Engineering Papers⌕ Search

SEARCH · Engineering Papers

Results for “Driver Behavior”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

119 records · Page 7

Software Development: 3D Animations and Creating User Interfaces for Realistic Simulations

My fall 2015 semester was spent at the Lyndon B. Johnson Space Center working in the Integrated Graphics, Operations, and Analysis Laboratory (IGOAL). My first project was to create a video animation that could tell the story of OMICS. OMICS is a term being used in the field of biomedical science to describe the collective technologies that study biological systems, such as what makes up a cell and how it functions with other systems. In the IGOAL I used a large 23 inch Wacom monitor to draw storyboards, graphics, and line art animations. I used Blender as the 3D environment to sculpt, shape, cut or modify the several scenes and models for the video. A challenge creating this video was to take a term used in biomedical science and describe it in such a way that an 8th grade student can understand. I used a line art style because it would visually set the tone for what we thought was an educational style. In order to get a handle on the perspective and overall feel for the animation without overloading my workspace, I split up the 2 minute animation into several scenes. I used Blender's python scripting capabilities which allowed for the addition of plugins to add or modify tools. The scripts can also directly interact with the objects to create naturalistic patterns or movements. After collecting the rendered scenes, I used Blender's built-in video editing workspace to output the animation. My second project was to write software that emulates a physical system's interface. The interface was to simulate a boat, ROV, and winch system. Simulations are a time and cost effective way to test complicated data and provide training for operators without having to use expensive hardware. We created the virtual controls with 3-D Blender models and 2-D graphics, and then add functionality in C# using the Unity game engine. The Unity engine provides several essential behaviors of a simulator, such as the start and update functions. A framework for Unity, which was developed in the lab, provided a way to place the different widgets on the virtual console dock and have them resize correctly based on the window dimensions.. My task in this project was to create the controls and visualizations for the data coming in from the simulator for the boat portion of the project. I wrote a class for each control window to handle the functionality of that widget. I implemented 11 widgets that make up the ship portion of the simulator. The members of the lab were each masters of their craft and I'm glad I had the opportunity to learn from them. I learned to plan strategically so I could finish this project on time. I allotted time for storyboarding, development, and refinement. In regards to animating I learned to use modifiers like lattice, boolean and build deformers. I also learned how to animate with drivers, how to use the dope sheet, and how to use the graph editor. In coding I learned to limit the chances for bugs by privatizing functions that should be exclusive to their class. I learned how to use the GIT repository to commit, stash and pull the latest build. I learned a bit of everything because I had the chance to see the entire application development process from the artwork, to the implementation.

Gordillo, Orlando Enrique↗

The Fusion Driven Rocket: Nuclear Propulsion through Direct Conversion of Fusion Energy

The future of manned space exploration and development of space depends critically on the creation of a dramatically more efficient propulsion architecture for in-space transportation. A very persuasive reason for investigating the applicability of nuclear power in rockets is the vast energy density gain of nuclear fuel when compared to chemical combustion energy. The Fusion Driven rocket (FDR) represents a revolutionary approach to fusion propulsion where the power source releases its energy directly into the propellant, not requiring conversion to electricity. It employs a solid lithium propellant that requires no significant tankage mass. The propellant is rapidly heated and accelerated to high exhaust velocity (> 30 km/s), while having no substantial physical interaction with the spacecraft thereby avoiding damage to the rocket and limiting both the thermal heat load and radiator mass. The key to achieving this stems from research at MSNW and the UW on the magnetically driven implosion of metal foils onto a magnetized plasma target to obtain fusion conditions. A logical extension of this work leads to a method that utilizes these metal shells (or liners) to not only achieve fusion conditions, but to serve as the propellant as well. Several low-mass, magnetically driven metal liners are inductively driven to converge radially and axially and form a thick blanket surrounding the target plasmoid and compress the plasmoid to fusion conditions. Virtually all of the radiant, neutron and particle energy from the plasma is absorbed by the encapsulating, thick metal blanket thereby isolating the spacecraft from the fusion. This energy, in addition to the intense Ohmic heating at peak magnetic field compression, is adequate to vaporize and ionize the metal blanket. The expansion of this hot, ionized metal propellant through a magnetically insulated nozzle produces high thrust at the optimal Isp. The energy from the fusion process, along with the waste heat, is thus utilized at very high efficiency. The basic scheme for FDR is illustrated and described in the report (see Fig. 2) The two most critical issues in meeting challenges introduced employing magneto-inertial fusion as the power source is driver efficiency and “stand-off” – the ability to isolate and protect fusion and thruster from the resultant fusion energy. By employing metal shells for compression, it is possible to produce the desired convergent motion inductively by inserting the metal sheets along the inner surface of cylindrical or conically tapered coils. Both stand-off and energy efficiency issues are solved by this arrangement. 3 This two year effort focused on achieving three key criteria for the Fusion Driven Rocket to move forward for technological development: (1) the physics of the FDR must be fully understood and validated, (2) the design and technology development for the FDR required for its implementation in space must be fully characterized, and (3) an in-depth analysis of the rocket design and spacecraft integration as well as mission architectures enabled by the FDR need to be performed. A subscale, laboratory liner compression test facility was assembled at the University of Washington Plasma Dynamics Laboratory with sufficient liner kinetic energy (~ 0.5 MJ) to reach conditions required for fusion breakeven conditions. Detailed experimental studies of the dynamic behavior of the driven liners as well as liner convergence and magnetic compression were performed. The development of both the 1D liner dynamics code and the full 3D ANSYS® liner calculations was achieved. The characterization of both the FDR and spacecraft as well as a design architecture analysis was conducted that included an examination of a wide range of mission architectures and destinations for which this fusion propulsion system would be enabling or critical. In particular a rapid, single launch manned Mars mission was developed.

