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At least 127 records · Page 7

Virtual Collections: An Earth Science Data Curation Service

The role of Earth science data centers has traditionally been to maintain central archives that serve openly available Earth observation data. However, in order to ensure data are as useful as possible to a diverse user community, Earth science data centers must move beyond simply serving as an archive to offering innovative data services to user communities. A virtual collection, the end product of a curation activity that searches, selects, and synthesizes diffuse data and information resources around a specific topic or event, is a data curation service that improves the discoverability, accessibility, and usability of Earth science data and also supports the needs of unanticipated users. Virtual collections minimize the amount of the time and effort needed to begin research by maximizing certainty of reward and by providing a trustworthy source of data for unanticipated users. This presentation will define a virtual collection in the context of an Earth science data center and will highlight a virtual collection case study created at the Global Hydrology Resource Center data center.

Data↗

Virtual VMASC: A 3D Game Environment

The advantages of creating interactive 3D simulations that allow viewing, exploring, and interacting with land improvements, such as buildings, in digital form are manifold and range from allowing individuals from anywhere in the world to explore those virtual land improvements online, to training military personnel in dealing with war-time environments, and to making those land improvements available in virtual worlds such as Second Life. While we haven't fully explored the true potential of such simulations, we have identified a requirement within our organization to use simulations like those to replace our front-desk personnel and allow visitors to query, naVigate, and communicate virtually with various entities within the building. We implemented the Virtual VMASC 3D simulation of the Virginia Modeling Analysis and Simulation Center (VMASC) office building to not only meet our front-desk requirement but also to evaluate the effort required in designing such a simulation and, thereby, leverage the experience we gained in future projects of this kind. This paper describes the goals we set for our implementation, the software approach taken, the modeling contribution made, and the technologies used such as XNA Game Studio, .NET framework, Autodesk software packages, and, finally, the applicability of our implementation on a variety of architectures including Xbox 360 and PC. This paper also summarizes the result of our evaluation and the lessons learned from our effort.

Manepalli, Suchitra↗

Time-split finite-volume method for three-dimensional blunt-body flow

An efficient numerical method for calculating plane, axisymmetric, and fully three-dimensional blunt-body flow is presented. It is a second-order-accurate, time-dependent finite-volume procedure that solves the Euler equations in integral conservation-law form. These equations are written with respect to a Cartesian coordinate system in which an embedded mesh adjusts in time to the motion of the bow shock that is automatically captured as part of the weak solution. With such an adjusting mesh, oscillations in flow properties near the shock are shown to be virtually eliminated. The scheme uses a time-splitting concept that accelerates the convergence appreciably. Comparisons are made between computed and experimental results.

Rizzi, A. W.↗

Hybrid Reality Lab Capabilities - Video 2

Our Hybrid Reality and Advanced Operations Lab is developing incredibly realistic and immersive systems that could be used to provide training, support engineering analysis, and augment data collection for various human performance metrics at NASA. To get a better understanding of what Hybrid Reality is, let's go through the two most commonly known types of immersive realities: Virtual Reality, and Augmented Reality. Virtual Reality creates immersive scenes that are completely made up of digital information. This technology has been used to train astronauts at NASA, used during teleoperation of remote assets (arms, rovers, robots, etc.) and other activities. One challenge with Virtual Reality is that if you are using it for real time-applications (like landing an airplane) then the information used to create the virtual scenes can be old (i.e. visualized long after physical objects moved in the scene) and not accurate enough to land the airplane safely. This is where Augmented Reality comes in. Augmented Reality takes real-time environment information (from a camera, or see through window, and places digitally created information into the scene so that it matches with the video/glass information). Augmented Reality enhances real environment information collected with a live sensor or viewport (e.g. camera, window, etc.) with the information-rich visualization provided by Virtual Reality. Hybrid Reality takes Augmented Reality even further, by creating a higher level of immersion where interactivity can take place. Hybrid Reality takes Virtual Reality objects and a trackable, physical representation of those objects, places them in the same coordinate system, and allows people to interact with both objects' representations (virtual and physical) simultaneously. After a short period of adjustment, the individuals begin to interact with all the objects in the scene as if they were real-life objects. The ability to physically touch and interact with digitally created objects that have the same shape, size, location to their physical object counterpart in virtual reality environment can be a game changer when it comes to training, planning, engineering analysis, science, entertainment, etc. Our Project is developing such capabilities for various types of environments. The video outlined with this abstract is a representation of an ISS Hybrid Reality experience. In the video you can see various Hybrid Reality elements that provide immersion beyond just standard Virtual Reality or Augmented Reality.

