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At least 1,369 records · Page 76

Close-Call Action Log Form

"Close Call Action Log Form" ("CCALF") is the name of both a computer program and a Web-based service provided by the program for creating an enhanced database of close calls (in the colloquial sense of mishaps that were avoided by small margins) assigned to the Center Operations Directorate (COD) at Johnson Space Center. CCALF provides a single facility for on-line collaborative review of close calls. Through CCALF, managers can delegate responses to employees. CCALF utilizes a pre-existing e-mail system to notify managers that there are close calls to review, but eliminates the need for the prior practices of passing multiple e-mail messages around the COD, then collecting and consolidating them into final responses: CCALF now collects comments from all responders for incorporation into reports that it generates. Also, whereas it was previously necessary to manually calculate metrics (e.g., numbers of maintenance-work orders necessitated by close calls) for inclusion in the reports, CCALF now computes the metrics, summarizes them, and displays them in graphical form. The reports and all pertinent information used to generate the reports are logged, tracked, and retained by CCALF for historical purposes.

Spuler, Linda M.↗

Software Displays Data on Active Regions of the Sun

The Solar Active Region Display System is a computer program that generates, in near real time, a graphical display of parameters indicative of the spatial and temporal variations of activity on the Sun. These parameters include histories and distributions of solar flares, active region growth, coronal mass ejections, size, and magnetic configuration. By presenting solar-activity data in graphical form, this program accelerates, facilitates, and partly automates what had previously been a time-consuming mental process of interpretation of solar-activity data presented in tabular and textual formats. Intended for original use in predicting space weather in order to minimize the exposure of astronauts to ionizing radiation, the program might also be useful on Earth for predicting solar-wind-induced ionospheric effects, electric currents, and potentials that could affect radio-communication systems, navigation systems, pipelines, and long electric-power lines. Raw data for the display are obtained automatically from the Space Environment Center (SEC) of the National Oceanic and Atmospheric Administration (NOAA). Other data must be obtained from the NOAA SEC by verbal communication and entered manually. The Solar Active Region Display System automatically accounts for the latitude dependence of the rate of rotation of the Sun, by use of a mathematical model that is corrected with NOAA SEC active-region position data once every 24 hours. The display includes the date, time, and an image of the Sun in H light overlaid with latitude and longitude coordinate lines, dots that mark locations of active regions identified by NOAA, identifying numbers assigned by NOAA to such regions, and solar-region visual summary (SRVS) indicators associated with some of the active regions. Each SRVS indicator is a small pie chart containing five equal sectors, each of which is color-coded to provide a semiquantitative indication of the degree of hazard posed by one aspect of the activity at the indicated location. The five aspects in question are the history of solar flares, the history of coronal mass ejections, the growth or decay of activity, the overall size, and the magnetic configuration. Mouse-clicking on an active-region-marking dot, SRVS indicator, or NOAA region number causes the program to generate a solar-region summary table (SRT) for the active region in question. The SRT contains additional quantitative and qualitative data, beyond those contained in the SRVS: These data include the solar coordinates of the region, the area of the region and its change in area during the past 24 hours, the change in the number of sunspots in the region during the past 24 hours, the magnetic configuration, and the types, dates, and times of the most recent flare and coronal mass ejection.

Golightly, Mike↗

The Role of Virtual Globes in Geoscience

One of the difficulties faced by Earth scientists of all disciplines is how to effectively communicate their research to both other scientists and the general public. With increased attention paid to the health of the planet, the activities of geoscientists in particular are falling under the spotlight of public interest. In age where the internet availability has brought an expectation of information being instantly visible in a graphically rich format, the development of Virtual Globes --computer-based representations of the real-world--has become a natural progression for how best to view these data. In this special issue we bring together a cross-selection of the many examples of how Virtual Globe technologies are being used for geoscience.

Bailey, John E.↗

Data Acquisition with GPUs: The DAQ for the Muon $g$-$2$ Experiment at Fermilab

Graphical Processing Units (GPUs) have recently become a valuable computing tool for the acquisition of data at high rates and for a relatively low cost. The devices work by parallelizing the code into thousands of threads, each executing a simple process, such as identifying pulses from a waveform digitizer. The CUDA programming library can be used to effectively write code to parallelize such tasks on Nvidia GPUs, providing a significant upgrade in performance over CPU based acquisition systems. The muon $g$-$2$ experiment at Fermilab is heavily relying on GPUs to process its data. The data acquisition system for this experiment must have the ability to create deadtime-free records from 700 $\mu$s muon spills at a raw data rate 18 GB per second. Data will be collected using 1296 channels of $\mu$TCA-based 800 MSPS, 12 bit waveform digitizers and processed in a layered array of networked commodity processors with 24 GPUs working in parallel to perform a fast recording of the muon decays during the spill. The described data acquisition system is currently being constructed, and will be fully operational before the start of the experiment in 2017.

