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At least 1,279 records · Page 71

A parametric study of the solar wind interaction with comets

The Naval Research Laboratory's magnetohydrodynamic simulation code is used to simulate the solar wind interction with comet Halley for two different outgassing rates and several different solar wind states. The magnetic field is more strongly draped for fast solar wind conditions than slow. For higher mass loading rates, the tail becomes wider and contains more magnetic flux. The visual appearance of the comet differs for the case in which the interplanetary magnetic field lies in the plane of the sky from the case when it lies along the line of sight. The ion tail appears shorter in the latter case. Thus variation in the IMF direction can cause significant changes in the appearance of comets. The comet also creates a large momentum flux deficit in the solar wind with a narrow enhanced region within it corresponding to the ion tail.

Russell, C. T.↗

High Performance, Web-Based, Real-Time Telemetry Visualization for Deep Space Mission Support and Operations

The Jet Propulsion Laboratory’s Mission ControlSystems Section and Mobility and Robotic Systems Section havepartnered to developed a high-performance telemetry visualizationsystem, based on our mature, web-based, 3D visualizationsoftware technology, that provides mission trajectory designers,operations personnel and reconstruction analysts with a highlyaccurate, re-usable, multi-mission solution to interactively visualizeresults from Entry, Descent and Landing (EDL) simulations,real-time mission test beds, live telemetry streams during criticalmission events, such as landing, as well as post-event reconstructionanalysis. This work builds on previous mission visualizationsystems that we have deployed for a variety of flight missions andJPL organizations including NASA’s Mars Science Laboratory(MSL), NASA’S Low Density Supersonic Decelerator (LDSD),NASA’s Soil Moisture Active Passive (SMAP), JPL’s MoonRiseLunar sample return proposal. JPL’s mission design teams, JPL’sOffice of Naval Research tasks, and JPL’s Education and PublicOutreach Office.

Wenzel, Sean↗

Analysis and visualization of single-trial event-related potentials

In this study, a linear decomposition technique, independent component analysis (ICA), is applied to single-trial multichannel EEG data from event-related potential (ERP) experiments. Spatial filters derived by ICA blindly separate the input data into a sum of temporally independent and spatially fixed components arising from distinct or overlapping brain or extra-brain sources. Both the data and their decomposition are displayed using a new visualization tool, the "ERP image," that can clearly characterize single-trial variations in the amplitudes and latencies of evoked responses, particularly when sorted by a relevant behavioral or physiological variable. These tools were used to analyze data from a visual selective attention experiment on 28 control subjects plus 22 neurological patients whose EEG records were heavily contaminated with blink and other eye-movement artifacts. Results show that ICA can separate artifactual, stimulus-locked, response-locked, and non-event-related background EEG activities into separate components, a taxonomy not obtained from conventional signal averaging approaches. This method allows: (1) removal of pervasive artifacts of all types from single-trial EEG records, (2) identification and segregation of stimulus- and response-locked EEG components, (3) examination of differences in single-trial responses, and (4) separation of temporally distinct but spatially overlapping EEG oscillatory activities with distinct relationships to task events. The proposed methods also allow the interaction between ERPs and the ongoing EEG to be investigated directly. We studied the between-subject component stability of ICA decomposition of single-trial EEG epochs by clustering components with similar scalp maps and activation power spectra. Components accounting for blinks, eye movements, temporal muscle activity, event-related potentials, and event-modulated alpha activities were largely replicated across subjects. Applying ICA and ERP image visualization to the analysis of sets of single trials from event-related EEG (or MEG) experiments can increase the information available from ERP (or ERF) data. Copyright 2001 Wiley-Liss, Inc.

Non-NASA Center↗

Sculpting in cyberspace: Parallel processing the development of new software

Stimulating creativity in problem solving, particularly where software development is involved, is applicable to many disciplines. Metaphorical thinking keeps the problem in focus but in a different light, jarring people out of their mental ruts and sparking fresh insights. It forces the mind to stretch to find patterns between dissimilar concepts, in the hope of discovering unusual ideas in odd associations (Technology Review January 1993, p. 37). With a background in Engineering and Visual Design from MIT, I have for the past 30 years pursued a career as a sculptor of interdisciplinary monumental artworks that bridge the fields of science, engineering and art. Since 1979, I have pioneered the application of computer simulation to solve the complex problems associated with these projects. A recent project for the roof of the Carnegie Science Center in Pittsburgh made particular use of the metaphoric creativity technique described above. The problem-solving process led to the creation of hybrid software combining scientific, architectural and engineering visualization techniques. David Steich, a Doctoral Candidate in Electrical Engineering at Penn State, was commissioned to develop special software that enabled me to create innovative free-form sculpture. This paper explores the process of inventing the software through a detailed analysis of the interaction between an artist and a computer programmer.

