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At least 1,333 records · Page 74

A link-segment model of upright human posture for analysis of head-trunk coordination

Sensory-motor control of upright human posture may be organized in a top-down fashion such that certain head-trunk coordination strategies are employed to optimize visual and/or vestibular sensory inputs. Previous quantitative models of the biomechanics of human posture control have examined the simple case of ankle sway strategy, in which an inverted pendulum model is used, and the somewhat more complicated case of hip sway strategy, in which multisegment, articulated models are used. While these models can be used to quantify the gross dynamics of posture control, they are not sufficiently detailed to analyze head-trunk coordination strategies that may be crucial to understanding its underlying mechanisms. In this paper, we present a biomechanical model of upright human posture that extends an existing four mass, sagittal plane, link-segment model to a five mass model including an independent head link. The new model was developed to analyze segmental body movements during dynamic posturography experiments in order to study head-trunk coordination strategies and their influence on sensory inputs to balance control. It was designed specifically to analyze data collected on the EquiTest (NeuroCom International, Clackamas, OR) computerized dynamic posturography system, where the task of maintaining postural equilibrium may be challenged under conditions in which the visual surround, support surface, or both are in motion. The performance of the model was tested by comparing its estimated ground reaction forces to those measured directly by support surface force transducers. We conclude that this model will be a valuable analytical tool in the search for mechanisms of balance control.

NASA Discipline Neuroscience↗

Implications of privacy needs and interpersonal distancing mechanisms for space station design

Isolation, confinement, and the characteristics of microgravity will accentuate the need for privacy in the proposed NASA space station, yet limit the mechanism available for achieving it. This study proposes a quantitative model for understanding privacy, interpersonal distancing, and performance, and discusses the practical implications for Space Station design. A review of the relevant literature provided the basis for a database, definitions of physical and psychological distancing, loneliness, and crowding, and a quantitative model of situational privacy. The model defines situational privacy (the match between environment and task), and focuses on interpersonal contact along visual, auditory, olfactory, and tactile dimensions. It involves summing across pairs of crew members, contact dimensions, and time, yet also permits separate analyses of subsets of crew members and contact dimensions. The study concludes that performance will benefit when the type and level of contact afforded by the environment align with that required by the task. The key to achieving this is to design a flexible, definable, and redefinable interior environment that provides occupants with a wide array of options to meet their needs for solitude, limited social interaction, and open group activity. The report presents 49 recommendations in five categories to promote a wide range of privacy options despite the space station's volumetric limitations.

Harrison, Albert A.↗

A Geometry Based Infra-structure for Computational Analysis and Design

The computational steps traditionally taken for most engineering analysis (CFD, structural analysis, and etc.) are: Surface Generation - usually by employing a CAD system; Grid Generation - preparing the volume for the simulation; Flow Solver - producing the results at the specified operational point; and Post-processing Visualization - interactively attempting to understand the results For structural analysis, integrated systems can be obtained from a number of commercial vendors. For CFD, these steps have worked well in the past for simple steady-state simulations at the expense of much user interaction. The data was transmitted between phases via files. Specifically the problems with this procedure are: (1) File based. Information flows from one step to the next via data files with formats specified for that procedure. (2) 'Good' Geometry. A bottleneck in getting results from a solver is the construction of proper geometry to be fed to the grid generator. With 'good' geometry a grid can be constructed in tens of minutes (even with a complex configuration) using unstructured techniques. (3) One-Way communication. All information travels on from one phase to the next. Until this process can be automated, more complex problems such as multi-disciplinary analysis or using the above procedure for design becomes prohibitive.

