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At least 127 records · Page 7

A piloted simulator investigation of side-stick controller/stability and control augmentation system requirements for helicopter visual flight tasks

A piloted simulator experiment was conducted to assess the effects of side-stick controller characteristics and level of stability and control augmentation on handling qualities for several low-altitude control tasks. Visual flight tasks were simulated using four-window computer-generated imagery depicting either a nap-of-the-earth course or a runway with obstacles positioned to provide a slalom course. Both low speed and forward flight control laws were implemented, and a method for automatically switching control modes was developed. Variations in force-deflection characteristics and the number of axes controlled through an integrated side-stick were investigated. With high levels of stability and control augmentation, a four-axis controller with small-deflection in all four axes achieved satisfactory handling qualities for low-speed tasks.

Landis, K. H.↗

Army aviation today and tomorrow

Military helicopters and their functions in combat are described. Electronic countermeasures, target acquisition, surveillance, reconnaissance, weapons systems, night flight capability, troop transport, and nap-of-the-earth navigation are discussed.

Philips, G.↗

Some thoughts on the implementation of pilot night vision devices for helicopters

Night vision enhancement devices greatly expand the range and quality of services by extending night operational capabilities. Evolving military tactical concepts for helicopters survivability and battlefield effectiveness necessitate nap-of-the-earth (NOE) flying under both day and night conditions. From a pilot workload standpoint, flying a helicopter NOE in day VFR conditions with minimum clearance between rotors and obstacles is quite demanding. Doing the same job at night is several times more difficult. There are two general categories of night vision devices in operation in helicopter aviation: the Night Vision Goggles (NVG) and forward looking infrared (FLIR) system. The capabilities and limitations of those two devices are discussed.

Tucker, G. E.↗

Assessment of simulation fidelity using measurements of piloting technique in flight

The U.S. Army and NASA joined together on a project to conduct a systematic investigation and validation of a ground based piloted simulation of the Army/Sikorsky UH-60A helicopter. Flight testing was an integral part of the validation effort. Nap-of-the-Earth (NOE) piloting tasks which were investigated included the bob-up, the hover turn, the dash/quickstop, the sidestep, the dolphin, and the slalom. Results from the simulation indicate that the pilot's NOE task performance in the simulator is noticeably and quantifiably degraded when compared with the task performance results generated in flight test. The results of the flight test and ground based simulation experiments support a unique rationale for the assessment of simulation fidelity: flight simulation fidelity should be judged quantitatively by measuring pilot's control strategy and technique as induced by the simulator. A quantitative comparison is offered between the piloting technique observed in a flight simulator and that observed in flight test for the same tasks performed by the same pilots.

Clement, W. F.↗

Assessment of simulation fidelity using measurements of piloting technique in flight

The U.S. Army and NASA have undertaken the systematic validation of a ground-based piloted simulator for the UH-60A helicopter. The results of previous handling quality and task performance flight tests for this helicopter have been used as a data base for evaluating the fidelity of the present simulation, which is being conducted at the NASA Ames Research Center's Vertical Motion Simulator. Such nap-of-the-earth piloting tasks as pop-up, hover turn, dash/quick stop, sidestep, dolphin, and slalom, have been investigated. It is noted that pilot simulator performance is significantly and quantifiable degraded by comparison with flight test results for the same tasks.

Ferguson, S. W.↗

Cross coupling in pilot/vehicle systems

Multiloop pilot/vehicle analysis is applied to the problem of determining crossfeed techniques which may be employed by pilots in minimizing the effects of vehicle cross coupling. As used here, cross coupling refers to unwanted vehicle motion which occurs in one control axis or loop as the result of pilot control actuation in another control axis or loop. The minimization or elimination of such cross coupling can contribute significantly to the 'workload' associated with tasks like nap-of-the-earth helicopter flight. In contrast, situations arise in which pilot's may use vehicle cross coupling to improve performance by coordinating two control actuations in the control of a single response variable. A crossfeed model is developed based upon simple control system design principles and configured in a manner amenable to pilot pursuit or precognitive control activity. A handling qualities theory developed to analyze single loop tasks is applied to the multiloop problem. The crossfeed model is applied to five different vehicles/configurations ranging from helicopters to fighter aircraft. Results indicate relatively simple crossfeed commands can significantly reduce cross coupling and, in some improve handling qualities as predicted by the single loop theory.

Hess, R. A.↗

An Investigation of the Use of Bandwidth Criteria for Rotorcraft Handling-Qualities Specifications

The objective of this study was to investigate bandwidth concepts for deriving rotorcraft handling-qualities criteria from data obtained in two simulator experiments conducted at the Aeromechanics Laboratory. The first experiment was an investigation of the effects of helicopter vertical-thrust-response characteristics on handling qualities; the second experiment investigated the effects of helicopter yaw-control-response characteristics. In both experiments, emphasis was on low-speed Nap-of-the-Earth (NOE) tasks.