Fisher, Rob↗

Noise from a Supersonic Round Jet Discharging Into a Duct

In an effort to understand an 'unwanted noise' problem occasionally encountered in ground test facilities, the interaction of a jet flow with a duct is studied in a model scale experiment. While the interaction of subsonic jets was studied earlier, that of supersonic jets is considered in this paper. The effect of the presence of a cylindrical duct in the path of the jet is studied through sound pressure level spectral measurements as well as schlieren flow visualization. When the jet involves screech tones the placement of the duct is found to make only minor effects on the tones themselves as well as on the high frequency noise. However, there is increased energy at low frequencies. The increase in low frequency noise becomes clearer when screech is eliminated from the jet by two small tabs placed at the nozzle exit. It is shown that spectral peaks and increased sound pressure levels occur at frequencies corresponding to the axial acoustic resonance modes of the duct. These peaks persist into the supersonic regime, however, their amplitudes diminish relative to increasing spectral amplitudes at other frequencies with increasing jet Mach number. A wire-mesh screen attached to the end of the duct effectively suppresses such unwanted noise at subsonic as well as supersonic conditions.

Jet Noise↗

Between-Simulator Comparison of Motion Filter Order and Break Frequency Interaction Effects on Pilot Control Behavior

This paper investigates the interaction effects of motion filter order and break frequency on pilots' manual control behavior and control performance using two simulators. Eighteen pilots performed the experiment in the Vertical Motion Simulator (VMS) at NASA Ames Research Center and twenty pilots in the SIMONA Research Simulator at Delft University of Technology. The experiment used a full-factorial design with three motion filter orders (first-, second-, and third-order) and two filter break frequencies (0.5 and 2.0 rad/s), in addition to reference no-motion and full-motion conditions. Key task variables, such as the quality of the motion and visual cues and the characteristics of the sidestick, were matched across both simulators. Overall, the expected effects of filter order and break frequency variations were found, with both increasing order and increasing break frequency causing pilots to use less motion feedback in their control strategy, resulting in lower tracking performance. Furthermore, across the wide range of filter orders tested in the experiment, the existing Sinacori-Schroeder motion fidelity criterion was found to be a good predictor of the interaction effects of both filter settings on pilot control behavior. For the same motion condition, there was a consistent offset in the results between simulators, due to the more high-gain control strategy adopted by a number of the VMS pilots. Still, the observed relative trends in pilot control behavior and performance between motion conditions were equivalent in both simulators and thus accurately replicated.

manual control↗

Interactive orbital proximity operations planning system

An interactive, graphical proximity operations planning system was developed which allows on-site design of efficient, complex, multiburn maneuvers in the dynamic multispacecraft environment about the space station. Maneuvering takes place in, as well as out of, the orbital plane. The difficulty in planning such missions results from the unusual and counterintuitive character of relative orbital motion trajectories and complex operational constraints, which are both time varying and highly dependent on the mission scenario. This difficulty is greatly overcome by visualizing the relative trajectories and the relative constraints in an easily interpretable, graphical format, which provides the operator with immediate feedback on design actions. The display shows a perspective bird's-eye view of the space station and co-orbiting spacecraft on the background of the station's orbital plane. The operator has control over two modes of operation: (1) a viewing system mode, which enables him or her to explore the spatial situation about the space station and thus choose and frame in on areas of interest; and (2) a trajectory design mode, which allows the interactive editing of a series of way-points and maneuvering burns to obtain a trajectory which complies with all operational constraints. Through a graphical interactive process, the operator will continue to modify the trajectory design until all operational constraints are met. The effectiveness of this display format in complex trajectory design is presently being evaluated in an ongoing experimental program.

