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At least 127 records · Page 7

MacPASCO - A Macintosh-based, interactive graphic preprocessor for structural analysis and sizing

MacPASCO, an interactive, graphic preprocessor for panel design is described. MacPASCO creates input for PASCO, an existing computer code for structural analysis and optimization of longitudinal stiffened composite panels. By using a graphical user interface, MacPASCO simplifies the specification of panel geometry and reduces user input errors, thus making the modeling and analysis of panel designs more efficient. The user draws the initial structural geometry on the computer screen, then uses a combination of graphic and text inputs to: refine the structural geometry, specify information required for analysis such as panel load conditions, and define design variables and constraints for minimum-mass optimization. Composite panel design is an ideal application because the graphical user interface can: serve as a visual aid, eliminate the tedious aspects of text-based input, and eliminate many sources of input errors.

Lucas, S. H.↗

CLIPS application user interface for the PC

The majority of applications that utilize expert system development programs for their knowledge representation and inferencing capability require some form of interface with the end user. This interface is more than likely an interaction through the computer screen. When building an application the user interface can prove to be the most difficult and time consuming aspect to program. Commercial products currently exist which address this issue. To keep pace C Language Integrated Production System (CLIPS) will need to find a solution for their lack of an easy to use Application User Interface (AUI). This paper represents a survey of the DoD CLIPS' user community and provides the backbone of a possible solution.

Jenkins, Jim↗

User's manual for MacPASCO

A user's manual is presented for MacPASCO, which is an interactive, graphic, preprocessor for panel design. MacPASCO creates input for PASCO, an existing computer code for structural analysis and sizing of longitudinally stiffened composite panels. MacPASCO provides a graphical user interface which simplifies the specification of panel geometry and reduces user input errors. The user draws the initial structural geometry and reduces user input errors. The user draws the initial structural geometry on the computer screen, then uses a combination of graphic and text inputs to: refine the structural geometry; specify information required for analysis such as panel load and boundary conditions; and define design variables and constraints for minimum mass optimization. Only the use of MacPASCO is described, since the use of PASCO has been documented elsewhere.

Lucas, S. H.↗

A computer graphics based model for scattering from objects of arbitrary shapes in the optical region

A computer-graphics-based model, named DIANA, is presented for generation of objects of arbitrary shape and for calculating bidirectional reflectances and scattering from them, in the visible and infrared region. The computer generation is based on a modified Lindenmayer system approach which makes it possible to generate objects of arbitrary shapes and to simulate their growth, dynamics, and movement. Rendering techniques are used to display an object on a computer screen with appropriate shading and shadowing and to calculate the scattering and reflectance from the object. The technique is illustrated with scattering from canopies of simulated corn plants.

Goel, Narendra S.↗

Ordinal judgments of numerical symbols by macaques (Macaca mulatta)

Two rhesus monkeys (Macaca mulatta) learned that the arabic numerals 0 through 9 represented corresponding quantities of food pellets. By manipulating a joystick, the monkeys were able to make a selection of paired numerals presented on a computer screen. Although the monkeys received a corresponding number of pellets even if the lesser of the two numerals was selected, they learned generally to choose the numeral of greatest value even when pellet delivery was made arrhythmic. In subsequent tests, they chose the numerals of greater value when presented in novel combinations or in random arrays of up to five numerals. Thus, the monkeys made ordinal judgments of numerical symbols in accordance with their absolute or relative values.

Washburn, David A.↗

Design of a recovery system for a reentry vehicle

Engineers are often required to design decelerator systems which are deployed in cross-wind orientations. If the system is not designed to minimize 'line sail', damage to the parachutes could result. A Reentry Vehicle Analysis Code (RVAC) and an accompanying graphics animation software program (DISPLAY) are presented in this paper. These computer codes allow the user to quickly apply the Purvis line sail modeling technique to any vehicle and then observe the relative motion of the vehicle, nose cap, suspension lines, pilot and drogue bags and canopies on a computer screen. Data files are created which allow plots of velocities, spacial positions, and dynamic pressures versus time to be generated. The code is an important tool for the design engineer because it integrates two degrees of freedom (DOF) line sail equations with a three DOF model of the reentry body and jettisoned nose cap to provide an animated output.

Von Eckroth, Wulf↗

The assessment of virtual reality for human anatomy instruction

This research project seeks to meet the objective of science training by developing, assessing, and validating virtual reality as a human anatomy training medium. In ideal situations, anatomic models, computer-based instruction, and cadaver dissection are utilized to augment the traditional methods of instruction. At many institutions, lack of financial resources limits anatomy instruction to textbooks and lectures. However, human anatomy is three dimensional, unlike the one dimensional depiction found in textbooks and the two dimensional depiction found on the computer. Virtual reality is a breakthrough technology that allows one to step through the computer screen into a three dimensional world. This technology offers many opportunities to enhance science education. Therefore, a virtual testing environment of the abdominopelvic region of a human cadaver was created to study the placement of body parts within the nine anatomical divisions of the abdominopelvic region and the four abdominal quadrants.

