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At least 1,117 records · Page 62

A ground test program to support condition monitoring of a spacecraft attitude control propulsion system

The Comet Rendezvous Asteroid Flyby (CRAF) mission involves seven years of flight from 0.6 to 4.57 Astronomical Units (AU), followed by about 915 days of maneuvering around a comet. Ground testing will characterize the very critical attitude control system thrusters' fuel consumption and performance for all anticipated fuel temperatures over thruster life. The ground test program characterization will support flight condition monitoring. A commercial software application hosted on a commercial microcomputer will control ground test operations and data acquisition using a newly designed thrust stand. The data acquisition and control system uses a graphics-based language and features a visual interface to integrate data acquisition and control.

Clark, Douglas J.↗

A tool for manual endmember selection and spectral unmixing

Sampling a continuous radiance spectrum in many narrow contiguous spectral bands results in a high covariance between the bands. Hence, the true dimensionality of imaging spectrometer data is not determined by the number of spectral bands, but by the number of spectrally unique signatures whose mixtures reproduce the spectral variance observed in an image. Methods to unmix high dimensional multispectral data use principal components analysis to reduce the dimensionality. The variance of the spectral data is modeled as a linear combination of a finite set of endmembers in the space of the eigen-vectors that account for most of the variance. The number and characteristics of these endmembers are determined not only by the number and characteristics of the spectrally unique materials on the surface but also by processes (e.g., illumination, atmospheric scattering and absorption) affecting the signal received by the sensor. Selection of endmember spectra has typically been from a library. However, since most libraries are incomplete and do not account for the processes mentioned above, we have devised a computer display that allows researchers to explore interactively the eigenvector space of a representative and mean-corrected subset of the image data in search of extreme spectra to designate as endmembers. This display, which is based on parallel coordinates, is unique in the area of multidimensional visualization in that it includes not only a passive view of higher dimensional data but also the capability to interact and move geometrical objects in higher dimensional spaces.

Bateson, C. Ann↗

Metrics and Benchmarks for Visualization

What is a "good" visualization? How can the quality of a visualization be measured? How can one tell whether one visualization is "better" than another? I claim that the true quality of a visualization can only be measured in the context of a particular purpose. The same image generated from the same data may be excellent for one purpose and abysmal for another. A good measure of visualization quality will correspond to the performance of users in accomplishing the intended purpose, so the "gold standard" is user testing. As a user of visualization software (or at least a consultant to such users) I don't expect visualization software to have been tested in this way for every possible use. In fact, scientific visualization (as distinct from more "production oriented" uses of visualization) will continually encounter new data, new questions and new purposes; user testing can never keep up. User need software they can trust, and advice on appropriate visualizations of particular purposes. Considering the following four processes, and their impact on visualization trustworthiness, reveals important work needed to create worthwhile metrics and benchmarks for visualization. These four processes are (1) complete system testing (user-in-loop), (2) software testing, (3) software design and (4) information dissemination. Additional information is contained in the original extended abstract.

Uselton, Samuel P.↗

Free Flight and Self-Separation from the Flight Deck Perspective

The concept of "free flight", while still being developed, is intended to emphasize more, flexibility for operators in the National Airspace System (NAS) by providing more separation responsibility to pilots, New technologies, procedures, and concepts have been suggested by the aviation community to enable this task; however, much work needs to be accomplished to help define and evaluate the concept feasibility. The purpose of this simulation was to begin examining some of the communication and procedural issues associated with self-separation in the enroute environment. A simulation demonstration was conducted in the Boeing 747-400 simulator at NASA Ames Research Center. Commercial pilots (from a U.S. domestic carrier) current on the B747-400 aircraft were the participants. Ten flight crews (10 captains, 10 first officers) flew in the Denver enroute airspace environment. A new alerting logic designed to allow for airborne self-separation was created for this demonstration. This logic assumes automatic dependent surveillance broadcast (ADS-B) capability and represented aircraft up to 120 nautical miles on the display. The new flight deck display features were designed and incorporated on the existing navigational display in the simulator to allow for increased traffic and maneuvering information to the flight crew. New tools were also provided to allow the crews to assess conflicts and potential maneuvers before implementing them. Each of the flight crews flew eight different scenarios in the Denver enroute airspace. The scenarios included eight to ten other aircraft, and each scenario was created with the intent of having one of the other aircraft become an operational conflict for our simulator aircraft. Different types of conflict geometries were represented across the eight scenarios. Also, some scenarios allowed for more time to detect a potential clearance, while others allowed for less time for'detection. Additionally, the crews were asked to a ply the Visual Flight Rules (VFR) right of way rules when determining who should maneuver in a conflict situation; therefore, the scenarios were designed to test different applications of those recommendations, Data analyses include an evaluation of crew procedures and communication. The application of the VFR right-of-way rules are being explored. Timing variables are being examined to determine potential efficiency differences between scenarios and conflict types. Proximity of aircraft will be assessed as one indication of the operational safety. The intent of these evaluations is to help provide definitions and guidelines of negotiation procedures in a self-separation environment assuming automated data link technology (ADS-B). Also, definitions of likely flight crew maneuvers and application to current VFR right-of-way rules may be obtained, along with guidelines for negotiation procedures between flight crews.

