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At least 127 records · Page 7

Near-Earth Object Surveyor Overview

The Near-Earth Object (NEO) Surveyor is designed to detect, categorize and characterize Near-Earth Objects (NEOs) using infrared imaging. The project was approved to enter the preliminary design phase (Phase B) in FY21 after an extended Concept Development Phase (Phase A). The NEO Surveyor project responds to US Public Law 109-155[1], National Research Council’s report “Defending Planet Earth: Near-Earth Object Surveys & Hazard Mitigation Strategies (2010)”[2], the U. S. National Near-Earth Object Preparedness Strategy and Action Plan (June 2018)[3], and the objectives of NASA’s Planetary Defense Coordination Office (PDCO). The goals of the NEO Surveyor project are to: (1) identify impact hazards to the Earth posed by NEOs (defined as asteroids and comets that come within 1.3 AU of the Sun) by performing a comprehensive survey of the NEO population; (2) obtain detailed physical characterization data for individual objects that are likely to pose an impact hazard; (3) characterize the entire population of potentially hazardous NEOs to inform potential mitigation strategies. The mission will make significant progress toward the George E. Brown, Jr. NEO Survey Program objective defined by the U. S. Congress of detecting, tracking, cataloging, and characterizing at least 90% of NEOs equal to or larger than 140 m in diameter. The project is a collaboration between NASA-JPL, the University of Arizona (UA) and industry, with Ball Aerospace notably providing the spacecraft and key instrument elements. This paper will describe the overall NEO Surveyor Project objectives, initial spacecraft and instrument design and development plans and mission concept.

Veto, Michael↗

Transparent Object Tracking Benchmark

Visual tracking has achieved considerable progress in recent years. However, current research in the field mainly focuses on tracking of opaque objects, while little attention is paid to transparent object tracking. In this paper, we make the first attempt in exploring this problem by proposing a Transparent Object Tracking Benchmark (TOTB). Specifically, TOTB consists of 225 videos (86K frames) from 15 diverse transparent object categories. Each sequence is manually labeled with axis-aligned bounding boxes. To the best of our knowledge, TOTB is the first benchmark dedicated to transparent object tracking. In order to understand how existing trackers perform and to provide comparison for future research on TOTB, we extensively evaluate 25 state-of-the-art tracking algorithms. The evaluation results exhibit that more efforts are needed to improve transparent object tracking. Besides, we observe some nontrivial findings from the evaluation that are discrepant with some common beliefs in opaque object tracking. For example, we find that deeper features are not always good for improvements. Moreover, to encourage future research, we introduce a novel tracker, named TransATOM, which leverages transparency features for tracking and surpasses all 25 evaluated approaches by a large margin. By releasing TOTB, we expect to facilitate future research and application of transparent object tracking in both the academia and industry.

97 MATHEMATICS AND COMPUTING↗

Systems and methods for automated depowdering and transfer of additively manufactured objects

Systems and methods for additive manufacturing of objects are disclosed. The system includes an object builder subsystem configured to additively manufacture an object in a powder bed, an object extraction subsystem configured to extract the object from the powder bed, and a depowdering subsystem configured to remove powder from the object while the object is gripped by the gripper assembly. The object extraction subsystem includes a gripper assembly comprising two or more gripper members that each include a perforated mesh structure.

Elliott, Amelia M.↗

Regen: An object layout regenerator on large-scale production HPC systems

This article proposes an object layout regenerator called Regen which regenerates and removes the object layout dynamically to improve the read performance of applications. Regen first detects frequent access patterns from the I/O requests of the applications. Second, Regen reorganizes the objects and regenerates or preallocates new object layouts according to the identified access patterns. Finally, Regen removes or reuses the obsolete or regenerated object layouts as necessary. As a result, Regen accelerates access to objects by providing a flexible object layout. We implement Regen as a framework on top of Proactive Data Container (PDC) and evaluate it on Cori supercomputer, a production-scale HPC system, by using realistic HPC I/O benchmarks. The experimental results show that Regen improves the I/O performance by up to 16.92 × compared with an existing system.

