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At least 1,135 records · Page 63

Using EMG to anticipate head motion for virtual-environment applications

In virtual environment (VE) applications, where virtual objects are presented in a see-through head-mounted display, virtual images must be continuously stabilized in space in response to user's head motion. Time delays in head-motion compensation cause virtual objects to "swim" around instead of being stable in space which results in misalignment errors when overlaying virtual and real objects. Visual update delays are a critical technical obstacle for implementing head-mounted displays in applications such as battlefield simulation/training, telerobotics, and telemedicine. Head motion is currently measurable by a head-mounted 6-degrees-of-freedom inertial measurement unit. However, even given this information, overall VE-system latencies cannot be reduced under about 25 ms. We present a novel approach to eliminating latencies, which is premised on the fact that myoelectric signals from a muscle precede its exertion of force, thereby limb or head acceleration. We thus suggest utilizing neck-muscles' myoelectric signals to anticipate head motion. We trained a neural network to map such signals onto equivalent time-advanced inertial outputs. The resulting network can achieve time advances of up to 70 ms.

Clinical Trial↗

Perturbed Equations of Motion for Formation Flight Near the Sun-Earth L2 Point

This Memorandum Report consists of a compilation of three individual reports, of increasing complexity, describing investigations of formation flight of spacecraft in the vicinity of the L2 Sun-Earth 1ibration point. The individual reports form the following parts of this compilation: - Introduction to the relative motion of spacecraft about the Sun-Earth L2 Point - Linear and quadratic modelling and solution of the relative motion - Modelling the Perturbations - Elliptical Earth Orbit, Lunar Gravity, Solar Radiation Pressure, Thrusters. The three parts are self-contained, with somewhat, varying notation and terminology. After fair1y significant literature searches: this new work (of Parts 2 and 3) is deemed to be unique because it describes the primary perturbations to the description of relative motion between nearby spacecraft. The effect of the elliptical motion of the Earth about the Sun was verified to be the dominant perturbation to the circular restricted three body problem. Contributions due to lunar gravity and solar radiation pressure are seen to have much smaller effect.

Segerman, Alan M.↗

Inertial Motion-Tracking Technology for Virtual 3-D

In the 1990s, NASA pioneered virtual reality research. The concept was present long before, but, prior to this, the technology did not exist to make a viable virtual reality system. Scientists had theories and ideas they knew that the concept had potential, but the computers of the 1970s and 1980s were not fast enough, sensors were heavy and cumbersome, and people had difficulty blending fluidly with the machines. Scientists at Ames Research Center built upon the research of previous decades and put the necessary technology behind them, making the theories of virtual reality a reality. Virtual reality systems depend on complex motion-tracking sensors to convey information between the user and the computer to give the user the feeling that he is operating in the real world. These motion-tracking sensors measure and report an object s position and orientation as it changes. A simple example of motion tracking would be the cursor on a computer screen moving in correspondence to the shifting of the mouse. Tracking in 3-D, necessary to create virtual reality, however, is much more complex. To be successful, the perspective of the virtual image seen on the computer must be an accurate representation of what is seen in the real world. As the user s head or camera moves, turns, or tilts, the computer-generated environment must change accordingly with no noticeable lag, jitter, or distortion. Historically, the lack of smooth and rapid tracking of the user s motion has thwarted the widespread use of immersive 3-D computer graphics. NASA uses virtual reality technology for a variety of purposes, mostly training of astronauts. The actual missions are costly and dangerous, so any opportunity the crews have to practice their maneuvering in accurate situations before the mission is valuable and instructive. For that purpose, NASA has funded a great deal of virtual reality research, and benefited from the results.

Source record↗

Evaluating the Performance of the NASA LaRC CMF Motion Base Safety Devices

This paper describes the initial measured performance results of the previously documented NASA Langley Research Center (LaRC) Cockpit Motion Facility (CMF) motion base hardware safety devices. These safety systems are required to prevent excessive accelerations that could injure personnel and damage simulator cockpits or the motion base structure. Excessive accelerations may be caused by erroneous commands or hardware failures driving an actuator to the end of its travel at high velocity, stepping a servo valve, or instantly reversing servo direction. Such commands may result from single order failures of electrical or hydraulic components within the control system itself, or from aggressive or improper cueing commands from the host simulation computer. The safety systems must mitigate these high acceleration events while minimizing the negative performance impacts. The system accomplishes this by controlling the rate of change of valve signals to limit excessive commanded accelerations. It also aids hydraulic cushion performance by limiting valve command authority as the actuator approaches its end of travel. The design takes advantage of inherent motion base hydraulic characteristics to implement all safety features using hardware only solutions.

