↗

Port-O-Sim Object Simulation Application

Port-O-Sim is a software application that supports engineering modeling and simulation of launch-range systems and subsystems, as well as the vehicles that operate on them. It is flexible, distributed, object-oriented, and realtime. A scripting language is used to configure an array of simulation objects and link them together. The script is contained in a text file, but executed and controlled using a graphical user interface. A set of modules is defined, each with input variables, output variables, and settings. These engineering models can be either linked to each other or run as standalone. The settings can be modified during execution. Since 2001, this application has been used for pre-mission failure mode training for many Range Safety Scenarios. It contains range asset link analysis, develops look-angle data, supports sky-screen site selection, drives GPS (Global Positioning System) and IMU (Inertial Measurement Unit) simulators, and can support conceptual design efforts for multiple flight programs with its capacity for rapid six-degrees-of-freedom model development. Due to the assembly of various object types into one application, the application is applicable across a wide variety of launch range problem domains.

Lanzi, Raymond J.↗

LISA Technology Development and Risk Reduction at NASA

The Laser Interferometer Space Antenna (LISA) is a joint ESA-NASA project to design, build and operate a space-based gravitational wave detector based on a laser interferometer. LISA relies on several technologies that are either new to spaceflight or must perform at levels not previously demonstrated in a spaceflight environment. The ESA-led LISA Pathfinder mission is the main effort to demonstrate LISA technology. NASA also supports complementary ground-based technology development and risk reduction activities. This presentation will report the status of NASA work on micronewton thrusters, the telescope, the optical pointing subsystem and mission formulation. More details on some of these topics will be given in posters. Other talks and posters will describe NASA-supported work on the laser subsystem, the phasemeter, and aspects of the interferometry. Two flight-qualified clusters of four colloid micronewton thrusters, each capable of thrust Levels between 5 and 30 microNewton with a resolution less than 0.l microNewton and a thrust noise less than 0.1 microNewton/vHz (0.001 to 4 Hz), have been integrated onto the LISA Pathfinder spacecraft. The complementary ground-based development focuses on lifetime demonstration. Laboratory verification of failure models and accelerated life tests are just getting started. LISA needs a 40 cm diameter, afocal telescope for beam expansion/reduction that maintains an optical pathlength stability of approximately 1 pm/vHz in an extremely stable thermal environment. A mechanical prototype of a silicon carbide primary-secondary structure has been fabricated for stability testing. Two optical assemblies must point at different distant spacecraft with nanoradian accuracy over approximately 1 degree annual variation in the angle between the distant spacecraft. A candidate piezo-inchworm actuator is being tested in a suitable testbed. In addition to technology development, NASA has carried out several studies in support of the mission formulation. The results of systems engineering work on flight software, avionics and reliability will be summarized.

Stebbins, Robin T.↗

Simulation of Laser Cooling and Trapping in Engineering Applications

An advanced computer code is undergoing development for numerically simulating laser cooling and trapping of large numbers of atoms. The code is expected to be useful in practical engineering applications and to contribute to understanding of the roles that light, atomic collisions, background pressure, and numbers of particles play in experiments using laser-cooled and -trapped atoms. The code is based on semiclassical theories of the forces exerted on atoms by magnetic and optical fields. Whereas computer codes developed previously for the same purpose account for only a few physical mechanisms, this code incorporates many more physical mechanisms (including atomic collisions, sub-Doppler cooling mechanisms, Stark and Zeeman energy shifts, gravitation, and evanescent-wave phenomena) that affect laser-matter interactions and the cooling of atoms to submillikelvin temperatures. Moreover, whereas the prior codes can simulate the interactions of at most a few atoms with a resonant light field, the number of atoms that can be included in a simulation by the present code is limited only by computer memory. Hence, the present code represents more nearly completely the complex physics involved when using laser-cooled and -trapped atoms in engineering applications. Another advantage that the code incorporates is the possibility to analyze the interaction between cold atoms of different atomic number. Some properties that cold atoms of different atomic species have, like cross sections and the particular excited states they can occupy when interacting with each other and light fields, play important roles not yet completely understood in the new experiments that are under way in laboratories worldwide to form ultracold molecules. Other research efforts use cold atoms as holders of quantum information, and more recent developments in cavity quantum electrodynamics also use ultracold atoms to explore and expand new information-technology ideas. These experiments give a hint on the wide range of applications and technology developments that can be tackled using cold atoms and light fields. From more precise atomic clocks and gravity sensors to the development of quantum computers, there will be a need to completely understand the whole ensemble of physical mechanisms that play a role in the development of such technologies. The code also permits the study of the dynamic and steady-state operations of technologies that use cold atoms. The physical characteristics of lasers and fields can be time-controlled to give a realistic simulation of the processes involved such that the design process can determine the best control features to use. It is expected that with the features incorporated into the code it will become a tool for the useful application of ultracold atoms in engineering applications. Currently, the software is being used for the analysis and understanding of simple experiments using cold atoms, and for the design of a modular compact source of cold atoms to be used in future research and development projects. The results so far indicate that the code is a useful design instrument that shows good agreement with experimental measurements (see figure), and a Windows-based user-friendly interface is also under development.

