Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “virtual training”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 127 records · Page 7

Virtual VMASC: A 3D Game Environment

The advantages of creating interactive 3D simulations that allow viewing, exploring, and interacting with land improvements, such as buildings, in digital form are manifold and range from allowing individuals from anywhere in the world to explore those virtual land improvements online, to training military personnel in dealing with war-time environments, and to making those land improvements available in virtual worlds such as Second Life. While we haven't fully explored the true potential of such simulations, we have identified a requirement within our organization to use simulations like those to replace our front-desk personnel and allow visitors to query, naVigate, and communicate virtually with various entities within the building. We implemented the Virtual VMASC 3D simulation of the Virginia Modeling Analysis and Simulation Center (VMASC) office building to not only meet our front-desk requirement but also to evaluate the effort required in designing such a simulation and, thereby, leverage the experience we gained in future projects of this kind. This paper describes the goals we set for our implementation, the software approach taken, the modeling contribution made, and the technologies used such as XNA Game Studio, .NET framework, Autodesk software packages, and, finally, the applicability of our implementation on a variety of architectures including Xbox 360 and PC. This paper also summarizes the result of our evaluation and the lessons learned from our effort.

Manepalli, Suchitra↗

Intelligent Virtual Station (IVS)

The Intelligent Virtual Station (IVS) is enabling the integration of design, training, and operations capabilities into an intelligent virtual station for the International Space Station (ISS). A viewgraph of the IVS Remote Server is presented.

Source record↗

Predicting turbulent wake flow of marine hydrokinetic turbine arrays in large-scale waterways via physics-enhanced convolutional neural networks

We present a physics-enhanced convolutional neural network (PECNN) algorithm for reconstructing the mean flow and turbulence statistics in the wake of marine hydrokinetic (MHK) turbine arrays installed in large-scale meandering rivers. The algorithm embeds the mass and momentum conservation equations into the loss function of the PECNN algorithm to improve the physical realism of the reconstructed flow fields. The PECNN is trained using large eddy simulation (LES) results of the wake flow of a single row of turbines in a virtual meandering river. Subsequently, the trained PECNN is applied to predict the wake flow of MHK turbines with arrangements and positionings different than those considered during the training process. The PECNN predictions are validated using the results of separately performed LES. The results show that the PECNN algorithm can accurately predict the wake flow of MHK turbine farms at a small fraction of the cost of LES. The PECNN can improve the accuracy by around 1% and reduce the physical constraint indices by around 50% compared to the CNN without physical constraints. This work underscores the potential of PECNN to develop reduced-order models for control co-design and optimization of MHK turbine arrays in natural riverine environments.

Mechanics↗

High-Fidelity Multiphysics Modeling of a Heat Pipe Microreactor Using BlueCrab

Researchers who are actively developing nuclear microreactors are planning to employ innovative designs and features using traditional commercial modeling tools that may be inadequate for their design and licensing activities. The codes developed under the U.S. Department of Energy Office of Nuclear Energy Advanced Modeling and Simulation (NEAMS) program provide flexibility in terms of geometry modeling and multiphysics coupling and are particularly well suited for modeling novel microreactor concepts. To test the maturity of these codes, this paper introduces a conceptual heat pipe microreactor (HP-MR) designed to gather various technologies of interest to microreactor developers such as control drums, heat pipes, and hydride moderators. Here, the objective of this effort is to demonstrate NEAMS tools capability to perform high-fidelity multiphysics simulations, using coupled neutronics (via the Griffin code), heat conduction (via the BISON code), heat pipe modeling (via the Sockeye code), and hydrogen redistribution in hydride metal moderator (via the SWIFT code). Codes are coupled in-memory through the Multiphysics Object-Oriented Simulation Environment (MOOSE) framework, which permits flexible multiphysics data transfer schemes. The analysis confirmed two key aspects of the HP-MR concept: (1) its ability to follow the power load requested from the heat pipe and (2) its ability to avoid heat pipe cascading failure unless designed with high power close to operating failure limits of its heat pipes. The developed computational model was distributed publicly on the Virtual Test Bed for training purposes to accelerate adoption by industry and to provide a high-fidelity multiphysics solution for benchmarking against other tools. Additional multiphysics analyses including other transients and coupled physics were identified as necessary future work, together with a focus on validating multiphysics behavior against experiments.