Gupton, Lawrence E.↗

Stroboscopic Vision as a Treatment Motion Sickness

Results obtained from space flight indicate that most space crews will experience some symptoms of motion sickness causing significant impact on the operational objectives that must be accomplished to assure mission success. Based on the initial work of Melvill-Jones, we have evaluated stroboscopic vision as a method of preventing motion sickness. Methods: Nineteen subjects read text while making +/-20deg head movements in the horizontal plane at 0.2 Hz while wearing left-right reversing prisms during exposure to 4 Hz stroboscopic or normal room illumination. Testing was repeated using LCD shutter glasses as the stroboscopic source with an additional 19 subjects. Results: With Strobe, motion sickness was significantly lower than with normal room illumination. Results with the LCD shutter glasses were analogous to those observed with environmental strobe. Conclusions: Stroboscopic illumination appears to be effective where retinal slip is a factor in eliciting motion sickness. Additional research is evaluating the glasses efficacy for, carsickness, sickness in parabolic flight and seasickness. There is evidence from pilot studies showing that the glasses reduce saccade velocity to visually presented targets by approximately half of the normal values. It is interesting to note that adaptation to space flight may also slow saccade velocity.

Reschke, Millard F.↗

Visual Acuity Using Head-fixed Displays During Passive Self and Surround Motion

The ability to read head-fixed displays on various motion platforms requires the suppression of vestibulo-ocular reflexes. This study examined dynamic visual acuity while viewing a head-fixed display during different self and surround rotation conditions. Twelve healthy subjects were asked to report the orientation of Landolt C optotypes presented on a micro-display fixed to a rotating chair at 50 cm distance. Acuity thresholds were determined by the lowest size at which the subjects correctly identified 3 of 5 optotype orientations at peak velocity. Visual acuity was compared across four different conditions, each tested at 0.05 and 0.4 Hz (peak amplitude of 57 deg/s). The four conditions included: subject rotated in semi-darkness (i.e., limited to background illumination of the display), subject stationary while visual scene rotated, subject rotated around a stationary visual background, and both subject and visual scene rotated together. Visual acuity performance was greatest when the subject rotated around a stationary visual background; i.e., when both vestibular and visual inputs provided concordant information about the motion. Visual acuity performance was most reduced when the subject and visual scene rotated together; i.e., when the visual scene provided discordant information about the motion. Ranges of 4-5 logMAR step sizes across the conditions indicated the acuity task was sufficient to discriminate visual performance levels. The background visual scene can influence the ability to read head-fixed displays during passive motion disturbances. Dynamic visual acuity using head-fixed displays can provide an operationally relevant screening tool for visual performance during exposure to novel acceleration environments.

Wood, Scott J.↗

A Numerical Study of Hurricane Erin (2001): Shear and the Organization of Eyewall Vertical Motion - Part II

A high-resolution numerical simulation of Hurricane Erin (2001) is used to examine the organization of vertical motion in the eyewall and how that organization responds to a large and rapid increase in the environmental vertical wind shear and subsequent decrease in shear. During the early intensification period, prior to the onset of significant shear, the upward motion in the eyewall was concentrated in small-scale convective updrafts that formed in association with regions of concentrated vorticity (herein termed mesovortices) with no preferred formation region in the eyewall. Asymmetric flow within the eye was weak. As the shear increased, an azimuthal wavenumber 1 asymmetry in storm structure developed with updrafts tending to form on the downshear to downshear-left side of the eyewall. Continued intensification of the shear led to increasing wavenumber 1 asymmetry, large vortex tilt, and a change in eyewall structure and vertical motion organization. During this time, the eyewall structure was dominated by a vortex couplet with a cyclonic (anticyclonic) vortex on the downtilt-left (downtilt-right) side of the eyewall and strong asymmetric flow across the eye that led to strong mixing of eyewall vorticity into the eye. Upward motion was concentrated over an azimuthally broader region on the downtilt side of the eyewall, upstream of the cyclonic vortex, where low-level environmental inflow converged with the asymmetric outflow from the eye. As the shear diminished, the vortex tilt and wavenumber 1 asymmetry decreased, while the organization of updrafts trended back toward that seen during the weak shear period.

Braun, Scott A.↗

Use of HART-II Measured Motion in CFD

This presentation examines the use of HART-II measured rotor blade motion in computational fluid dynamics (CFD). Historically, comprehensive analyses were used for input to acoustic calculations. These analyses focused on lifting line aerodynamics and beam models. However, there is a a need to evolve lifting line aerodynamics to first principles, notably the use of CFD instead of lifting line. The current analysis focuses on CFD and computational structural dynamics (CSD) coupling. Beam models are still very good (CSD is typically from comprehensive analysis), but generally CFD replaced aerodynamics in comprehensive analysis. This presentation examines both CFD and CSD individually and includes predictions using measured motion as well as predictions using measured motion versus coupled motion and calculations of "correct" airloads, noise and vibration.