Delgado, Francisco J.↗

Augmenting Parametric Optimal Ascent Trajectory Modeling with Graph Theory

It has been well documented that decisions made in the early stages of Conceptual and Pre-Conceptual design commit up to 80% of total Life-Cycle Cost (LCC) while engineers know the least about the product they are designing [1]. Once within Preliminary and Detailed design however, making changes to the design becomes far more difficult to enact in both cost and schedule. Primarily this has been due to a lack of detailed data usually uncovered later during the Preliminary and Detailed design phases. In our current budget-constrained environment, making decisions within Conceptual and Pre-Conceptual design which minimize LCC while meeting requirements is paramount to a program's success. Within the arena of launch vehicle design, optimizing the ascent trajectory is critical for minimizing the costs present within such concerns as propellant, aerodynamic, aeroheating, and acceleration loads while meeting requirements such as payload delivered to a desired orbit. In order to optimize the vehicle design its constraints and requirements must be known, however as the design cycle proceeds it is all but inevitable that the conditions will change. Upon that change, the previously optimized trajectory may no longer be optimal, or meet design requirements. The current paradigm for adjusting to these updates is generating point solutions for every change in the design's requirements [2]. This can be a tedious, time-consuming task as changes in virtually any piece of a launch vehicle's design can have a disproportionately large effect on the ascent trajectory, as the solution space of the trajectory optimization problem is both non-linear and multimodal [3]. In addition, an industry standard tool, Program to Optimize Simulated Trajectories (POST), requires an expert analyst to produce simulated trajectories that are feasible and optimal [4]. In a previous publication the authors presented a method for combatting these challenges [5]. In order to bring more detailed information into Conceptual and Pre-Conceptual design, knowledge of the effects originating from changes to the vehicle must be calculated. In order to do this, a model capable of quantitatively describing any vehicle within the entire design space under consideration must be constructed. This model must be based upon analysis of acceptable fidelity, which in this work comes from POST. Design space interrogation can be achieved with surrogate modeling, a parametric, polynomial equation representing a tool. A surrogate model must be informed by data from the tool with enough points to represent the solution space for the chosen number of variables with an acceptable level of error. Therefore, Design Of Experiments (DOE) is used to select points within the design space to maximize information gained on the design space while minimizing number of data points required. To represent a design space with a non-trivial number of variable parameters the number of points required still represent an amount of work which would take an inordinate amount of time via the current paradigm of manual analysis, and so an automated method was developed. The best practices of expert trajectory analysts working within NASA Marshall's Advanced Concepts Office (ACO) were implemented within a tool called multiPOST. These practices include how to use the output data from a previous run of POST to inform the next, determining whether a trajectory solution is feasible from a real-world perspective, and how to handle program execution errors. The tool was then augmented with multiprocessing capability to enable analysis on multiple trajectories simultaneously, allowing throughput to scale with available computational resources. In this update to the previous work the authors discuss issues with the method and solutions.

Patrick D Dees↗

ISSLive!

The ISSLive! project is a JSC innovation award- winning, combined MOD/Education project to publish export control and PAO-approved ISS telemetry, and simplified and scrubbed crew timelines. The publication of this data will be real-time or near real time and will include links to the crew's social media feeds and existing streaming public video/audio feeds, via public-friendly website, mobile devices and tablet applications. Additionally, the project will offer interactive virtual 3D views of an ISS model based on real-time telemetry and a 3D virtual mission control center based on existing Front Room console positions in made for public displays. The ISSLive! project is MOD-managed and includes collaborations with subject-matter expertise from the ISS flight controllers regarding daily operations and planning, education program specialists from the JSC Office of Education, instructional designers, human computer interface experts, and software/hardware experts from MOD facility organization, and senior web designers. In support of the Agency s Strategic Goal #6 with respect to using the ISS National Laboratory for education activities, ISSLive! uses the Station itself as STEM education subject matter and provides data for STEM-based lessons plans using national standards. Specifically, ISSLive! supports and enables the National Laboratory Education (NLE) project to address the Agency s Strategic Goal #6. This goal mandates, sharing NASA with the public, educators, and students to provide opportunities to participate in our Mission, foster innovation .. ISSLive! satisfies the Agency s outcomes of Strategic Goal; that is, engages the public in NASA's missions by providing new pathways for participation (Outcome 6.3) and it informs, engages, and inspires the public by sharing NASA s missions, challenges, and results (Outcome 6.4). Additionally, ISSLive! enables MOD s support of JSC Outreach and NASA's Open Data and Open Government Initiatives. The audience for the ISSLive! website and its application(s) are: teachers, students, citizen scientists, and the general public who will be given new and interactive insights on how the ISS Operates.

