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At least 127 records · Page 7

Headphone localization of speech

Three-dimensional acoustic display systems have recently been developed that synthesize virtual sound sources over headphones based on filtering by head-related transfer functions (HRTFs), the direction-dependent spectral changes caused primarily by the pinnae. In this study, 11 inexperienced subjects judged the apparent spatial location of headphone-presented speech stimuli filtered with nonindividualized HRTFs. About half of the subjects 'pulled' their judgments toward either the median or the lateral-vertical planes, and estimates were almost always elevated. Individual differences were pronounced for the distance judgments; 15 to 46 percent of stimuli were heard inside the head, with the shortest estimates near the median plane. The results suggest that most listeners can obtain useful azimuth information from speech stimuli filtered by nonindividualized HRTFs. Measurements of localization error and reversal rates are comparable with a previous study that used broadband noise stimuli.

Begault, Durand R.↗

Interocular velocity difference contributes to stereomotion speed perception

Two experiments are presented assessing the contributions of the rate of change of disparity (CD) and interocular velocity difference (IOVD) cues to stereomotion speed perception. Using a two-interval forced-choice paradigm, the perceived speed of directly approaching and receding stereomotion and of monocular lateral motion in random dot stereogram (RDS) targets was measured. Prior adaptation using dysjunctively moving random dot stimuli induced a velocity aftereffect (VAE). The degree of interocular correlation in the adapting images was manipulated to assess the effectiveness of each cue. While correlated adaptation involved a conventional RDS stimulus, containing both IOVD and CD cues, uncorrelated adaptation featured an independent dot array in each monocular half-image, and hence lacked a coherent disparity signal. Adaptation produced a larger VAE for stereomotion than for monocular lateral motion, implying effects at neural sites beyond that of binocular combination. For motion passing through the horopter, correlated and uncorrelated adaptation stimuli produced equivalent stereomotion VAEs. The possibility that these results were due to the adaptation of a CD mechanism through random matches in the uncorrelated stimulus was discounted in a control experiment. Here both simultaneous and sequential adaptation of left and right eyes produced similar stereomotion VAEs. Motion at uncrossed disparities was also affected by both correlated and uncorrelated adaptation stimuli, but showed a significantly greater VAE in response to the former. These results show that (1) there are two separate, specialised mechanisms for encoding stereomotion: one through IOVD, the other through CD; (2) the IOVD cue dominates the perception of stereomotion speed for stimuli passing through the horopter; and (3) at a disparity pedestal both the IOVD and the CD cues have a significant influence.

Vision, Binocular/physiology↗

The adequate stimulus for avian short latency vestibular responses to linear translation

Transient linear acceleration stimuli have been shown to elicit eighth nerve vestibular compound action potentials in birds and mammals. The present study was undertaken to better define the nature of the adequate stimulus for neurons generating the response in the chicken (Gallus domesticus). In particular, the study evaluated the question of whether the neurons studied are most sensitive to the maximum level of linear acceleration achieved or to the rate of change in acceleration (da/dt, or jerk). To do this, vestibular response thresholds were measured as a function of stimulus onset slope. Traditional computer signal averaging was used to record responses to pulsed linear acceleration stimuli. Stimulus onset slope was systematically varied. Acceleration thresholds decreased with increasing stimulus onset slope (decreasing stimulus rise time). When stimuli were expressed in units of jerk (g/ms), thresholds were virtually constant for all stimulus rise times. Moreover, stimuli having identical jerk magnitudes but widely varying peak acceleration levels produced virtually identical responses. Vestibular response thresholds, latencies and amplitudes appear to be determined strictly by stimulus jerk magnitudes. Stimulus attributes such as peak acceleration or rise time alone do not provide sufficient information to predict response parameter quantities. Indeed, the major response parameters were shown to be virtually independent of peak acceleration levels or rise time when these stimulus features were isolated and considered separately. It is concluded that the neurons generating short latency vestibular evoked potentials do so as "jerk encoders" in the chicken. Primary afferents classified as "irregular", and which traditionally fall into the broad category of "dynamic" or "phasic" neurons, would seem to be the most likely candidates for the neural generators of short latency vestibular compound action potentials.