Lozito, Sandra↗

New Test Section Installed in NASA Lewis' 1- by 1-Foot Supersonic Wind Tunnel

NASA Lewis Research Center's 1- by 1-Foot Supersonic Wind Tunnel (1x1) is a critical facility that fulfills the needs of important national programs. This tunnel supports supersonic and hypersonic research test projects for NASA, for other Government agencies, and for industry, such as the High Speed Research (HSR) and Space Transportation Technologies (STT) programs. The 1x1, which is located in Lewis' Building 37, Cell 1NW, was built in 1954 and was upgraded to provide Mach 6.0 capability in 1989. Since 1954, only minor improvements had been made to the test section. To improve the 1x1's capabilities and meet the needs of these programs, Lewis recently redesigned and replaced the test section. The new test section has interchangeable window and wall inserts that allow easier and faster test configuration changes, thereby improving the adaptability and productivity of this highly utilized facility. In addition, both the wall and window areas are much larger. The larger walls provide more flexibility in how models are mounted and instrumented. The new window design vastly increases optical access to the research test hardware, which makes the use of advanced flow-visualization systems more effective.

Bauman, Steven W.↗

Cammp Team

The International Space Station (ISS) Configuration Analysis Modeling and Mass Properties (CAMMP) Team is presenting a demo of certain CAMMP capabilities at a Booz Allen Hamilton conference in San Antonio. The team will be showing pictures of low fidelity, simplified ISS models, but no dimensions or technical data. The presentation will include a brief description of the contract and task, description and picture of the Topology, description of Generic Ground Rules and Constraints (GGR&C), description of Stage Analysis with constraints applied, and wrap up with description of other tasks such as Special Studies, Cable Routing, etc. The models include conceptual Crew Exploration Vehicle (CEV) and Lunar Lander images and animations created for promotional purposes, which are based entirely on public domain conceptual images from public NASA web sites and publicly available magazine articles and are not based on any actual designs, measurements, or 3D models. Conceptual Mars rover and lander are completely conceptual and are not based on any NASA designs or data. The demonstration includes High Fidelity Computer Aided Design (CAD) models of ISS provided by the ISS 3D CAD Team which will be used in a visual display to demonstrate the capabilities of the Teamcenter Visualization software. The demonstration will include 3D views of the CAD models including random measurements that will be taken to demonstrate the measurement tool. A 3D PDF file will be demonstrated of the Blue Book fidelity assembly complete model with no vehicles attached. The 3D zoom and rotation will be displayed as well as random measurements from the measurement tool. The External Configuration Analysis and Tracking Tool (ExCATT) Microsoft Access Database will be demonstrated to show its capabilities to organize and track hardware on ISS. The data included will be part numbers, serial numbers, historical, current, and future locations, of external hardware components on station. It includes dates of all external ISS events and flights and the associated hardware changes for each event. The hardware location information does not always reveal the exact location of the hardware, only the general location. In some cases the location is a module or carrier, in other cases it is a WIF socket, handrail, or attach point. Only small portions of the data will be displayed for demonstration purposes.