Microreactor↗

Final Report in Response to ARPA-E Contract Award Number DE-AR0001157

Autonomous operations and maintenance (O&M) by robots has been identified as a key technology to facilitate both the safe operation, and reduced operational costs associated with future nuclear reactors. Radiation and thermal environments, particularly associated with molten salt reactor designs, excludes the use of human proximity and so there is a need to train robots for tasks that have not yet been fully identified, or for accidents that may occur in the future. This program sought to develop a generic methodology that could be applied to train ‘any’ robot, to perform ‘any’ task, through the use of machine learning (ML) training performed in a virtual reality (VR) environment that simulates the physically perceived task(s). The VR environment allows us to construct ‘any’ future task and the ML approach, which included reinforcement learning (RL), allowed us to generate extensive data sets that can be used to establish control algorithms to thereby control the physical robot in the physical environment.

11 NUCLEAR FUEL CYCLE AND FUEL MATERIALS↗

Adaptive Cyber-Physical Resilience for Building Control Systems

The main goal of the project is to develop an AI-based process layer cybersecurity suite for detection, isolation and mitigation of cyber-attack effects on operation of building energy management systems (BEMS). The following constituent key technologies were developed under the program towards fulfilling the program objectives: (1) developed a high fidelity BEMS testbed for generation of training data and validation of developed technologies; (2) developed a physics informed ML based attack detection and localization module (ADL) capable of detecting high impact stealthy attacks (HISA - attacks causing 30% energy utilization but no immediate visible impact otherwise) with 98% accuracy; (3) developed a methodology to determine ’representative days’ to limit the data required for training; (4) developed a virtual sensing system that can reconstruct affected sensors with 10% error for the same HISA set; (5) developed a resilient model predictive control system that can continue operation of the BEMS without jeopardizing stability for the HISA set; and (6) integrated and deployed all the constituent modules and demonstrated the efficacy of the technology in real-time in a hardware in loop simulation.

42 ENGINEERING↗

Surgery applications of virtual reality

Virtual reality is a computer-generated technology which allows information to be displayed in a simulated, bus lifelike, environment. In this simulated 'world', users can move and interact as if they were actually a part of that world. This new technology will be useful in many different fields, including the field of surgery. Virtual reality systems can be used to teach surgical anatomy, diagnose surgical problems, plan operations, simulate and perform surgical procedures (telesurgery), and predict the outcomes of surgery. The authors of this paper describe the basic components of a virtual reality surgical system. These components include: the virtual world, the virtual tools, the anatomical model, the software platform, the host computer, the interface, and the head-coupled display. In the chapter they also review the progress towards using virtual reality for surgical training, planning, telesurgery, and predicting outcomes. Finally, the authors present a training system being developed for the practice of new procedures in abdominal surgery.

Rosen, Joseph↗

What's Behind This Door: Prototype Immersive Technology (PIT) Lab - Episode

This is one video in the "What's Behind This Door?" series. This series is designed to give the public a behind-the-scenes look at the various analogs and testing facilities used by NASA on our journey to return to the Moon. This particular episode explores JSC's PIT Lab, which uses a virtual reality environment for training subjects by simulating various environments such as the lunar surface.

Diana L Rodgers↗

Digital Twin for Optimizing Real-time Economy of the Integrated Energy Systems

Economic and safe operation of integrated energy systems (IES) requires real-time optimization (RTO) of the control and actions conducted on each system component. In this regard, digital twins (DTs), which consist of a physical system, a virtual system, and the data communication that occurs between the two, are essential for effective RTO. Through the data warehouse, the virtual system is constantly updated with real-time data from the physical system, and functions as the model in the optimization framework. The reduced-order model of the dynamic process model in the virtual system is used in the optimization framework. The optimization results are then returned, via the data warehouse, as control actions to the physical system. This work demonstrates the software capabilities of DT assets for an IES in the context of preparing a DT for an experimental system comprised of Idaho National Laboratory (INL)’s Thermal Energy Delivery System and battery system. For the virtual demonstration, the DTs encompass (1) a physical system, including the Modelica models of the Thermal Energy Delivery System and the battery system; (2) virtual optimization via the Optimization of Real-Time Capacity Allocation (ORCA) platform; and (3) the open-source data warehouse software DeepLynx. This work assesses the performance of ORCA, which utilizes a reduced-order model built using the Risk Analysis Virtual Environment (RAVEN) and trained on the Modelica models and real-time data pipeline through the graph database hosted in DeepLynx. The proposed optimization workflow will be an RTO model based on DTs and the data they generate.