Benn, Karen P.↗

A laser-based ice shape profilometer for use in icing wind tunnels

A laser-based profilometer was developed to measure the thickness and shape of ice accretions on the leading edge of airfoils and other models in icing wind tunnels. The instrument is a hand held device that is connected to a desk top computer with a 10 meter cable. It projects a laser line onto an ice shape and used solid state cameras to detect the light scattered by the ice. The instrument corrects the image for camera angle distortions, displays an outline of the ice shape on the computer screen, saves the data on a disk, and can print a full scale drawing of the ice shape. The profilometer has undergone extensive testing in the laboratory and in the NASA Lewis Icing Research Tunnel. Results of the tests show very good agreement between profilometer measurements and known simulated ice shapes and fair agreement between profilometer measurements and hand tracing techniques.

Hovenac, Edward A.↗

The development, assessment and validation of virtual reality for human anatomy instruction

This research project seeks to meet the objective of science training by developing, assessing, validating and utilizing VR as a human anatomy training medium. Current anatomy instruction is primarily in the form of lectures and usage of textbooks. In ideal situations, anatomic models, computer-based instruction, and cadaver dissection are utilized to augment traditional methods of instruction. At many institutions, lack of financial resources limits anatomy instruction to textbooks and lectures. However, human anatomy is three-dimensional, unlike the one-dimensional depiction found in textbooks and the two-dimensional depiction found on the computer. Virtual reality allows one to step through the computer screen into a 3-D artificial world. The primary objective of this project is to produce a virtual reality application of the abdominopelvic region of a human cadaver that can be taken back to the classroom. The hypothesis is that an immersive learning environment affords quicker anatomic recognition and orientation and a greater level of retention in human anatomy instruction. The goal is to augment not replace traditional modes of instruction.

Marshall, Karen Benn↗

Development of a Software Safety Process and a Case Study of Its Use

Research in the year covered by this reporting period has been primarily directed toward: continued development of mock-ups of computer screens for operator of a digital reactor control system; development of a reactor simulation to permit testing of various elements of the control system; formal specification of user interfaces; fault-tree analysis including software; evaluation of formal verification techniques; and continued development of a software documentation system. Technical results relating to this grant and the remainder of the principal investigator's research program are contained in various reports and papers.

Knight, J. C.↗

Dynamic Visual Acuity While Walking in Normals and Labyrinthine-Deficient Patients

We describe a new, objective, easily administered test of dynamic visual acuity (DVA) while walking. Ten normal subjects and five patients with histories of severe bilateral vestibular dysfunctions participated in this study. Subjects viewed a visual display of numerals of different font sizes presented on a laptop computer while they stood still and while they walked on a motorized treadmill. Treadmill speed was adapted for 4 of 5 patients. Subjects were asked to identify the numerals as they appeared on the computer screen. Test results were reasonably repeatable in normals. The percent correct responses at each font size dropped slightly while walking in normals and dropped significantly more in patients. Patients performed significantly worse than normals while standing still and while walking. This task may be useful for evaluating post-flight astronauts and vestibularly impaired patients.

Hillman, Edward J.↗

Sensitivity of The Dynamic Visual Acuity Test To Sensorimotor Change

Post-flight astronauts, acutely post-vestibular nerve section patients, and patients with severe chronic bilateral vestibular deficits have oscillopsia caused by reduced vestibulocular reflex gains and decreased postural stability. Therefore, as previous work has shown, a test of dynamic visual acuity (DVA), in which the subject must read numbers from a computer screen while standing still or walking in place provides a composite measure of sensorimotor integration. This measure may be useful for determining the level of recovery, post-flight, post-operatively, or after vestibular rehabilitation. To determine the sensitivity of DVA to change in impaired populations we have tested patients with acoustic neuromas before and during the first post-operative week after resection of the tumors, and with bilaterally labyrinthine deficient subjects before and after six weeks of balance rehabilitation therapy.

Cohen, Helen↗

Comprehension of Navigation Directions

In an experiment simulating communication between air traffic controllers and pilots, subjects were given navigation instructions varying in length telling them to move in a space represented by grids on a computer screen. The subjects followed the instructions by clicking on the grids in the locations specified. Half of the subjects read the instructions, and half heard them. Half of the subjects in each modality condition repeated back the instructions before following them,and half did not. Performance was worse for the visual than for the auditory modality on the longer messages. Repetition of the instructions generally depressed performance, especially with the longer messages, which required more output than did the shorter messages, and especially with the visual modality, in which phonological recoding from the visual input to the spoken output was necessary. These results are explained in terms of the degrading effects of output interference on memory for instructions.