Distributed file system↗

Quantum approximate multi-objective optimization

The goal of multi-objective optimization is to understand optimal trade-offs between competing objective functions by finding the Pareto front, that is, the set of all Pareto-optimal solutions, where no objective can be improved without degrading another one. Multi-objective optimization can be challenging classically, even if the corresponding single-objective optimization problems are efficiently solvable. Thus, multi-objective optimization represents a compelling problem class to analyze with quantum computers. Here we use a low-depth quantum approximate optimization algorithm to approximate the optimal Pareto front of certain multi-objective weighted maximum-cut problems. We demonstrate its performance on an IBM Quantum computer, as well as with matrix product state numerical simulation, and show its potential to outperform classical approaches.

71 CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSIC↗

ODDS: Real-Time Object Detection Using Depth Sensors on Embedded GPUs

Detecting objects that are carried when someone enters or exits a room is very useful for a wide range of smart building applications including safety, security, and energy efficiency. While there has been a significant amount of work on object recognition using large-scale RGB image datasets, RGB cameras are too privacy invasive in many smart building applications and they work poorly in the dark. Additionally, deep object detection networks require powerful and expensive GPUs. We propose a novel system that we call ODDS (Object Detector using a Depth Sensor) that can detect objects in real-time using only raw depth data on an embedded GPU, e.g., NVIDIA Jetson TX1. Hence, our solution is significantly less privacy invasive (even if the sensor is compromised) and less expensive, while maintaining a comparable accuracy with state of the art solutions. Specifically, we resort to training a deep convolutional neural network using raw depth images, with curriculum based learning to improve accuracy by considering the complexity and imbalance in object classes and developing a sparse coding based technique that speeds up the system ~2× with minimal loss of accuracy. Based on a complete implementation and real-world evaluation, we see ODDS achieve 80.14% mean average precision in object detection in real-time (5-6 FPS) on a Jetson TX1.

29 ENERGY PLANNING, POLICY, AND ECONOMY↗

Performance Comparison of Object Detection Networks for Shrapnel Identification in Ultrasound Images

Ultrasound imaging is a critical tool for triaging and diagnosing subjects but only if images can be properly interpreted. Unfortunately, in remote or military medicine situations, the expertise to interpret images can be lacking. Machine-learning image interpretation models that are explainable to the end user and deployable in real time with ultrasound equipment have the potential to solve this problem. We have previously shown how a YOLOv3 (You Only Look Once) object detection algorithm can be used for tracking shrapnel, artery, vein, and nerve fiber bundle features in a tissue phantom. However, real-time implementation of an object detection model requires optimizing model inference time. Here, we compare the performance of five different object detection deep-learning models with varying architectures and trainable parameters to determine which model is most suitable for this shrapnel-tracking ultrasound image application. We used a dataset of more than 16,000 ultrasound images from gelatin tissue phantoms containing artery, vein, nerve fiber, and shrapnel features for training and evaluating each model. Every object detection model surpassed 0.85 mean average precision except for the detection transformer model. Overall, the YOLOv7tiny model had the higher mean average precision and quickest inference time, making it the obvious model choice for this ultrasound imaging application. Other object detection models were overfitting the data as was determined by lower testing performance compared with higher training performance. In summary, the YOLOv7tiny object detection model had the best mean average precision and inference time and was selected as optimal for this application. Next steps will implement this object detection algorithm for real-time applications, an important next step in translating AI models for emergency and military medicine.

60 APPLIED LIFE SCIENCES↗

A Kuiper Belt Object Orbiter Enabled By 10 kW Kilopower Electric Propulsion

Recently, the New Horizons spacecraft flew by the Kuiper Belt Object Ultima Thule 13 years after launch. While flybys are a necessary 'first look' at the object in question a more comprehensive evaluation of the object will require an orbiter. Due to these object’s low mass a chemical propulsion system is not a viable option for entering their shallow gravity wells. The Dawn mission showed that solar electric propulsion is significantly better at the task of reaching low mass objects, but at Kuiper belt distances solar power is not a viable choice. A small nuclear reactor based on the recent kilopower ground test could provide 1-10 kWe of power for an electric propulsion system. The NASA Compass Team developed a Nuclear Electric Propulsion Kuiper Belt Object Orbiter to explore what a vehicle would look like to orbit these deep space objects.