NASA Discipline Neuroscience↗

Nonphotic entrainment of the human circadian pacemaker

In organisms as diverse as single-celled algae and humans, light is the primary stimulus mediating entrainment of the circadian biological clock. Reports that some totally blind individuals appear entrained to the 24-h day have suggested that nonphotic stimuli may also be effective circadian synchronizers in humans, although the nonphotic stimuli are probably comparatively weak synchronizers, because the circadian rhythms of many totally blind individuals "free run" even when they maintain a 24-h activity-rest schedule. To investigate entrainment by nonphotic synchronizers, we studied the endogenous circadian melatonin and core body temperature rhythms of 15 totally blind subjects who lacked conscious light perception and exhibited no suppression of plasma melatonin in response to ocular bright-light exposure. Nine of these fifteen blind individuals were able to maintain synchronization to the 24-h day, albeit often at an atypical phase angle of entrainment. Nonphotic stimuli also synchronized the endogenous circadian rhythms of a totally blind individual to a non-24-h schedule while living in constant near darkness. We conclude that nonphotic stimuli can entrain the human circadian pacemaker in some individuals lacking ocular circadian photoreception.

NASA Discipline Regulatory Physiology↗

Category Learning Research in the Interactive Online Environment Second Life

The interactive online environment Second Life allows users to create novel three-dimensional stimuli that can be manipulated in a meaningful yet controlled environment. These features suggest Second Life's utility as a powerful tool for investigating how people learn concepts for unfamiliar objects. The first of two studies was designed to establish that cognitive processes elicited in this virtual world are comparable to those tapped in conventional settings by attempting to replicate the established finding that category learning systematically influences perceived similarity . From the perspective of an avatar, participants navigated a course of unfamiliar three-dimensional stimuli and were trained to classify them into two labeled categories based on two visual features. Participants then gave similarity ratings for pairs of stimuli and their responses were compared to those of control participants who did not learn the categories. Results indicated significant compression, whereby objects classified together were judged to be more similar by learning than control participants, thus supporting the validity of using Second Life as a laboratory for studying human cognition. A second study used Second Life to test the novel hypothesis that effects of learning on perceived similarity do not depend on the presence of verbal labels for categories. We presented the same stimuli but participants classified them by selecting between two complex visual patterns designed to be extremely difficult to label. While learning was more challenging in this condition , those who did learn without labels showed a compression effect identical to that found in the first study using verbal labels. Together these studies establish that at least some forms of human learning in Second Life parallel learning in the actual world and thus open the door to future studies that will make greater use of the enriched variety of objects and interactions possible in simulated environments compared to traditional experimental situations.

Andrews, Jan↗

Electroencephalographic and behavioral effects of nocturnally occurring jet aircraft sounds.

The present research presents data relative to the objective evaluation of the effects of a specific complex auditory stimulus presented during sleep. The auditory stimulus was a jet aircraft flyover of approximately 20-sec duration and a peak intensity level of approximately 80 dB (A). Our specific interests were in terms of how this stimulus would interact with the frequency pattern of the sleeping EEG and whether there would be any carry-over effects of the nocturnally presented stimuli to the waking state. The results indicated that the physiological effects (changes in electroencephalographic activity) produced by the jet aircraft stimuli outlasted the physical presence of the auditory stimuli by a considerable degree. Further, it was possible to note both behavioral and electroencephalographic changes during waking performances subsequent to nights disturbed by the jet aircraft flyovers which were not apparent during performances subsequent to undisturbed nights.

Levere, T. E.↗

Effect of prolonged bedrest and plus Gz acceleration on peripheral visual response time

Peripheral visual response time changes during +G sub z acceleration following fourteen days of bedrest are considered as well as what effect prolonged bedrest has upon this response. Eighteen test lights, placed 10 deg are apart along the horizontal meridian of the subject's field of view, were presented in a random sequence. The subject was instructed to press a button as soon as a light appeared. Response time testing occurred periodically during bedrest and continuously during centrifugation testing. The results indicate that: (1) mean response time is significantly longer to stimuli imaged in the far periphery than to stimuli imaged closer to the line of sight; (2) mean response time at each stimulus position tends to be longer at plateau g than during the preacceleration baseline period; (3) mean response time tends to lengthen as the g level is increased; (4) peripheral visual response time during +G sub x acceleration at 2, 3.2, and 3.8 g was not a reliable advanced indicator that blackout was going to occur; and (5) the subject's field of view collapsed rapidly just before blackout. Bedrest data showed that the distribution of response times to stimuli imaged across the subject's horizontal retinal meridian remained remarkably constant from day to day during both the bedrest and recovery periods.