Schneider, Vivian I.↗

Using EEG To Detect and Monitor Mental Fatigue

This project aims to develop EEG-based methods for detecting and monitoring mental fatigue. Mental fatigue poses a serious risk, even when performance is not apparently degraded. When such fatigue is associated with sustained performance of a single type of cognitive task it may be related to the metabolic energy required for sustained activation of cortical areas specialized for that task. The objective of this study was to adapt EEG to monitor cortical energy over a long period of performance of a cognitive task. Multielectrode event related potentials (ERPs) were collected every 15 minutes in nine subjects who performed a mental arithmetic task (algebraic sum of four randomly generated negative or positive digits). A new problem was presented on a computer screen 0.5 seconds after each response; some subjects endured for as long as three hours. ERPs were transformed to a quantitative measure of scalp electrical field energy. The average energy level at electrode P3 (near the left angular gyrus), 100-300 msec latency, was compared over the series of ERPs. For most subjects, scalp energy density at P3 gradually fell over the period of task performance and dramatically increased just before the subject was unable to continue the task. This neural response can be simulated for individual subjects using, a differential equation model in which it is assumed that the mental arithmetic task requires a commitment of metabolic energy that would otherwise be used for brain activities that are temporarily neglected. Their cumulative neglect eventually requires a reallocation of energy away from the mental arithmetic task.

Montgomery, Leslie↗

Effects of Orientation on Recognition of Facial Affect

The ability to discriminate facial features is often degraded when the orientation of the face and/or the observer is altered. Previous studies have shown that gross distortions of facial features can go unrecognized when the image of the face is inverted, as exemplified by the 'Margaret Thatcher' effect. This study examines how quickly erect and supine observers can distinguish between smiling and frowning faces that are presented at various orientations. The effects of orientation are of particular interest in space, where astronauts frequently view one another in orientations other than the upright. Sixteen observers viewed individual facial images of six people on a computer screen; on a given trial, the image was either smiling or frowning. Each image was viewed when it was erect and when it was rotated (rolled) by 45 degrees, 90 degrees, 135 degrees, 180 degrees, 225 degrees and 270 degrees about the line of sight. The observers were required to respond as rapidly and accurately as possible to identify if the face presented was smiling or frowning. Measures of reaction time were obtained when the observers were both upright and supine. Analyses of variance revealed that mean reaction time, which increased with stimulus rotation (F=18.54, df 7/15, p (is less than) 0.001), was 22% longer when the faces were inverted than when they were erect, but that the orientation of the observer had no significant effect on reaction time (F=1.07, df 1/15, p (is greater than) .30). These data strongly suggest that the orientation of the image of a face on the observer's retina, but not its orientation with respect to gravity, is important in identifying the expression on the face.

Cohen, M. M.↗

Legato: Personal Computer Software for Analyzing Pressure-Sensitive Paint Data

'Legato' is personal computer software for analyzing radiometric pressure-sensitive paint (PSP) data. The software is written in the C programming language and executes under Windows 95/98/NT operating systems. It includes all operations normally required to convert pressure-paint image intensities to normalized pressure distributions mapped to physical coordinates of the test article. The program can analyze data from both single- and bi-luminophore paints and provides for both in situ and a priori paint calibration. In addition, there are functions for determining paint calibration coefficients from calibration-chamber data. The software is designed as a self-contained, interactive research tool that requires as input only the bare minimum of information needed to accomplish each function, e.g., images, model geometry, and paint calibration coefficients (for a priori calibration) or pressure-tap data (for in situ calibration). The program includes functions that can be used to generate needed model geometry files for simple model geometries (e.g., airfoils, trapezoidal wings, rotor blades) based on the model planform and airfoil section. All data files except images are in ASCII format and thus are easily created, read, and edited. The program does not use database files. This simplifies setup but makes the program inappropriate for analyzing massive amounts of data from production wind tunnels. Program output consists of Cartesian plots, false-colored real and virtual images, pressure distributions mapped to the surface of the model, assorted ASCII data files, and a text file of tabulated results. Graphical output is displayed on the computer screen and can be saved as publication-quality (PostScript) files.

Schairer, Edward T.↗

Orientation During Initial Learning and Subsequent Discrimination of Faces

Discrimination of facial features degrades with stimulus rotation (e.g., the "Margaret Thatcher" effect). Thirty-two observers learned to discriminate between two upright, or two inverted, faces. Images, erect and rotated by +/-45deg, +/-90deg, +/-135deg and 180deg about the line of sight, were presented on a computer screen. Initial discriminative reaction times increased with stimulus rotation only for observers who learned the upright faces. Orientation during learning is critical in identifying faces subsequently seen at different orientations.

Cohen, Malcolm M.↗

Battling Brittle Bones

The accuDEXA(R) Bone Mineral Density Assessment System, manufactured by Schick Technologies, Inc., utilizes "camera on a chip" sensor technology invented and developed by NASA's Jet Propulsion Laboratory. Schick's accuDEXA system offers several advantages over traditional osteoporosis tests, which assess bone density loss in the hip and spine, and require specialized personnel to conduct. With accuDEXA, physicians can test the entire body's bone density at a peripheral site, such as the finger, without applying gels or having patients remove garments. Results are achieved in 30 seconds and printed out in less than a minute, compared to the estimated exam time of 15 minutes for hip and spine density analyses. Schick has also applied the CMOS APS technology to a new software product that performs dental radiography using up to 90 percent less radiation exposure than conventional X-rays. Called Computed Dental Radiography(R), the new digital imaging product utilizes an electronic sensor in place of X-ray film to generate sharp and clear images that appear on a computer screen within 3 seconds, and can be enlarged and enhanced to identify problems.

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