Evertt, Shonn F.↗

Mars Helicopter Technology Demonstrator

Aerial exploration of Mars with helicopters could provide mission capabilities that go beyond that of orbiting satellites, landed spacecraft and rovers. Helicopters allow examination of Mars at visual resolutions comparable to landers and rovers but over much longer ranges. They could access and land at designated targets in a controlled manner and could be used to carry or retrieve small payloads. Helicopters could enhance rover missions by quickly scouting out safe traverse routes or providing reconnaissance on possible science target destinations and, as standalone systems, could be used to explore areas that may not be reachable by rovers. Mars helicopters may also be considered as elements of a sample return architecture where they could be used for timely retrieval of small science samples back to a Mars ascent vehicle for return to Earth. The challenge to helicopter use on Mars is the thin carbon dioxide atmosphere with approximately 1% of the density of Earth’s atmosphere. Much like the Sojourner rover on the Pathfinder mission paved the way for the Spirit, Opportunity, Curiosity and the Mars 2020 rovers, an initial demonstration on Mars is desirable so as to inform the development of future helicopter missions. The Jet Propulsion Laboratory is leading a collaborative effort with AeroVironment Inc., and NASA centers Ames, Langley and Glenn to develop a small helicopter as a technology demonstrator. In this paper we briefly describe the results of this effort including results from controlled free-flight of a full-scale (approx 850 g) prototype flown in a test chamber under Mars conditions, the design and development of the 1800 g (not-to-exceed mass) technology demonstrator helicopter, and the operation of the helicopter.

Balaram, J. (Bob)↗

Comparing Human Input in RViz and Virtual Reality Interfaces for 3D Object Manipulation Tasks

Effective human-in-the-loop robot control requires intuitive and easy to use interfaces. We present a within-subjects user study design to compare the ease of use of interfaces for human-robot teleoperation, specifically the ROS 3D visualization tool RViz and a virtual reality interface. Our proposed study will determine which interface is easiest to use and minimizes operator cognitive load in shared autonomy tasks.

Emily Sheetz↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop testing plays a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop testing for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive training experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

Simulation Modeling Virtual Reality Immersive Tech↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for immersing users in realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop simulations play a crucial role in NASA’s mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments, data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures, and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts’ situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA’s testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop simulations for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive simulation experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

HITL↗

Parametric (On-Design) Cycle Analysis for a Separate-Exhaust Turbofan Engine With Interstage Turbine Burner

Today s modern aircraft is based on air-breathing jet propulsion systems, which use moving fluids as substances to transform energy carried by the fluids into power. Throughout aero-vehicle evolution, improvements have been made to the engine efficiency and pollutants reduction. The major advantages associated with the addition of ITB are an increase in thermal efficiency and reduction in NOx emission. Lower temperature peak in the main combustor results in lower thermal NOx emission and lower amount of cooling air required. This study focuses on a parametric (on-design) cycle analysis of a dual-spool, separate-flow turbofan engine with an Interstage Turbine Burner (ITB). The ITB considered in this paper is a relatively new concept in modern jet engine propulsion. The ITB serves as a secondary combustor and is located between the high- and the low-pressure turbine, i.e., the transition duct. The objective of this study is to use design parameters, such as flight Mach number, compressor pressure ratio, fan pressure ratio, fan bypass ratio, and high-pressure turbine inlet temperature to obtain engine performance parameters, such as specific thrust and thrust specific fuel consumption. Results of this study can provide guidance in identifying the performance characteristics of various engine components, which can then be used to develop, analyze, integrate, and optimize the system performance of turbofan engines with an ITB. Visual Basic program, Microsoft Excel macrocode, and Microsoft Excel neuron code are used to facilitate Microsoft Excel software to plot engine performance versus engine design parameters. This program computes and plots the data sequentially without forcing users to open other types of plotting programs. A user s manual on how to use the program is also included in this report. Furthermore, this stand-alone program is written in conjunction with an off-design program which is an extension of this study. The computed result of a selected design-point engine will be exported to an engine reference data file that is required in off-design calculation.