Haimes, Robert↗

Development of a Fowler flap system for a high performance general aviation airfoil

A two-dimensional wind-tunnel evaluation of two Fowler flap configurations on the new GA(W)-1 airfoil was conducted. One configuration used a computer-designed 29-percent chord Fowler flap. The second configuration was modified to have increased Fowler action with a 30-percent chord flap. Force, pressure, and flow-visualization data were obtained at Reynolds numbers of 2.2 million to 2.9 million. Optimum slot geometry and performance were found to be close to computer predictions. A C sub L max of 3.8 was achieved. Optimum flap deflection, slot gap, and flap overlap are presented as functions of C sub L. Tests were made with the lower surface cusp filled in to show the performance penalties that result. Some data on the effects of adding vortex generators and hinged-plate spoilers were obtained.

Wentz, W. H., Jr.↗

Effect of Low Velocity Impact Damage on the Compressive Strength of Graphite/Epoxy Hat-Stiffened Panels

Low velocity impact damage on the compressive strength of graphite/epoxy hat stiffened panels is studied. Fourteen panels, representative of minimum-mass designs for two compression load levels were tested. Eight panels were damaged by impact and the effect on compressive strength was evaluated by comparing the results with data for undamaged panels. The impact tests consisted of firing 1.27 cm diameter aluminum projectiles normal to the plane of the panel at a velocity of approximately 55 m/sec to simulate impact from runway debris. The results of this investigation indicate that impact damage in the panels designed for 0.53 MN/m was contained locally and the damaged panels were capable of carrying the design load. The panels designed for 1.58 MN/m failed between 50 and 58 percent of the design load due to impact damage in the high axial stiffness region. The extent of damage in the high axial stiffness region of both panel designs increased with the magnitude of applied axial load. Damage in this region was the most significant factor in reducing panel strength. Limited damage that was not visually detectable reduced ultimate strength as much as extensive visible damage.

Rhodes, M. D.↗

Design concepts of the Shuttle mission simulator

The Shuttle mission simulator is designed to simulate all phases of the Space Shuttle mission from the last 30 minutes of countdown to launch, ascent, operations in orbit, deorbit, reentry, and landing with full participation by astronaut trainees and the mission control center. This paper reviews the design concepts of the simulator with attention given to the simulation hardware, crew stations, instructor/operator stations, digital computers, flight computer simulation interface device, mission control center interface, visual systems, aural cue system, mathematical modeling, digital computer complex, motion system, and the payload accommodation system.

Bird, J. D.↗

Numerical simulations of an oblique detonation wave engine

An account is given of the numerical methods employed in a code for the simulation of supersonic combustion, which is then applied to the simulation of attached detonations and flames associated with the oblique-detonation wave supersonic combustor concept. The addition of heat by a detonation wave results in a shorter combustor than can be obtained in more conventional scramjet designs. Pure oblique detonations have been produced in a stoichiometric, uniformly mixed hydrogen/air stream; the wave rotates upstream with energy release, according to simple analytical arguments. Flow visualization maps for Mach number and temperature are presented.

Cambier, Jean-Luc↗

Visual-Inspection Probe For Cryogenic Chamber

Visual-inspection probe that resembles borescope enables observer at ambient temperature to view objects immersed in turbulent flow of liquid oxygen, liquid nitrogen, or other cryogenic fluid. Design of probe fairly conventional, except special consideration given to selection of materials and to thermal expansion to provide for expected range of operating temperatures. Penetrates wall of cryogenic chamber to provide view of interior. Similar probe illuminates scene. View displayed on video monitor.

Friend, Steve↗

Modelling parallel programs and multiprocessor architectures with AXE

AXE, An Experimental Environment for Parallel Systems, was designed to model and simulate for parallel systems at the process level. It provides an integrated environment for specifying computation models, multiprocessor architectures, data collection, and performance visualization. AXE is being used at NASA-Ames for developing resource management strategies, parallel problem formulation, multiprocessor architectures, and operating system issues related to the High Performance Computing and Communications Program. AXE's simple, structured user-interface enables the user to model parallel programs and machines precisely and efficiently. Its quick turn-around time keeps the user interested and productive. AXE models multicomputers. The user may easily modify various architectural parameters including the number of sites, connection topologies, and overhead for operating system activities. Parallel computations in AXE are represented as collections of autonomous computing objects known as players. Their use and behavior is described. Performance data of the multiprocessor model can be observed on a color screen. These include CPU and message routing bottlenecks, and the dynamic status of the software.