Kuiper belt Object↗

Multiple-objective Reinforcement Learning for Inverse Design and Identification

The aim of inverse chemical design is to develop new molecules with given optimized molecular properties or objectives. Recently, generative deep learning (DL) networks are considered as the state-of-the-art in inverse chemical design and have achieved early success in generating molecular structures with desired properties in the pharmaceutical and material chemistry fields. However, satisfying a large number (> 10 objectives) of molecular objectives is a limitation of current generative models. To improve the model’s ability to handle a large number of molecule design objectives, we developed a Reinforcement Learning (RL) based generative framework to optimize chemical molecule generation. Our use of Curriculum Learning (CL) to fine-tune the pre-trained generative network allowed the model to satisfy up to 21 objectives and increase the generative network’s robustness. The experiments show that the proposed multiple-objective RL-based generative model can correctly identify unknown molecules with an 83% to 100% success rate, compared to the baseline approach of 0%. Additionally, this proposed generative model is not limited to just chemistry research challenges; we anticipate that problems that utilize RL with multiple objectives will benefit from this framework.

reinforcement learning, generative model, inverse ↗

Multi-objective Eco-Routing Model Development and Evaluation for Battery Electric Vehicles.

This paper develops a multi-objective eco-routing algorithm (combined eco- and travel time-optimum routing) for battery electric vehicles (BEVs) and internal combustion engine vehicles (ICEVs) and investigates the network-wide impacts of the proposed multi-objective Nash optimum (user equilibrium) traffic assignment on a large-scale network. Eco-routing is a technique that finds the most energy efficient route. ICEV and BEV energy consumption patterns are significantly different with regard to their sensitivity to driving cycles. Unlike ICEVs, BEVs are more energy efficient on low-speed arterial trips compared to highway trips. Different energy consumption patterns require different eco-routing strategies for ICEVs and BEVs. This study found that single objective eco-routing could significantly reduce the energy consumption of BEVs but also significantly increase their average travel time. Consequently, the study developed a multi-objective routing model (eco- and travel time-routing) to improve both energy and travel time measures. The model introduced a link cost function that uses the specification of the value of time and the cost of fuel/energy. The simulation study found that multi-objective routing could reduce the BEV energy consumption by 13.5%, 14.2%, 12.9%, and 10.7%, as well as ICEV fuel consumption by 0.1%, 4.3%, 3.4%, and 10.6% for “not congested, “slightly congested,” “moderately congested,” and “highly congested” conditions, respectively. The study also found that multi-objective user equilibrium routing reduced the average vehicle travel time by up to 10.1% compared to the standard user equilibrium traffic assignment for highly congested conditions, producing a solution closer to the system optimum traffic assignment. The results indicate that the proposed multi-objective eco-routing strategy can reduce vehicle fuel/energy consumption effectively with minimum impacts on travel times for both BEVs and ICEVs.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Multi-objective Eco-Routing Model Development and Evaluation for Battery Electric Vehicles

