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At least 1,135 records · Page 63

Jefferson County Ecological Conservation: Quantifying the Effects of Hydrologic Restoration in the Camas National Wildlife Refuge and Mud Lake Wildlife Management Area

Wetlands in the Camas National Wildlife Refuge and Mud Lake Wildlife Management Area, a rare landscape feature in the Intermountain West, are crucial for migratory birds along the Pacific Flyway, yet these wetlands have experienced a noticeable decline in extent and inundation over the last 40+ years. Partners at the U.S. Fish and Wildlife Service and Idaho Department of Fish and Game have ongoing restoration efforts that are yet to be quantified. To assist these partners, we used NASA Earth observations to quantify change in wetland extent and determine if the restoration projects met the intended impact. The QA_PIXEL band from Landsat 5 Thematic Mapper (TM) and Landsat 8 Operational Land Imager (OLI) was used to identify water. Landsat 8 OLI imagery was also used for classifying landcover in ArcGIS Pro for 2016 and 2020 and to forecast landcover in 2060 using TerrSet’s Land Change Modeler. We also compared lidar data from 2011 and 2019 to detect changes in vegetation height, ground elevation, and surface water levels, and Sentinel-2 Multispectral Instrument (MSI) imagery to detect changes in vegetation health. Classification results indicated overall accuracies over 84% and Kappa indices above 0.80, well surpassing random classification performance. From 2016 to 2020 our classifications showed an 825 acre increase in wetland extent, and our forecasted 2060 model showed a 2795 acre decrease. Combining our partners’ knowledge of the area with our analyses, we created a remote sensing workflow to enhance future monitoring and decision-making. This study demonstrated the feasibility of NASA Earth observations in quantifying wetlands, informing restoration projects, and supporting avian conservation.

Cassidy Bromka↗

Lunar Surface Missions for Resource Reconnaissance: NASA's PRIME-1 and VIPER

In 2019 NASA announced it would return to the Moon where it would seek to establish a sustainable lunar presence. In Situ Resource Utilization (ISRU) is a critical part of the infrastructure needed to sustain and grow human surface exploration. NASA further codified its ISRU intentions with the release of the Moon to Mars objectives in 2022, which calls out specific infrastructure goals, and in the release of the Architecture Definition Document in 2023. While there are a variety of resources that are of interest, including oxygen from regolith minerals, water is a game changing resource for in-situ consumable and propellant production. NASA’s intention of targeting of the lunar polar region for Artemis is, in part due to the potential of water resources there.

Lunar↗

Assessments of Physiology and Cognition in Hybrid-Reality Environments (APACHE)