Ramirez-Serrano, Jaime↗

Data Service Provider Cost Estimation Tool

The Data Service Provider Cost Estimation Tool (CET) and Comparables Database (CDB) package provides to NASA s Earth Science Enterprise (ESE) the ability to estimate the full range of year-by-year lifecycle cost estimates for the implementation and operation of data service providers required by ESE to support its science and applications programs. The CET can make estimates dealing with staffing costs, supplies, facility costs, network services, hardware and maintenance, commercial off-the-shelf (COTS) software licenses, software development and sustaining engineering, and the changes in costs that result from changes in workload. Data Service Providers may be stand-alone or embedded in flight projects, field campaigns, research or applications projects, or other activities. The CET and CDB package employs a cost-estimation-by-analogy approach. It is based on a new, general data service provider reference model that provides a framework for construction of a database by describing existing data service providers that are analogs (or comparables) to planned, new ESE data service providers. The CET implements the staff effort and cost estimation algorithms that access the CDB and generates the lifecycle cost estimate for a new data services provider. This data creates a common basis for an ESE proposal evaluator for considering projected data service provider costs.

Fontaine, Kathy↗

Mobile Applications and Multi-User Virtual Reality Simulations

This is my third internship with NASA and my second one at the Johnson Space Center. I work within the engineering directorate in ER7 (Software Robotics and Simulations Division) at a graphics lab called IGOAL. We are a very well-rounded lab because we have dedicated software developers and dedicated 3D artist, and when you combine the two, what you get is the ability to create many different things such as interactive simulations, 3D models, animations, and mobile applications.

Gordillo, Orlando Enrique↗

Imaging for Hypersonic Experimental Aeroheating Testing (IHEAT) Version 4.0: User Manual

The IHEAT v4.0 software is a data reduction code for global thermography data acquired in the NASA Langley Aerothermodynamics Laboratory (LAL) hypersonic wind tunnels. IHEAT uses red and green color-intensity data from two-dimensional images of wind tunnel models to compute temperatures and heat-transfer rates using a semi-infinite, one-dimensional heat transfer approximation at each image pixel. Multiple automated tools in IHEAT v4.0 decrease the time required to reduce the data from a phosphor thermography wind tunnel run. Data at one or all of the image pixel locations can be exported to computer files for further analysis. The prior version of IHEAT, v3.2, was written in PV-WAVE® (now owned by Rogue Wave® Software) in 1994 and was limited in functionality to fit within the memory constraints of the available computers at the time. IHEAT v4.0 is written in MATLAB® by MathWorks® and contains several new features that leverage the increase in available memory of the current computers. A Piecewise tool permits the user to extract data along a segmented line cut that can follow interesting features in the image better than the single, straight line cuts that were possible with the legacy Length and Profile tools. The new Load Run and Batch tools facilitate batch processing by loading in all of the input files and images for a run at the same time. Load Run permits the user to process the available run images manually, while Batch automatically saves heat transfer data from all of the images based on the analysis previously performed on a single frame. IHEAT v4.0 also can automatically calculate the temporal collapse of reference line cuts from the time history heating data for a run to indicate the appropriate frame to reduce for each run. The IHEAT v4.0 source code was compiled into a standalone executable file that can be accessed remotely from several computers with different operating systems, simultaneously. The software is run through the MATLAB® Compiler Runtime engine, and therefore, IHEAT does not require a software license to run. Any software commands executed in the IHEAT v4.0 code will not affect other similar applications running on the same machine. Similarly, changes to the parent software do not affect a compiled code. These features of IHEAT v4.0 are improvements over the legacy v3.2 code, which required regular maintenance to avoid losing functionality as the PVWAVE ® programming language was upgraded.

Mason, Michelle L.↗

InSight Entry, Descent and Landing Pre-Flight Performance Predictions

On November 26, 2018, the Interior Exploration using Seismic Investigations, Geodesy and Heat Transport (InSight) lander successfully touched down on the surface of Mars. Over its seven-plus year development, NASA Langley Research Center’s (LaRC) Program to Optimize Simulated Trajectories II (POST2) was used to assess the mission’s Entry, Descent and Landing (EDL) vehicle system performance against related requirements across the full range of possible environmental and spacecraft conditions. Much of the simulation code was derived from the Phoenix mission, for which this vehicle is very similar. The InSight six degree-of-freedom simulation included models for Mars atmosphere, gravity and digital elevation maps of the landing location. Additionally, vehicle specific aerodynamic, parachute, engine, navigation sensor, flight software and landing radar models were also included. A set of dispersions for each model, as well as for additional simulation input parameters, were also included in order to provide a statistical, Monte Carlo prediction of the EDL system performance. An overview of the pre-flight performance assessments completed, including the various simulation campaigns used, will be provided. Ultimately, this work was critical in the assessment of readiness for InSight launch. A brief description of the use of this simulation in support of flight operations is also discussed.