Grunwald, Arthur J.↗

Exploratory studies of actuated forebody strakes for yaw control at high angles of attack

Wind-tunnel studies have been conducted to evaluate the potential of actuated forebody strakes to provide increased levels of yaw control on fighter aircraft at extremely high angles of attack where conventional aerodynamic controls are ineffective. The studies involved low-speed wind-tunnel tests of actuated forebody strake concepts applied to a generic fighter model and included circumferential pressure and flow visualization surveys on an isolated forebody. Results showed that the actuated forebody strake concept can provide high levels of yaw control over wide ranges of angle-of-attack and sideslip. However, when lifting surfaces were placed in close proximity to the forebody/strake combination, significant interaction effects occurred which reduced the yaw control effectiveness of the strakes and induced coupled rolling and pitching moments.

Murri, Daniel G.↗

Computational structural mechanics and fluid dynamics: Advances and trends; Proceedings of the Symposium, Washington, DC, Oct. 17-19, 1988

Recent advances in computational structural and fluid dynamics are discussed in reviews and reports. Topics addressed include fluid-structure interaction and aeroelasticity, CFD techniques for reacting flows, micromechanics, stability and eigenproblems, probabilistic methods and chaotic dynamics, and perturbation and spectral methods. Consideration is given to finite-element, finite-volume, and boundary-element methods; adaptive methods; parallel processing machines and applications; and visualization, mesh generation, and AI interfaces.

Noor, Ahmed K.↗

Evaluating the Usability of Pinchigator, a system for Navigating Virtual Worlds using Pinch Gloves

Appropriate design of two dimensional user interfaces (2D U/I) utilizing the well known WIMP (Window, Icon, Menu, Pointing device) environment for computer software is well studied and guidance can be found in several standards. Three-dimensional U/I design is not nearly so mature as 2D U/I, and standards bodies have not reached consensus on what makes a usable interface. This is especially true when the tools for interacting with the virtual environment may include stereo viewing, real time trackers and pinch gloves instead of just a mouse & keyboard. Over the last several years the authors have created a 3D U/I system dubbed Pinchigator for navigating virtual worlds based on the dVise dV/Mockup visualization software, Fakespace Pinch Gloves and Pohlemus trackers. The current work is to test the usability of the system on several virtual worlds, suggest improvements to increase Pinchigator s usability, and then to generalize about what was learned and how those lessons might be applied to improve other 3D U/I systems.

Hamilton, George S.↗

Advances in Rotor Performance and Turbulent Wake Simulation Using DES and Adaptive Mesh Refinement

Time-dependent Navier-Stokes simulations have been carried out for a rigid V22 rotor in hover, and a flexible UH-60A rotor in forward flight. Emphasis is placed on understanding and characterizing the effects of high-order spatial differencing, grid resolution, and Spalart-Allmaras (SA) detached eddy simulation (DES) in predicting the rotor figure of merit (FM) and resolving the turbulent rotor wake. The FM was accurately predicted within experimental error using SA-DES. Moreover, a new adaptive mesh refinement (AMR) procedure revealed a complex and more realistic turbulent rotor wake, including the formation of turbulent structures resembling vortical worms. Time-dependent flow visualization played a crucial role in understanding the physical mechanisms involved in these complex viscous flows. The predicted vortex core growth with wake age was in good agreement with experiment. High-resolution wakes for the UH-60A in forward flight exhibited complex turbulent interactions and turbulent worms, similar to the V22. The normal force and pitching moment coefficients were in good agreement with flight-test data.