Boyd, D. Douglas, Jr.↗

Adaptive Changes In Postural Equilibrium And Motion Sickness Following Repeated Exposures To Virtual Environments

Virtual environments offer unique training opportunities, particularly for training astronauts and preadapting them to the novel sensory conditions of microgravity. Two unresolved human factors issues in virtual reality (VR) systems are: 1) potential "cybersickness", and 2) maladaptive sensorimotor performance following exposure to VR systems. Interestingly, these aftereffects are often quite similar to adaptive sensorimotor responses observed in astronauts during and/or following space flight. Changes in the environmental sensory stimulus conditions and the way we interact with the new stimuli may result in motion sickness, and perceptual, spatial orientation and sensorimotor disturbances. Initial interpretation of novel sensory information may be inappropriate and result in perceptual errors. Active exploratory behavior in a new environment, with resulting feedback and the formation of new associations between sensory inputs and response outputs, promotes appropriate perception and motor control in the new environment. Thus, people adapt to consistent, sustained alterations of sensory input such as those produced by microgravity, unilateral labyrinthectomy and experimentally produced stimulus rearrangements. Adaptation is revealed by aftereffects including perceptual disturbances and sensorimotor control disturbances. The purpose of the current study was to compare disturbances in postural control produced by dome and head-mounted virtual environment displays, and to examine the effects of exposure duration, and repeated exposures to VR systems. Forty-one subjects (21 men, 20 women) participated in the study with an age range of 21-49 years old. One training session was completed in order to achieve stable performance on the posture and VR tasks before participating in the experimental sessions. Three experimental sessions were performed each separated by one day. The subjects performed a navigation and pick and place task in either a dome or head-mounted display (HMD) VR system for either 30 or 60 min. The environment was a square room with 15 pedestals on two opposite walls. The objects appeared on one set of pedestals and the subject s objective was to move the objects to the other set of pedestals. After the subject picked up an object, a pathway appeared and they were required to follow the pathway to the other side of the room. The subject was instructed to perform the task as quickly and accurately as possible, avoiding hitting walls and other any obstacles and placing the object on the center of the pedestal. Postural equilibrium was measured (using the Equitest CDP balance system, Neurocom, International) before, immediately after, and at 1 hr, 2 hr, 4 hr and 6 hr following exposure to VR. Postural equilibrium was measured during quiet stance with eyes open, eyes closed and vision and/or ankle proprioceptive inputs selectively altered by servo-controlling the visual surround and/or support surface to the subject s center of mass sway. Posture data was normalized using a log transformation and motion sickness data were normalized using the square root. In general, we found that exposure to VR resulted in decrements in postural stability. The largest decrements were observed in the tests performed immediately following exposure to VR and showed a fairly rapid recovery across the remaining test sessions. In addition, subjects generally showed improvement across days. We found significant main effects for day and time for the composite equilibrium score and for sensory organization tests (SOT) 1, 2 and 6. Significant main effects were observed for day for SOT 3 and 5. Although we found no significant main effects for gender (when center of gravity was used as a covariate), we did observe significant gender X time interaction effects for composite equilibrium and for SOT 1, 3, 4 and 5. Women appeared to show larger decrements in postural stability immediately after exposure to VR than men, but recover more quickly than n. Finally, we found no significant main effects for type of VR device or for exposure duration, however, these factors did interact with other factors during some of the SOTs. Subjects exhibited rapid recovery of motion sickness symptoms across time following exposure to VR and significantly less severe symptoms across days. We did not observe main effects for gender, type of device or duration of exposure. Individuals recovered from the detrimental effects of exposure to virtual reality on postural control and motion sickness within one hour. Sickness severity and initial decrements in postural equilibrium decreases over days, which suggests that subjects become dual-adapted over time. These findings provide some direction for developing training schedules for VR users that facilitate adaptation, and support the idea that preflight training of astronauts may serve as useful countermeasure for the sensorimotor effects of space flight.

Harm, D. L.↗

Interferometric Testbed for Nanometer Level Stabilization of Environmental Motion Over Long Timescales

We developed an interferometric testbed to stabilize environmental motions over timescales of several hours and a lengthscale of 1m. Typically, thermal and seismic motions on the ground are larger than 1 micron over these scales, affecting the precision of more sensitive measurements. To suppress such motions, we built an active stabilization system composed of interferometric sensors, a hexapod actuator, and a frequency stabilized laser. With this stabilized testbed, environmental motions were suppressed down to nm level. This system will allow us to perform sensitive measurements, such as ground testing of LISA (Laser Interferometer Space Antenna), in the presence of environmental noise.