46 INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND ↗

Developing a Decision Support Engine to Enable Irrigation Modernization - Poster

Irrigation systems in the United States are some of the oldest continually utilized infrastructure in existence today, with some systems exceeding 100 years in age. They are operated to meet farming demands but are managed through a balance of varying influence: policies limiting water usage, stakeholder interests, and environmental impacts. Irrigation modernization is defined as a set of activities that update and improve existing irrigation systems, including, but not limited to improving water quantity, development of distributed energy resources for surrounding communities, ecosystem services, and improved agricultural yields. Modernizing an existing irrigation system can enable stakeholders to combat changing environmental and population demands but is difficult because the complexity involved in determining the potential benefits and consequences of irrigation modernization is high. We are combining a large amount of various geospatial, tabular, and temporal data with subject matter expertise into a decision support engine that will enable stakeholders to determine the benefits and consequences of irrigation modernization in their irrigation systems. A web-based GIS will allow the user to construct the modifications out of a palette of modernization options, which will be sent to the analytics engine for computations, and back to the web client for a graphical display and comparison of relevant metrics. Our development process involves four phases: 1) identify mechanisms of modernization, 2) identify data requirements, data streams, first principles and applicable algorithms necessary to quantify modernization mechanisms, 3) create ‘modules’ for each modernization mechanism, these modules will form the decision support engine, each capable of performing independently but can also inform other modules when needed, 4) Merge the decision support engine with a user interface, capable of ingesting user inputs and returning insights into the impacts of a modernization project as they relate to economic, environmental, monetary, and energy generation. Once complete, it is our intention that this tool will be fundamental in irrigation modernization projects, providing a strong analytical basis from which stakeholders can quickly make informed decisions regarding project development.

13 HYDRO ENERGY↗

Subspace recursive Fermi-operator expansion strategies for large-scale DFT eigenvalue problems on HPC architectures

Quantum mechanical calculations for material modeling using Kohn–Sham density functional theory (DFT) involve the solution of a nonlinear eigenvalue problem for N smallest eigenvector-eigenvalue pairs, with N proportional to the number of electrons in the material system. Here, these calculations are computationally demanding and have asymptotic cubic scaling complexity with the number of electrons. Large-scale matrix eigenvalue problems arising from the discretization of the Kohn–Sham DFT equations employing a systematically convergent basis traditionally rely on iterative orthogonal projection methods, which are shown to be computationally efficient and scalable on massively parallel computing architectures. However, as the size of the material system increases, these methods are known to incur dominant computational costs through the Rayleigh–Ritz projection step of the discretized Kohn–Sham Hamiltonian matrix and the subsequent subspace diagonalization of the projected matrix. This work explores the potential of polynomial expansion approaches based on recursive Fermi-operator expansion as an alternative to the subspace diagonalization of the projected Hamiltonian matrix to reduce the computational cost. Subsequently, we perform a detailed comparison of various recursive polynomial expansion approaches to the traditional approach of explicit diagonalization on both multi-node central processing unit and graphics processing unit architectures and assess their relative performance in terms of accuracy, computational efficiency, scaling behavior, and energy efficiency.

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗

A Multi-Architecture Approach for Implicit Computational Fluid Dynamics on Unstructured Grids

High-performance computing (HPC) architectures are trending toward manycore paradigms such as graphics processing units (GPUs). Approximately half of the top 100 publicly disclosed supercomputers in the world utilize GPU accelerators for performance. This is in contrast to a decade ago, where there were only a few such machines in the top 100. It is not currently possible to compile and run legacy central processing unit (CPU) software efficiently on GPUs without significant refactoring. Though a number of frameworks offering performance portability exist, none offer a standardized specification that is supported by all major hardware vendors. Additionally, experiences show that obtaining a high percentage of peak performance often requires architecture-specific code. This work details a pragmatic multi-architecture computational fluid dynamics library focused on aerospace problems across the speed range from low subsonic to hypersonic flows involving thermochemical nonequilibrium. A thin abstraction layer above NVIDIA CUDA C++ is utilized, which enables primarily single-source software currently capable of running efficiently on multicore CPUs, NVIDIA GPUs, AMD GPUs, and Intel GPUs. Results on various problems of interest across the speed range are presented and performance is compared between various architectures.