Liew, K. H.↗

The role of data management in discipline-independent data visualization

The common data format (CDF) is described in terms of its support applications for the database management of visualization systems. The CDF is a self-describing data abstraction technique for the storage and manipulation of multidimensional data that are based on block structures. The discipline-independent approach is designed to manage, manipulate, archive, display, and analyze data, and can be applied to heterogeneous equipment communicating different data structures over networks. An improved CDF version incorporates a hyperplane access allowing random aggregate access to subdimensional blocks within a multidimensional variable. The visualization pipeline is also discussed, which controls the flow of data and permits the visualization of different classes of data representation techniques. The system is found to accommodate a large variety of scientific data structures and large disk-based data sets.

Treinish, Lloyd A.↗

Increasing Discovery and Usability of Earth Science Satellite Data with My NASA Data

For 20 years, the My NASA Data project at NASA Langley Research Center has developed innovative approaches to increase the use of NASA’s satellite data by learners. My NASA Data offers a variety of authentic Earth Science datasets and a data visualization tool, eliminating the need for educators and/or learners to obtain specialized knowledge of GIS data formats and software to access and use authentic Earth Science data. While there is no shortage of available data, as federal government agencies such as NASA house petabytes of freely accessible Earth Science datasets, much of the data are only available for download and visualization in specialized formats and software, limiting their accessibility to educators and learners, especially those in primary and secondary school. Using the Google Earth Engine platform, the My NASA Data team has recently reinvented their data visualization tool, called the Earth System Data Explorer (ESDE). The ESDE gives users the capability to explore over 60 Earth Science satellite datasets in a multitude of formats such as maps, graphs, and data table Its new and improved user interface design was developed based on the preferences of educators, whom the My NASA Data project has over 20 years’ experience working with. Earth Science and GIS Subject Matter Experts (SMEs) structured the data in a professional and scientific manner. During Fiscal Year 2023, the My NASA Data website received over 1 million digital engagements, with over one-third being visitors to the data visualization tool. These metrics highlight the interest in a visualization tool that is simple and free to use with reliable and trusted datasets. The ESDE empowers users to readily relate and analyze NASA Earth Science data within their area of interest. The team used a user-centered design (UCD) framework to receive and incorporate feedback into the application’s design. Core requested features include the ability to create time series graphs, comparative analysis of maps, and download the data as CSV file. Responses indicate that advances in data visualization tools such as the ESDE make authentic Earth Science data more accessible. This presentation will cover how the My NASA Data project develops tools to enhance data discovery and accessibility, as well as how SME and user suggestions are incorporated.

Desiray Wilson↗

The NASA-IGES geometry data visualizer

NIGESview, an interactive software tool for reading, viewing, and translating geometry data available in the Initial Graphics Exchange Specification (IGES) format, is described. NIGESview is designed to read a variety of IGES entities, translate some of the entities, graphically view the data, and output a file in a specific IGES format. The software provides a modern graphical user interface and is designed in a modular fashion so developers can utilize all or part of the code in their grid generation software for computational fluid dynamics.

Blake, Matthew W.↗

A Visual Database System for Image Analysis on Parallel Computers and its Application to the EOS Amazon Project

The goal of this task was to create a design and prototype implementation of a database environment that is particular suited for handling the image, vision and scientific data associated with the NASA's EOC Amazon project. The focus was on a data model and query facilities that are designed to execute efficiently on parallel computers. A key feature of the environment is an interface which allows a scientist to specify high-level directives about how query execution should occur.

Shapiro, Linda G.↗

A Distributed Simulation Framework Applied to Artemis Analysis, Studies, Integration, and Test