NASA is planning to return to the Moon in the mid-2020s as a stepping stone to Mars missions in the 2030s. Spacewalks, or extravehicular activities (EVAs), performed on the Moon and Mars will differ in a variety of ways from those that have been performed in decades past. NASA has identified multiple risks to human health and performance associated with a crewed mission to Mars, especially those associated with exploration EVAs which are expected to be a primary mission activity. Crew may be expected to conduct up to 24 hours of EVA per person per week, where the likelihood of injury and/or mental mistakes are increased compared to ground-based training or current microgravity EVAs and the consequences of which can be catastrophic. Current test environments for exploration EVA research and technology development are large, costly facilities that are limited in their availability or capabilities. Spacesuit testing in a reduced gravity environment such as NASA’s Neutral Buoyancy Laboratory, while a good representation of the crew’s physical workload during exploration EVAs, typically has small datasets and is difficult to integrate physiological sensors or other types of crew performance measures. Meanwhile, scientific field-based testing such as NASA’s Desert Research and Technology Studies offers an operationally relevant environment for exploration EVAs, particularly for cognitive workload, but is also limited by small datasets, lack of a pressurized spacesuit, and obtrusive measures. The limitations of current analogs for exploration EVAs identify a need for a new test environment that can approximate both the physical and cognitive demands associated with exploration EVAs to enable rapid, controlled, and repeatable evaluations of human health and performance risks of exploration missions. In response, the Human Physiology, Performance, Protection, and Operations Laboratory (H-3PO) at NASA Johnson Space Center has developed a hybrid reality exploration EVA analog named the Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE) to address these limitations using a combination of virtual, physical, and hybrid reality techniques. The APACHE facility resides at NASA Johnson Space Center and serves as a large “sandbox” for EVA research and simulation. At its center is a roughly 15x20ft space surrounded by a 14” tall sandbox partially filled with lunar regolith simulant to emulate the physical feeling of walking on a planetary surface and to allow for simulated geology operations. Nearby, a curved passive treadmill (Skillmill Connect, Technogym, Fairfield, NJ) and an omnidirectional treadmill (Infinadeck, Infinadeck, Rocklin, CA) are included to enable exploration of these large virtual environments while also imposing the physical demands, representative timelines, and cognitive burdens required to navigate and traverse these distances during exploration EVA. A 6DOF motion platform is used to simulate rover operations and supports various human performance evaluations and associated risks. Lastly, APACHE can support two extravehicular (EV) crewmembers working in tandem. A computer workstation is located nearby and also supports an intravehicular (IV) crewmember as part of a full mission simulation. The IV crewmember has direct video and audio communication with the EV crew in VR to provide operational and procedural support. The software used in APACHE was created by the JSC Engineering Directorate, in partnership with Buendea, powered by a custom Unreal Engine 5 (UE5.3, Epic Games) project. APACHE currently utilizes the HTC Vive Pro Eye in a wireless configuration for VR simulations. There are two virtual environments that subjects can explore within APACHE, a Lunar and Martian surface. The virtual Lunar surface was created from LIDAR data of the Lunar South Pole to create roughly 16 sq km of explorable terrain. The virtual Martian surface contains roughly 400 sq km of explorable terrain derived from Mars Reconnaissance Orbiter LIDAR data of the Jezero Crater. The immersion and related cognitive burdens of conducting a planetary EVA is simulated through a series of EVA-relevant tasks performed in the VR environment, using these high-fidelity visual representations. Additionally, APACHE includes biosensor driven informatics, such as real-time heart rate monitoring and/or derived values from model simulations, for active monitoring by the EV crew and added cognitive demand. A “Wizard of Oz” control panel enables test operators to activate contingency events such as simulated spacesuit malfunctions, loss of communications, and/or limited visibility. Embedded performance measures such as accuracy, completeness, and execution time have been developed for various exploration tasks to objectively quantify crew performance during an EVA and compare impacts to performance when different environmental stressors, both physical and cognitive, are added to or removed from the simulation. Additionally, validated cognitive and operational performance measures such as the Digit Symbol Substitution Task have been recreated and embedded in VR for direct and relatively unobtrusive measurement of motor perception. The APACHE environment currently supports multiple research studies at NASA. Examples include the CHAPEA project, a series of simulated year-long missions on Mars by a 4-person crew; and the CO2 Contingency Walk Back Study, an investigation of elevated CO2 exposure on crew performance during a contingency EVA scenario. APACHE also provides a test environment to support the development of the Crew State and Risk Model, which is a collection of individualized, mathematical models of crew physical and cognitive state; and the Personalized EVA Informatics and Decision Support system, an operational tool for flight controllers, and eventually a self-reliant Martian crew, to make biomedically-informed decisions in real-time to optimize the EVA planning and execution with respect to crew health and performance. Some technical challenges associated with developing the APACHE environment, as well as current limitations, include VR limitless natural walking with a hybrid spacesuit simulator, optimizing performance for wireless PC VR streaming while maintaining a high degree of visual fidelity, and the integration of various physiological (metabolic masks) and psychometric (eye tracking) sensors with the VR headset.