Numata, Kenji↗

Modeling Attitude Dynamics in Simulink: A Study of the Rotational and Translational Motion of a Spacecraft Given Torques and Impulses Generated by RMS Hand Controllers

In order to study and control the attitude of a spacecraft, it is necessary to understand the natural motion of a body in orbit. Assuming a spacecraft to be a rigid body, dynamics describes the complete motion of the vehicle by the translational and rotational motion of the body. The Simulink Attitude Analysis Model applies the equations of rigid body motion to the study of a spacecraft?s attitude in orbit. Using a TCP/IP connection, Matlab reads the values of the Remote Manipulator System (RMS) hand controllers and passes them to Simulink as specified torque and impulse profiles. Simulink then uses the governing kinematic and dynamic equations of a rigid body in low earth orbit (LE0) to plot the attitude response of a spacecraft for five seconds given known applied torques and impulses, and constant principal moments of inertia.

Mauldin, Rebecca H.↗

Method and system for non-linear motion estimation

A method and system for extrapolating and interpolating a visual signal including determining a first motion vector between a first pixel position in a first image to a second pixel position in a second image, determining a second motion vector between the second pixel position in the second image and a third pixel position in a third image, determining a third motion vector between one of the first pixel position in the first image and the second pixel position in the second image, and the second pixel position in the second image and the third pixel position in the third image using a non-linear model, determining a position of the fourth pixel in a fourth image based upon the third motion vector.

Lu, Ligang↗

Software Processes SAR Motion-Measurement Data

Motion Measurement Processor (MMP) is one of three computer programs that are used together in the operation of a terrain-mapping dual-frequency interferometric synthetic-aperture-radar (SAR) system. The other two programs - Jurassicprok and Calibration Processor - are described in the two immediately preceding articles. MMP acquires all the motion and attitude data collected by onboard instrumentation systems, including radar, laser and camera metrology, inertial navigation systems, and Global Positioning System (GPS) receivers. MMP combines all this information and processes it into all the trajectory information needed to run Jurassicprok, which performs the interferometric processing and mapping functions. MMP includes several Kalman filters for combining and smoothing aircraft motion and attitude data, and least-squares inversion and filtering software tools for solving for interferometric baseline lengths. MMP synchronizes the motion and radar data. It combines the various measurement data into a unified, seven-dimensional reference system and puts out the resulting filtered trajectory and attitude data along with instructions for use of the data by Jurassicprok, as well as the command files used to operate Jurassicprok.

Freedman, Adam↗

A Comparison of Methods for Assessing Space Suit Joint Ranges of Motion

Through the Advanced Exploration Systems Program, NASA is attempting to use the vast collection of space suit mobility data from 50 years worth of space suit testing to build predictive analysis tools to aid in early architecture decisions for future missions and exploration programs. However, the design engineers must first understand if and how data generated by different methodologies can be compared directly and used in an essentially interchangeable manner. To address this question, the isolated joint range of motion data from two different test series were compared. Both data sets were generated from participants wearing the Mark III Space Suit Technology Demonstrator (MK-III), Waist Entry I-suit (WEI), and minimal clothing. Additionally the two tests shared a common test subject that allowed for within subject comparisons of the methods that greatly reduced the number of variables in play. The tests varied in their methodologies: the Space Suit Comparative Technologies Evaluation used 2D photogrammetry to analyze isolated ranges of motion while the Constellation space suit benchmarking and requirements development used 3D motion capture to evaluate both isolated and functional joint ranges of motion. The isolated data from both test series were compared graphically, as percent differences, and by simple statistical analysis. The results indicated that while the methods generate results that are statistically the same (significance level p= 0.01), the differences are significant enough in the practical sense to make direct comparisons ill advised. The concluding recommendations propose direction for how to bridge the data gaps and address future mobility data collection to allow for backward compatibility.