Blanken, C. L.↗

Feasibility study for ergonomic analysis and design of future helicopter cockpit systems

The Army's light scout-attack helicopters (LHXs), planned for deployment in the 1990's, will fly nap-of-the-earth (NOE) missions in high threat environments, often under poor visibility and adverse atmospheric conditions, and probably with a one man crew. A procedure for the analysis of pilot workload that will identify and explicate the main characteristics of those LHX mission components holding overload potential is described. A principled, in-depth, explication of the cognitive demans of LHX piloting is essential to any effective effort to address the human factors issues. A task-analytic procedure that will yield the detail and organizstion needed to achieve these goals is examined.

Hawkins, H. L.↗

Simulation world moves up to V/STOL

NASA-Ames' Vertical Motion Simulator (VMS) is a large motion amplitude manned simulator designed for investigation of landing, takeoff, and general handling qualities and control system development for STOL and VTOL aircraft. The VMS incorporates six degrees of freedom, a four-window computer-generated imagery (CGI) system, and interchangeable cabs. The CGI generates day and night scenes that can include moving objects on the ground and in flight. A project is now underway to upgrade the VMS for research on rotorcraft engaged in nap-of-the-earth flight missions.

Cook, A. M.↗

Assessment of simulation fidelity using measurements of piloting technique in flight. II

Two components of the Vertical Motion Simulator (presently being used to assess the fidelity of UH-60A simulation) are evaluated: (1) the dash/quickstop Nap-of-the-earth (NOE) piloting task, and (2) the bop-up task. Data from these two flight test experiments are presented which provide information on the effect of reduced visual field of view, variation in scene content and texture, and the affect of pure time delay in the closed-loop pilot response. In comparison with task performance results obtained in flight tests, the results from the simulation indicate that the pilot's NOE task performance in the simulator is significantly degraded.

Ferguson, S. W.↗

CGI delay compensation

Computer-generated graphics in real-time helicopter simulation produces objectionable scene-presentation time delays. In the flight simulation laboratory at Ames Research Center, it has been determined that these delays have an adverse influence on pilot performance during agressive tasks such as nap of the earth (NOE) maneuvers. Using contemporary equipment, computer generated image (CGI) time delays are an unavoidable consequence of the operations required for scene generation. However, providing that magnitude distortions at higher frequencies are tolerable, delay compensation is possible over a restricted frequency range. This range, assumed to have an upper limit of perhaps 10 or 15 rad/sec, conforms approximately to the bandwidth associated with helicopter handling qualities research. A compensation algorithm is introduced here and evaluated in terms of tradeoffs in frequency responses. The algorithm has a discrete basis and accommodates both a large, constant transport delay interval and a periodic delay interval, as associated with asynchronous operations.

Mcfarland, R. E.↗

A simulation investigation of scout/attack helicopter directional control requirements for hover and low-speed tasks

A piloted simulator experiment was conducted to investigate directional axis handling qualities requirements for low speed and hover tasks performed by a Scout/Attack helicopter. Included were the directional characteristics of various candidate light helicopter family configurations. Also, the experiment focused on conventional single main/tail rotor configurations of the OH-58 series aircraft, where the first-order yaw-axis dynamic effects that contributed to the loss of tail rotor control were modeled. Five pilots flew 22 configurations under various wind conditions. Cooper-Harper handling quality ratings were used as the primary measure of merit of each configuration. The results of the experiment indicate that rotorcraft configurations with high directional gust sensitivity require greater minimum yaw damping to maintain satisfactory handling qualities during nap-of-the-Earth flying tasks. It was also determined that both yaw damping and control response are critical handling qualities parameters in performing the air-to-air target acquisition and tracking task. Finally, the lack of substantial yaw damping and larger values of gust sensitivity increased the possibility of loss of directional control at low airspeeds for the single main/tail rotor configurations.

Bivens, Courtland C.↗

Digital control of highly augmented combat rotorcraft

Proposed concepts for the next generation of combat helicopters are to be embodied in a complex, highly maneuverable, multiroled vehicle with avionics systems. Single pilot and nap-of-the-Earth operations require handling qualities which minimize the involvement of the pilot in basic stabilization tasks. To meet these requirements will demand a full authority, high-gain, multimode, multiply-redundant, digital flight-control system. The gap between these requirements and current low-authority, low-bandwidth operational rotorcraft flight-control technology is considerable. This research aims at smoothing the transition between current technology and advanced concept requirements. The state of the art of high-bandwidth digital flight-control systems are reviewed; areas of specific concern for flight-control systems of modern combat are exposed; and the important concepts are illustrated in design and analysis of high-gain, digital systems with a detailed case study involving a current rotorcraft system. Approximate and exact methods are explained and illustrated for treating the important concerns which are unique to digital systems.