Energy↗

Temporal and Spatial Aspects of Gas Release During the 2010 Apparition of Comet 103P/Hartley-2

We report measurements of eight primary volatiles (H2O, HCN, CH4, C2H6, CH3OH, C2H2, H2CO, and NH3) and two product species (OH and NH2) in comet lO3P/Hartley-2 using high dispersion infrared spectroscopy. We quantified the long- and short-term behavior of volatile release over a three-month interval that encompassed the comet's close approach to Earth, its perihelion passage, and flyby of the comet by the Deep Impact spacecraft during the EPOXI mission. We present production rates for individual species, their mixing ratios relative to water, and their spatial distributions in the coma on multiple dates. The production rates for water, ethane, HCN, and methanol vary in a manner consistent with independent measures of nucleus rotation, but mixing ratios for HCN, C2H6, & CH3OH are independent of rotational phase. Our results demonstrate that the ensemble average composition of gas released from the nucleus is well defined, and relatively constant over the three-month interval (September 18 through December 1,7). If individual vents vary in composition, enough diverse vents must be active simultaneously to approximate (in sum) the bulk composition of the nucleus. The released primary volatiles exhibit diverse spatial properties which favor the presence of separate polar and apolar ice phases in the nucleus, establish dust and gas release from icy clumps, and from the nucleus, and provide insights into the driver for the cyanogen (CN) polar jet. The spatial distributions of C2H6 & HCN along the near-polar jet (UT 19.5 October) and nearly orthogonal to it (UT 22.5 October) are discussed relative to the origin of CN. The ortho-para ratio (OPR) of water was 2.85 +/- 0.20; the lower bound (2.65) defines T(sub spin) > 32 K. These values are consistent with results returned from ISO in 1997 .

Mumma, M. J.↗

Alloy Design Workbench-Surface Modeling Package Developed

NASA Glenn Research Center's Computational Materials Group has integrated a graphical user interface with in-house-developed surface modeling capabilities, with the goal of using computationally efficient atomistic simulations to aid the development of advanced aerospace materials, through the modeling of alloy surfaces, surface alloys, and segregation. The software is also ideal for modeling nanomaterials, since surface and interfacial effects can dominate material behavior and properties at this level. Through the combination of an accurate atomistic surface modeling methodology and an efficient computational engine, it is now possible to directly model these types of surface phenomenon and metallic nanostructures without a supercomputer. Fulfilling a High Operating Temperature Propulsion Components (HOTPC) project level-I milestone, a graphical user interface was created for a suite of quantum approximate atomistic materials modeling Fortran programs developed at Glenn. The resulting "Alloy Design Workbench-Surface Modeling Package" (ADW-SMP) is the combination of proven quantum approximate Bozzolo-Ferrante-Smith (BFS) algorithms (refs. 1 and 2) with a productivity-enhancing graphical front end. Written in the portable, platform independent Java programming language, the graphical user interface calls on extensively tested Fortran programs running in the background for the detailed computational tasks. Designed to run on desktop computers, the package has been deployed on PC, Mac, and SGI computer systems. The graphical user interface integrates two modes of computational materials exploration. One mode uses Monte Carlo simulations to determine lowest energy equilibrium configurations. The second approach is an interactive "what if" comparison of atomic configuration energies, designed to provide real-time insight into the underlying drivers of alloying processes.