Price, Jennifer B.↗

One-dimensional numerical study of charged particle trajectories in turbulent electrostatic wave fields

The paper describes a numerical simulation of electron trajectories in weak random electric fields under conditions that are approximately true for Langmuir waves whose wavelength is much longer than the Debye length. Two types of trajectory calculations were made: (1) the initial particle velocity was made equal to the mean phase velocity of the waves, or (2) it was equal to 0.7419 times the mean velocity of the waves, so that the initial velocity differed substantially from all phase velocities of the wave spectrum. When the autocorrelation time is much greater than the trapping time, the particle motion can change virtually instantaneously from one of three states - high-velocity, low-velocity, or trapped state - to another. The probability of instantaneous transition from a high- or low-velocity state becomes small when the difference between the particle velocity and the mean phase velocity of the waves becomes high in comparison to the trapping velocity. Diffusive motion becomes negligible under these conditions also.

Graham, K. N.↗

Computers in Spaceflight: the NASA Experience

This book examines the computer systems used in actual spaceflight or in close support of it. Computer systems used in administration and in aeronautical and other research not directly related to spaceflight are ignored. Each chapter deals with either a specific program, such as Gemini or Apollo onboard computers, or a closely related set of systems, such as launch processing or mission control.. A glossary of computer terms is included.

assembly language↗

On the Rapid Computation of Various Polylogarithmic Constants

We give algorithms for the computation of the d-th digit of certain transcendental numbers in various bases. These algorithms can be easily implemented (multiple precision arithmetic is not needed), require virtually no memory, and feature run times that scale nearly linearly with the order of the digit desired. They make it feasible to compute, for example, the billionth binary digit of log(2) or pi on a modest workstation in a few hours run time. We demonstrate this technique by computing the ten billionth hexadecimal digit of pi, the billionth hexadecimal digits of pi-squared, log(2) and log-squared(2), and the ten billionth decimal digit of log(9/10). These calculations rest on the observation that very special types of identities exist for certain numbers like pi, pi-squared, log(2) and log-squared(2). These are essentially polylogarithmic ladders in an integer base. A number of these identities that we derive in this work appear to be new, for example a critical identity for pi.

Bailey, David H.↗

Launch Vehicle Selection and the Implementation of the Soil Moisture Active Passive Mission

Soil Moisture Active Passive (SMAP) is a NASA-developed Earth science satellite currently mapping the soil moisture content and freeze/thaw state of Earth's land mass from a 685km, near-polar, sun-synchronous orbit. It was launched on January 31, 2015 from Vandenberg AFB upon a Delta II 7320 launch vehicle. Due to external considerations, SMAP's launch vehicle selection remained an open item until Project Critical Design Review (CDR). Thus, certain key aspects of the spacecraft design had to accommodate a diverse range of candidate launch vehicle environments, performance envelopes, interfaces and operational scenarios. Engineering challenges stemmed from two distinct scenarios: decisions that had to be made prior to launch vehicle selection to accommodate all possible outcomes, and post-selection changes constrained by schedule and the existing spacecraft configuration. The effects of the timing of launch vehicle selection reached virtually every aspect of the Observatory's design and development. Physical environments, mass allocations, material selections, propulsion system performance, dynamic response, launch phase and mission planning, overall size and configuration, and of course all interfaces to the launch vehicle were heavily dependent on this outcome. This paper will discuss the resolution of these technical challenges.