Tischler, Mark B.↗

Sleep and wakefulness in aircrew before and after transoceanic flights

The effects of rapid transmeridian flight on sleep and wakefulness were studied in aircrew members before and after flying one of two routes: San Francisco (SFO) to London (LHR) or SFO to Tokyo. After an adaptation night, sleep and daytime sleepiness were measured objectively in SFO and during the first layover (L/O) of the target trip, using the 'core measures' described by Graeber et al. (1986) and respiration parameters, and the Multiple Sleep Latency Test (MSLT) described by Carscadon (1982); postsleep questionnaires provided subjective assessments. It was found that baseline sleep is not an ideal basis for subsequent comparison; nevertheless, there was an indication that L/O sleep periods tended to provide either less total sleep or less efficient sleep. During baseline, there was significant midday sleepiness tendency as measured by the MSLT; this tendency occurred at almost the same time on the second L/O day in LHR. Recommendations are offered for the adjustment of flight times and for scheduling times of permitted napping as accommodations for the periods of sleepiness tendency.

Dement, William C.↗

Automated maneuvering decisions for air-to-air combat

A game-matrix approach is used to generate intelligent maneuvering decisions for nap-of-the-earth one-on-one helicopter air combat over hilly terrain. Decisions are made in real time using the AUTOMAN program by comparing scores based upon the predicted orientation, range, velocity, and terrain clearance for various maneuver combinations of both aircraft. The program has been demonstrated at the NASA Ames Vertical Motion Simulator, providing manned helicopter simulations. Sample trajectories from a stand-alone version of the program designed for nonpiloted simulations demonstrate that the present automated maneuvering logic generates some of the tactics employed by experienced pilots in flight tests. The program also has application to fixed-wing aircraft simulations.

Austin, Fred↗

CGI delay compensation

Computer-generated graphics in real-time helicopter simulation produces objectionable scene-presentation time delays. In the flight simulation laboratory at Ames Research Center, it has been determined that these delays have an adverse influence on pilot performance during aggressive tasks such as nap-of-the-earth (NOE) maneuvers. Using contemporary equipment, computer-generated image (CGI) time delays are an unavoidable consequence of the operations required for scene generation. However, providing that magnitide distortions at higher frequencies are tolerable, delay compensation is possible over a restricted frequency range. This range, assumed to have an upper limit of perhaps 10 or 15 rad/sec, conforms approximately to the bandwidth associated with helicopter handling qualities research. A compensation algorithm is introduced here and evaluated in terms of tradeoffs in frequency responses. The algorithm has a discrete basis and accommodates both a large, constant transport delay interval and a periodic delay interval, as associated with asynchronous operations.

Mcfarland, Richard E.↗

Impact of flying qualities on mission effectiveness for helicopter air combat, volume 1

A computer simulation to investigate the impact of flying qualities on mission effectiveness is described. The objective of the study was to relate the effects of flying qualities, such as precision of flight path control and pilot workload, to the ability of a single Scout helicopter, or helicopter team, to accomplish a specified anti-armor mission successfully. The model of the actual engagement is a Monte Carlo simulation that has the capability to assess the effects of helicopter characteristics, numbers, tactics and weaponization on the force's ability to accomplish a specific mission against a specified threat as a function of realistic tactical factors. A key feature of this program is a simulation of micro-terrain features and their effects on detection, exposure, and masking for nap-of-the-earth (NOE) flight.

Harris, T. M.↗

Advanced helicopter cockpit and control configurations for helicopter combat missions

Two piloted simulations were conducted by the U.S. Army Aeroflightdynamics Directorate to evaluate workload and helicopter-handling qualities requirements for single pilot operation in a combat Nap-of-the-Earth environment. The single-pilot advanced cockpit engineering simulation (SPACES) investigations were performed on the NASA Ames Vertical Motion Simulator, using the Advanced Digital Optical Control System control laws and an advanced concepts glass cockpit. The first simulation (SPACES I) compared single pilot to dual crewmember operation for the same flight tasks to determine differences between dual and single ratings, and to discover which control laws enabled adequate single-pilot helicopter operation. The SPACES II simulation concentrated on single-pilot operations and use of control laws thought to be viable candidates for single pilot operations workload. Measures detected significant differences between single-pilot task segments. Control system configurations were task dependent, demonstrating a need for inflight reconfigurable control system to match the optimal control system with the required task.

Haworth, Loran A.↗