Human Performance↗

Multi-Party Flight Trajectory Negotiation for Upper Class E Traffic Management

A new operational concept has been proposed in Upper Class E airspace at or above 60,000 feet (Flight Level / FL600), which will allow operators of diverse vehicle characteristics to cooperatively manage and share their operational intents with neighboring operators to avoid conflict. There is a consensus in the community that negotiation for strategic deconfliction is needed, but there are no specific guidelines for how the negotiation should be conducted. There is a need for a structured and cooperative way to resolve the conflict between a wide variety of aircraft projected to be operating in Upper Class E for the negotiation to be carried out routinely. The use of negotiation models are a promising solution that can resolve conflict risks during flight in real-time while taking into account the uncertainty of future vehicle positions and dynamic business considerations. A two-party negotiation model has been researched, but as the traffic demand grows, there is a higher likelihood of conflict involving multiple aircraft that would require a method to handle multi-party conflict. This paper proposes a cooperative multi-party negotiation model inspired by game theory concepts for application to flight trajectory negotiation in Upper Class E traffic management. This model can be applied in flight with operators communicating directly after a potential conflict is detected. Some of the model’s benefits include allowing business costs to be private to operators, allowing operators to collaborate together to find conflict-free flight trajectories, and being compatible with different aircraft and operation types. This model provides a structured procedure for conflict resolution that can handle conflict involving multiple parties, assuming each operator is willing to take on a small cost to themselves in order to reduce the total cost to the group.

Upper Class E Traffic Management (ETM)↗

A Brief Overview of Silicon Carbide Based Smart Sensor System Technologies for Planetary and Aeronautics Applications

A range of aerospace application related to planetary exploration and aeronautic engine operations require Smart Sensor System technologies operational in harsh environments. A Smart Sensor System as described here implies the use of sensors combined with electronics and other supporting technologies. For example, missions to the surface of planets like Venus or Mercury are challenged by extreme temperatures and environments, e.g., extended Venus operation 465°C [1]. In response, NASA has been developing capabilities for a small lander that is designed to operate for months in the extreme temperatures. These capabilities span electronics, sensors, communications, and power. Such a lander would enable new revolutionary science. Similar game changing capabilities are enabled by the introduction of high temperature smart systems into aeronautic engine applications to enable distributed intelligence within the engine system [2]. Core to meeting these applications is operational harsh environment electronics, corresponding sensor systems, and their integration. This presentation concentrates on the status of Smart System technologies emphasizing the role of Silicon Carbide (SiC) electronics and sensors. For example, SiC integrated circuit (IC) electronics have matured to a state where a simple long-life scientific probe is feasible for extended Venus surface operations [1, 3]. Maturation of these high temperature electronics and other technologies has been part of NASA projects to provide an operational system for in situ exploration of the Venus surface for up to 60 days [1,3-4]. This is in parallel to work expanding the capabilities of the sensor technology to provide science measurements on the Venus surface. This technology development, as well as that for other planetary applications and intelligent high temperature engine operations, will be discussed.

engine monitoring↗

Generating Dominating Sets Using Locally Defined Centrality Measures

The dominating set problem has many practical applications but is well-known to be NP-hard. Therefore, there is a need for efficient heuristic algorithms, especially in applications such as ad hoc wireless networks. Most distributed algorithms proposed in the literature assume that each node has knowledge of the network structure. We propose a distributed heuristic algorithm that uses two rounds of communication, and where each node has only local information, both in terms of network structure and dominating set assignment. First, each node calculates a local centrality measure to determine whether it is part of the dominating set D. The second round guarantees D is a dominating set by adding any non-dominated nodes. We compare several centrality measures and show that the Shapley centrality, derived from the Shapley value in game theory, is theoretically motivated and performs well in practice on several synthetic and real-world networks.

Network↗

The LuNaMaps Project: Advancing Capabilities for Developing and Validating Digital Elevation Models of Rocky Surfaces from Orbital Data

Both navigation and surface science can benefit from the ability to generate high resolution and accurate maps of the surface of the Moon and other solar system bodies. The primary way these maps are generated is through the use of orbital imagery and ranging data. Traditionally, the process of using orbital imagery and ranging data is tedious and labor-intensive. Additionally, once maps have been built, there has generally been limited effort in developing standards by which to verify the accuracy and quality of the generated maps. The Lunar Navigation Maps (LuNaMaps) project is a NASA Game Changing Development (GCD) project which over the last 4 years has aimed to address these issues both for the Moon and for other rocky solar system bodies. This has been accomplished through development of new and existing capabilities including: a suite of methods and tools to combine all sources of orbital imagery; a benchmark data set as well as basic requirements for high-fidelity simulations of precision landing functions; tools to synthetically enhance map products with lander-scale features for use in the development and testing of hazard detection systems; methods and tools to evaluate the accuracy of developed digital elevation maps (DEMs) and their quality for use in terrain relative navigation scenarios; and tools to realistically render image and lidar data. In this work, we provide an overview of the capabilities developed through LuNaMaps, demonstrating its use for processing existing lunar data, and describing how it can be applied to other use cases. We additionally provide preliminary results showing the application of the developed tools and processes to the generation of elevation maps of the Lunar Surface Proving Grounds (LSPG) lunar analog at Astrobotic’s Mojave testing facility using “orbital imagery” captured by a drone. In this terrestrial demonstration, we have the benefit of being able to compare the results to a ground truth model of the LSPG. We finally describe plans to use the newly created maps in a terrestrial terrain relative navigation demonstration over the LSPG in early 2025.