25 ENERGY STORAGE↗

Stereoscopic, Force-Feedback Trainer For Telerobot Operators

Computer-controlled simulator for training technicians to operate remote robots provides both visual and kinesthetic virtual reality. Used during initial stage of training; saves time and expense, increases operational safety, and prevents damage to robots by inexperienced operators. Computes virtual contact forces and torques of compliant robot in real time, providing operator with feel of forces experienced by manipulator as well as view in any of three modes: single view, two split views, or stereoscopic view. From keyboard, user specifies force-reflection gain and stiffness of manipulator hand for three translational and three rotational axes. System offers two simulated telerobotic tasks: insertion of peg in hole in three dimensions, and removal and insertion of drawer.

Kim, Won S.↗

Small Earth Observing Satellites Flying with Large Satellites in the A-Train

This paper/poster presents a real-life example of the benefits of flying small satellites with other satellites, large or small, and vice versa. Typically, most small satellites fly payloads consisting of one or two instruments and fly in orbits that are independent from that of other satellites. The science data from these satellites are either used in isolation or correlated with instrument data from other satellites. Data correlation with other satellites is greatly improved when the measurements of the same point or air mass are taken at approximately the same time. Scientists worldwide are beginning to take advantage of the opportunities for improved data correlation, or coincidental science, offered by the international Earth Observing Constellation known as the A-Train (sometimes referred to as the Afternoon Constellation). Most of the A-Train satellites are small - the A-Train is anchored by two large NASA satellites (EOS-Aqua and EOS-Aura), but consists also of 5 small satellites (CloudSat, CALIPSO, PARASOL, OCO and Glory these last two will join in 2009). By flying in a constellation, each mission benefits from coincidental observations from instruments on the other satellites in the constellation. Essentially, from a data point of view, the A-Train can be envisioned as a single, virtual science platform with multiple instruments. Satellites in the A-Train fly at 705 km in sun-synchronous orbits. Their mean local times at the equator are within seconds to a few minutes of each other. This paper describes the challenges of operating an international constellation of independent satellites from the U.S. and Europe to maximize the coincidental science opportunities while at the same time minimizing the level of operational interactions required between team members. The A-Train mission teams have been able to demonstrate that flying as members of an international constellation does not take away the flexibility to accommodate new requirements. Specific examples will be cited, including CloudSat's relocation (to accommodate a new viewing angle for the CALIPSO satellite), Glory's replan to move closer to PARASOL, and OCO's long term plans to minimize on-orbit operations costs while maintaining safety. In all cases, safety is ensured, science returns are enhanced, and operational flexibility is retained to the maximum extent possible.

Kelly, Angelita C.↗

ARC+(Registered Trademark) and ARC PC Welding Simulators: Teach Welders with Virtual Interactive 3D Technologies

123 Certification Inc., a Montreal based company, has developed an innovative hands-on welding simulator solution to help build the welding workforce in the most simple way. The solution lies in virtual reality technology, which has been fully tested since the early 90's. President and founder of 123 Certification Inc., Mr. Claude Choquet Ing. Msc. IWE. acts as a bridge between the welding and the programming world. Working in these fields for more than 20 years. he has filed 12 patents world-wide for a gesture control platform with leading edge hardware related to simulation. In the summer of 2006. Mr Choquet was proud to be invited to the annual IIW International Weld ing Congress in Quebec City to launch the ARC+ welding simulator. A 100% virtual reality system and web based training center was developed to simulate multi process. multi-materiaL multi-position and multi pass welding. The simulator is intended to train welding students and apprentices in schools or industries. The welding simulator is composed of a real welding e[eetrode holder (SMAW-GTAW) and gun (GMAW-FCAW). a head mounted display (HMD), a 6 degrees of freedom tracking system for interaction between the user's hands and head. as well as external audio speakers. Both guns and HMD are interacting online and simultaneously. The welding simulation is based on the law of physics and empirical results from detailed analysis of a series of welding tests based on industrial applications tested over the last 20 years. The simulation runs in real-time, using a local logic network to determine the quality and shape of the created weld. These results are based on the orientation distance. and speed of the welding torch and depth of penetration. The welding process and resulting weld bc.1d are displayed in a virtual environment with screenplay interactive training modules. For review. weld quality and recorded process values can be displayed and diagnosed after welding. To help in the le.tming process, a learning curve for each student and each Virtual Welding Class'" can be plotted, for an instructor's review or a required third party evaluation.