Robert W Maddock↗

GCAS Visualization Codebase Augmentation Migration to Modern Standards and Feature Enhancements

The Glenn Research Center Communication Analysis Suite (GCAS) includes many analysis tools that can be used to support a wide range of scenarios. It includes a visualization tool that implements the three.js graphics library to display a three-dimensional (3D) representation of its results. This software will enable researchers, engineers, and mission planners to interact intuitively with and understand the results of their analyses, which might not be apparent from raw data. With NASA’s efforts to return humans to the Moon as a part of the Artemis missions, the GCAS has been used extensively for lunar terrain and landing system development analysis, which is vital to ensuring mission achievability and safety. This has created the need to add several significant features to the visualization tool, such as the ability to display the terrain of the lunar surface accurately and to provide information demonstrating how a given region might impact mission objectives. Many of the changes made to the visualization tool can be separated into one of three general advancements: code restructuring to adhere to modern coding standards and practices, new user camera controls for first-person and third-person perspective views, and a terrain generation feature to enable rendering highly accurate terrains based on any celestial body’s digital elevation model (DEM) in GeoTIFF format. These improvements notably elevate the visualization tool's functionality, accuracy, and user interaction while providing a robust foundation for future development.

Visualization↗

Developing New Tools for Modeling Rocket Plume-Surface Interactions

With NASA’s goal to land the next human on the lunar surface in the next few years, it has become vitally important that we have a better understanding of how future landing spacecraft will interact with the unique properties of regolith¬¬––the layer of loose, unconsolidated dust and rock on the lunar surface¬¬––which can cause hazards like visual obstructions, particulate clouds, and cratering of the landing zone. Researchers from the Fluid Dynamics Branch at NASA’s Marshall Space Flight Center are performing plume-surface interaction (PSI) simulations between lander engine plumes and unprepared regolith surfaces, and have developed new tools to provide predictive PSI environments for various NASA projects and missions, including the Human Lander System (HLS), Commercial Lunar Payload Services (CLPS), and future Mars landers. These tools allow the researchers to determine how to best meet the simulation and time requirements for each project by varying model fidelity. The highest fidelity tool is the Gas Granular Flow Solver (Loci/GGFS) that models gas-particle multi-phase interactions to predict regolith cratering and ejection of particles into the immediate surroundings of the lander. At its highest fidelity, it can model microscopic regolith particle interactions with a particle size/shape distribution that statistically replicates actual regolith, however, to be most effective with today’s computing resources, it is currently run using only one to three equivalent particle sizes/shapes. The team also incorporated engineering models into their software suite to create production-ready hybrid tools with reduced fidelity. At the lowest fidelity, the computational fluid dynamics (CFD) code Loci/CHEM+DIGGEM can predict crater depth over time by relating local CFD-predicted surface shear stresses to a model of erosion mass flux.

plume surface interaction↗

Combined Cycle Engine Large-Scale Inlet for Mode Transition Studies: System Identification Rack Software Design

This report describes the development of the system identification (SysID) rack custom application code. This code is used to automate the system identification experimental processes for the National Aeronautics and Space Administration (NASA) Combined Cycle Engine Large-Scale Inlet for Mode Transition Experiments testbed. This series of experiments took place in the NASA Glenn Research Center (GRC) 10 foot by 10 foot (10x10) Supersonic Wind Tunnel (SWT) test facility. The SysID code was developed to apply command signals to testbed actuators, receive actuator feedback signals, and acquire sensor data which is used to identify the dynamics of the experimental processes. This code development and the process identification experiments were conducted during Phase-2 testing at various operating points. These points were predefined from data collected during the Phase-1 testbed characterization experiments. The developed SysID code was executed on a NASA designed and built real-time data acquisition (DAQ) and controls (SysID) rack. This report focuses on the development of the SysID rack real-time DAQ and control hardware and the custom application code used to automate the system identification process. The implementation of this reliable and efficient data acquisition and controls development tool is demonstrated by presenting an example of experimental data collected to be used for system identification.

R Thomas↗

Multiplayer Engineering

INL engineers developed a special purpose software framework designed to establish real-time connections between multiple running Unity instances. The framework is developed in Unity, a game engine development platform. This framework programmatically attaches functions to engineering models, enabling users to interact with, observe, and make changes to virtual models. These interactions are broadcasted through websocket connections, and received by other engineers in real-time.

Woodruff, Nathan↗