optical navigation↗

NASA Talks: Harsh Lunar Environments

NASA Talks - Exploration drives technology, and as NASA works toward sustained operations on the lunar surface for a permanent moonbase, it is critical to understand how the location drives what’s needed to accomplish these goals. This is especially important as we land on the lunar South Pole, which will be different and riskier than the previous Apollo landing sites. The thermal conditions will be much colder, the lighting environment is challenged with low sun angles, the regolith holds a charge in the plasma sheath, and the radiation is significantly higher than in low Earth orbit (LEO). Stephanie Sipila, Deputy Manager of Extravehicular Activity and Human Surface Mobility Program (EHP) Technology, Integration and Partnerships Office, provided knowledge and insight into the game-changing technologies NASA is exploring to mitigate these risks.

Stephanie Sipila↗

Highly-scalable, physics-informed GANs for learning solutions of stochastic PDEs

Uncertainty quantification for forward and inverse problems is a central challenge across physical and biomedical disciplines. We address this challenge for the problem of modeling subsurface flow at the Hanford Site by combining stochastic computational models with observational data using physics-informed GAN models. The geographic extent, spatial heterogeneity, and multiple correlation length scales of the Hanford Site require training a computationally intensive GAN model to thousands of dimensions. We develop a highly optimized implementation that scales to {\herogpucount} NVIDIA Volta GPUs. We develop a hierarchical scheme based on a multi-player game-theoretic approach for exploiting domain parallelism, map discriminators and generators to multiple GPUs, and employ efficient communication schemes to ensure training stability and convergence. Our implementation scales to {\heronodecount} nodes on the Summit supercomputer with a \weakscalingeff\% scaling efficiency, achieving peak and sustained half-precision rates of {\heropeakperf} PF/s and {\herosustainedperf} PF/s.

physics informed ML, machine learning, generative ↗

Comprehensive Land Use and Environmental Stewardship

Comprehensive Land Use and Environmental Stewardship (CLUES) Report serves as a summary document of the land use and environmental stewardship activities occurring on the Idaho National Laboratory (INL) Site (Desert) and the Research and Education Campus (REC) within Idaho Falls. Land and facility use planning and decisions at the INL Site are guided by a comprehensive planning process in accordance with the United States (U.S.) Department of Energy (DOE) Order 430.1C, “Real Property Asset Management,” which states "Establish a data-driven, risk-informed, performance-based approach to the life-cycle management of real property assets that aligns the real property portfolio with DOE mission needs; acquire, manage, positively account for, and dispose of real property assets in a safe, secure, cost-effective, and sustainable manner; and ensure the real property portfolio is appropriately sized, aligned, and in the proper condition to support efficient mission execution." Land use planning, like Campus Master Planning and 5-Year Facility Planning, provides a means for better, more sustainable use of the INL Site in a coordinated effort to ensure current and future mission needs are met, including acquisition, recapitalization, maintenance, disposition, real property utilization and long-term stewardship. This document and all functions of INL are guided by the DOE Vision for INL and the INL Mission and builds on the baseline established in the FY 2015 CLUES Report. However, it delivers a revised structure with focus on new resource management zones, which provide organization of key management considerations and access restrictions to optimize land use and environmental stewardship. A new set of thematic Guiding Principles presented in this report provide the intent and sustainable management direction to protect the INL Site natural environment. They demonstrate that the mission and vision of DOE and INL can be realized with inclusion of first of a kind technology, private sector development, and globally recognized testing and demonstration. This CLUES Report encourages comprehensive management decision-making with additional resource discussions for sustainability, the built environment, and the ecological landscape at the INL Site. Enhanced resource considerations and trends emphasize the importance of air, land use, environmental, subsurface, and cultural resources. The INL Site supports exceptional and interdependent resources. A diversity of bat species are accommodated by culturally significant caves distributed around the Site. Big game species like elk, deer, and moose seek vegetation communities which are protected by long-term stewardship and monitoring programs.