Abel, Phillip B.↗

Evidence of Standing Waves in Arc Jet Nozzle Flow

Waves spawned by the nozzle in the NASA Ames 60 MW Interaction Heating Facility arc jet were experimentally observed in pressure surveys at the exit of the nozzle. The waves have been seen in past CFD simulations, but were away from the region where models were tested (for the existing nozzles). However, a recent test series with a new nozzle extension (229 mm exit diameter) revealed that these waves intersect the centerline of the jet in a region where it is desirable to put test articles, and that the waves may be contributing to non-uniform recession behavior seen in Teflon (trademark) sublimation test articles tested in this new nozzle. It is reasonable to assume the ablation recession of thermal protection models will also be nonuniform due to exposure to these waves. This work shows that ablation response is sensitive to the location of test samples in the free jet relative to the location of the wave interaction, and that the issues with these waves can be avoided by choosing an optimum position for a test article in the free jet. This work describes the experimental observations along with the CFD simulations that have identified the waves emanating from the nozzle, as well as the instrumentation used to detect them. The work describes a recommended solution, derived by CFD analysis, which if implemented, should significantly reduce these flow disturbance and pressure anomalies in future nozzles.

Waves↗

A convertor and user interface to import CAD files into worldtoolkit virtual reality systems

Virtual Reality (VR) is a rapidly developing human-to-computer interface technology. VR can be considered as a three-dimensional computer-generated Virtual World (VW) which can sense particular aspects of a user's behavior, allow the user to manipulate the objects interactively, and render the VW at real-time accordingly. The user is totally immersed in the virtual world and feel the sense of transforming into that VW. NASA/MSFC Computer Application Virtual Environments (CAVE) has been developing the space-related VR applications since 1990. The VR systems in CAVE lab are based on VPL RB2 system which consists of a VPL RB2 control tower, an LX eyephone, an Isotrak polhemus sensor, two Fastrak polhemus sensors, a folk of Bird sensor, and two VPL DG2 DataGloves. A dynamics animator called Body Electric from VPL is used as the control system to interface with all the input/output devices and to provide the network communications as well as VR programming environment. The RB2 Swivel 3D is used as the modelling program to construct the VW's. A severe limitation of the VPL VR system is the use of RB2 Swivel 3D, which restricts the files to a maximum of 1020 objects and doesn't have the advanced graphics texture mapping. The other limitation is that the VPL VR system is a turn-key system which does not provide the flexibility for user to add new sensors and C language interface. Recently, NASA/MSFC CAVE lab provides VR systems built on Sense8 WorldToolKit (WTK) which is a C library for creating VR development environments. WTK provides device drivers for most of the sensors and eyephones available on the VR market. WTK accepts several CAD file formats, such as Sense8 Neutral File Format, AutoCAD DXF and 3D Studio file format, Wave Front OBJ file format, VideoScape GEO file format, Intergraph EMS stereolithographics and CATIA Stereolithographics STL file formats. WTK functions are object-oriented in their naming convention, are grouped into classes, and provide easy C language interface. Using a CAD or modelling program to build a VW for WTK VR applications, we typically construct the stationary universe with all the geometric objects except the dynamic objects, and create each dynamic object in an individual file.