This paper develops a multi-objective eco-routing algorithm (eco- and travel time-optimum routing) for battery electric vehicles (BEVs) and internal combustion engine vehicles (ICEVs) and investigates the network-wide impacts of the proposed multi-objective Nash optimum (user equilibrium) traffic assignment on a large-scale network. Unlike ICEVs, BEVs are more energy efficient on low-speed arterial trips compared with highway trips. Different energy consumption patterns require different eco-routing strategies for ICEVs and BEVs. This study found that single-objective eco-routing could significantly reduce the energy consumption of BEVs but also significantly increase their average travel time. Consequently, the study developed a multi-objective routing model (eco- and travel time-routing) to improve both energy and travel time measures. The model introduced a link cost function that uses the specification of the value of time and the cost of fuel/energy. The simulation study found that multi-objective routing could reduce BEV energy consumption by 13.5%, 14.2%, 12.9%, and 10.7%, as well as ICEV fuel consumption by 0.1%, 4.3%, 3.4%, and 10.6% for “not congested, “slightly congested,”“moderately congested,” and “highly congested” conditions, respectively. The study also found that multi-objective user equilibrium routing reduced the average vehicle travel time by up to 10.1% compared with the standard user equilibrium traffic assignment for highly congested conditions, producing a solution closer to the system optimum traffic assignment. The results indicate that the proposed multi-objective eco-routing strategy can reduce vehicle fuel/energy consumption effectively with minimum impacts on travel times for both BEVs and ICEVs.

Engineering↗

To image, or not to image: class-specific diffractive cameras with all-optical erasure of undesired objects

Abstract Privacy protection is a growing concern in the digital era, with machine vision techniques widely used throughout public and private settings. Existing methods address this growing problem by, e.g., encrypting camera images or obscuring/blurring the imaged information through digital algorithms. Here, we demonstrate a camera design that performs class-specific imaging of target objects with instantaneous all-optical erasure of other classes of objects. This diffractive camera consists of transmissive surfaces structured using deep learning to perform selective imaging of target classes of objects positioned at its input field-of-view. After their fabrication, the thin diffractive layers collectively perform optical mode filtering to accurately form images of the objects that belong to a target data class or group of classes, while instantaneously erasing objects of the other data classes at the output field-of-view. Using the same framework, we also demonstrate the design of class-specific permutation and class-specific linear transformation cameras, where the objects of a target data class are pixel-wise permuted or linearly transformed following an arbitrarily selected transformation matrix for all-optical class-specific encryption, while the other classes of objects are irreversibly erased from the output image. The success of class-specific diffractive cameras was experimentally demonstrated using terahertz (THz) waves and 3D-printed diffractive layers that selectively imaged only one class of the MNIST handwritten digit dataset, all-optically erasing the other handwritten digits. This diffractive camera design can be scaled to different parts of the electromagnetic spectrum, including, e.g., the visible and infrared wavelengths, to provide transformative opportunities for privacy-preserving digital cameras and task-specific data-efficient imaging.

47 OTHER INSTRUMENTATION↗

SMTN-003: Trailing Losses for Moving Objects

Trailing losses occur for Solar System objects when their motion during an image results in their detection covering more than the equivalent stellar PSF for that image. This results in a decreased SNR for the moving object compared to a stationary point source. There are two distinct sources of this decreased SNR: if the moving object measurement is done with a trailed PSF that matches the moving object PSF, SNR decreases due to the additional background sky pixels (larger n_effective) in the trailed PSF; if the moving object measurement is done with a point-source PSF that does not match the moving object's PSF, SNR decreases due to the flux missed outside the point-source PSF. This technote evaluates trailing losses from both sources and provides a summary formula to calculate each from the moving object's velocity and the image's FWHM and exposure time.

79 ASTRONOMY AND ASTROPHYSICS↗

Spectroscopy of blue stellar objects

Spectra have been obtained for the brightest objects from a list of blue stellar objects found in a Palomar Schmidt field centered on Kapteyn Selected Area 28. Four of the objects presented here comprise a complete sample of objects with UV excess and magnitudes brighter than or equal to B = 16.3 mag. The object with the largest UV excess is a previously undiscovered quasar of redshift 0.25 and cataloged B magnitude of 15.6 mag. The object shows some evidence of variability. Spectroscopy for one bright object in a companion field centered on Selected Area 29 is also presented.