99 GENERAL AND MISCELLANEOUS↗

Dynamic Equivalence of Large-Scale Power Systems Based on Boundary Measurements

Parallel computing helped speed up many tasks that can be done independently. The advance in gaming industry did not produce a technology that helps the power industry to reduce the computation time for dynamic simulation in individual cases. To perform faster than real-time simulation for the purpose of predicting power system dynamic trajectory, power industry continues to struggle to reduce the system size and simulation time of large-scale power systems while keeping its dynamic behavior under various disturbances. There is also an acute need for real-time dynamic model reduction as more renewables enter the generation mix with dramatic changes in the generation outputs. All existing model reduction solutions are based on having access to a detailed dynamic model of the system. The system changes by the minutes, dynamic models are only updated annually. To solve this problem, wide-area measurements obtained by the phasor measurement unit (PMU) at the boundaries between the reduced system and the study system is used to represent the external area. An artificial neuro-fuzzy inference system (ANFIS) is established to perform the mapping of the measurement to the external equivalent model. Here the external area is regarded as a black-box. Model reduction studies are conducted on the Northeast Power Coordinating Council (NPCC) under various types of contingencies, by using a co-simulation approach between PSS/E and MATLAB. The results look very promising and will be discussed in this paper.

Tong, Ning↗

AI-Science for Performance Optimization and Diagnosis of Science Instrument Federations

Next generation of science workflows are expected to be executed over complex federations composed of supercomputers, science instruments, storage systems and networks, with new additions of the edge and cloud systems and services. The sheer complexity of these multi-domain federations makes it hard to manage them and optimize their performance, as small impedance mismatches (that can dynamically develop between systems) could drastically degrade the entire federation performance. Recent proliferation of Software Defined Everything (SDX) technologies combined with containerization frameworks provide custom instruments that can monitor and collect critical measurements at various levels to support diagnoses and performance optimization; but their data too enormous for human operators and analysts to process and generate decisions. Machine Learning (ML) methods that extract critical parameters, relationships and trends from the data offer general solutions. Artificial Intelligence (AI) and ML methods must be custom-developed for these problems based on solid, rigorous foundations, since black-box approaches are often ineffective and unsound.We propose to develop comprehensive AI-Science for the performance of science federations to (i) monitor and control storage, networks, experiments, and computing systems across multiple domains via softwarization layers, at speeds and scales orders of magnitude superior to current practice, (ii) optimally realize and orchestrate complex workflows with high performance by using dynamic state and performance estimation methods, and (iii) aggregate measurements across sites and time to develop infrastructure-level profiles, optimizations and diagnoses using AI-Science based on foundational principles from ML, game theory, and information fusion areas.

Rao, Nageswara↗

The Superconducting Quantum Materials and Systems Center at Fermilab

The Superconducting Quantum Materials and Systems Center, or SQMS, led by Fermilab, brings together national laboratories, academia and industry to make revolutionary advances in quantum computing and sensing, including the building and deployment of a beyond-the-state-of-the-art quantum computer. The quantum devices developed at SQMS will have game-changing impacts in basic science and in our everyday lives.

Fermilab, Fermilab↗

Q-VR: System-Level Design for Future Mobile Collaborative Virtual Reality

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software-based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user's actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR. At software-level, Q-VR provides flexible high-level tuning interface to reduce network latency while maintaining user perception. At hardware-level, Q-VR accommodates a wide spectrum of hardware and network conditions across users by effectively leveraging the computing capability of the increasingly powerful VR hardware. Extensive evaluation on real-world games demonstrates that Q-VR can achieve an average end-to-end performance speedup of 3.4x (up to 6.7x) over the traditional local rendering design in commercial VR devices, and a 4.1x frame rate improvement over the state-of-the-art static collaborative rendering.