Wang, Peter Hor-Ching↗

Supportability Concepts for Crewed Deep Space Exploration

Supportability—defined as the set of system characteristics that influence the logistics and support required to enable safe and effective operations—will be a much larger driver of mass, risk, and crew time for future human space exploration due to the more challenging mission context. For Mars, systems must operate in a logistically isolated environment for much longer durations than previous missions, which results in a higher probability of system failure and therefore an increased need for maintenance or contingency options. Mars missions also lack access to quick aborts, which increases the consequences of an unrecoverable system failure. Together, this higher likelihood and consequence of failure results in an increase in supportability-related risk. Supportability analysis is an important part of systems development that helps designers better understand the impacts of system and mission decisions on risk, mass, and crew time. The real-world processes that drive maintenance requirements and other supportability-related characteristics are probabilistic, and therefore they require different conceptual approaches and models than are used for more deterministic aspects of space systems. This paper provides an overview of supportability analysis, addresses key concepts, and provides examples of how supportability analysis can be incorporated into system development. Specifically, system supportability involves stochastic processes, and therefore must be evaluated using probabilistic models. These models can be used to perform sensitivity analysis even if system characteristics are not yet fully defined. Failure rates cannot be measured directly, but tests provide valuable data that can help refine those estimates. Human spaceflight architectures are complex, and exhibit coupled behavior that should be examined with integrated systems analysis that includes an assessment of supportability.

Supportability↗

Supportability Concepts for Crewed Deep Space Exploration

Supportability—defined as the set of system characteristics that influence the logistics and support required to enable safe and effective operations—will be a much larger driver of mass, risk, and crew time for future human space exploration due to the more challenging mission context. For Mars, systems must operate in a logistically isolated environment for much longer durations than previous missions, which results in a higher probability of system failure and therefore an increased need for maintenance or contingency options. Mars missions also lack access to quick aborts, which increases the consequences of an unrecoverable system failure. Together, this higher likelihood and consequence of failure results in an increase in supportability-related risk. Supportability analysis is an important part of systems development that helps designers better understand the impacts of system and mission decisions on risk, mass, and crew time. The real-world processes that drive maintenance requirements and other supportability-related characteristics are probabilistic, and therefore they require different conceptual approaches and models than are used for more deterministic aspects of space systems. This paper provides an overview of supportability analysis, addresses key concepts, and provides examples of how supportability analysis can be incorporated into system development. Specifically, system supportability involves stochastic processes, and therefore must be evaluated using probabilistic models. These models can be used to perform sensitivity analysis even if system characteristics are not yet fully defined. Failure rates cannot be measured directly, but tests provide valuable data that can help refine those estimates. Human spaceflight architectures are complex, and exhibit coupled behavior that should be examined with integrated systems analysis that includes an assessment of supportability.

Supportability↗

The Ultraviolet Radiation Environment around M Dwarf Exoplanet Host Stars

The spectral and temporal behavior of exoplanet host stars is a critical input to models of the chemistry and evolution of planetary atmospheres. Ultraviolet photons influence the atmospheric temperature profiles and production of potential biomarkers on Earth-like planets around these stars. At present, little observational or theoretical basis exists for understanding the ultraviolet spectra of M dwarfs, despite their critical importance to predicting and interpreting the spectra of potentially habitable planets as they are obtained in the coming decades. Using observations from the Hubble Space Telescope, we present a study of the UV radiation fields around nearby M dwarf planet hosts that covers both far-UV (FUV) and near-UV (NUV) wavelengths. The combined FUV+NUV spectra are publicly available in machine-readable format. We find that all six exoplanet host stars in our sample (GJ 581, GJ 876, GJ 436, GJ 832, GJ 667C, and GJ 1214) exhibit some level of chromospheric and transition region UV emission. No "UV-quiet" M dwarfs are observed. The bright stellar Lyman-alpha emission lines are reconstructed, and we find that the Lyman-alpha line fluxes comprise approximately 37%-75% of the total 1150-3100 A flux from most M dwarfs; approximately greater than 10(exp3) times the solar value. We develop an empirical scaling relation between Lyman-alpha and Mg II emission, to be used when interstellar H I attenuation precludes the direct observation of Lyman-alpha. The intrinsic unreddened flux ratio is F(Lyman-alpha)/F(Mg II) = 10(exp3). The F(FUV)/F(NUV) flux ratio, a driver for abiotic production of the suggested biomarkers O2 and O3, is shown to be approximately 0.5-3 for all M dwarfs in our sample, greather than 10(exp3) times the solar ratio. For the four stars with moderate signal-to-noise Cosmic Origins Spectrograph time-resolved spectra, we find UV emission line variability with amplitudes of 50%.500% on 10(exp2)-10(exp3) s timescales. This effect should be taken into account in future UV transiting planet studies, including searches for O3 on Earth-like planets. Finally, we observe relatively bright H2 fluorescent emission from four of the M dwarf exoplanetary systems (GJ 581, GJ 876, GJ 436, and GJ 832). Additional modeling work is needed to differentiate between a stellar photospheric or possible exoplanetary origin for the hot (T(H2) approximately equal to 2000-4000 K) molecular gas observed in these objects.