Yan, Jerry C.↗

A Parallel Rendering Algorithm for MIMD Architectures

Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well.

Crockett, Thomas W.↗

Automation for nondestructive inspection of aircraft

We discuss the motivation and an architectural framework for using small mobile robots as automated aids to operators of nondestructive inspection (NDI) equipment. We review the need for aircraft skin inspection, and identify the constraints in commercial airlines operations that make small mobile robots the most attractive alternative for automated aids for NDI procedures. We describe the design and performance of the robot (ANDI) that we designed, built, and are testing for deployment of eddy current probes in prescribed commercial aircraft inspections. We discuss recent work aimed at also providing robotic aids for visual inspection.

Siegel, M. W.↗

Interactive orbital proximity operations planning system instruction and training guide

This guide instructs users in the operation of a Proximity Operations Planning System. This system uses an interactive graphical method for planning fuel-efficient rendezvous trajectories in the multi-spacecraft environment of the space station and allows the operator to compose a multi-burn transfer trajectory between orbit initial chaser and target trajectories. The available task time (window) of the mission is predetermined and the maneuver is subject to various operational constraints, such as departure, arrival, spatial, plume impingement, and en route passage constraints. The maneuvers are described in terms of the relative motion experienced in a space station centered coordinate system. Both in-orbital plane as well as out-of-orbital plane maneuvering is considered. A number of visual optimization aids are used for assisting the operator in reaching fuel-efficient solutions. These optimization aids are based on the Primer Vector theory. The visual feedback of trajectory shapes, operational constraints, and optimization functions, provided by user-transparent and continuously active background computations, allows the operator to make fast, iterative design changes that rapidly converge to fuel-efficient solutions. The planning tool is an example of operator-assisted optimization of nonlinear cost functions.

Grunwald, Arthur J.↗

Interactive method for planning constrained, fuel-optimal orbital proximity operations

An interactive graphical method for planning fuel-efficient rendezvous trajectories in the multi-spacecraft environment of the space station is presented. The method allows the operator to compose a multi-burn transfer trajectory between arbitrary initial chaser and target trajectories. The available task time of the mission is limited and the maneuver is subject to various operational constraints, such as departure, arrival, plume impingement and spatial constraints. The maneuvers are described in terms of the relataive motion experienced in a Space-Station centered coordinate system. The optimization method is based on the primer vector and its extension to non-optimal trajectories. The visual feedback of trajectory shapes, operational constraints, and optimization functions, provided by user-transparaent and continuously active background computations, allows the operator to make fast, iterative design changes which rapidly converge to fuel-efficient solutions. The optimization functions are presented. A variety of simple design examples has been presented to demonstrate the usefulness of the method. In many cases the addition of a properly positioned intermediate waypoint resulted in fuel savings of up to 30%. Furthermore, due to the counter-intuitive character of the optimization functions, most fuel-optimal solutions could not have been found without the aid of the optimization tools. Operating the system was found to be very easy, and did not require any previous in-depth knowledge of orbital dynamics or trajectory. The planning tool is an example of operator assisted optimization of nonlinear cost-functions.

Abramovitz, Adrian↗

TetrUSS Capabilities for S and C Applications

TetrUSS is a suite of loosely coupled computational fluid dynamics software that is packaged into a complete flow analysis system. The system components consist of tools for geometry setup, grid generation, flow solution, visualization, and various utilities tools. Development began in 1990 and it has evolved into a proven and stable system for Euler and Navier-Stokes analysis and design of unconventional configurations. It is 1) well developed and validated, 2) has a broad base of support, and 3) is presently is a workhorse code because of the level of confidence that has been established through wide use. The entire system can now run on linux or mac architectures. In the following slides, I will highlight more of the features of the VGRID and USM3D codes.