Sherman, Sarah↗

Leverage Your Science Data Return by Flying with the International Earth Science Constellation (ESC)

Constellations have proven to be an effective and efficient way to acquire earth science data. By flying together, sensors on all satellites in a constellation take measurements of the same air, water, or land mass at essentially the same time. The sensors form a single "virtual satellite". The key to making a constellation effective and efficient is keeping the operations as independent as possible in order to minimize the operational burden and costs. The Earth Science Constellation (ESC) has been successful on all counts and continues to welcome new missions to continue its 18+ year record of coincidental earth science observations. The ESC also serves as a model for future constellation designs. This paper describes the ESC and its evolution from its initial launches in 1999 through the present and how new missions might benefit from joining the ESC.

Morning Constellation; Afternoon Constellation; Ea↗

Leverage Your Science Data Return by Flying with the International Earth Science Constellation (ESC)

Constellations have proven to be an effective and efficient way to acquire earth science data. By flying together, sensors on all satellites in a constellation take measurements of the same air, water, or land mass at essentially the same time. The sensors form a single "virtual satellite". The key to making a constellation effective and efficient is keeping the operations as independent as possible in order to minimize the operational burden and costs. The Earth Science Constellation (ESC) has been successful on all counts and continues to welcome new missions to continue its 18+ year record of coincidental earth science observations. The ESC also serves as a model for future constellation designs. This paper describes the ESC and its evolution from its initial launches in 1999 through the present and how new missions might benefit from joining the ESC.

leverage data↗

NASA's Fire Information for Resource Management System (FIRMS): Near Real-Time Global Fire Monitoring Using Data from MODIS and VIIRS

NASA's Fire Information for Resource Management System (FIRMS) provides near-real time active fire / hotspot products from MODIS and VIIRS to users in over 160 countries. The goal of FIRMS is to meet the needs of natural resource and protected area managers that face considerable challenges in obtaining timely satellite-derived information on fires burning within and around their management area. FIRMS has been reliably providing active fire / hotspot data in easy to use formats since its inception in 2006. Fire information is provided through a web map interface, email alerts, a web mapping service, and a range of downloadable files (SHP, CSV, KML and JSON). FIRMS data are used directly by end users and by brokers who take the data and add value to it before re-distributing it.FIRMS was initially developed by the University of Maryland in 2006; it was funded by the United Nations FAO and NASA's Applied sciences program under a NASA ROSES call. In 2012 FIRMS became integrated in to NASA's Land Atmosphere Near real-time Capability for EOS (LANCE); a virtual system that leverages NASAs existing science processing capabilities to deliver NRT data from ten instruments within 3 hours of satellite overpass. This presentation will describe the FIRMS system, provide an overview of the system, briefly describe some of the known applications and describe plans to further integrate the data in to NASA's Global Imagery Browse Services (GIBS) public mapping services and Worldview website.

active fire/hotspots↗

Performance measurements of a data link protocol

The end-to-end performance of a program implementing IEEE Std 802.2 logical link control protocol, which provides virtual circuit and datagram service and which constitutes the top sublayer of the data link layer of the reference model for Local Area Networks is studied. The measurements of relative execution times of various functions required in transferring data, over virtual circuits or as datagrams, showed that most of the program execution time is spent in a few relatively low-level functions. One of these functions performs block movement of data in memory, and two other functions provide access to various queues. Based on this result, two alternative versions of the program which move data efficiently were written and measured. In this paper the results of the study are reported and their impact on designing hardware and software systems for a network interface are discussed.

Kanakia, Hemant↗

Dominant takeover regimes for genetic algorithms

The genetic algorithm (GA) is a machine-based optimization routine which connects evolutionary learning to natural genetic laws. The present work addresses the problem of obtaining the dominant takeover regimes in the GA dynamics. Estimated GA run times are computed for slow and fast convergence in the limits of high and low fitness ratios. Using Euler's device for obtaining partial sums in closed forms, the result relaxes the previously held requirements for long time limits. Analytical solution reveal that appropriately accelerated regimes can mark the ascendancy of the most fit solution. In virtually all cases, the weak (logarithmic) dependence of convergence time on problem size demonstrates the potential for the GA to solve large N-P complete problems.