GPU↗

A Multi-Architecture Approach for Implicit Computational Fluid Dynamics on Unstructured Grids

High-performance computing (HPC) architectures are trending toward manycore paradigms such as graphics processing units (GPUs). Approximately half of the top 100 publicly disclosed supercomputers in the world utilize GPU accelerators for performance. This is in contrast to a decade ago, where there were only a few such machines in the top 100. It is not currently possible to compile and run legacy central processing unit (CPU) software efficiently on GPUs without significant refactoring. Though a number of frameworks offering performance portability exist, none offer a standardized specification that is supported by all major hardware vendors. Additionally, experiences show that obtaining a high percentage of peak performance often requires architecture-specific code. This work details a pragmatic multi-architecture computational fluid dynamics library focused on aerospace problems across the speed range from low subsonic to hypersonic flows involving thermochemical nonequilibrium. A thin abstraction layer above NVIDIA CUDA C++ is utilized, which enables primarily single-source software currently capable of running efficiently on multicore CPUs, NVIDIA GPUs, AMD GPUs, and Intel GPUs. Results on various problems of interest across the speed range are presented and performance is compared between various architectures.

GPU↗

Graphic displays for large aerodynamic test facilities

A combination of software and hardware for a time-sharing computer is described which allows the user to obtain an on-line data display in the control room of a large research facility. Display and hard copy of alphanumeric data as well as graphical data can be obtained as desired by the user. In addition, a number of utility programs provide for on-line graphic editing, program control, data manipulation, and off-line microfilm processing.

Whipple, D. L.↗

Field-Programmable Gate Array Computer in Structural Analysis: An Initial Exploration

This paper reports on an initial assessment of using a Field-Programmable Gate Array (FPGA) computational device as a new tool for solving structural mechanics problems. A FPGA is an assemblage of binary gates arranged in logical blocks that are interconnected via software in a manner dependent on the algorithm being implemented and can be reprogrammed thousands of times per second. In effect, this creates a computer specialized for the problem that automatically exploits all the potential for parallel computing intrinsic in an algorithm. This inherent parallelism is the most important feature of the FPGA computational environment. It is therefore important that if a problem offers a choice of different solution algorithms, an algorithm of a higher degree of inherent parallelism should be selected. It is found that in structural analysis, an 'analog computer' style of programming, which solves problems by direct simulation of the terms in the governing differential equations, yields a more favorable solution algorithm than current solution methods. This style of programming is facilitated by a 'drag-and-drop' graphic programming language that is supplied with the particular type of FPGA computer reported in this paper. Simple examples in structural dynamics and statics illustrate the solution approach used. The FPGA system also allows linear scalability in computing capability. As the problem grows, the number of FPGA chips can be increased with no loss of computing efficiency due to data flow or algorithmic latency that occurs when a single problem is distributed among many conventional processors that operate in parallel. This initial assessment finds the FPGA hardware and software to be in their infancy in regard to the user conveniences; however, they have enormous potential for shrinking the elapsed time of structural analysis solutions if programmed with algorithms that exhibit inherent parallelism and linear scalability. This potential warrants further development of FPGA-tailored algorithms for structural analysis.

Singleterry, Robert C., Jr.↗

Multi-tasking computer control of video related equipment

The flexibility, cost-effectiveness and widespread availability of personal computers now makes it possible to completely integrate the previously separate elements of video post-production into a single device. Specifically, a personal computer, such as the Commodore-Amiga, can perform multiple and simultaneous tasks from an individual unit. Relatively low cost, minimal space requirements and user-friendliness, provides the most favorable environment for the many phases of video post-production. Computers are well known for their basic abilities to process numbers, text and graphics and to reliably perform repetitive and tedious functions efficiently. These capabilities can now apply as either additions or alternatives to existing video post-production methods. A present example of computer-based video post-production technology is the RGB CVC (Computer and Video Creations) WorkSystem. A wide variety of integrated functions are made possible with an Amiga computer existing at the heart of the system.

Molina, Rod↗

Multi-man flight simulator

A prototype Air Traffic Control facility and multiman flight simulator facility was designed and one of the component simulators fabricated as a proof of concept. The facility was designed to provide a number of independent simple simulator cabs that would have the capability of some local, stand alone processing that would in turn interface with a larger host computer. The system can accommodate up to eight flight simulators (commercially available instrument trainers) which could be operated stand alone if no graphics were required or could operate in a common simulated airspace if connected to the host computer. A proposed addition to the original design is the capability of inputing pilot inputs and quantities displayed on the flight and navigation instruments to the microcomputer when the simulator operates in the stand alone mode to allow independent use of these commercially available instrument trainers for research. The conceptual design of the system and progress made to date on its implementation are described.