Frink, Neal T.↗

Color-Changing Sensors for Detecting the Presence of Hypergolic Fuels

Hypergolic fuel sensors were designed to incorporate novel chemochromic pigments into substrates for use in various methods of leak detection. There are several embodiments to this invention that would provide specific visual indication of hypergols used during and after transfer. The ability to incorporate these pigments into various polymer matrices provides a unique opportunity to manufacture nearly any type of sensor shape that is required. The vibrant color change from yellow to black instantaneously shows the worker the presence of hypergols in the area.

Roberson, Luke↗

Automatic speech recognition in air-ground data link

In the present air traffic system, information presented to the transport aircraft cockpit crew may originate from a variety of sources and may be presented to the crew in visual or aural form, either through cockpit instrument displays or, most often, through voice communication. Voice radio communications are the most error prone method for air-ground data link. Voice messages can be misstated or misunderstood and radio frequency congestion can delay or obscure important messages. To prevent proliferation, a multiplexed data link display can be designed to present information from multiple data link sources on a shared cockpit display unit (CDU) or multi-function display (MFD) or some future combination of flight management and data link information. An aural data link which incorporates an automatic speech recognition (ASR) system for crew response offers several advantages over visual displays. The possibility of applying ASR to the air-ground data link was investigated. The first step was to review current efforts in ASR applications in the cockpit and in air traffic control and evaluated their possible data line application. Next, a series of preliminary research questions is to be developed for possible future collaboration.

Armstrong, Herbert B.↗

Helicopter Human Factors

Even under optimal conditions, helicopter flight is a most demanding form of human-machine interaction, imposing continuous manual, visual, communications, and mental demands on pilots. It is made even more challenging by small margins for error created by the close proximity of terrain in NOE flight and missions flown at night and in low visibility. Although technology advances have satisfied some current and proposed requirements, hardware solutions alone are not sufficient to ensure acceptable system performance and pilot workload. However, human factors data needed to improve the design and use of helicopters lag behind advances in sensor, display, and control technology. Thus, it is difficult for designers to consider human capabilities and limitations when making design decisions. This results in costly accidents, design mistakes, unrealistic mission requirements, excessive training costs, and challenge human adaptability. NASA, in collaboration with DOD, industry, and academia, has initiated a program of research to develop scientific data bases and design principles to improve the pilot/vehicle interface, optimize training time and cost, and maintain pilot workload and system performance at an acceptable level. Work performed at Ames, and by other research laboratories, will be reviewed to summarize the most critical helicopter human factors problems and the results of research that has been performed to: (1) Quantify/model pilots use of visual cues for vehicle control; (2) Improve pilots' performance with helmet displays of thermal imagery and night vision goggles for situation awareness and vehicle control; (3) Model the processes by which pilots encode maps and compare them to the visual scene to develop perceptually and cognitively compatible electronic map formats; (4) Evaluate the use of spatially localized auditory displays for geographical orientation, target localization, radio frequency separation; (5) Develop and flight test control/display concepts; (6) Quantify, model, predict, and improve pilots, workload-management strategies; and (7) Design computer-game trainers to reduce training time and cost.

Hart, Sandra G.↗

PCSYS: The optimal design integration system picture drawing system with hidden line algorithm capability for aerospace vehicle configurations

A vehicle geometric definition based upon quadrilateral surface elements to produce realistic pictures of an aerospace vehicle. The PCSYS programs can be used to visually check geometric data input, monitor geometric perturbations, and to visualize the complex spatial inter-relationships between the internal and external vehicle components. PCSYS has two major component programs. The between program, IMAGE, draws a complex aerospace vehicle pictorial representation based on either an approximate but rapid hidden line algorithm or without any hidden line algorithm. The second program, HIDDEN, draws a vehicle representation using an accurate but time consuming hidden line algorithm.

Hague, D. S.↗