Chaderjian, Neal M.↗

Advanced Multimodal Solutions for Information Presentation

High-workload, fast-paced, and degraded sensory environments are the likeliest candidates to benefit from multimodal information presentation. For example, during extra-vehicular activity (EVA) and telerobotic operations, the sensory restrictions associated with such a hostile environment provide a major challenge to maintaining the situation awareness (SA) required for safe operations. In particular, orientation, navigation, and collision avoidance are critical aspects of EVA tasks that need to be addressed to ensure the safety of the crew and the success of the mission. Multimodal displays hold promise to enhance situation awareness and task performance by utilizing different sensory modalities and maximizing their effectiveness based on appropriate interaction between modalities. Multimodal displays will also play an important role for long-duration information systems and will likely begin to be developed in the early phases of cislunar Gateway, and later lunar or Mars transit missions. Information systems are envisioned for LDEMs that require spacecraft with greater crew autonomy and increased dependence on computer-provided information needed to perform routine tasks, as well as time- and safety critical tasks. Such a system will require a single, common interface that is easy to learn and use and accesses key information from all relevant vehicle/habitat systems to enable task performance in both nominal and emergency conditions. Understanding of multimodal display technologies and their interactions will help to inform interface guidelines for LDEMs. The scope of the current report is an analysis of potential multimodal display technologies for long duration missions and, in particular, will focus on their potential role in EVA activities. The review will address multimodal (combined visual, auditory and/or tactile) displays investigated by the National Aeronautics and Space Administration (NASA), industry, and Department of Defense (DoD). It also considers the need for adaptive information systems to accommodate a variety of operational contexts such as crew status (e.g., fatigue, workload level) and task environment (e.g., EVA, habitat, rover, spacecraft). Current approaches to guidelines and best practices for combining modalities for the most effective information displays are also reviewed. Potential issues in developing interface guidelines for LDEMs are briefly considered.

multimodal displays↗

Separate visual representations for perception and for visually guided behavior

Converging evidence from several sources indicates that two distinct representations of visual space mediate perception and visually guided behavior, respectively. The two maps of visual space follow different rules; spatial values in either one can be biased without affecting the other. Ordinarily the two maps give equivalent responses because both are veridically in register with the world; special techniques are required to pull them apart. One such technique is saccadic suppression: small target displacements during saccadic eye movements are not preceived, though the displacements can change eye movements or pointing to the target. A second way to separate cognitive and motor-oriented maps is with induced motion: a slowly moving frame will make a fixed target appear to drift in the opposite direction, while motor behavior toward the target is unchanged. The same result occurs with stroboscopic induced motion, where the frame jump abruptly and the target seems to jump in the opposite direction. A third method of separating cognitive and motor maps, requiring no motion of target, background or eye, is the Roelofs effect: a target surrounded by an off-center rectangular frame will appear to be off-center in the direction opposite the frame. Again the effect influences perception, but in half of the subjects it does not influence pointing to the target. This experience also reveals more characteristics of the maps and their interactions with one another, the motor map apparently has little or no memory, and must be fed from the biased cognitive map if an enforced delay occurs between stimulus presentation and motor response. In designing spatial displays, the results mean that what you see isn't necessarily what you get. Displays must be designed with either perception or visually guided behavior in mind.

Bridgeman, Bruce↗

Time Resolved Visualization of A Liquid Jet in an RDE Using MHz Rate Diesel PLIF

The characterization of the dynamic response of liquid jets to transient detonation wave passage is critical for optimization and modeling of liquid fueled rotating detonation combustors. In this work, a rotating detonation combustor (RDC) is operated on hydrogen and air to sustain stable detonation waves that acts as a detonation driver and interact in a one-way coupled manner with a single liquid fuel jet that propagates into the combustion chamber with cycle periods of ~ 250 μs. Diesel is utilized as a realistic fuel surrogate with higher aromatic compounds to enable fluorescence excitation, using the 355 nm third harmonic output of a burst-mode Nd:YAG laser, imaged at rates up to 1 MHz. By optimizing the technique to accommodate orders of magnitude variations in the fuel density throughout the injection process, the PLIF data enable quantitative measurements including the refill time, the relative recovery between liquid and gaseous jets and jet trajectory across various momentum flux ratio. As the passage of the detonation wave imparts significant changes in the momentum flux ratio, the qualitative liquid break-up process and spatial distribution varies significantly in time. As the injection system recovers ~ 70% of the cycle period and return to a quasi-steady position and allow comparisons with theoretical jet trajectories. These data, enabled by ultra-high-speed PLIF imaging, represent some of the first detailed measurements for quantifying the dynamic response and recovery of liquid jets exposed to periodic detonations in an operating RDC.