Macdonald, G.↗

Piloted Full-Motion Simulation with Simulink®

A recent experiment at NASA Ames Research Center’s Vertical Motion Simulator (VMS) successfully combined a real-time, human in-the-loop architecture with the flexibility of operating in the Simulink® graphical model-based engineering environment. The VMS is a large amplitude flight simulator designed to be adaptable to provide rapid integration and development of a wide variety of vehicles and support diverse aeronautical investigations. Math models are often programmed in Simulink. Typically, to run Simulink models in real time, they are converted to C code. However, the conversion and integration process can be time consuming and cumbersome. Thus, the VMS facility capabilities were expanded to allow a Simulink vehicle math model to run in the MathWorks’ MATLAB environment during a piloted full-motion simulation experiment. The MATLAB Simulink based approach to driving the VMS was found to decrease development time by allowing quick integration of math model changes and providing the ability to run the same version of the model on researcher’s desktop computers. This accomplishment demonstrated that the development ease of the graphical Simulink environment could be retained, while working within the real-time environment of the VMS architecture and maintaining the unique flexibility of the VMS.

hardware in-the-loop↗

Piloted Full-Motion Simulation in Simulink®

A recent experiment at NASA Ames Research Center’s Vertical Motion Simulator (VMS) successfully combined a real-time, human in-the-loop architecture with the flexibility of operating in the Simulink® graphical model-based engineering environment. The VMS is a large amplitude flight simulator designed to be adaptable to provide rapid integration and development of a wide variety of vehicles and support diverse aeronautical investigations. Math models are often programmed in Simulink. Typically, to run Simulink models in real time, they are converted to C code. However, the conversion and integration process can be time consuming and cumbersome. Thus, the VMS facility capabilities were expanded to allow a Simulink vehicle math model to run in the MathWorks’ MATLAB environment during a piloted full-motion simulation experiment. The MATLAB Simulink based approach to driving the VMS was found to decrease development time by allowing quick integration of math model changes and providing the ability to run the same version of the model on researcher’s desktop computers. This accomplishment demonstrated that the development ease of the graphical Simulink environment could be retained, while working within the real-time environment of the VMS architecture and maintaining the unique flexibility of the VMS.

Lewis, Emily K.↗

Supporting Simulation Families in Nuclear Reactor Workflows SBIR Phase I. Final Scientific/Technical Report

The US Department of Energy’s Nuclear Energy Advanced Modeling and Simulation (NEAMS) Toolkit has accelerated both the solutions to existing problems and deployment of new designs for current and advanced reactors. Within the toolkit, there exist various families of simulation tools that target specific aspects of a multi-physics simulation for a nuclear reactor. Tools within a specific family vary in both complexity and fidelity as well as the types of resources they require. To complement the NEAMS effort, the Computational Model Builder (CMB) has been designed to provide a graphical user interface to design and execute nuclear reactor workflows. Previously, we had designed a workflow in CMB to design and prepare for execution a neutronics simulation using DIF3D, a diffusion and transport solver developed at Argonne National Laboratory. For this Phase I effort, we extended CMB’s reactor modeling tools to design and execute a workflow using Proteus-SN, a higher-fidelity transport solver developed at Argonne with more preparatory requirements from the workflow. Furthermore, this workflow was designed to maximize the common features of the two workflows, describing the analogous tasks between the workflows as belonging to a “simulation family”. This perspective facilitates the abstraction of the neutronics simulations to a single bifurcated workflow, allowing the engineer to design a reactor and then choose the appropriate simulation according to his or her needs for fidelity and computational cost.

21 SPECIFIC NUCLEAR REACTORS AND ASSOCIATED PLANTS↗

AIDDE the Ames Interactive Dynamic Display Editor

This paper describes the design and development of the Ames Interactive Dynamic Display Editor language (AIDDE). AIDDE and its associated tools are a software system that facilitates the interactive creation and use of real-time displays. For the present purposes, real-time displays are pictures on a CRT that change over time to reflect the state of a system. A graphics tree describes a display. Display dynamics are specified by attaching expressions to the tree. Offline, AIDDE is used to draw displays, define display dynamics, and generate host computer source code and a representation of the tree convenient for use in a graphics device. At run time, the compiled host code passes the results of the expressions to a graphics device to modify the tree. The graphics processor repeatedly traverses the tree to draw a changing display on the CRT. Several real-time displays have been implemented using AIDDE with good results.

Globus, A.↗

Acquisition, representation and rule generation for procedural knowledge

Current research into the design and continuing development of a system for the acquisition of procedural knowledge, its representation in useful forms, and proposed methods for automated C Language Integrated Production System (CLIPS) rule generation is discussed. The Task Analysis and Rule Generation Tool (TARGET) is intended to permit experts, individually or collectively, to visually describe and refine procedural tasks. The system is designed to represent the acquired knowledge in the form of graphical objects with the capacity for generating production rules in CLIPS. The generated rules can then be integrated into applications such as NASA's Intelligent Computer Aided Training (ICAT) architecture. Also described are proposed methods for use in translating the graphical and intermediate knowledge representations into CLIPS rules.

Ortiz, Chris↗