Haines, R. F.↗

Investigation of the neurological correlates of information reception

Animals trained to respond to a given pattern of electrical stimuli applied to pathways or centers of the auditory nervous system respond also to certain patterns of acoustic stimuli without additional training. Likewise, only certain electrical stimuli elicit responses after training to a given acoustic signal. In most instances, if a response has been learned to a given electrical stimulus applied to one center of the auditory nervous system, the same stimulus applied to another auditory center at either a higher or lower level will also elicit the response. This kind of transfer of response does not take place when a stimulus is applied through electrodes implanted in neural tissue outside of the auditory system.

Source record↗

Effects of aircraft noise on human sleep.

Under controlled conditions in two test rooms, studies were made of the response of sleeping subjects to the stimuli of simulated sonic booms and subsonic jet aircraft noise. Children were relatively nonresponsive to the stimuli. In general, the older the subject, the more likely is behavioral awakening. The response rates to the two types of stimuli were essentially the same. The stimulus intensity had little, if any, effect on frequency of arousal, although other degrees of response did increase.

Lukas, J. S.↗

Stimulus novelty, task relevance and the visual evoked potential in man

The effect of task relevance on P3 (waveform of human evoked potential) waves and the methodologies used to deal with them are outlined. Visual evoked potentials (VEPs) were recorded from normal adult subjects performing in a visual discrimination task. Subjects counted the number of presentations of the numeral 4 which was interposed rarely and randomly within a sequence of tachistoscopically flashed background stimuli. Intrusive, task-irrelevant (not counted) stimuli were also interspersed rarely and randomly in the sequence of 2s; these stimuli were of two types: simples, which were easily recognizable, and novels, which were completely unrecognizable. It was found that the simples and the counted 4s evoked posteriorly distributed P3 waves while the irrelevant novels evoked large, frontally distributed P3 waves. These large, frontal P3 waves to novels were also found to be preceded by large N2 waves. These findings indicate that the P3 wave is not a unitary phenomenon but should be considered in terms of a family of waves, differing in their brain generators and in their psychological correlates.

Courchesne, E.↗

Influence of head orientation on visually induced pitch and roll sensation

Observers viewing rotating scenes in their periphery frequently experience self-motion in the opposite direction. A full field flight simulator projection system was used to investigate the sensations resulting from pitch, roll, and yaw stimuli at various head orientations. Steady yaw rate (circularvection) and development of a constant roll tilt angle, for the head erect and constant velocity yaw and roll stimuli, confirmed previous reports. Pitch stimuli also were found to produce a sensation of tilting to a steady pitch angle, which was much stronger for pitch forward than backward. Pitch and roll effects were strongly dependent on head position, increasing for the head rolled 90 deg to the side or inverted, and decreasing for the head pitched 25 deg forward. These results support a hypothesis that visually induced tilt is limited by conflict with otolith information.

Young, L. R.↗

Passenger ride quality within a noise and vibration environment

The subjective response to noise and vibration stimuli was studied in a ride quality simulator to determine their importance in the prediction of passenger ride quality. Subjects used category scales to rate noise discomfort, vibration discomfort, both noise and vibration discomfort, and overall discomfort in an effort to evaluate parametric arrangements of noise and vibration. The noise stimuli were composed of octave frequency bands centered at 125, 250, 2,000 and 4,000 Hz, each presented at 70, 75, 80, and 85 dB(A). The vertical vibration stimuli were 5 Hz bandwidth random vibrations centered at 3, 5, 7, and 9 Hz, each presented at 0.03, 0.06, 0.09, and 0.12 grms. Analyses were directed at (1) a determination of the subject's ability to separate noise and vibration as contributors to discomfort, (2) an assessment of the physical characteristics of noise and vibration that are needed for prediction of ride quality in this type of multifactor environment, and (3) an evaluation of the relative contribution of noise and vibration to passenger ride quality.

Dempsey, T. K.↗

Relative effectiveness of several simulated jet engine noise spectral treatments in reducing annoyance in a TV-viewing situation

An experiment was conducted in order to determine the relative effectiveness of several hypothetical jet engine noise treatments and to test hypothesis that speech interference, at least in part, mediates annoyance in a TV-viewing situation. Twenty-four subjects watched television in a simulated living room. Recorded jet flyover noises were presented in such a way as to create the illusion that aircraft were actually flying overhead. There were 27 stimuli (nine spectra at three overall levels) presented at an average rate of approximately one flight every 2 minutes. Subjects judged the annoyance value of individual stimuli using either a category rating method or magnitude estimation method in each of two 1-hour sessions. The spectral treatments most effective in reducing annoyance were at 1.6 Khz and 800 Hz, in that order. The degree of annoyance reduction resulting from all treatments was affected by the overall sound level of the stimuli, with the greatest reduction at the intermediate overall sound level, about 88 to 89 db(A), peak value. The results are interpreted as supporting the hypothesis that speech interference, at least in part, mediates annoyance with aircraft noise in a TV-viewing situation.

