Benchmark Imagery Project: Selection of Real World Images for Creating Composite Images of Facilities
The "Benchmark Imagery" project is a DOE NA-22-funded effort whose three-year goal is to create a suite of imagery (both real and composite) that can be used to test geospatial algorithms used for extracting semantic content from overhead images of industrial facilities. A composite image is an image that contains both real elements such as photographic imagery and synthetic elements such as 3D models. Composite images have the advantage of being customizable and distributable, and they can contain complete ground truth. It is our goal to generate composite images which appear realistic to both human and algorithm. When generating composite images of facilities we use real overhead imagery to increase realism and decrease effort. To construct all elements with purely synthetic textures would require too much effort and still may not look as realistic as a real image. We use real time 3D rendering software "SceneWorks" for rendering composite images. In SceneWorks, a scene is constructed by placing 3D models of facility components on top of a base terrain. A base terrain is a 3D model constructed from digital elevation mapping (DEM) data and then textured with overhead orthorectified imagery. The base terrain is constructed to be geospatially accurate using a real location’s source data (DEM and Imagery.) This document outlines the selection criteria in selecting appropriate location and source data for constructing the base terrain. Imagery should have resolution equal or better than desired composite image resolution. The imagery should have no seams. Seams can occur when two or more different imagery data sets exist in a single area with neither set covering the entire area. Elevation data (DEM) resolution generally should be 1/9 arc second or better depending on the variability of elevation. The imagery must contain a flat clearing of land large enough for multiple facility types. There should be no high-rise buildings anywhere in the base terrain.