The National Aeronautics and Space Administration (NASA) established the Artemis Program, a series of missions to return humans to the Moon and explore further than before. To execute the Artemis missions, NASA is collaborating with commercial and international partners to create the necessary infrastructure and logistics plan that will establish a long term presence on the Moon ahead of exploring Mars. NASA and its partners are developing a collection of space and surface systems to support crewed missions to the lunar surface that will provide the mobility, habitation, logistics, and exploration support necessary for Artemis mission successes which includes robust scientific investigations. This paper details the design, capabilities, and uses of the Artemis Distributed Simulation (ADS) being developed by the NASA Exploration Systems Simulations (NExSyS) Team to support Artemis architecture studies. ADS utilizes international interoperability standards to connect a collection of independent vehicle and service simulations; these include but are not limited to elements such as rovers, landers, and habitation elements along with services like communications, environment, visualization, and data logging. ADS’s distributed nature allows for the complex aggregation of constituent Artemis elements; this includes efficient scenario modification with the addition or removal of individual simulations representing Artemis elements or services. This capability provides support for the rapid performance of various Artemis mission trade studies exploring alternate configurations. Currently, ADS uses NASA developed simulations for development and testing; however, through the use of international simulation interoperability standards, ADS provides an integration framework to incorporate dissimilar authoritative vendor simulations as Artemis systems mature and vendor simulations become available. Vendor simulations will be able to join ADS and interact with other Artemis elements and vehicles while limiting the exposure of proprietary data. This paper describes the expansion of an existing distributed simulation infrastructure to accommodate a collaborative and dynamic framework for the Artemis Program. This work includes updated federation designs, integration into existing NASA facilities, advancements in visualizations, and advancements in human driven inputs. This paper will also outline recently completed and ongoing support and collaboration with NASA studies and testing, namely results from energetics and Human-In-The-Loop (HITL) studies. The paper concludes with a plan for future developments and facility integration to enable enhanced studies in preparation for a return of humans to the lunar surface.

Artemis↗

Propfan experimental data analysis

A data reduction method, which is consistent with the performance prediction methods used for analysis of new aircraft designs, is defined and compared to the method currently used by NASA using data obtained from an Ames Res. Center 11 foot transonic wind tunnel test. Pressure and flow visualization data from the Ames test for both the powered straight underwing nacelle, and an unpowered contoured overwing nacelle installation is used to determine the flow phenomena present for a wind mounted turboprop installation. The test data is compared to analytic methods, showing the analytic methods to be suitable for design and analysis of new configurations. The data analysis indicated that designs with zero interference drag levels are achieveable with proper wind and nacelle tailoring. A new overwing contoured nacelle design and a modification to the wing leading edge extension for the current wind tunnel model design are evaluated. Hardware constraints of the current model parts prevent obtaining any significant performance improvement due to a modified nacelle contouring. A new aspect ratio wing design for an up outboard rotation turboprop installation is defined, and an advanced contoured nacelle is provided.

Vernon, David F.↗

Visualization of Capsule Reentry Vehicle Heat Shield Ablation Using Naphthalene PLIF

The Orion Multi-Purpose Crew Vehicle (MPCV) will use an ablative heat shield and improved understanding of the ablation process would be beneficial for design purposes. Given that ablation is a multi-physics process involving heat and mass transfer, codes aiming to predict heat shield ablation are in need of experimental data pertaining to the turbulent transport of ablation products for validation. At The University of Texas at Austin, a technique is being developed that uses planar laser-induced fluorescence (PLIF) of a low-temperature sublimating ablator (naphthalene) to visualize the transport of ablation products in a supersonic flow. Since ablation at reentry temperatures can be difficult to recreate in a laboratory setting it is desirable to create a limited physics problem and simulate the ablation process at relatively low temperature conditions using naphthalene. A scaled Orion MPCV model with a solid naphthalene heat shield has been tested in a Mach 5 wind tunnel at various angles of attack in the current work. PLIF imaging reveals the distribution of the ablation products as they are transported into the heat-shield boundary layer and over the capsule shoulders into the separated shear layer and backshell recirculation region. Visualizations of the capsule shear layer using both naphthalene PLIF and Schlieren imaging compared favorably. High concentrations of naphthalene in the capsule separated flow region, intermittent turbulent structures on the heat shield surface, and interesting details of the capsule shear layer structure were observed using the naphthalene PLIF technique. The capsule shear layer was also shown to generally appear to be more turbulent at lower angles of attack. Furthermore, the PLIF signal increased steadily over the course of a run indicating that during a wind tunnel run the model heated up and the rate of naphthalene ablation increased. The shear layer showed increasing signs of turbulence over the course of a wind tunnel run as well, likely because of the combination of increased surface roughness and surface blowing rate. PLIF imaging also detected regions with a relatively low concentration of naphthalene in the capsule backshell recirculation region that are most likely the result of cross-flow-induced vortices on the capsule afterbody.

Combs, Christopher S.↗