Propulsion↗

Small-Body Extensions for the Satellite Orbit Analysis Program (SOAP)

An extension to the SOAP software allows users to work with tri-axial ellipsoid-based representations of planetary bodies, primarily for working with small, natural satellites, asteroids, and comets. SOAP is a widely used tool for the visualization and analysis of space missions. The small body extension provides the same visualization and analysis constructs for use with small bodies. These constructs allow the user to characterize satellite path and instrument cover information for small bodies in both 3D display and numerical output formats. Tri-axial ellipsoids are geometric shapes the diameters of which are different in each of three principal x, y, and z dimensions. This construct provides a better approximation than using spheres or oblate spheroids (ellipsoids comprising two common equatorial diameters as a distinct polar diameter). However, the tri-axial ellipsoid is considerably more difficult to work with from a modeling perspective. In addition, the SOAP small-body extensions allow the user to actually employ a plate model for highly irregular surfaces. Both tri-axial ellipsoids and plate models can be assigned to coordinate frames, thus allowing for the modeling of arbitrary changes to body orientation. A variety of features have been extended to support tri-axial ellipsoids, including the computation and display of the spacecraft sub-orbital point, ground trace, instrument footprints, and swathes. Displays of 3D instrument volumes can be shown interacting with the ellipsoids. Longitude/latitude grids, contour plots, and texture maps can be displayed on the ellipsoids using a variety of projections. The distance along an arbitrary line of sight can be computed between the spacecraft and the ellipsoid, and the coordinates of that intersection can be plotted as a function of time. The small-body extension supports the same visual and analytical constructs that are supported for spheres and oblate spheroids in SOAP making the implementation of the more complex algorithms largely transparent to the user.

Carnright, Robert↗

Development of test methods for scale model simulation of aerial applications in the NASA Langley Vortex Research Facility

As part of basic research to improve aerial applications technology, methods were developed at the Langley Vortex Research Facility to simulate and measure deposition patterns of aerially-applied sprays and granular materials by means of tests with small-scale models of agricultural aircraft and dynamically-scaled test particles. Interactions between the aircraft wake and the dispersed particles are being studied with the objective of modifying wake characteristics and dispersal techniques to increase swath width, improve deposition pattern uniformity, and minimize drift. The particle scaling analysis, test methods for particle dispersal from the model aircraft, visualization of particle trajectories, and measurement and computer analysis of test deposition patterns are described. An experimental validation of the scaling analysis and test results that indicate improved control of chemical drift by use of winglets are presented to demonstrate test methods.

Jordan, F. L., Jr.↗

Presentation planning using an integrated knowledge base

A description is given of user interface research aimed at bringing together multiple input and output modes in a way that handles mixed mode input (commands, menus, forms, natural language), interacts with a diverse collection of underlying software utilities in a uniform way, and presents the results through a combination of output modes including natural language text, maps, charts and graphs. The system, Integrated Interfaces, derives much of its ability to interact uniformly with the user and the underlying services and to build its presentations, from the information present in a central knowledge base. This knowledge base integrates models of the application domain (Navy ships in the Pacific region, in the current demonstration version); the structure of visual displays and their graphical features; the underlying services (data bases and expert systems); and interface functions. The emphasis is on a presentation planner that uses the knowledge base to produce multi-modal output. There has been a flurry of recent work in user interface management systems. (Several recent examples are listed in the references). Existing work is characterized by an attempt to relieve the software designer of the burden of handcrafting an interface for each application. The work has generally focused on intelligently handling input. This paper deals with the other end of the pipeline - presentations.

Arens, Yigal↗

High resolution ultrasonic spectroscopy system for nondestructive evaluation

With increased demand for high resolution ultrasonic evaluation, computer based systems or work stations become essential. The ultrasonic spectroscopy method of nondestructive evaluation (NDE) was used to develop a high resolution ultrasonic inspection system supported by modern signal processing, pattern recognition, and neural network technologies. The basic system which was completed consists of a 386/20 MHz PC (IBM AT compatible), a pulser/receiver, a digital oscilloscope with serial and parallel communications to the computer, an immersion tank with motor control of X-Y axis movement, and the supporting software package, IUNDE, for interactive ultrasonic evaluation. Although the hardware components are commercially available, the software development is entirely original. By integrating signal processing, pattern recognition, maximum entropy spectral analysis, and artificial neural network functions into the system, many NDE tasks can be performed. The high resolution graphics capability provides visualization of complex NDE problems. The phase 3 efforts involve intensive marketing of the software package and collaborative work with industrial sectors.

Chen, C. H.↗