Choquet, Claude↗

Adaptive Responses in Eye-Head-Hand Coordination Following Exposures to a Virtual Environment as a Possible Space Flight Analog

Virtual environments (VE) offer unique training opportunities, particularly for training astronauts and preadapting them to the novel sensory conditions of microgravity. Sensorimotor aftereffects of VEs are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. The purpose of this research was to compare disturbances in sensorimotor coordination produced by dome virtual environment display and to examine the effects of exposure duration, and repeated exposures to VR systems. The current study examined disturbances in eye-head-hand (EHH) and eye-head coordination. Preliminary results will be presented. Eleven subjects have participated in the study to date. One training session was completed in order to achieve stable performance on the EHH coordination and VE tasks. Three experimental sessions were performed each separated by one day. Subjects performed a navigation and pick and place task in a dome immersive display VE for 30 or 60 min. The subjects were asked to move objects from one set of 15 pedestals to the other set across a virtual square room through a random pathway as quickly and accurately as possible. EHH coordination was measured before, immediately after, and at 1 hr, 2 hr, 4 hr and 6 hr following exposure to VR. EHH coordination was measured as position errors and reaction time in a pointing task that included multiple horizontal and vertical LED targets. Repeated measures ANOVAs were used to analyze the data. In general, we observed significant increases in position errors for both horizontal and vertical targets. The largest decrements were observed immediately following exposure to VR and showed a fairly rapid recovery across test sessions, but not across days. Subjects generally showed faster RTs across days. Individuals recovered from the detrimental effects of exposure to the VE on position errors within 1-2 hours. The fact that subjects did not significantly improve across days suggests that in order to achieve dual adaptation of EHH coordination may require more than three training sessions. These findings provide some direction for developing training schedules for VE users that facilitate adaptation, support the idea that preflight training of astronauts may serve as useful countermeasure for the sensorimotor effects of space flight, and support the idea that VEs may serve as an analog for sensorimotor effects of spaceflight.

Harm, Deborah L.↗

A Robust Machine Learning Schema for Developing, Maintaining, and Disseminating Machine Learning Models

Recent advances in the development of machine learning (ML) algorithms have enabled the creation of predictive models that can improve decision making, decrease computational cost, and improve efficiency in a variety of fields. As an organization begins to develop and implement such models, the data used in the training, validation, and testing of ML models, the model parameters, and the use cases or limitations of the models must be properly stored to ensure models are both fully traceable and used correctly. In the context of predicting material behavior, advances in computationally intense, physics-based modeling of material behavior at various length scales and the emergence of Integrated Computational Materials Engineering (ICME) have driven the need for developing data-driven surrogate models of the physics-based simulation tools using ML techniques. Surrogate model development allows for accurate material behavior prediction at a fraction of the cost of its physics-based counterpart, allowing for multiscale simulations of real-world applications, further enabling the ability to design fit-for-purpose materials for a reasonable computational investment. However, training such models requires extensive data, and thus, effective data management is necessary to reach the full potential that ML can offer to material design and ICME. This paper proposes a generalized, robust schema that allows organizations to store both real (experimental) and virtual (simulation) data used to train ML models and the defining model parameters and architectures within the Granta MI Platform. The developed schema allows for various types of data inputs and outputs, including single point values, time-series data, and images that can be used in the prediction of material behavior, while following outlined best practices for effective data management. An effective schema for ML data and models can help prevent the recreation of virtual/real training data and surrogate models, help reduce the time to create new models similar to existing ones by offering a starting point in the hyperparameter determination stages, minimize resources devoted to verification and validation (V&V) and certification of models, and ensure that data and surrogate models are not misused due to full traceability of both the data and ML model. It also allows organizations access to models that have already been developed, such that they can be used in the design of new materials, enabling the overall goals of ICME.