Gunn, W. J.↗

Noise and vibration ride comfort criteria

Two of the most important factors, namely, vibration and noise, were studied to (1) determine whether composite or separate noise and vibration criteria are needed for the prediction of ride quality, (2) determine a noise correction for the previously-defined vibration criteria of the ride quality model, (3) assess whether these noise corrections depend on the nature of the vibration stimuli, i.e., deterministic as opposed to random, and (4) specify noise-vibration criteria for this combined environment. The stimuli for the study consisted of octave bands of noise centered at 500 or 2,000 Hz and vertical vibrations composed of either 5 Hz sinusoidal vibration or random vibrations centered at 5 Hz and with a 5 Hz bandwidth. The noise stimuli were presented at levels ranging from ambient to 95 dB(A) and the vibrations at levels ranging from 0.02 to 0.13g rms.

Dempsey, T. K.↗

Event-related brain potentials - Comparison between children and adults

The reported investigation shows that nontarget stimuli which are infrequently presented and deviate from the background elicit Nc and Pc waves in children. The same stimuli elicit P3 waves in adults. The scalp distribution of P3 waves in adults appears to vary with the ease of stimulus recognition or the degree of stimulus novelty. However, the Nc and Pc distributions in children do not seem to vary with these factors. The differences between children and adults in event-related potentials suggest corresponding differences in the mode of processing employed by each when rare, deviant stimuli are encountered

Courchesne, E.↗

Noise and vibration ride comfort criteria

A program is underway at Langley Research Center to develop a comprehensive ride quality model based upon the various physical and psychological factors that most affect passenger ride comfort. Two of the most important factors, namely, vibration and noise were studied to (1) determine whether composite or separate noise and vibration criteria are needed for the prediction of ride quality, (2) determine a noise correction for the previously-defined vibration criteria of the ride quality model, (3) assess whether these noise corrections depend on the nature of the vibration stimuli, i.e., deterministic as opposed to random, and (4) specify noise-vibration criteria for this combined environment. The stimuli for the study consisted of octave bands of noise centered at 500 or 2000 Hz and vertical vibrations composed of either 5 Hz sinusoidal vibration or random vibrations centered at 5 Hz and with a 5 Hz bandwidth. The noise stimuli were presented at levels ranging from ambient to 95 dB(A) and the vibrations at levels ranging from 0.02 to 0.13 g-rms.

Dempsey, T. K.↗

Physical and subjective studies of aircraft interior noise and vibration

Measurements to define and quantify the interior noise and vibration stimuli of aircraft are reviewed as well as field and simulation studies to determine the subjective response to such stimuli, and theoretical and experimental studies to predict and control the interior environment. In addition, ride quality criteria/standards for noise, vibration, and combinations of these stimuli are discussed in relation to the helicopter cabin environment. Data on passenger response are presented to illustrate the effects of interior noise and vibration on speech intelligibility and comfort of crew and passengers. The interactive effects of noise with multifrequency and multiaxis vibration are illustrated by data from LaRC ride quality simulator. Constant comfort contours for various combinations of noise and vibration are presented and the incorporation of these results into a user-oriented model are discussed. With respect to aircraft interior noise and vibration control, ongoing studies to define the near-field noise, the transmission of noise through the structure, and the effectiveness of control treatments are described.

Stephens, D. G.↗

Effects of repetition rate and impulsiveness of simulated helicopter rotor noise on annoyance

Annoyance judgements were obtained for computer generated stimuli simulative of helicopter impulsive rotor noise to investigate effects of repetition rate and impulsiveness. Each of the 82 different stimuli was judged at 3 sound pressure levels by 48 subjects. Impulse repetition rates covered a range from 10 Hz to 115 Hz; crest factors covered a range from 3.2 dB to 19.3 dB. Increases in annoyance with increases in repetition rate were found which were not predicted by common loudness or annoyance metrics and which were independent of noise level. The ability to predict effects of impulsiveness varied between the noise metrics and was found to be dependent on noise level. The ability to predict the effects of impulsiveness was not generally improved by any of several proposed impulsiveness corrections. Instead, the effects of impulsiveness were found to be systematically related to the frequency content of the stimuli. A modified frequency weighting was developed which offers improved annoyance prediction.

Powell, C. A.↗