Aitchison, Lindsay↗

A Comparison of Methods for Assessing Space Suit Joint Ranges of Motion

Through the Advanced Exploration Systems (AES) Program, NASA is attempting to use the vast collection of space suit mobility data from 50 years worth of space suit testing to build predictive analysis tools to aid in early architecture decisions for future missions and exploration programs. However, the design engineers must first understand if and how data generated by different methodologies can be compared directly and used in an essentially interchangeable manner. To address this question, the isolated joint range of motion data from two different test series were compared. Both data sets were generated from participants wearing the Mark III Space Suit Technology Demonstrator (MK-III), Waist Entry I-suit (WEI), and minimal clothing. Additionally the two tests shared a common test subject that allowed for within subject comparisons of the methods that greatly reduced the number of variables in play. The tests varied in their methodologies: the Space Suit Comparative Technologies Evaluation used 2-D photogrammetry to analyze isolated ranges of motion while the Constellation space suit benchmarking and requirements development used 3-D motion capture to evaluate both isolated and functional joint ranges of motion. The isolated data from both test series were compared graphically, as percent differences, and by simple statistical analysis. The results indicated that while the methods generate results that are statistically the same (significance level p= 0.01), the differences are significant enough in the practical sense to make direct comparisons ill advised. The concluding recommendations propose direction for how to bridge the data gaps and address future mobility data collection to allow for backward compatibility.

Aitchison, Lindsay T.↗

The Effect of Geocenter Motion on Jason-2 and Jason-1 Orbits and the Mean Sea Level

We have investigated the impact of geocenter motion on Jason-2 orbits. This was accomplished by computing a series of Jason-1, Jason-2 GPS-based and SLR/DORIS-based orbits using ITRF2008 and the IGS repro1 framework based on the most recent GSFC standards. From these orbits, we extract the Jason-2 orbit frame translational parameters per cycle by the means of a Helmert transformation between a set of reference orbits and a set of test orbits. The fitted annual and seasonal terms of these time-series are compared to two different geocenter motion models. Subsequently, we included the geocenter motion corrections in the POD process as a degree-1 loading displacement correction to the tracking network. The analysis suggested that the GSFC's Jason-2 std0905 GPS-based orbits are closely tied to the center of mass (CM) of the Earth whereas the SLR/DORIS std0905 orbits are tied to the center of figure (CF) of the ITRF2005 (Melachroinos et al., 2012). In this study we extend the investigation to the centering of the GPS constellation and the way those are tied in the Jason-1 and Jason-2 POD process. With a new set of standards, we quantify the GPS and SLR/DORIS-based orbit centering during the Jason-1 and Jason-2 inter-calibration period and how this impacts the orbit radial error over the globe, which is assimilated into mean sea level (MSL) error, from the omission of the full term of the geocenter motion correction.

Melachroinos, Stavros A.↗

X-ray Proper Motions and Shock Speeds along the Northwest Rim of SN1006

We report the results of an X-ray proper motion measurement for the NW rim of SN 1006, carried out by comparing Chandra observations from 2001 and 2012. The NW limb has predominantly thermal X-ray emission, and it is the only location in SN 1006 with signi cant optical emission: a thin, Balmer-dominated lament. For most of the NW rim, the proper motion is approximately equal to 0.30"yr(exp -1), essentially the same as has been measured from the H alpha lament. Isolated regions of the NW limb are dominated by nonthermal emission, and here the proper motion is much higher, 0:49"yr(exp -1), close to the value measured in X-rays along the much brighter NE limb, where the X-rays are overwhelmingly nonthermal. At the 2.2 kpc distance to SN 1006, the proper motions imply shock velocities of approximately 3000 kms(exp -1) and approximately 5000 kms(exp -1) in the thermal and nonthermal regions, respectively. A lower velocity behind the H alpha filament is consistent with the picture that SN 1006 is encountering denser gas in the NW, as is also suggested by its overall morphology. In the thermally-dominated portion of the X-ray shell, we also see an o set in the radial profiles at different energies; the 0.5-0.6 keV peak dominated by O VII is closer to the shock front than that of the 0.8-3 keV emission|due to the longer times for heavier elements to reach ionization states where they produce strong X-ray emission.

Katsuda, Satoru↗

Tangle-Free Finite Element Mesh Motion for Ablation Problems

Mesh motion is the process by which a computational domain is updated in time to reflect physical changes in the material the domain represents. Such a technique is needed in the study of the thermal response of ablative materials, which erode when strong heating is applied to the boundary. Traditionally, the thermal solver is coupled with a linear elastic or biharmonic system whose sole purpose is to update mesh node locations in response to altering boundary heating. Simple mesh motion algorithms rely on boundary surface normals. In such schemes, evolution in time will eventually cause the mesh to intersect and "tangle" with itself, causing failure. Furthermore, such schemes are greatly limited in the problems geometries on which they will be successful. This paper presents a comprehensive and sophisticated scheme that tailors the directions of motion based on context. By choosing directions for each node smartly, the inevitable tangle can be completely avoided and mesh motion on complex geometries can be modeled accurately.

Droba, Justin↗