France, Kevin↗

Sonic Boom Prediction and Minimization of the Douglas Reference OPT5 Configuration

Conventional CFD methods and grids do not yield adequate resolution of the complex shock flow pattern generated by a real aircraft geometry. As a result, a unique grid topology and supersonic flow solver was developed at Northrop Grumman based on the characteristic behavior of supersonic wave patterns emanating from the aircraft. Using this approach, it was possible to compute flow fields with adequate resolution several body lengths below the aircraft. In this region, three-dimensional effects are diminished and conventional two-dimensional modified linear theory (MLT) can be applied to estimate ground pressure signatures or sonic booms. To accommodate real aircraft geometries and alleviate the burdensome grid generation task, an implicit marching multi-block, multi-grid finite-volume Euler code was developed as the basis for the sonic boom prediction methodology. The Thomas two-dimensional extrapolation method is built into the Euler code so that ground signatures can be obtained quickly and efficiently with minimum computational effort suitable to the aircraft design environment. The loudness levels of these signatures can then be determined using a NASA generated noise code. Since the Euler code is a three-dimensional flow field solver, the complete circumferential region below the aircraft is computed. The extrapolation of all this field data from a cylinder of constant radius leads to the definition of the entire boom corridor occurring directly below and off to the side of the aircraft's flight path yielding an estimate for the entire noise "annoyance" corridor in miles as well as its magnitude. An automated multidisciplinary sonic boom design optimization software system was developed during the latter part of HSR Phase 1. Using this system, it was found that sonic boom signatures could be reduced through optimization of a variety of geometric aircraft parameters. This system uses a gradient based nonlinear optimizer as the driver in conjunction with a computationally efficient Euler CFD solver (NIIM3DSB) for computing the three-dimensional near-field characteristics of the aircraft. The intent of the design system is to identify and optimize geometric design variables that have a beneficial impact on the ground sonic boom. The system uses a simple wave drag data format to specify the aircraft geometry. The geometry is internally enhanced and analytic methods are used to generate marching grids suitable for the multi-block Euler solver. The Thomas extrapolation method is integrated into this system, and hence, the aircraft's centerline ground sonic boom signature is also automatically computed for a specified cruise altitude and yields the parameters necessary to evaluate the design function. The entire design system has been automated since the gradient based optimization software requires many flow analyses in order to obtain the required sensitivity derivatives for each design variable in order to converge on an optimal solution. Hence, once the problem is defined which includes defining the objective function and geometric and aerodynamic constraints, the system will automatically regenerate the perturbed geometry, the necessary grids, the Euler solution, and finally the ground sonic boom signature at the request of the optimizer.

Siclari, Michael J.↗

Unsteady behavior of a reattaching shear layer

A detailed investigation of the unsteadiness in a reattaching, turbulent shear layer is reported. Laser-Doppler velocimeter measurements were conditionally sampled on the basis of instantaneous flow direction near reattachment. Conditions of abnormally short reattachment and abnormally long reattachment were considered. Ensemble-averaging of measurements made during these conditions was used to obtain mean velocities and Rreynolds stresses. In the mean flow, conditional streamlines show a global change in flow pattern which correlates with wall-flow direction. This motion can loosely be described as a 'flapping' of the shear layer. Tuft probes show that the flow direction reversals occur quite randomly and are shortlived. Streses shown also vary with the change in flow pattern. Yet, the global'flapping' motion does not appear to contribute significantly to the stress in the flow. A second type of unsteady motion was identified. Spectral analysis of both wall static pressure and streamwise velocity shows that most of the energy in the flow resides in frequencies that are significantly lower than that of the turbulence. The dominant frequency is at a Strouhal number equal to 0.2, which is the characteristic frequency of roll-up and pairing of vortical structure seen in free shear layers. It is conjectured that the 'flapping' is a disorder of the roll-up and pairing process occurring in the shear layer.

Driver, D. M.↗