Noever, David↗

Enabling a Science Support Structure for NASAs Global Hawk UASs

In this paper we describe the information technologies developed by NASA for the Winter/Spring 2013/2014, and Fall 2014, NASA Earth Venture Campaigns, Hurricane and Severe Storm Sentinel (HS3) and Airborne Tropical TRopopause EXperiment (ATTREX). These campaigns utilized Global Hawk UAS vehicles equipped at the NASA Armstrong (previously Dryden) Flight Research Facility (AFRC), Edwards Air Force Base, California, and operated from there, the NASA Wallops Flight Facility (WFF), Virginia, and Anderson Air Force Base (AAFB), Guam. Part of this enabling infrastructure utilized a layer 2 encrypted terrestrial Virtual Local Area Network (VLAN) that, at times, spanned greater than ten thousand miles (AAFB <-> AFRC <-> WFF) and was routed over geosynchronous Ku band communication Satellites directly to the aircraft sensor network. This infrastructure enabled seamless hand off between Satellites, and Satellite ground stations in Guam, California and Virginia, so allowing simultaneous Aircraft Command and Control and Science operations from remote locations. Additionally, we will describe the other elements of this infrastructure, from on-board geo-enabled databases, to real time communications directly from the instruments (in some cases, more than twelve were carried, and simultaneously operated, on one aircraft) to the researchers and other interested parties, world wide.

Virtual Local Area Network (VLAN)↗

Effectiveness of Interaural Delays Alone as Cues During Dynamic Sound Localization

The contribution of interaural time differences (ITDs) to the localization of virtual sound sources with and without head motion was examined. Listeners estimated the apparent azimuth, elevation and distance of virtual sources presented over headphones. Stimuli (3 sec., white noise) were synthesized from minimum-phase representations of nonindividualized head-related transfer functions (HRTFs); binaural magnitude spectra were derived from the minimum phase estimates and ITDs were represented as a pure delay. During dynamic conditions, listeners were encouraged to move their heads; head position was tracked and stimuli were synthesized in real time using a Convolvotron to simulate a stationary external sound source. Two synthesis conditions were tested: (1) both interaural level differences (ILDs) and ITDs correctly correlated with source location and head motion, (2) ITDs correct, no ILDs (flat magnitude spectrum). Head movements reduced azimuth confusions primarily when interaural cues were correctly correlated, although a smaller effect was also seen for ITDs alone. Externalization was generally poor for ITD-only conditions and was enhanced by head motion only for normal HRTFs. Overall the data suggest that, while ITDs alone can provide a significant cue for azimuth, the errors most commonly associated with virtual sources are reduced by location-dependent magnitude cues.

Wenzel, Elizabeth M.↗

Stellar Laboratories

For the spectral analysis of high-resolution and high signal-to-noise (SN) spectra of hot stars, state-of-the-art non-local thermodynamic equilibrium (NLTE) model atmospheres are mandatory. These are strongly dependent on the reliability of the atomic data that is used for their calculation. Aims: To identify molybdenum lines in the ultraviolet (UV) spectra of the DA-type white dwarf G191B2B and the DO-type white dwarf RE 0503289 and, to determine their photospheric Mo abundances, reliable Mo iv-vii oscillator strengths are used. Methods: We newly calculated Mo iv-vii oscillator strengths to consider their radiative and collisional bound-bound transitions indetail in our NLTE stellar-atmosphere models for the analysis of Mo lines exhibited in high-resolution and high SN UV observations of RE 0503289.Results. We identified 12 Mo v and nine Mo vi lines in the UV spectrum of RE 0503289 and measured a photospheric Mo abundance of 1.2 3.0 104(mass fraction, 22 500 56 400 times the solar abundance). In addition, from the As v and Sn iv resonance lines,we measured mass fractions of arsenic (0.51.3 105, about 300 1200 times solar) and tin (1.33.2 104, about 14 300 35 200 times solar). For G191B2B, upper limits were determined for the abundances of Mo (5.3 107, 100 times solar) and, in addition, for Kr (1.1106, 10 times solar) and Xe (1.7107, 10 times solar). The arsenic abundance was determined (2.35.9 107, about 21 53 times solar). A new, registered German Astrophysical Virtual Observatory (GAVO) service, TOSS, has been constructed to provide weighted oscillator strengths and transition probabilities.Conclusions. Reliable measurements and calculations of atomic data are a prerequisite for stellar-atmosphere modeling. Observed Mo v-vi line profiles in the UV spectrum of the white dwarf RE 0503289 were well reproduced with our newly calculated oscillator strengths. For the first time, this allowed the photospheric Mo abundance in a white dwarf to be determined.

Rauch, T.↗