Xie, Chenhao↗

The Effect of Antagonistic Behavior in Reinforcement Learning

The significant achievements of deep reinforcement learning (RL) have motivated researchers to also investigate its shortcomings. Such work has shown that typical methods in deep RL tend to produce brittle policies that overfit to the training environment. In this paper, we introduce the notion of purely antagonistic behavior in value-based agents, where the objective is not to maximize reward but to minimize the victim’s value over time. This notion is motivated by the scenario in which an antagonistic human architect, without access to the environment’s reward function, wants to build an RL agent that can impede another well-trained RL victim agent. First, we formalize a notion of antagonistic behavior in RL. Then, we provide experiments that show how a purely antagonistic agent performs compared to a well-trained victim that learns directly from the game’s rewards. Our results suggest that if one’s goal is to find vulnerabilities in well-trained agents, direct access to the environment’s rewards is not necessary, and antagonistic behavior can be measured independently from environment wins and losses.

Fujimoto, Ted C.↗

Utilizing Additive Manufacturing to Create Prototype and Functional Beamline Instrumentation and Support Components

The world of beamline science is often fast-paced and dynamic. One of the major challenges in this environment is to be able to design, manufacture and then implement new items for use on the beamlines in a fast and accurate manner. Many times, this involves iterating the design to address unknown or new variables which were not pre- sent at the beginning of the project planning task. Through the use of additive manufacturing, I have been able to support the user programs of various (APS) Ad- vanced Photon Source beamlines* across multiple scien- tific disciplines. I will provide a few detailed examples of Items that were created for specific beamline applications and discuss what benefits they provided to the pertinent project. I will also talk about why choosing consumer- level printer options to produce the parts has been the direction I went and the pros and cons of this decision. Pri marily, this choice allowed for quicker turnaround times and the ability to make more frequent changes in an efficient manner. Currently, we are utilizing only the fused deposition modelling (FDM) type printers but I am exploring the addition of UV-activated resin printing, exotic materials that can be utilized using the current toolset, and the possibility of commercial metal printing systems. This technology has been a game-changer for the implementation of new support items and instrumentation over the last couple of years for the different disciplines I am sup- porting. I will discuss how the roadmap ahead and what the evolving technologies could potentially allow us to do.

Jensen, D.↗

The CanBikeCO Mini Pilot: Procedure and Preliminary Results

In fall 2020, the Colorado Energy Office, as part of the State of Colorado's "Can Do Colorado" initiative, initiated a project aimed at encouraging energy-efficient transportation during the COVID-19 pandemic. The initial mini-pilot provided e-bikes to 13 low-income households under an individual ownership model. This report assesses the impact of providing this additional mobility option on the travel behavior of participants. It also outlines the lessons learned from deploying a continuous monitoring platform to track the travel behavior. These lessons will influence the evaluation component for the full pilot, which will cover multiple geographic regions, start in summer 2021, and run for 2 years. The continuous data collection was enabled by a customized version of the open-source e-mission platform, called CanBikeCO, configured with a behavioral gamification feature. The Colorado Energy Office used this system to collect a unique data set consisting of 3 months of partially automated travel diaries, combining sensed and surveyed data and linked with demographic information, from 12 participants. The data collection process worked well overall: users generally liked the app, appreciated the game, and did not complain about battery life. The long tracking period introduced behavioral challenges in user engagement, which we plan to address using repeated patterns and automated status checks for the full pilot. The analysis results, based on the subset of trips with user-reported labels (68%), indicate that the e-bike was the dominant commute mode share (31%), in sharp contrast to the census bicycle commute mode share (<1%). E-bike trips primarily replaced single-occupancy vehicle (SOV) trips (28%), followed closely by walking (24%) and regular bike (20%). The non-motorized mode replacement corresponds to lower travel time and increased productivity enabled by the program. The emissions impact analysis of the program, computed using trip-level energy intensity factors, indicates savings of 1,367 lbs. of CO2. Although the results are strongly positive, the narrow demographic profile of study participants, their limited mobility alternatives, and nonuniform labeling indicate caution in broader interpretation. These preliminary results do suggest that such programs, supported by real-time education and support from program managers, can simultaneously meet equity and sustainability goals. The planned full pilot, addressing the data collection challenges and broadening the geographic scope, will provide additional insights into the generality of this approach.

ADVANCED PROPULSION SYSTEMS↗