Mitchell, K. J.↗

Fine-grained millimeter-sized objects in type 3 ordinary chondrites and their relation to chondrules and matrix

Fine-grained, opaque, silicate-rich matrix material, occurring as rims on chondrules and clasts, discrete clasts, and between chondrule and mineral fragments is a primitive component of chondrites and may resemble the material from which chondrules formed. To elucidate the relationship between chondrules and matrix and to help identify chondrule precursor material, the nimeralogy and bulk compositions of 30 mm-sized, fine-grained objects in Tieschitz (h3.6), Sharps (H3.4), Allan Hills A77299 (H3.7), Yamato 74191 (L3.6), Semarkona (LL3.0), and St. Mary's Co. (LL3.3) were studied. All are composed of submicron to micron sized material and may contain larger mineral fragments. Three texturally and mineralogically distinct types of objects were identified; all are minor components of the chondrites studied ( 1% except Sharps where melt-breccia-textured objects are approximately minus 1%). Bulk compositions of network and melt-breccia-textured objects define a rather narrow trend on a plot of Si/Al vs. Mg/Al, emphasizing a possible genetic relationship. Data show that Si/Mg is higher for network and melt-breccia-textured objects than for porphyritic and barred olivine chondrules. Melting in vaccuo of network-textured objects would cause a loss of Si relative to Mg (3), suggesting that material compositionally similar to fine grained objects could have been precursors to some chondrules.

Recca, S. I.↗

Object-oriented fault tree evaluation program for quantitative analyses

Object-oriented programming can be combined with fault free techniques to give a significantly improved environment for evaluating the safety and reliability of large complex systems for space missions. Deep knowledge about system components and interactions, available from reliability studies and other sources, can be described using objects that make up a knowledge base. This knowledge base can be interrogated throughout the design process, during system testing, and during operation, and can be easily modified to reflect design changes in order to maintain a consistent information source. An object-oriented environment for reliability assessment has been developed on a Texas Instrument (TI) Explorer LISP workstation. The program, which directly evaluates system fault trees, utilizes the object-oriented extension to LISP called Flavors that is available on the Explorer. The object representation of a fault tree facilitates the storage and retrieval of information associated with each event in the tree, including tree structural information and intermediate results obtained during the tree reduction process. Reliability data associated with each basic event are stored in the fault tree objects. The object-oriented environment on the Explorer also includes a graphical tree editor which was modified to display and edit the fault trees.

Patterson-Hine, F. A.↗

Fault-tolerant wait-free shared objects

A concurrent system consists of processes communicating via shared objects, such as shared variables, queues, etc. The concept of wait-freedom was introduced to cope with process failures: each process that accesses a wait-free object is guaranteed to get a response even if all the other processes crash. However, if a wait-free object 'crashes,' all the processes that access that object are prevented from making progress. In this paper, we introduce the concept of fault-tolerant wait-free objects, and study the problem of implementing them. We give a universal method to construct fault-tolerant wait-free objects, for all types of 'responsive' failures (including one in which faulty objects may 'lie'). In sharp contrast, we prove that many common and interesting types (such as queues, sets, and test&set) have no fault-tolerant wait-free implementations even under the most benign of the 'non-responsive' types of failure. We also introduce several concepts and techniques that are central to the design of fault-tolerant concurrent systems: the concepts of self-implementation and graceful degradation, and techniques to automatically increase the fault-tolerance of implementations. We prove matching lower bounds on the resource complexity of most of our algorithms.

Jayanti, Prasad↗

Convective flows around sunspot-like objects

Calculations of convective flows around objects in the outer layers of the sun that have characteristics similar to those of sunspots are presented. It is assumed that these objects are allowed to radiatively exchange heat with their surroundings, but convective motions and exchange are absent. The flow structure around the object, and the question of the overall balance or redistribution of the emerging heat flux as suggested by earlier empirical models are discussed. In all the cases studied, there was a significant increase in the kinetic energy flux and thus the lateral transport of the energy flux surrounding the object. This mainly occurred below the object to allow the heat to appear at the surface, with some time delay. The percentage reduction in the specific intensity agrees well with the observed deficits for pores or small sunspot-type regions. The diverted heat flow was not totally blocked by the object. Because the sunspot-like object is magnetic and the convective flow closely surrounds it, some conversion between internal, kinetic, and magnetic energy is likely.

Fox, Peter A.↗