Brandon L. Hearley↗

Predicting Fiber Failure of Plain Weave Fabric with Recursive Multiscale Micromechanics

Recent advances in the development of machine learning (ML) algorithms have enabled the creation of predictive models that can improve decision making, decrease computational cost, and improve efficiency in a variety of fields. As an organization begins to develop and implement such models, the data used in the training, validation, and testing of machine learning models, the model parameters, and the use cases or limitations of the models must be properly stored to ensure models are both fully traceable and used correctly. In the context of predicting material behavior, advances in computationally intense, physics-based, modeling of material behavior at various length scales, and the emergence of Integrated Computational Materials Engineering (ICME) have driven the need for developing data-driven surrogate models of the physics-based simulation tools using machine learning (ML) techniques. Surrogate model development allows for accurate material behavior prediction at a fraction of the cost of its physics-based counterpart, allowing for multiscale simulations of real-world applications, further enabling the ability to design fit-for-purpose materials for a reasonable computational investment. However, training such models requires extensive data, and thus effective data management is necessary to reach the full potential that ML can offer to material design and ICME. This paper proposes a generalized, robust schema that allows organizations to store both real (experimental) and virtual (simulation) data used to train machine learning models and the defining model parameters and architectures. The developed schema allows for various types of data inputs and outputs, including single point values, time-series data, and images that can be used in for various types of machine learning models while following outlined best practices for effective data management. An effective schema for machine learning data and models can help prevent the recreation of virtual/real training data and surrogate models, can help reduce the time to create new models similar to existing ones by offering a starting point in the hyperparameter determination stages, minimize resources devoted to verification and validation (V&V) and certification of models, and ensure that data and surrogate models are not misused due to full traceability of both the data and ML model. It also allows organizations access to models that have already been developed, such that they can be used in the design of new materials, enabling the overall goals of ICME.

Failure↗

Virtual environment application with partial gravity simulation

To support manned missions to the surface of Mars and missions requiring manipulation of payloads and locomotion in space, a training facility is required to simulate the conditions of both partial and microgravity. A partial gravity simulator (Pogo) which uses pneumatic suspension is being studied for use in virtual reality training. Pogo maintains a constant partial gravity simulation with a variation of simulated body force between 2.2 and 10 percent, depending on the type of locomotion inputs. this paper is based on the concept and application of a virtual environment system with Pogo including a head-mounted display and glove. The reality engine consists of a high end SGI workstation and PC's which drive Pogo's sensors and data acquisition hardware used for tracking and control. The tracking system is a hybrid of magnetic and optical trackers integrated for this application.

Ray, David M.↗

System and method for error detection and correction in virtual reality and augmented reality environments

Embodiments of the present disclosure are related to training one or more of machine learning algorithms in a virtual reality environment for error detection and correction and/or for employing one or more trained machine learning models in an augmented reality environment to detect and/or correct user errors associated the performance of one or more tasks.

97 MATHEMATICS AND COMPUTING↗

Crew Time Requirements in Future Space Greenhouses - What Can We Infer from Current Analog and Space Missions?

Efficient crop production will be required to advance humanity’s presence in space, and for this, accurate predictions of crew time in future space greenhouse modules will be crucial to design and operate these plant growth systems, and schedule crop production. Crew time estimates will also be critical for deciding priorities of automating different aspects of space crop production. Because it is difficult to capture in operational environments, crew time for plant cultivation has only been sporadically recorded in past analog and space missions. We propose a methodology for efficient categorizing and reporting of crew time in space plant growth systems: first identify the different tasks needed to operate the greenhouse module, second define a representative time period for data collection, third accurately report crew time for individual tasks - and their occurrence, and fourth use collected data to improve greenhouse modules and plant growth system designs. Using data from various analog facilities and from the Veggie hardware on ISS, and assumptions for different mission scenarios, we discuss how crew time for plant cultivation can be reduced with adequate choices of crops, automation, artificial intelligence (AI) and virtual assistants, and sufficient crew training. This has major implications for the design of future space greenhouse modules. For example, missions on future space stations or during interplanetary travel would save significant crew time by including leafy greens and microgreens for astronaut’s diet supplement, with automated watering, health and environmental checks, as well as AI managing maintenance schedules, and a virtual assistant for repair activities. This work was funded by NASA Space Biology through NASA postdoctoral program / USRA, by NASA’s Space Biology and Human Research Programs, and by the European Union Horizon 2020 program via the COMPET-07-2014 - Space exploration – Life-support subprogram (reference number: 636501).

Lucie Poulet↗